# AWTK 中的界面描述数据
AWTK 可以直接加载 XML 格式的和二进制格式的界面描述数据,从性能和资源开销的角度考虑,二进制格式是更好的选择,AWTK 提供了工具将 XML 格式转换成二进制格式的界面描述数据,也提供了将 QT 的 UI 文件转换成 AWTK XML 格式的界面描述文件的工具,其工作流程如下:
![](images/ui_desc.png)
> AWStudio 在开发之中...
## 一、界面描述数据的使用方法
### 1. 创建 XML 格式的界面描述文件
AWTK XML 界面描述数据非常紧凑和直观。标签的名称对应控件的类型,标签的属性对应控件的属性。常见的属性有:
* x x 坐标
* y y 坐标
* w 宽度
* h 高度
* text 文本
* value 值
* name 是控件的名称,创建完成之后可以用 widget\_look\_up 函数找到指定名称的控件。
> 控件的属性请参考控件的文档。
> 用户可以定义自己的需要的属性。
> x/y/w/h 可以使用 [AWTK 的 layout 参数](layout.md)。
示例:
```xml
```
有时 text 或其它属性中出现了<>"等特殊字符,需要转义成 entity 才符合 XML 规范,此时使用起来比较麻烦。可以把它放到 property 标签中,并用 CDATA 把它括起来。如:
示例:
```xml
hello awtk!ZLG]]>
```
> property 标签必须放在第一个控件之前。
> 除了x、y、w和h的任何属性都可以放到 property TAG 中,请根据实际情况决定。
### 2. 预览 XML 格式的界面描述文件
XML UI 文件写好后,可以用预览工具预览。如:
```
./bin/preview_ui demos/assets/raw/ui/main.xml
```
### 3. 转换成二进制格式的界面描述文件
对 XML 预览的效果满意之后,把它转换成二进制的格式:
```
./bin/xml_to_ui window1.xml window1.data
```
为了方便在没有文件系统的嵌入式系统中使用,直接生成常量数据,和程序一起编译。如:
```
1 const unsigned char ui_window1[] = {
2 0x07,0x00,0x00,0x00,0xdb,0x02,0x00,0x00,0x77,0x69,0x6e,0x64,0x6f,0x77,0x31,0x00,0x64,0x61,0x74,0x61,
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```
### 4. 使用二进制格式的界面描述文件
在程序中引用,并放入资源管理器中:
```
#include "res/ui/window1.data"
...
assets_manager_add((const asset_info_t*)ui_window1);
```
在需要打开该窗口时,调用 window\_open 函数(对话框用 dialog\_open):
```
widget_t* win = window_open(name);
widget_child_on(win, "ok", EVT_CLICK, on_ok, win);
widget_child_on(win, "cancel", EVT_CLICK, on_cancel, win);
```
## 二、将 Qt 的 UI 文件转成 AWTK UI XML 文件(目前不成熟)。
转换工具在 bin/qt\_to\_xml 目录下,使用方法:
```
Usage: ./bin/qt_to_xml in_filename out_filename
Ex: ./bin/qt_to_xml demo1.ui demo1.xml
```