#include "bgfx/nanovg_bgfx.h" #include "bgfx/nanovg_bgfx_ex.h" #include "fill.inc" #include "get_sdl_window.inc" static void run_test(int w, int h) { bool exit = false; SDL_Event event; SDL_WindowEvent wev; NVGcontext* vg = nvgCreateBGFX(1, 0, w, h, CreateSDLWindow(w, h)); while (!exit) { setBGFXViewRect(0, 0, 0, w, h); touchBGFX(0); do_fill(vg, w, h); frameBGFX(false); while (SDL_PollEvent(&event)) { switch (event.type) { case SDL_QUIT: exit = true; break; case SDL_WINDOWEVENT: { wev = event.window; switch (wev.event) { case SDL_WINDOWEVENT_RESIZED: case SDL_WINDOWEVENT_SIZE_CHANGED: { w = wev.data1; h = wev.data2; resetBGFX(w, h, 0); } break; default: break; } } default: break; } } } nvgDeleteBGFX(vg); } #if defined(WIN32) #include int WINAPI WinMain(HINSTANCE hinstance, HINSTANCE hprevinstance, LPSTR lpcmdline, int ncmdshow) { #else int main(void) { #endif run_test(400, 400); return 0; }