#include "base/assets_manager.h" #include "gtest/gtest.h" TEST(AssetsManager, basic) { const asset_info_t* null_res = NULL; assets_manager_t* rm = assets_manager_create(10); asset_info_t img1 = {ASSET_TYPE_IMAGE, ASSET_TYPE_IMAGE_BMP, TRUE, 100, 0, "img1"}; asset_info_t img2 = {ASSET_TYPE_IMAGE, ASSET_TYPE_IMAGE_PNG, TRUE, 101, 0, "img2"}; asset_info_t ui1 = {ASSET_TYPE_UI, ASSET_TYPE_UI_BIN, TRUE, 102, 0, "ui1"}; asset_info_t ui2 = {ASSET_TYPE_UI, ASSET_TYPE_UI_XML, TRUE, 103, 0, "ui2"}; ASSERT_EQ(assets_manager_add(rm, &img1), RET_OK); ASSERT_EQ(assets_manager_add(rm, &img2), RET_OK); ASSERT_EQ(assets_manager_add(rm, &ui1), RET_OK); ASSERT_EQ(assets_manager_add(rm, &ui2), RET_OK); ASSERT_EQ(assets_manager_ref(rm, ASSET_TYPE_IMAGE, "img1"), &img1); ASSERT_EQ(assets_manager_ref(rm, ASSET_TYPE_IMAGE, "img2"), &img2); ASSERT_EQ(assets_manager_ref(rm, ASSET_TYPE_IMAGE, "img3"), null_res); ASSERT_EQ(assets_manager_ref(rm, ASSET_TYPE_UI, "ui1"), &ui1); ASSERT_EQ(assets_manager_ref(rm, ASSET_TYPE_UI, "ui2"), &ui2); assets_manager_destroy(rm); } TEST(AssetsManager, file_image) { const asset_info_t* r = NULL; assets_manager_t* rm = assets_manager_create(10); r = assets_manager_ref(rm, ASSET_TYPE_IMAGE, "earth"); ASSERT_EQ(r != NULL, true); ASSERT_EQ(assets_manager_unref(rm, r), RET_OK); assets_manager_destroy(rm); } TEST(AssetsManager, file_script) { const asset_info_t* r = NULL; assets_manager_t* rm = assets_manager_create(10); r = assets_manager_ref(rm, ASSET_TYPE_SCRIPT, "dummy"); ASSERT_EQ(r != NULL, true); ASSERT_EQ(assets_manager_unref(rm, r), RET_OK); assets_manager_destroy(rm); } TEST(AssetsManager, clearCache) { const asset_info_t* r = NULL; assets_manager_t* rm = assets_manager_create(10); r = assets_manager_find_in_cache(rm, ASSET_TYPE_IMAGE, "earth"); ASSERT_EQ(r == NULL, true); r = assets_manager_ref(rm, ASSET_TYPE_IMAGE, "earth"); ASSERT_EQ(r != NULL, true); ASSERT_EQ(assets_manager_unref(rm, r), RET_OK); r = assets_manager_find_in_cache(rm, ASSET_TYPE_IMAGE, "earth"); ASSERT_EQ(r == NULL, true); r = assets_manager_ref(rm, ASSET_TYPE_IMAGE, "earth"); ASSERT_EQ(r != NULL, true); ASSERT_EQ(assets_manager_unref(rm, r), RET_OK); ASSERT_EQ(assets_manager_clear_cache(rm, ASSET_TYPE_IMAGE), RET_OK); r = assets_manager_find_in_cache(rm, ASSET_TYPE_IMAGE, "earth"); ASSERT_EQ(r == NULL, true); assets_manager_destroy(rm); }