#include "awtk.h" #include "base/assets_manager.h" #ifndef WITH_FS_RES #include "assets/inc/strings/en_US.data" #include "assets/inc/strings/zh_CN.data" #include "assets/inc/styles/big_font.data" #include "assets/inc/styles/button.data" #include "assets/inc/styles/calibration.data" #include "assets/inc/styles/color.data" #include "assets/inc/styles/default.data" #include "assets/inc/styles/dialog.data" #include "assets/inc/styles/dialog_confirm.data" #include "assets/inc/styles/dialog_info.data" #include "assets/inc/styles/dialog_toast.data" #include "assets/inc/styles/dialog_warn.data" #include "assets/inc/styles/digit_clock.data" #include "assets/inc/styles/edit.data" #include "assets/inc/styles/guage.data" #include "assets/inc/styles/keyboard.data" #include "assets/inc/styles/slide_menu.data" #include "assets/inc/styles/system_bar.data" #include "assets/inc/styles/tab_bottom.data" #include "assets/inc/styles/tab_bottom_compact.data" #include "assets/inc/styles/tab_list.data" #include "assets/inc/styles/tab_top.data" #include "assets/inc/styles/tab_top_compact.data" #include "assets/inc/ui/animation.data" #include "assets/inc/ui/animator.data" #include "assets/inc/ui/auto_play.data" #include "assets/inc/ui/auto_play_landscape.data" #include "assets/inc/ui/auto_play_portrait.data" #include "assets/inc/ui/back_to_home.data" #include "assets/inc/ui/basic.data" #include "assets/inc/ui/big_font.data" #include "assets/inc/ui/button.data" #include "assets/inc/ui/calibration_win.data" #include "assets/inc/ui/color.data" #include "assets/inc/ui/color_picker.data" #include "assets/inc/ui/color_picker_full.data" #include "assets/inc/ui/color_picker_hsv.data" #include "assets/inc/ui/color_picker_rgb.data" #include "assets/inc/ui/color_picker_simple.data" #include "assets/inc/ui/combo_box.data" #include "assets/inc/ui/dialog1.data" #include "assets/inc/ui/dialog2.data" #include "assets/inc/ui/dialogs.data" #include "assets/inc/ui/digit_clock.data" #include "assets/inc/ui/dragger.data" #include "assets/inc/ui/edit.data" #include "assets/inc/ui/fade.data" #include "assets/inc/ui/gif_image.data" #include "assets/inc/ui/guage.data" #include "assets/inc/ui/htranslate.data" #include "assets/inc/ui/images.data" #include "assets/inc/ui/image_animation.data" #include "assets/inc/ui/image_list.data" #include "assets/inc/ui/image_value.data" #include "assets/inc/ui/kb_ascii.data" #include "assets/inc/ui/kb_default.data" #include "assets/inc/ui/kb_float.data" #include "assets/inc/ui/kb_hex.data" #include "assets/inc/ui/kb_int.data" #include "assets/inc/ui/kb_phone.data" #include "assets/inc/ui/kb_ufloat.data" #include "assets/inc/ui/kb_uint.data" #include "assets/inc/ui/keyboard.data" #include "assets/inc/ui/label.data" #include "assets/inc/ui/language.data" #include "assets/inc/ui/linear_gradient.data" #include "assets/inc/ui/list_view.data" #include "assets/inc/ui/list_view_d.data" #include "assets/inc/ui/list_view_h.data" #include "assets/inc/ui/list_view_m.data" #include "assets/inc/ui/list_view_vh.data" #include "assets/inc/ui/locale.data" #include "assets/inc/ui/lua.data" #include "assets/inc/ui/main.data" #include "assets/inc/ui/memtest.data" #include "assets/inc/ui/menu.data" #include "assets/inc/ui/menu_down_center.data" #include "assets/inc/ui/menu_down_left.data" #include "assets/inc/ui/menu_down_right.data" #include "assets/inc/ui/menu_left_bottom.data" #include "assets/inc/ui/menu_left_middle.data" #include "assets/inc/ui/menu_left_top.data" #include "assets/inc/ui/menu_point.data" #include "assets/inc/ui/menu_right_bottom.data" #include "assets/inc/ui/menu_right_middle.data" #include "assets/inc/ui/menu_right_top.data" #include "assets/inc/ui/menu_up_center.data" #include "assets/inc/ui/menu_up_left.data" #include "assets/inc/ui/menu_up_right.data" #include "assets/inc/ui/mledit.data" #include "assets/inc/ui/overlay.data" #include "assets/inc/ui/popdown.data" #include "assets/inc/ui/popup.data" #include "assets/inc/ui/preload.data" #include "assets/inc/ui/progress_circle.data" #include "assets/inc/ui/radial_gradient.data" #include "assets/inc/ui/rich_text.data" #include "assets/inc/ui/rich_text1.data" #include "assets/inc/ui/rich_text2.data" #include "assets/inc/ui/scroll_bar.data" #include "assets/inc/ui/scroll_bar_h.data" #include "assets/inc/ui/scroll_view.data" #include "assets/inc/ui/scroll_view_h.data" #include "assets/inc/ui/scroll_view_v.data" #include "assets/inc/ui/select1.data" #include "assets/inc/ui/selectm.data" #include "assets/inc/ui/slide_down.data" #include "assets/inc/ui/slide_left.data" #include "assets/inc/ui/slide_menu.data" #include "assets/inc/ui/slide_right.data" #include "assets/inc/ui/slide_up.data" #include "assets/inc/ui/slide_view.data" #include "assets/inc/ui/slide_view_h.data" #include "assets/inc/ui/slide_view_h1.data" #include "assets/inc/ui/slide_view_h2.data" #include "assets/inc/ui/slide_view_h_loop.data" #include "assets/inc/ui/slide_view_v.data" #include "assets/inc/ui/slide_view_v1.data" #include "assets/inc/ui/slide_view_v2.data" #include "assets/inc/ui/slide_view_v_loop.data" #include "assets/inc/ui/soft_keyboard.data" #include "assets/inc/ui/spinbox.data" #include "assets/inc/ui/stroke_gradient.data" #include "assets/inc/ui/svg_image.data" #include "assets/inc/ui/switch.data" #include "assets/inc/ui/system_bar.data" #include "assets/inc/ui/tab_bottom.data" #include "assets/inc/ui/tab_bottom_compact.data" #include "assets/inc/ui/tab_control.data" #include "assets/inc/ui/tab_list.data" #include "assets/inc/ui/tab_top.data" #include "assets/inc/ui/tab_top_compact.data" #include "assets/inc/ui/test_view.data" #include "assets/inc/ui/text_selector.data" #include "assets/inc/ui/time_clock.data" #include "assets/inc/ui/vgcanvas.data" #include "assets/inc/ui/vtranslate.data" #include "assets/inc/xml/test.data" #include "assets/inc/data/a_b_c_any.data" #include "assets/inc/data/com_zlg_app_json.data" #include "assets/inc/data/test_dat.data" #include "assets/inc/data/test_json.data" #ifdef WITH_STB_IMAGE #include "assets/inc/images/1.res" #include "assets/inc/images/2.res" #include "assets/inc/images/3.res" #include "assets/inc/images/active_dot.res" #include "assets/inc/images/ani1.res" #include "assets/inc/images/ani2.res" #include "assets/inc/images/ani3.res" #include "assets/inc/images/ani4.res" #include "assets/inc/images/ani5.res" #include "assets/inc/images/ani6.res" #include "assets/inc/images/ani7.res" #include "assets/inc/images/ani8.res" #include "assets/inc/images/ani9.res" #include "assets/inc/images/ania.res" #include "assets/inc/images/anib.res" #include "assets/inc/images/anic.res" #include "assets/inc/images/arrow_down_n.res" #include "assets/inc/images/arrow_down_o.res" #include "assets/inc/images/arrow_down_p.res" #include "assets/inc/images/arrow_left_n.res" #include "assets/inc/images/arrow_left_o.res" #include "assets/inc/images/arrow_left_p.res" #include "assets/inc/images/arrow_right_n.res" #include "assets/inc/images/arrow_right_o.res" #include "assets/inc/images/arrow_right_p.res" #include "assets/inc/images/arrow_up_n.res" #include "assets/inc/images/arrow_up_o.res" #include "assets/inc/images/arrow_up_p.res" #include "assets/inc/images/backspace.res" #include "assets/inc/images/battery_0.res" #include "assets/inc/images/battery_1.res" #include "assets/inc/images/battery_2.res" #include "assets/inc/images/battery_3.res" #include "assets/inc/images/battery_4.res" #include "assets/inc/images/battery_5.res" #include "assets/inc/images/bee.res" #include "assets/inc/images/bricks.res" #include "assets/inc/images/check.res" #include "assets/inc/images/checked.res" #include "assets/inc/images/clock.res" #include "assets/inc/images/clock_bg.res" #include "assets/inc/images/clock_hour.res" #include "assets/inc/images/clock_minute.res" #include "assets/inc/images/clock_second.res" #include "assets/inc/images/close_d.res" #include "assets/inc/images/close_n.res" #include "assets/inc/images/close_o.res" #include "assets/inc/images/close_p.res" #include "assets/inc/images/contact.res" #include "assets/inc/images/contact_active.res" #include "assets/inc/images/cross.res" #include "assets/inc/images/cursor.res" #include "assets/inc/images/dialog_title.res" #include "assets/inc/images/discovery.res" #include "assets/inc/images/discovery_active.res" #include "assets/inc/images/dot.res" #include "assets/inc/images/earth.res" #include "assets/inc/images/edit_clear_n.res" #include "assets/inc/images/edit_clear_o.res" #include "assets/inc/images/edit_clear_p.res" #include "assets/inc/images/empty.res" #include "assets/inc/images/en.res" #include "assets/inc/images/find.res" #include "assets/inc/images/green_btn_n.res" #include "assets/inc/images/green_btn_o.res" #include "assets/inc/images/green_btn_p.res" #include "assets/inc/images/guage_bg.res" #include "assets/inc/images/guage_pointer.res" #include "assets/inc/images/info.res" #include "assets/inc/images/invisible.res" #include "assets/inc/images/left_off.res" #include "assets/inc/images/left_on.res" #include "assets/inc/images/logo.res" #include "assets/inc/images/me.res" #include "assets/inc/images/message.res" #include "assets/inc/images/me_active.res" #include "assets/inc/images/middle_off.res" #include "assets/inc/images/middle_on.res" #include "assets/inc/images/msg.res" #include "assets/inc/images/msg_active.res" #include "assets/inc/images/muted.res" #include "assets/inc/images/num_0.res" #include "assets/inc/images/num_1.res" #include "assets/inc/images/num_2.res" #include "assets/inc/images/num_3.res" #include "assets/inc/images/num_4.res" #include "assets/inc/images/num_5.res" #include "assets/inc/images/num_6.res" #include "assets/inc/images/num_7.res" #include "assets/inc/images/num_8.res" #include "assets/inc/images/num_9.res" #include "assets/inc/images/num_dot.res" #include "assets/inc/images/play_n.res" #include "assets/inc/images/play_o.res" #include "assets/inc/images/play_p.res" #include "assets/inc/images/progress_circle.res" #include "assets/inc/images/question.res" #include "assets/inc/images/radio_checked.res" #include "assets/inc/images/radio_unchecked.res" #include "assets/inc/images/red_btn_n.res" #include "assets/inc/images/red_btn_o.res" #include "assets/inc/images/red_btn_p.res" #include "assets/inc/images/rgb.res" #include "assets/inc/images/rgba.res" #include "assets/inc/images/right_off.res" #include "assets/inc/images/right_on.res" #include "assets/inc/images/shift.res" #include "assets/inc/images/shifton.res" #include "assets/inc/images/slider_bg.res" #include "assets/inc/images/slider_drag.res" #include "assets/inc/images/slider_drag_o.res" #include "assets/inc/images/slider_drag_p.res" #include "assets/inc/images/slider_fg.res" #include "assets/inc/images/slider_v_bg.res" #include "assets/inc/images/slider_v_fg.res" #include "assets/inc/images/switch.res" #include "assets/inc/images/unchecked.res" #include "assets/inc/images/unmuted.res" #include "assets/inc/images/visible.res" #include "assets/inc/images/warn.res" #include "assets/inc/images/zh.res" #else #include "assets/inc/images/1.data" #include "assets/inc/images/2.data" #include "assets/inc/images/3.data" #include "assets/inc/images/active_dot.data" #include "assets/inc/images/ani1.data" #include "assets/inc/images/ani2.data" #include "assets/inc/images/ani3.data" #include "assets/inc/images/ani4.data" #include "assets/inc/images/ani5.data" #include "assets/inc/images/ani6.data" #include "assets/inc/images/ani7.data" #include "assets/inc/images/ani8.data" #include "assets/inc/images/ani9.data" #include "assets/inc/images/ania.data" #include "assets/inc/images/anib.data" #include "assets/inc/images/anic.data" #include "assets/inc/images/arrow_down_n.data" #include "assets/inc/images/arrow_down_o.data" #include "assets/inc/images/arrow_down_p.data" #include "assets/inc/images/arrow_left_n.data" #include "assets/inc/images/arrow_left_o.data" #include "assets/inc/images/arrow_left_p.data" #include "assets/inc/images/arrow_right_n.data" #include "assets/inc/images/arrow_right_o.data" #include "assets/inc/images/arrow_right_p.data" #include "assets/inc/images/arrow_up_n.data" #include "assets/inc/images/arrow_up_o.data" #include "assets/inc/images/arrow_up_p.data" #include "assets/inc/images/backspace.data" #include "assets/inc/images/battery_0.data" #include "assets/inc/images/battery_1.data" #include "assets/inc/images/battery_2.data" #include "assets/inc/images/battery_3.data" #include "assets/inc/images/battery_4.data" #include "assets/inc/images/battery_5.data" #include "assets/inc/images/bee.data" #include "assets/inc/images/bricks.data" #include "assets/inc/images/check.data" #include "assets/inc/images/checked.data" #include "assets/inc/images/clock.data" #include "assets/inc/images/clock_bg.data" #include "assets/inc/images/clock_hour.data" #include "assets/inc/images/clock_minute.data" #include "assets/inc/images/clock_second.data" #include "assets/inc/images/close_d.data" #include "assets/inc/images/close_n.data" #include "assets/inc/images/close_o.data" #include "assets/inc/images/close_p.data" #include "assets/inc/images/contact.data" #include "assets/inc/images/contact_active.data" #include "assets/inc/images/cross.data" #include "assets/inc/images/cursor.data" #include "assets/inc/images/dialog_title.data" #include "assets/inc/images/discovery.data" #include "assets/inc/images/discovery_active.data" #include "assets/inc/images/dot.data" #include "assets/inc/images/earth.data" #include "assets/inc/images/edit_clear_n.data" #include "assets/inc/images/edit_clear_o.data" #include "assets/inc/images/edit_clear_p.data" #include "assets/inc/images/empty.data" #include "assets/inc/images/en.data" #include "assets/inc/images/find.data" #include "assets/inc/images/green_btn_n.data" #include "assets/inc/images/green_btn_o.data" #include "assets/inc/images/green_btn_p.data" #include "assets/inc/images/guage_bg.data" #include "assets/inc/images/guage_pointer.data" #include "assets/inc/images/info.data" #include "assets/inc/images/invisible.data" #include "assets/inc/images/left_off.data" #include "assets/inc/images/left_on.data" #include "assets/inc/images/logo.data" #include "assets/inc/images/me.data" #include "assets/inc/images/message.data" #include "assets/inc/images/me_active.data" #include "assets/inc/images/middle_off.data" #include "assets/inc/images/middle_on.data" #include "assets/inc/images/msg.data" #include "assets/inc/images/msg_active.data" #include "assets/inc/images/muted.data" #include "assets/inc/images/num_0.data" #include "assets/inc/images/num_1.data" #include "assets/inc/images/num_2.data" #include "assets/inc/images/num_3.data" #include "assets/inc/images/num_4.data" #include "assets/inc/images/num_5.data" #include "assets/inc/images/num_6.data" #include "assets/inc/images/num_7.data" #include "assets/inc/images/num_8.data" #include "assets/inc/images/num_9.data" #include "assets/inc/images/num_dot.data" #include "assets/inc/images/play_n.data" #include "assets/inc/images/play_o.data" #include "assets/inc/images/play_p.data" #include "assets/inc/images/progress_circle.data" #include "assets/inc/images/question.data" #include "assets/inc/images/radio_checked.data" #include "assets/inc/images/radio_unchecked.data" #include "assets/inc/images/red_btn_n.data" #include "assets/inc/images/red_btn_o.data" #include "assets/inc/images/red_btn_p.data" #include "assets/inc/images/rgb.data" #include "assets/inc/images/rgba.data" #include "assets/inc/images/right_off.data" #include "assets/inc/images/right_on.data" #include "assets/inc/images/shift.data" #include "assets/inc/images/shifton.data" #include "assets/inc/images/slider_bg.data" #include "assets/inc/images/slider_drag.data" #include "assets/inc/images/slider_drag_o.data" #include "assets/inc/images/slider_drag_p.data" #include "assets/inc/images/slider_fg.data" #include "assets/inc/images/slider_v_bg.data" #include "assets/inc/images/slider_v_fg.data" #include "assets/inc/images/switch.data" #include "assets/inc/images/unchecked.data" #include "assets/inc/images/unmuted.data" #include "assets/inc/images/visible.data" #include "assets/inc/images/warn.data" #include "assets/inc/images/zh.data" #endif /*WITH_STB_IMAGE*/ #ifdef WITH_VGCANVAS #include "assets/inc/images/ball.bsvg" #include "assets/inc/images/china.bsvg" #include "assets/inc/images/girl.bsvg" #include "assets/inc/images/pointer.bsvg" #include "assets/inc/images/pointer_1.bsvg" #include "assets/inc/images/pointer_4.bsvg" #endif /*WITH_VGCANVAS*/ #if defined(WITH_STB_FONT) || defined(WITH_FT_FONT) #include "assets/inc/fonts/default.res" #else /*WITH_STB_FONT or WITH_FT_FONT*/ #include "assets/inc/fonts/default.data" #endif /*WITH_STB_FONT or WITH_FT_FONT*/ #endif /*WITH_FS_RES*/ ret_t assets_init(void) { assets_manager_t* rm = assets_manager(); #ifdef WITH_FS_RES assets_manager_preload(rm, ASSET_TYPE_FONT, "default"); assets_manager_preload(rm, ASSET_TYPE_STYLE, "default"); #else assets_manager_add(rm, data_a_b_c_any); assets_manager_add(rm, data_com_zlg_app_json); assets_manager_add(rm, data_test_dat); assets_manager_add(rm, data_test_json); assets_manager_add(rm, font_default); assets_manager_add(rm, image_1); assets_manager_add(rm, image_2); assets_manager_add(rm, image_3); assets_manager_add(rm, image_active_dot); assets_manager_add(rm, image_ani1); assets_manager_add(rm, image_ani2); assets_manager_add(rm, image_ani3); assets_manager_add(rm, image_ani4); assets_manager_add(rm, image_ani5); assets_manager_add(rm, image_ani6); assets_manager_add(rm, image_ani7); assets_manager_add(rm, image_ani8); assets_manager_add(rm, image_ani9); assets_manager_add(rm, image_ania); assets_manager_add(rm, image_anib); assets_manager_add(rm, image_anic); assets_manager_add(rm, image_arrow_down_n); assets_manager_add(rm, image_arrow_down_o); assets_manager_add(rm, image_arrow_down_p); assets_manager_add(rm, image_arrow_left_n); assets_manager_add(rm, image_arrow_left_o); assets_manager_add(rm, image_arrow_left_p); assets_manager_add(rm, image_arrow_right_n); assets_manager_add(rm, image_arrow_right_o); assets_manager_add(rm, image_arrow_right_p); assets_manager_add(rm, image_arrow_up_n); assets_manager_add(rm, image_arrow_up_o); assets_manager_add(rm, image_arrow_up_p); assets_manager_add(rm, image_backspace); assets_manager_add(rm, image_battery_0); assets_manager_add(rm, image_battery_1); assets_manager_add(rm, image_battery_2); assets_manager_add(rm, image_battery_3); assets_manager_add(rm, image_battery_4); assets_manager_add(rm, image_battery_5); assets_manager_add(rm, image_bee); assets_manager_add(rm, image_bricks); assets_manager_add(rm, image_check); assets_manager_add(rm, image_checked); assets_manager_add(rm, image_clock); assets_manager_add(rm, image_clock_bg); assets_manager_add(rm, image_clock_hour); assets_manager_add(rm, image_clock_minute); assets_manager_add(rm, image_clock_second); assets_manager_add(rm, image_close_d); assets_manager_add(rm, image_close_n); assets_manager_add(rm, image_close_o); assets_manager_add(rm, image_close_p); assets_manager_add(rm, image_contact); assets_manager_add(rm, image_contact_active); assets_manager_add(rm, image_cross); assets_manager_add(rm, image_cursor); assets_manager_add(rm, image_dialog_title); assets_manager_add(rm, image_discovery); assets_manager_add(rm, image_discovery_active); assets_manager_add(rm, image_dot); assets_manager_add(rm, image_earth); assets_manager_add(rm, image_edit_clear_n); assets_manager_add(rm, image_edit_clear_o); assets_manager_add(rm, image_edit_clear_p); assets_manager_add(rm, image_empty); assets_manager_add(rm, image_en); assets_manager_add(rm, image_find); assets_manager_add(rm, image_green_btn_n); assets_manager_add(rm, image_green_btn_o); assets_manager_add(rm, image_green_btn_p); assets_manager_add(rm, image_guage_bg); assets_manager_add(rm, image_guage_pointer); assets_manager_add(rm, image_info); assets_manager_add(rm, image_invisible); assets_manager_add(rm, image_left_off); assets_manager_add(rm, image_left_on); assets_manager_add(rm, image_logo); assets_manager_add(rm, image_me); assets_manager_add(rm, image_message); assets_manager_add(rm, image_me_active); assets_manager_add(rm, image_middle_off); assets_manager_add(rm, image_middle_on); assets_manager_add(rm, image_msg); assets_manager_add(rm, image_msg_active); assets_manager_add(rm, image_muted); assets_manager_add(rm, image_num_0); assets_manager_add(rm, image_num_1); assets_manager_add(rm, image_num_2); assets_manager_add(rm, image_num_3); assets_manager_add(rm, image_num_4); assets_manager_add(rm, image_num_5); assets_manager_add(rm, image_num_6); assets_manager_add(rm, image_num_7); assets_manager_add(rm, image_num_8); assets_manager_add(rm, image_num_9); assets_manager_add(rm, image_num_dot); assets_manager_add(rm, image_play_n); assets_manager_add(rm, image_play_o); assets_manager_add(rm, image_play_p); assets_manager_add(rm, image_progress_circle); assets_manager_add(rm, image_question); assets_manager_add(rm, image_radio_checked); assets_manager_add(rm, image_radio_unchecked); assets_manager_add(rm, image_red_btn_n); assets_manager_add(rm, image_red_btn_o); assets_manager_add(rm, image_red_btn_p); assets_manager_add(rm, image_rgb); assets_manager_add(rm, image_rgba); assets_manager_add(rm, image_right_off); assets_manager_add(rm, image_right_on); assets_manager_add(rm, image_shift); assets_manager_add(rm, image_shifton); assets_manager_add(rm, image_slider_bg); assets_manager_add(rm, image_slider_drag); assets_manager_add(rm, image_slider_drag_o); assets_manager_add(rm, image_slider_drag_p); assets_manager_add(rm, image_slider_fg); assets_manager_add(rm, image_slider_v_bg); assets_manager_add(rm, image_slider_v_fg); assets_manager_add(rm, image_switch); assets_manager_add(rm, image_unchecked); assets_manager_add(rm, image_unmuted); assets_manager_add(rm, image_visible); assets_manager_add(rm, image_warn); assets_manager_add(rm, image_zh); assets_manager_add(rm, strings_en_US); assets_manager_add(rm, strings_zh_CN); assets_manager_add(rm, style_big_font); assets_manager_add(rm, style_button); assets_manager_add(rm, style_calibration); assets_manager_add(rm, style_color); assets_manager_add(rm, style_default); assets_manager_add(rm, style_dialog); assets_manager_add(rm, style_dialog_confirm); assets_manager_add(rm, style_dialog_info); assets_manager_add(rm, style_dialog_toast); assets_manager_add(rm, style_dialog_warn); assets_manager_add(rm, style_digit_clock); assets_manager_add(rm, style_edit); assets_manager_add(rm, style_guage); assets_manager_add(rm, style_keyboard); assets_manager_add(rm, style_slide_menu); assets_manager_add(rm, style_system_bar); assets_manager_add(rm, style_tab_bottom); assets_manager_add(rm, style_tab_bottom_compact); assets_manager_add(rm, style_tab_list); assets_manager_add(rm, style_tab_top); assets_manager_add(rm, style_tab_top_compact); assets_manager_add(rm, ui_animation); assets_manager_add(rm, ui_animator); assets_manager_add(rm, ui_auto_play); assets_manager_add(rm, ui_auto_play_landscape); assets_manager_add(rm, ui_auto_play_portrait); assets_manager_add(rm, ui_back_to_home); assets_manager_add(rm, ui_basic); assets_manager_add(rm, ui_big_font); assets_manager_add(rm, ui_button); assets_manager_add(rm, ui_calibration_win); assets_manager_add(rm, ui_color); assets_manager_add(rm, ui_color_picker); assets_manager_add(rm, ui_color_picker_full); assets_manager_add(rm, ui_color_picker_hsv); assets_manager_add(rm, ui_color_picker_rgb); assets_manager_add(rm, ui_color_picker_simple); assets_manager_add(rm, ui_combo_box); assets_manager_add(rm, ui_dialog1); assets_manager_add(rm, ui_dialog2); assets_manager_add(rm, ui_dialogs); assets_manager_add(rm, ui_digit_clock); assets_manager_add(rm, ui_dragger); assets_manager_add(rm, ui_edit); assets_manager_add(rm, ui_fade); assets_manager_add(rm, ui_gif_image); assets_manager_add(rm, ui_guage); assets_manager_add(rm, ui_htranslate); assets_manager_add(rm, ui_images); assets_manager_add(rm, ui_image_animation); assets_manager_add(rm, ui_image_list); assets_manager_add(rm, ui_image_value); assets_manager_add(rm, ui_kb_ascii); assets_manager_add(rm, ui_kb_default); assets_manager_add(rm, ui_kb_float); assets_manager_add(rm, ui_kb_hex); assets_manager_add(rm, ui_kb_int); assets_manager_add(rm, ui_kb_phone); assets_manager_add(rm, ui_kb_ufloat); assets_manager_add(rm, ui_kb_uint); assets_manager_add(rm, ui_keyboard); assets_manager_add(rm, ui_label); assets_manager_add(rm, ui_language); assets_manager_add(rm, ui_linear_gradient); assets_manager_add(rm, ui_list_view); assets_manager_add(rm, ui_list_view_d); assets_manager_add(rm, ui_list_view_h); assets_manager_add(rm, ui_list_view_m); assets_manager_add(rm, ui_list_view_vh); assets_manager_add(rm, ui_locale); assets_manager_add(rm, ui_lua); assets_manager_add(rm, ui_main); assets_manager_add(rm, ui_memtest); assets_manager_add(rm, ui_menu); assets_manager_add(rm, ui_menu_down_center); assets_manager_add(rm, ui_menu_down_left); assets_manager_add(rm, ui_menu_down_right); assets_manager_add(rm, ui_menu_left_bottom); assets_manager_add(rm, ui_menu_left_middle); assets_manager_add(rm, ui_menu_left_top); assets_manager_add(rm, ui_menu_point); assets_manager_add(rm, ui_menu_right_bottom); assets_manager_add(rm, ui_menu_right_middle); assets_manager_add(rm, ui_menu_right_top); assets_manager_add(rm, ui_menu_up_center); assets_manager_add(rm, ui_menu_up_left); assets_manager_add(rm, ui_menu_up_right); assets_manager_add(rm, ui_mledit); assets_manager_add(rm, ui_overlay); assets_manager_add(rm, ui_popdown); assets_manager_add(rm, ui_popup); assets_manager_add(rm, ui_preload); assets_manager_add(rm, ui_progress_circle); assets_manager_add(rm, ui_radial_gradient); assets_manager_add(rm, ui_rich_text); assets_manager_add(rm, ui_rich_text1); assets_manager_add(rm, ui_rich_text2); assets_manager_add(rm, ui_scroll_bar); assets_manager_add(rm, ui_scroll_bar_h); assets_manager_add(rm, ui_scroll_view); assets_manager_add(rm, ui_scroll_view_h); assets_manager_add(rm, ui_scroll_view_v); assets_manager_add(rm, ui_select1); assets_manager_add(rm, ui_selectm); assets_manager_add(rm, ui_slide_down); assets_manager_add(rm, ui_slide_left); assets_manager_add(rm, ui_slide_menu); assets_manager_add(rm, ui_slide_right); assets_manager_add(rm, ui_slide_up); assets_manager_add(rm, ui_slide_view); assets_manager_add(rm, ui_slide_view_h); assets_manager_add(rm, ui_slide_view_h1); assets_manager_add(rm, ui_slide_view_h2); assets_manager_add(rm, ui_slide_view_h_loop); assets_manager_add(rm, ui_slide_view_v); assets_manager_add(rm, ui_slide_view_v1); assets_manager_add(rm, ui_slide_view_v2); assets_manager_add(rm, ui_slide_view_v_loop); assets_manager_add(rm, ui_soft_keyboard); assets_manager_add(rm, ui_spinbox); assets_manager_add(rm, ui_stroke_gradient); assets_manager_add(rm, ui_svg_image); assets_manager_add(rm, ui_switch); assets_manager_add(rm, ui_system_bar); assets_manager_add(rm, ui_tab_bottom); assets_manager_add(rm, ui_tab_bottom_compact); assets_manager_add(rm, ui_tab_control); assets_manager_add(rm, ui_tab_list); assets_manager_add(rm, ui_tab_top); assets_manager_add(rm, ui_tab_top_compact); assets_manager_add(rm, ui_test_view); assets_manager_add(rm, ui_text_selector); assets_manager_add(rm, ui_time_clock); assets_manager_add(rm, ui_vgcanvas); assets_manager_add(rm, ui_vtranslate); assets_manager_add(rm, xml_test); #ifdef WITH_VGCANVAS assets_manager_add(rm, image_ball); assets_manager_add(rm, image_china); assets_manager_add(rm, image_girl); assets_manager_add(rm, image_pointer); assets_manager_add(rm, image_pointer_1); assets_manager_add(rm, image_pointer_4); #endif /*WITH_VGCANVAS*/ #endif tk_init_assets(); return RET_OK; }