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https://gitee.com/zlgopen/awtk.git
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456 lines
13 KiB
C++
456 lines
13 KiB
C++
#include <math.h>
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#include <stdlib.h>
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#include <string.h>
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#include <assert.h>
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#include <agge/path.h>
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#include <agge/stroke.h>
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#include <agge/bitmap.h>
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#include <agge/clipper.h>
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#include <agge/renderer.h>
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#include <agge/rasterizer.h>
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#include <agge/raw_bitmap.h>
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#include <agge/nanovg_agge.h>
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#include <agge/nanovg_vertex.h>
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#include <agge/filling_rules.h>
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#include <agge/stroke_features.h>
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#include <agge/blenders_generic.h>
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#include <agge/vector_rasterizer.h>
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#include <agge/nanovg_image_blender.h>
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#include <agge/blender_linear_gradient.h>
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#include <agge/blender_radial_gradient.h>
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template <typename T>
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agge::rect<T> mkrect(T x1, T y1, T x2, T y2) {
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agge::rect<T> r = {x1, y1, x2, y2};
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return r;
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}
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struct AGGENVGtexture {
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int id;
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int tex;
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int width;
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int height;
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int type;
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int flags;
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const uint8_t* data;
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};
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typedef struct AGGENVGtexture AGGENVGtexture;
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struct AGGENVGcontext {
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AGGENVGcontext() {
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this->w = 0;
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this->h = 0;
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this->data = NULL;
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this->textures = NULL;
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this->ntextures = 0;
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this->ctextures = 0;
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this->textureId = 0;
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this->line_style.set_cap(agge::caps::butt());
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this->line_style.set_join(agge::joins::bevel());
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}
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~AGGENVGcontext() {
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free(this->textures);
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this->textures = NULL;
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}
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int ntextures;
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int ctextures;
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int textureId;
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AGGENVGtexture* textures;
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/*fill/stroke color*/
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uint8_t r;
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uint8_t g;
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uint8_t b;
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uint8_t a;
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/*frame buffer*/
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uint32_t w;
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uint32_t h;
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uint32_t stride;
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uint8_t* data;
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enum NVGtexture format;
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/*agge related*/
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agge::renderer ren;
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agge::stroke line_style;
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agge::rasterizer<agge::clipper<int> > ras;
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};
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static int aggenvg__maxi(int a, int b) {
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return a > b ? a : b;
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}
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static AGGENVGtexture* aggenvg__allocTexture(AGGENVGcontext* agge) {
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int i;
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AGGENVGtexture* tex = NULL;
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for (i = 0; i < agge->ntextures; i++) {
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if (agge->textures[i].id == 0) {
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tex = &agge->textures[i];
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break;
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}
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}
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if (tex == NULL) {
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if (agge->ntextures + 1 > agge->ctextures) {
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AGGENVGtexture* textures;
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int ctextures =
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aggenvg__maxi(agge->ntextures + 1, 4) + agge->ctextures / 2; // 1.5x Overallocate
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textures = (AGGENVGtexture*)realloc(agge->textures, sizeof(AGGENVGtexture) * ctextures);
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if (textures == NULL) return NULL;
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agge->textures = textures;
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agge->ctextures = ctextures;
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}
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tex = &agge->textures[agge->ntextures++];
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}
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memset(tex, 0, sizeof(*tex));
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tex->id = ++agge->textureId;
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return tex;
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}
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static AGGENVGtexture* aggenvg__findTexture(AGGENVGcontext* agge, int id) {
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int i;
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for (i = 0; i < agge->ntextures; i++)
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if (agge->textures[i].id == id) return &agge->textures[i];
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return NULL;
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}
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static int aggenvg__deleteTexture(AGGENVGcontext* agge, int id) {
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int i;
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for (i = 0; i < agge->ntextures; i++) {
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if (agge->textures[i].id == id) {
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memset(&agge->textures[i], 0, sizeof(agge->textures[i]));
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return 1;
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}
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}
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return 0;
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}
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static int aggenvg__renderCreate(void* uptr) {
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NVG_NOTUSED(uptr);
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return 1;
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}
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static int aggenvg__renderCreateTexture(void* uptr, int type, int w, int h, int imageFlags,
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const unsigned char* data) {
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AGGENVGcontext* agge = (AGGENVGcontext*)uptr;
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AGGENVGtexture* tex = aggenvg__allocTexture(agge);
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if (tex == NULL) return 0;
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tex->width = w;
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tex->height = h;
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tex->type = type;
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tex->data = data;
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tex->flags = imageFlags;
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return tex->id;
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}
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static int aggenvg__renderDeleteTexture(void* uptr, int image) {
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AGGENVGcontext* agge = (AGGENVGcontext*)uptr;
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return aggenvg__deleteTexture(agge, image);
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}
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static int aggenvg__renderUpdateTexture(void* uptr, int image, int x, int y, int w, int h,
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const unsigned char* data) {
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NVG_NOTUSED(x);
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NVG_NOTUSED(y);
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NVG_NOTUSED(w);
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NVG_NOTUSED(h);
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AGGENVGcontext* agge = (AGGENVGcontext*)uptr;
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AGGENVGtexture* tex = aggenvg__findTexture(agge, image);
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if (tex == NULL) return 0;
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tex->data = data;
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return 1;
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}
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static int aggenvg__renderGetTextureSize(void* uptr, int image, int* w, int* h) {
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AGGENVGcontext* agge = (AGGENVGcontext*)uptr;
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AGGENVGtexture* tex = aggenvg__findTexture(agge, image);
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if (tex == NULL) return 0;
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*w = tex->width;
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*h = tex->height;
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return 1;
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}
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static void aggenvg__renderViewport(void* uptr, float width, float height, float devicePixelRatio) {
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NVG_NOTUSED(uptr);
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NVG_NOTUSED(width);
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NVG_NOTUSED(height);
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NVG_NOTUSED(devicePixelRatio);
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}
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static void aggenvg__renderCancel(void* uptr) {
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NVG_NOTUSED(uptr);
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}
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static void aggenvg__renderFlush(void* uptr) {
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NVG_NOTUSED(uptr);
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}
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static void prepareRasterizer(AGGENVGcontext* agge, NVGscissor* scissor, NVGpaint* paint) {
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agge::rasterizer<agge::clipper<int> >& ras = agge->ras;
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agge::real_t clip_w = scissor->extent[0] * 2;
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agge::real_t clip_h = scissor->extent[1] * 2;
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agge::real_t clip_x = scissor->xform[4] - scissor->extent[0];
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agge::real_t clip_y = scissor->xform[5] - scissor->extent[1];
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agge::rect<agge::real_t> clip_r = mkrect(clip_x, clip_y, clip_x + clip_w, clip_y + clip_h);
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ras.reset();
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if (clip_w > 0 && clip_h > 0) {
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ras.set_clipping(clip_r);
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}
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agge->r = paint->innerColor.r * 0xff;
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agge->g = paint->innerColor.g * 0xff;
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agge->b = paint->innerColor.b * 0xff;
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agge->a = paint->innerColor.a * 0xff;
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}
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static agge::pixel32_rgba to_pixel32_rgba(NVGcolor rgba) {
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return agge::pixel32_rgba(rgba.r * 255, rgba.g * 255, rgba.b * 255, rgba.a * 255);
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}
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template <typename PixelT>
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void renderPaint(AGGENVGcontext* agge, NVGpaint* paint) {
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agge::renderer& ren = agge->ren;
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agge::rasterizer<agge::clipper<int> >& ras = agge->ras;
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agge::bitmap<PixelT, agge::raw_bitmap> surface(agge->w, agge->h, agge->stride, agge->data);
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if (paint->image > 0) {
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float invxform[6];
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AGGENVGtexture* tex = aggenvg__findTexture(agge, paint->image);
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nvgTransformInverse(invxform, paint->xform);
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switch (tex->type) {
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case NVG_TEXTURE_RGBA: {
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typedef agge::bitmap<agge::pixel32_rgba, agge::raw_bitmap> rgba_bitmap_t;
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rgba_bitmap_t src(tex->width, tex->height, tex->width*4, (uint8_t*)(tex->data));
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agge::nanovg_image_blender<PixelT, rgba_bitmap_t> color(&src, (float*)invxform);
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ren(surface, 0, ras, color, agge::winding<>());
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break;
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}
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case NVG_TEXTURE_BGRA: {
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typedef agge::bitmap<agge::pixel32_bgra, agge::raw_bitmap> bgra_bitmap_t;
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bgra_bitmap_t src(tex->width, tex->height, tex->width*4, (uint8_t*)(tex->data));
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agge::nanovg_image_blender<PixelT, bgra_bitmap_t> color(&src, (float*)invxform);
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ren(surface, 0, ras, color, agge::winding<>());
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break;
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}
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case NVG_TEXTURE_BGR565: {
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typedef agge::bitmap<agge::pixel16_bgr565, agge::raw_bitmap> bgr565_bitmap_t;
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bgr565_bitmap_t src(tex->width, tex->height, tex->width*2, (uint8_t*)(tex->data));
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agge::nanovg_image_blender<PixelT, bgr565_bitmap_t> color(&src, (float*)invxform);
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ren(surface, 0, ras, color, agge::winding<>());
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break;
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}
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case NVG_TEXTURE_RGB: {
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typedef agge::bitmap<agge::pixel24_rgb, agge::raw_bitmap> rgb_bitmap_t;
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rgb_bitmap_t src(tex->width, tex->height, tex->width*3, (uint8_t*)(tex->data));
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agge::nanovg_image_blender<PixelT, rgb_bitmap_t> color(&src, (float*)invxform);
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ren(surface, 0, ras, color, agge::winding<>());
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break;
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}
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default: {
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assert(!"not supported format");
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break;
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}
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}
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} else {
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if(memcmp(&(paint->innerColor), &(paint->outerColor), sizeof(paint->outerColor)) == 0) {
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agge::blender_solid_color_rgb<PixelT> color(agge->r, agge->g, agge->b, agge->a);
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ren(surface, 0, ras, color, agge::winding<>());
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} else if(paint->radius == 0) {
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const float large = 1e5;
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float dx = paint->xform[2];
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float dy = paint->xform[3];
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float d = (paint->extent[1] - large) * 2;
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float sx = paint->xform[4] + dx*large;
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float sy = paint->xform[5] + dy*large;
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float ex = sx + d * dx;
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float ey = sy + d * dy;
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agge::pixel32_rgba ic = to_pixel32_rgba(paint->innerColor);
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agge::pixel32_rgba oc = to_pixel32_rgba(paint->outerColor);
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agge::blender_linear_gradient<PixelT> color(sx, sy, ex, ey, ic, oc);
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ren(surface, 0, ras, color, agge::winding<>());
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} else {
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float cx = paint->xform[4];
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float cy = paint->xform[5];
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float inr = paint->radius - paint->feather/2;
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float outr = paint->radius + paint->feather/2;
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agge::pixel32_rgba ic = to_pixel32_rgba(paint->innerColor);
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agge::pixel32_rgba oc = to_pixel32_rgba(paint->outerColor);
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agge::blender_radial_gradient<PixelT> color(cx, cy, inr, outr, ic, oc);
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ren(surface, 0, ras, color, agge::winding<>());
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}
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}
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}
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template <typename PixelT>
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void renderFill(void* uptr, NVGpaint* paint, NVGcompositeOperationState compositeOperation,
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NVGscissor* scissor, float fringe, const float* bounds, const NVGpath* paths,
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int npaths) {
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AGGENVGcontext* agge = (AGGENVGcontext*)uptr;
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agge::rasterizer<agge::clipper<int> >& ras = agge->ras;
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prepareRasterizer(agge, scissor, paint);
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for (int i = 0; i < npaths; i++) {
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const NVGpath* p = paths + i;
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for (int j = 0; j < p->nfill; j++) {
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const NVGvertex* v = p->fill + j;
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if (j == 0) {
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ras.move_to(v->x, v->y);
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} else {
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ras.line_to(v->x, v->y);
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}
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}
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ras.close_polygon();
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}
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ras.sort();
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renderPaint<PixelT>(agge, paint);
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}
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template <typename PixelT>
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void renderStroke(void* uptr, NVGpaint* paint, NVGcompositeOperationState compositeOperation,
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NVGscissor* scissor, float fringe, float strokeWidth, const NVGpath* paths,
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int npaths) {
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AGGENVGcontext* agge = (AGGENVGcontext*)uptr;
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agge::stroke& line_style = agge->line_style;
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agge::rasterizer<agge::clipper<int> >& ras = agge->ras;
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line_style.width(strokeWidth);
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prepareRasterizer(agge, scissor, paint);
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for (int i = 0; i < npaths; i++) {
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const NVGpath* p = paths + i;
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agge::nanovg_vertex::iterator iter(p->stroke, p->nstroke);
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agge::path_generator_adapter<agge::nanovg_vertex::iterator, agge::stroke> path_gen(iter,
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line_style);
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add_path(ras, path_gen);
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}
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ras.sort();
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renderPaint<PixelT>(agge, paint);
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}
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template <typename PixelT>
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void renderTriangles(void* uptr, NVGpaint* paint, NVGcompositeOperationState compositeOperation,
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NVGscissor* scissor, const NVGvertex* verts, int nverts) {
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/*XXX: not used yet*/
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}
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static void aggenvg__renderDelete(void* uptr) {
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AGGENVGcontext* agge = (AGGENVGcontext*)uptr;
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if (agge == NULL) return;
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delete agge;
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}
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static void nvgInitAGGE(AGGENVGcontext* agge, NVGparams* params, uint32_t w, uint32_t h, uint32_t stride,
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enum NVGtexture format, uint8_t* data) {
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agge->w = w;
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agge->h = h;
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agge->data = data;
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agge->stride = stride;
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agge->format = format;
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params->renderTriangles = NULL;
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switch (agge->format) {
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case NVG_TEXTURE_RGBA: {
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params->renderStroke = renderStroke<agge::pixel32_rgba>;
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params->renderFill = renderFill<agge::pixel32_rgba>;
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break;
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}
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case NVG_TEXTURE_BGRA: {
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params->renderStroke = renderStroke<agge::pixel32_bgra>;
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params->renderFill = renderFill<agge::pixel32_bgra>;
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break;
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}
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case NVG_TEXTURE_RGB: {
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params->renderStroke = renderStroke<agge::pixel24_rgb>;
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params->renderFill = renderFill<agge::pixel24_rgb>;
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break;
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}
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case NVG_TEXTURE_BGR: {
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params->renderStroke = renderStroke<agge::pixel24_bgr>;
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params->renderFill = renderFill<agge::pixel24_bgr>;
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break;
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}
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case NVG_TEXTURE_BGR565: {
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params->renderStroke = renderStroke<agge::pixel16_bgr565>;
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params->renderFill = renderFill<agge::pixel16_bgr565>;
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break;
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}
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case NVG_TEXTURE_RGB565: {
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params->renderStroke = renderStroke<agge::pixel16_rgb565>;
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params->renderFill = renderFill<agge::pixel16_rgb565>;
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break;
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}
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default: {
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assert(!"not supported format");
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break;
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}
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}
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}
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void nvgReinitAgge(NVGcontext* ctx, uint32_t w, uint32_t h, uint32_t stride, enum NVGtexture format,
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uint8_t* data) {
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NVGparams* params = nvgGetParams(ctx);
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AGGENVGcontext* agge = (AGGENVGcontext*)(params->userPtr);
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nvgInitAGGE(agge, params, w, h, stride, format, data);
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}
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NVGcontext* nvgCreateAGGE(uint32_t w, uint32_t h, uint32_t stride, enum NVGtexture format, uint8_t* data) {
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NVGparams params;
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NVGcontext* ctx = NULL;
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AGGENVGcontext* agge = new AGGENVGcontext();
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if (agge == NULL) goto error;
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memset(¶ms, 0, sizeof(params));
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params.renderCreate = aggenvg__renderCreate;
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params.renderCreateTexture = aggenvg__renderCreateTexture;
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params.renderDeleteTexture = aggenvg__renderDeleteTexture;
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params.renderUpdateTexture = aggenvg__renderUpdateTexture;
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params.renderGetTextureSize = aggenvg__renderGetTextureSize;
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params.renderViewport = aggenvg__renderViewport;
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params.renderCancel = aggenvg__renderCancel;
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params.renderFlush = aggenvg__renderFlush;
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params.renderDelete = aggenvg__renderDelete;
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params.userPtr = agge;
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params.edgeAntiAlias = 1;
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nvgInitAGGE(agge, ¶ms, w, h, stride, format, data);
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ctx = nvgCreateInternal(¶ms);
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if (ctx == NULL) goto error;
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return ctx;
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error:
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if (ctx != NULL) nvgDeleteInternal(ctx);
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return NULL;
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}
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void nvgDeleteAGGE(NVGcontext* ctx) {
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nvgDeleteInternal(ctx);
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}
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