#include #include "base/timer.h" #include "gtest/gtest.h" #include "widgets/image.h" #include "base/widget_animator_manager.h" #include "widget_animators/widget_animator_rotation.h" TEST(AnimatorManager, basic) { image_t* image = IMAGE(image_create(NULL, 0, 0, 100, 30)); widget_animator_t* wa = widget_animator_rotation_create(WIDGET(image), 1000, 0, EASING_LINEAR); widget_animator_rotation_set_params(wa, 0, 100); widget_animator_manager_t* am = widget_animator_manager(); widget_t* widget = WIDGET(image); ASSERT_EQ(widget_animator_set_name(wa, "foo"), RET_OK); ASSERT_EQ(widget_animator_manager_count(am), 1); widget_animator_destroy(wa); ASSERT_EQ(widget_animator_manager_count(am), 0); wa = widget_animator_rotation_create(WIDGET(image), 1000, 0, EASING_LINEAR); ASSERT_EQ(widget_animator_set_name(wa, "foo"), RET_OK); ASSERT_EQ(wa->state, ANIMATOR_CREATED); ASSERT_EQ(widget_animator_manager_start(am, NULL, NULL), RET_OK); ASSERT_EQ(wa->state, ANIMATOR_RUNNING); ASSERT_EQ(widget_animator_manager_find(am, widget, "foo") != NULL, TRUE); ASSERT_EQ(widget_animator_manager_find(am, widget, "notexist") == NULL, TRUE); ASSERT_EQ(widget_animator_manager_pause(am, widget, NULL), RET_OK); ASSERT_EQ(wa->state, ANIMATOR_PAUSED); ASSERT_EQ(widget_animator_manager_start(am, NULL, NULL), RET_OK); ASSERT_EQ(wa->state, ANIMATOR_RUNNING); ASSERT_EQ(widget_animator_manager_stop(am, NULL, "foo"), RET_OK); ASSERT_EQ(wa->state, ANIMATOR_STOPPED); ASSERT_EQ(widget_animator_manager_count(am), 1); widget_destroy(WIDGET(image)); idle_dispatch(); ASSERT_EQ(widget_animator_manager_count(am), 0); idle_dispatch(); } static ret_t on_anim_done(void* ctx, event_t* e) { widget_animator_manager_remove_all(widget_animator_manager(), NULL, NULL); return RET_OK; } TEST(AnimatorManager, elapse) { image_t* image = IMAGE(image_create(NULL, 0, 0, 100, 30)); widget_animator_t* wa1 = widget_animator_rotation_create(WIDGET(image), 1000, 0, EASING_LINEAR); widget_animator_t* wa2 = widget_animator_rotation_create(WIDGET(image), 2000, 0, EASING_LINEAR); widget_animator_rotation_set_params(wa1, 0, 100); widget_animator_rotation_set_params(wa2, 0, 100); widget_animator_manager_t* am = widget_animator_manager(); ASSERT_EQ(widget_animator_manager_count(am), 2); ASSERT_EQ(widget_animator_manager_start(am, NULL, NULL), RET_OK); emitter_on(&(wa1->emitter), EVT_ANIM_END, on_anim_done, NULL); widget_animator_manager_time_elapse(am, 1000); idle_dispatch(); ASSERT_EQ(widget_animator_manager_count(am), 0); widget_destroy(WIDGET(image)); idle_dispatch(); } TEST(AnimatorManager, done_and_start) { image_t* image = IMAGE(image_create(NULL, 0, 0, 100, 30)); widget_animator_t* wa1 = widget_animator_rotation_create(WIDGET(image), 1000, 0, EASING_LINEAR); widget_animator_rotation_set_params(wa1, 0, 100); widget_animator_manager_t* am = widget_animator_manager(); widget_animator_set_destroy_when_done(wa1, FALSE); ASSERT_EQ(widget_animator_manager_start(am, NULL, NULL), RET_OK); widget_animator_manager_time_elapse(am, 1000); ASSERT_EQ(widget_animator_manager_count(am), 1); ASSERT_EQ(wa1->state == ANIMATOR_DONE, true); ASSERT_EQ(widget_animator_manager_start(am, NULL, NULL), RET_OK); ASSERT_EQ(wa1->state == ANIMATOR_RUNNING, true); widget_destroy(WIDGET(image)); idle_dispatch(); }