#include "base/canvas.h" #include "base/widget.h" #include "base/layout.h" #include "font_dummy.h" #include "lcd_log.h" #include "gtest/gtest.h" #include "image_animation/image_animation.h" #include #include using std::string; TEST(ImageAnimation, basic) { value_t v1; value_t v2; widget_t* w = image_animation_create(NULL, 10, 20, 30, 40); ASSERT_EQ(widget_set_text(w, L"OK"), RET_OK); ASSERT_EQ(wcscmp(w->text.str, L"OK"), 0); ASSERT_EQ(widget_set_text(w, L"Cancel"), RET_OK); ASSERT_EQ(wcscmp(w->text.str, L"Cancel"), 0); value_set_str(&v1, "image"); ASSERT_EQ(widget_set_prop(w, WIDGET_PROP_IMAGE, &v1), RET_OK); ASSERT_EQ(widget_get_prop(w, WIDGET_PROP_IMAGE, &v2), RET_OK); ASSERT_EQ(string(v1.value.str), string(v2.value.str)); value_set_str(&v1, "1234"); ASSERT_EQ(widget_set_prop(w, IMAGE_ANIMATION_PROP_SEQUENCE, &v1), RET_OK); ASSERT_EQ(widget_get_prop(w, IMAGE_ANIMATION_PROP_SEQUENCE, &v2), RET_OK); ASSERT_EQ(string(v1.value.str), string(v2.value.str)); value_set_int(&v1, 200); ASSERT_EQ(widget_set_prop(w, IMAGE_ANIMATION_PROP_INTERVAL, &v1), RET_OK); ASSERT_EQ(widget_get_prop(w, IMAGE_ANIMATION_PROP_INTERVAL, &v2), RET_OK); ASSERT_EQ(value_int(&v1), value_int(&v2)); value_set_bool(&v1, TRUE); ASSERT_EQ(widget_set_prop(w, IMAGE_ANIMATION_PROP_LOOP, &v1), RET_OK); ASSERT_EQ(widget_get_prop(w, IMAGE_ANIMATION_PROP_LOOP, &v2), RET_OK); ASSERT_EQ(value_bool(&v1), value_bool(&v2)); value_set_bool(&v1, TRUE); ASSERT_EQ(widget_set_prop(w, IMAGE_ANIMATION_PROP_AUTO_PLAY, &v1), RET_OK); ASSERT_EQ(widget_get_prop(w, IMAGE_ANIMATION_PROP_AUTO_PLAY, &v2), RET_OK); ASSERT_EQ(value_bool(&v1), value_bool(&v2)); value_set_bool(&v1, TRUE); ASSERT_EQ(widget_set_prop(w, IMAGE_ANIMATION_PROP_UNLOAD_AFTER_PAINT, &v1), RET_OK); ASSERT_EQ(widget_get_prop(w, IMAGE_ANIMATION_PROP_UNLOAD_AFTER_PAINT, &v2), RET_OK); ASSERT_EQ(value_bool(&v1), value_bool(&v2)); widget_destroy(w); } TEST(ImageAnimation, clone) { value_t v1; widget_t* w1 = image_animation_create(NULL, 10, 20, 30, 40); value_set_int(&v1, 200); ASSERT_EQ(widget_set_prop(w1, IMAGE_ANIMATION_PROP_INTERVAL, &v1), RET_OK); widget_set_self_layout_params(w1, "1", "2", "3", "4"); widget_set_children_layout(w1, "default(r=0, c=0, x=10, y=10, s=10)"); ASSERT_EQ(image_animation_cast(w1), w1); widget_t* w2 = widget_clone(w1, NULL); ASSERT_EQ(widget_equal(w1, w2), TRUE); widget_destroy(w1); widget_destroy(w2); } TEST(ImageAnimation, range) { widget_t* w = image_animation_create(NULL, 10, 20, 30, 40); image_animation_t* ia = IMAGE_ANIMATION(w); ASSERT_EQ(widget_set_prop_int(w, IMAGE_ANIMATION_PROP_START_INDEX, 100), RET_OK); ASSERT_EQ(widget_get_prop_int(w, IMAGE_ANIMATION_PROP_START_INDEX, 0), 100); ASSERT_EQ(widget_set_prop_int(w, IMAGE_ANIMATION_PROP_END_INDEX, 200), RET_OK); ASSERT_EQ(widget_get_prop_int(w, IMAGE_ANIMATION_PROP_END_INDEX, 0), 200); ASSERT_EQ(widget_set_prop_str(w, WIDGET_PROP_IMAGE, "fire"), RET_OK); image_animation_stop(w); image_animation_update(w); ASSERT_EQ(ia->index, 100); image_animation_update(w); ASSERT_EQ(ia->index, 101); image_animation_update(w); ASSERT_EQ(ia->index, 102); ASSERT_EQ(image_animation_next(w), RET_OK); ASSERT_EQ(ia->index, 103); widget_destroy(w); } TEST(ImageAnimation, format) { char name[TK_NAME_LEN + 1]; widget_t* w = image_animation_create(NULL, 10, 20, 30, 40); image_animation_t* ia = IMAGE_ANIMATION(w); ASSERT_EQ(widget_set_prop_str(w, WIDGET_PROP_FORMAT, "%s_%04d"), RET_OK); ASSERT_STREQ(widget_get_prop_str(w, WIDGET_PROP_FORMAT, ""), "%s_%04d"); ASSERT_EQ(image_animation_set_format(w, "%s_%02d"), RET_OK); ASSERT_STREQ(widget_get_prop_str(w, WIDGET_PROP_FORMAT, ""), "%s_%02d"); ia->index = 1; ASSERT_EQ(image_animation_set_image(w, "ani"), RET_OK); ASSERT_EQ(image_animation_get_image_name(ia, name), RET_OK); ASSERT_STREQ(name, "ani_01"); ia->index = 11; ASSERT_EQ(image_animation_get_image_name(ia, name), RET_OK); ASSERT_STREQ(name, "ani_11"); ASSERT_EQ(image_animation_set_format(w, "%s_%x"), RET_OK); ia->index = 11; ASSERT_EQ(image_animation_get_image_name(ia, name), RET_OK); ASSERT_STREQ(name, "ani_b"); ia->index = 12; ASSERT_EQ(image_animation_get_image_name(ia, name), RET_OK); ASSERT_STREQ(name, "ani_c"); widget_destroy(w); } TEST(ImageAnimation, cast) { widget_t* w = image_animation_create(NULL, 10, 20, 30, 40); ASSERT_EQ(w, image_animation_cast(w)); widget_destroy(w); }