#include "nanovg.h" static int load_image(NVGcontext* vg, const char* filename, int32_t* comp, int32_t* iw, int32_t* ih) { uint8_t* data = stbi_load(filename, iw, ih, comp, 4); return nvgCreateImageRaw(vg, *iw, *ih, NVG_TEXTURE_RGBA, 0, data); } static void draw_image(NVGcontext* vg, NVGpaint imgPaint, float sx, float sy, float sw, float sh, float dx, float dy, float dw, float dh) { float scaleX = (float)dw / sw; float scaleY = (float)dh / sh; nvgSave(vg); nvgBeginPath(vg); nvgTranslate(vg, dx - (sx * scaleX), dy - (sy * scaleY)); nvgScale(vg, scaleX, scaleY); nvgRect(vg, sx, sy, sw, sh); nvgFillPaint(vg, imgPaint); nvgClosePath(vg); nvgFill(vg); nvgBeginPath(vg); nvgRestore(vg); } static void do_draw(NVGcontext* vg, int32_t w, int32_t h) { int32_t iw = 0; int32_t ih = 0; int32_t comp = 4; int img = load_image(vg, "../demos/assets/raw/images/x2/rgb.png", &comp, &iw, &ih); nvgBeginFrame(vg, w, h, 1); NVGpaint imgPaint = nvgImagePattern(vg, 0, 0, iw, ih, 0, img, 1); draw_image(vg, imgPaint, 0, 0, iw, ih, 10, 10, iw, ih); draw_image(vg, imgPaint, 0, 0, iw, ih, 10, 100, iw*2, ih*2); int img2 = load_image(vg, "../demos/assets/raw/images/x2/rgba.png", &comp, &iw, &ih); NVGpaint imgPaint2 = nvgImagePattern(vg, 0, 0, iw, ih, 0, img2, 1); nvgTranslate(vg, 100, 100); nvgTranslate(vg, iw / 2, ih / 2); nvgRotate(vg, 3.14 / 8); nvgTranslate(vg, -iw / 2, -ih / 2); draw_image(vg, imgPaint2, 0, 0, iw, ih, 0, 0, iw, ih); nvgEndFrame(vg); }