import os import platform BgCppPath=[] BgSources=[] env=DefaultEnvironment().Clone() OS_NAME=platform.system() LIB_DIR=os.environ['LIB_DIR']; CCFLAGS=os.environ['CCFLAGS']; BgCppPath=['bx/3rdparty', 'bx/include', 'bimg/include', 'bgfx/3rdparty', 'bgfx/3rdparty/khronos', 'bimg/3rdparty/astc-codec/include', 'bimg/3rdparty/astc-codec/', 'bgfx/include'] BgSources=[ 'bx/src/allocator.cpp', 'bx/src/bx.cpp', 'bx/src/commandline.cpp', 'bx/src/crtnone.cpp', 'bx/src/debug.cpp', 'bx/src/dtoa.cpp', 'bx/src/easing.cpp', 'bx/src/file.cpp', 'bx/src/filepath.cpp', 'bx/src/hash.cpp', 'bx/src/math.cpp', 'bx/src/mutex.cpp', 'bx/src/os.cpp', 'bx/src/process.cpp', 'bx/src/semaphore.cpp', 'bx/src/settings.cpp', 'bx/src/string.cpp', 'bx/src/sort.cpp', 'bx/src/thread.cpp', 'bx/src/timer.cpp', 'bx/src/url.cpp', 'bimg/src/image.cpp', 'bimg/src/image_gnf.cpp', 'bgfx/src/bgfx.cpp', 'bgfx/src/debug_renderdoc.cpp', 'bgfx/src/dxgi.cpp', 'bgfx/src/glcontext_egl.cpp', 'bgfx/src/glcontext_glx.cpp', 'bgfx/src/glcontext_wgl.cpp', 'bgfx/src/nvapi.cpp', 'bgfx/src/renderer_d3d11.cpp', 'bgfx/src/renderer_d3d12.cpp', 'bgfx/src/renderer_d3d9.cpp', 'bgfx/src/renderer_gl.cpp', 'bgfx/src/renderer_nvn.cpp', 'bgfx/src/renderer_gnm.cpp', 'bgfx/src/renderer_noop.cpp', 'bgfx/src/renderer_vk.cpp', 'bgfx/src/shader.cpp', 'bgfx/src/shader_dx9bc.cpp', 'bgfx/src/shader_dxbc.cpp', 'bgfx/src/shader_spirv.cpp', 'bgfx/src/topology.cpp', 'bgfx/src/vertexdecl.cpp' ] + Glob("bimg/3rdparty/astc-codec/src/decoder/*.cc") if OS_NAME == 'Windows': CCFLAGS = CCFLAGS + ' /std:c++14 '; BgCppPath = BgCppPath + ['bx/include/compat/msvc','bgfx/3rdparty/dxsdk/include'] elif OS_NAME == 'Darwin': CCFLAGS = CCFLAGS + ' -std=c++14 ' BgCppPath= BgCppPath + ['bx/include/compat/osx'] BgSources= BgSources + ['bgfx/src/renderer_mtl.mm'] env.Library(os.path.join(LIB_DIR, 'bgfx'), BgSources, CPPPATH = BgCppPath,CCFLAGS = CCFLAGS)