#include #include #include #include "agg_rendering_buffer.h" #include "agg_conv_transform.h" #include "agg_conv_stroke.h" #include "agg_conv_clip_polyline.h" #include "agg_scanline_u.h" #include "agg_scanline_bin.h" #include "agg_renderer_scanline.h" #include "agg_rasterizer_outline_aa.h" #include "agg_rasterizer_scanline_aa.h" #include "agg_span_allocator.h" #include "agg_span_gouraud_rgba.h" #include "agg_gamma_lut.h" #include "agg_arc.h" #include "agg_bezier_arc.h" #include "agg_pixfmt_rgb.h" #include "agg_pixfmt_rgba.h" #include "agg_bounding_rect.h" #include "agg_vpgen_clip_polygon.h" #include "ctrl/agg_slider_ctrl.h" #include "ctrl/agg_bezier_ctrl.h" #include "ctrl/agg_rbox_ctrl.h" #include "ctrl/agg_cbox_ctrl.h" #include "platform/agg_platform_support.h" #include "agg_rasterizer_compound_aa.h" enum { flip_y = true }; typedef agg::pixfmt_bgra32_pre pixfmt; namespace agg { struct mesh_point { float_t x,y; float_t dx,dy; rgba8 color; rgba8 dc; mesh_point() {} mesh_point(float_t x_, float_t y_, float_t dx_, float_t dy_, rgba8 c, rgba8 dc_) : x(x_), y(y_), dx(dx_), dy(dy_), color(c), dc(dc_) {} }; struct mesh_triangle { unsigned p1, p2, p3; mesh_triangle() {} mesh_triangle(unsigned i, unsigned j, unsigned k) : p1(i), p2(j), p3(k) {} }; struct mesh_edge { unsigned p1, p2; int tl, tr; mesh_edge() {} mesh_edge(unsigned p1_, unsigned p2_, int tl_, int tr_) : p1(p1_), p2(p2_), tl(tl_), tr(tr_) {} }; static float_t random(float_t v1, float_t v2) { return (v2 - v1) * (rand() % 1000) / 999.0 + v1; } class mesh_ctrl { public: mesh_ctrl(); void generate(unsigned cols, unsigned rows, float_t cell_w, float_t cell_h, float_t start_x, float_t start_y); void randomize_points(float_t delta); void rotate_colors(); bool on_mouse_button_down(float_t x, float_t y, unsigned flags); bool on_mouse_move(float_t x, float_t y, unsigned flags); bool on_mouse_button_up(float_t x, float_t y, unsigned flags); unsigned num_vertices() const { return m_vertices.size(); } const mesh_point& vertex(unsigned i) const { return m_vertices[i]; } mesh_point& vertex(unsigned i) { return m_vertices[i]; } const mesh_point& vertex(unsigned x, unsigned y) const { return m_vertices[y * m_rows + x]; } mesh_point& vertex(unsigned x, unsigned y) { return m_vertices[y * m_rows + x]; } unsigned num_triangles() const { return m_triangles.size(); } const mesh_triangle& triangle(unsigned i) const { return m_triangles[i]; } mesh_triangle& triangle(unsigned i) { return m_triangles[i]; } unsigned num_edges() const { return m_edges.size(); } const mesh_edge& edge(unsigned i) const { return m_edges[i]; } mesh_edge& edge(unsigned i) { return m_edges[i]; } private: unsigned m_cols; unsigned m_rows; int m_drag_idx; float_t m_drag_dx; float_t m_drag_dy; float_t m_cell_w; float_t m_cell_h; float_t m_start_x; float_t m_start_y; pod_bvector m_vertices; pod_bvector m_triangles; pod_bvector m_edges; }; mesh_ctrl::mesh_ctrl() : m_cols(0), m_rows(0), m_drag_idx(-1), m_drag_dx(0), m_drag_dy(0) {} void mesh_ctrl::generate(unsigned cols, unsigned rows, float_t cell_w, float_t cell_h, float_t start_x, float_t start_y) { m_cols = cols; m_rows = rows; m_cell_w = cell_w; m_cell_h = cell_h; m_start_x = start_x; m_start_y = start_y; m_vertices.remove_all(); unsigned i, j; for(i = 0; i < m_rows; i++) { float_t x = start_x; for(j = 0; j < m_cols; j++) { float_t dx = random(-0.5, 0.5); float_t dy = random(-0.5, 0.5); rgba8 c(rand() & 0xFF, rand() & 0xFF, rand() & 0xFF); rgba8 dc(rand() & 1, rand() & 1, rand() & 1); m_vertices.add(mesh_point(x, start_y, dx, dy, c, dc)); x += cell_w; } start_y += cell_h; } // 4---3 // |t2/| // | / | // |/t1| // 1---2 m_triangles.remove_all(); m_edges.remove_all(); for(i = 0; i < m_rows - 1; i++) { for(j = 0; j < m_cols - 1; j++) { int p1 = i * m_cols + j; int p2 = p1 + 1; int p3 = p2 + m_cols; int p4 = p1 + m_cols; m_triangles.add(mesh_triangle(p1, p2, p3)); m_triangles.add(mesh_triangle(p3, p4, p1)); int curr_cell = i * (m_cols - 1) + j; int left_cell = j ? int(curr_cell - 1) : -1; int bott_cell = i ? int(curr_cell - (m_cols - 1)) : -1; int curr_t1 = curr_cell * 2; int curr_t2 = curr_t1 + 1; int left_t1 = (left_cell >= 0) ? left_cell * 2 : -1; int left_t2 = (left_cell >= 0) ? left_t1 + 1 : -1; int bott_t1 = (bott_cell >= 0) ? bott_cell * 2 : -1; int bott_t2 = (bott_cell >= 0) ? bott_t1 + 1 : -1; m_edges.add(mesh_edge(p1, p2, curr_t1, bott_t2)); m_edges.add(mesh_edge(p1, p3, curr_t2, curr_t1)); m_edges.add(mesh_edge(p1, p4, left_t1, curr_t2)); if(j == m_cols - 2) // Last column { m_edges.add(mesh_edge(p2, p3, curr_t1, -1)); } if(i == m_rows - 2) // Last row { m_edges.add(mesh_edge(p3, p4, curr_t2, -1)); } } } } void mesh_ctrl::randomize_points(float_t delta) { unsigned i, j; for(i = 0; i < m_rows; i++) { for(j = 0; j < m_cols; j++) { float_t xc = j * m_cell_w + m_start_x; float_t yc = i * m_cell_h + m_start_y; float_t x1 = xc - m_cell_w / 4; float_t y1 = yc - m_cell_h / 4; float_t x2 = xc + m_cell_w / 4; float_t y2 = yc + m_cell_h / 4; mesh_point& p = vertex(j, i); p.x += p.dx; p.y += p.dy; if(p.x < x1) { p.x = x1; p.dx = -p.dx; } if(p.y < y1) { p.y = y1; p.dy = -p.dy; } if(p.x > x2) { p.x = x2; p.dx = -p.dx; } if(p.y > y2) { p.y = y2; p.dy = -p.dy; } } } } void mesh_ctrl::rotate_colors() { unsigned i; for(i = 1; i < m_vertices.size(); i++) { rgba8& c = m_vertices[i].color; rgba8& dc = m_vertices[i].dc; int r = c.r + (dc.r ? 5 : -5); int g = c.g + (dc.g ? 5 : -5); int b = c.b + (dc.b ? 5 : -5); if(r < 0) { r = 0; dc.r ^= 1; } if(r > 255) { r = 255; dc.r ^= 1; } if(g < 0) { g = 0; dc.g ^= 1; } if(g > 255) { g = 255; dc.g ^= 1; } if(b < 0) { b = 0; dc.b ^= 1; } if(b > 255) { b = 255; dc.b ^= 1; } c.r = r; c.g = g; c.b = b; } } bool mesh_ctrl::on_mouse_button_down(float_t x, float_t y, unsigned flags) { if(flags & 1) { unsigned i; for(i = 0; i < m_vertices.size(); i++) { if(calc_distance(x, y, m_vertices[i].x, m_vertices[i].y) < 5) { m_drag_idx = i; m_drag_dx = x - m_vertices[i].x; m_drag_dy = y - m_vertices[i].y; return true; } } } return false; } bool mesh_ctrl::on_mouse_move(float_t x, float_t y, unsigned flags) { if(flags & 1) { if(m_drag_idx >= 0) { m_vertices[m_drag_idx].x = x - m_drag_dx; m_vertices[m_drag_idx].y = y - m_drag_dy; return true; } } else { return on_mouse_button_up(x, y, flags); } return false; } bool mesh_ctrl::on_mouse_button_up(float_t x, float_t y, unsigned flags) { bool ret = m_drag_idx >= 0; m_drag_idx = -1; return ret; } class styles_gouraud { public: typedef span_gouraud_rgba gouraud_type; template styles_gouraud(const mesh_ctrl& mesh, const Gamma& gamma) { unsigned i; for(i = 0; i < mesh.num_triangles(); i++) { const agg::mesh_triangle& t = mesh.triangle(i); const agg::mesh_point& p1 = mesh.vertex(t.p1); const agg::mesh_point& p2 = mesh.vertex(t.p2); const agg::mesh_point& p3 = mesh.vertex(t.p3); agg::rgba8 c1 = p1.color; agg::rgba8 c2 = p2.color; agg::rgba8 c3 = p3.color; c1.apply_gamma_dir(gamma); c2.apply_gamma_dir(gamma); c3.apply_gamma_dir(gamma); gouraud_type gouraud(c1, c2, c3, p1.x, p1.y, p2.x, p2.y, p3.x, p3.y); gouraud.prepare(); m_triangles.add(gouraud); } } bool is_solid(unsigned style) const { return false; } rgba8 color(unsigned style) const { return rgba8(0,0,0,0); } void generate_span(rgba8* span, int x, int y, unsigned len, unsigned style) { m_triangles[style].generate(span, x, y, len); } private: pod_bvector m_triangles; }; } class the_application : public agg::platform_support { public: typedef agg::renderer_base renderer_base; typedef agg::renderer_scanline_aa_solid renderer_scanline; typedef agg::rasterizer_scanline_aa<> rasterizer_scanline; typedef agg::scanline_u8 scanline; agg::mesh_ctrl m_mesh; agg::gamma_lut<> m_gamma; the_application(agg::pix_format_e format, bool flip_y) : agg::platform_support(format, flip_y) { // m_gamma.gamma(2.0); } virtual void on_init() { m_mesh.generate(20, 20, 17, 17, 40, 40); } virtual void on_draw() { pixfmt pf(rbuf_window()); renderer_base ren_base(pf); ren_base.clear(agg::rgba(0, 0, 0)); renderer_scanline ren(ren_base); rasterizer_scanline ras; agg::scanline_u8 sl; agg::scanline_bin sl_bin; agg::rasterizer_compound_aa<> rasc; agg::span_allocator alloc; unsigned i; agg::styles_gouraud styles(m_mesh, m_gamma); start_timer(); rasc.reset(); //rasc.clip_box(40, 40, width() - 40, height() - 40); for(i = 0; i < m_mesh.num_edges(); i++) { const agg::mesh_edge& e = m_mesh.edge(i); const agg::mesh_point& p1 = m_mesh.vertex(e.p1); const agg::mesh_point& p2 = m_mesh.vertex(e.p2); rasc.styles(e.tl, e.tr); rasc.move_to_d(p1.x, p1.y); rasc.line_to_d(p2.x, p2.y); } agg::render_scanlines_compound(rasc, sl, sl_bin, ren_base, alloc, styles); float_t tm = elapsed_time(); char buf[256]; agg::gsv_text t; t.size(10.0); agg::conv_stroke pt(t); pt.width(1.5); pt.line_cap(agg::round_cap); pt.line_join(agg::round_join); sprintf(buf, "%3.2f ms, %d triangles, %.0f tri/sec", tm, m_mesh.num_triangles(), m_mesh.num_triangles() / tm * 1000.0); t.start_point(10.0, 10.0); t.text(buf); ras.add_path(pt); agg::render_scanlines_aa_solid(ras, sl, ren_base, agg::rgba(1,1,1)); if(m_gamma.gamma() != 1.0) { pf.apply_gamma_inv(m_gamma); } } virtual void on_mouse_move(int x, int y, unsigned flags) { if(m_mesh.on_mouse_move(x, y, flags)) { force_redraw(); } } virtual void on_mouse_button_down(int x, int y, unsigned flags) { if(m_mesh.on_mouse_button_down(x, y, flags)) { force_redraw(); } } virtual void on_mouse_button_up(int x, int y, unsigned flags) { if(m_mesh.on_mouse_button_up(x, y, flags)) { force_redraw(); } } virtual void on_key(int x, int y, unsigned key, unsigned flags) { } void on_idle() { m_mesh.randomize_points(1.0); m_mesh.rotate_colors(); force_redraw(); } virtual void on_ctrl_change() { } }; int agg_main(int argc, char* argv[]) { the_application app(agg::pix_format_bgra32, flip_y); app.caption("AGG Example"); if(app.init(400, 400, 0))//agg::window_resize)) { app.wait_mode(false); return app.run(); } return 1; }