awtk/tests/assets_manager_test.cc
2019-02-07 17:27:19 +08:00

75 lines
2.4 KiB
C++

#include "base/assets_manager.h"
#include "gtest/gtest.h"
TEST(AssetsManager, basic) {
const asset_info_t* null_res = NULL;
assets_manager_t* rm = assets_manager_create(10);
asset_info_t img1 = {ASSET_TYPE_IMAGE, ASSET_TYPE_IMAGE_BMP, TRUE, 100, 0, "img1"};
asset_info_t img2 = {ASSET_TYPE_IMAGE, ASSET_TYPE_IMAGE_PNG, TRUE, 101, 0, "img2"};
asset_info_t ui1 = {ASSET_TYPE_UI, ASSET_TYPE_UI_BIN, TRUE, 102, 0, "ui1"};
asset_info_t ui2 = {ASSET_TYPE_UI, ASSET_TYPE_UI_XML, TRUE, 103, 0, "ui2"};
ASSERT_EQ(assets_manager_add(rm, &img1), RET_OK);
ASSERT_EQ(assets_manager_add(rm, &img2), RET_OK);
ASSERT_EQ(assets_manager_add(rm, &ui1), RET_OK);
ASSERT_EQ(assets_manager_add(rm, &ui2), RET_OK);
ASSERT_EQ(assets_manager_ref(rm, ASSET_TYPE_IMAGE, "img1"), &img1);
ASSERT_EQ(assets_manager_ref(rm, ASSET_TYPE_IMAGE, "img2"), &img2);
ASSERT_EQ(assets_manager_ref(rm, ASSET_TYPE_IMAGE, "img3"), null_res);
ASSERT_EQ(assets_manager_ref(rm, ASSET_TYPE_UI, "ui1"), &ui1);
ASSERT_EQ(assets_manager_ref(rm, ASSET_TYPE_UI, "ui2"), &ui2);
assets_manager_destroy(rm);
}
TEST(AssetsManager, file_image) {
const asset_info_t* r = NULL;
assets_manager_t* rm = assets_manager_create(10);
r = assets_manager_ref(rm, ASSET_TYPE_IMAGE, "earth");
ASSERT_EQ(r != NULL, true);
ASSERT_EQ(assets_manager_unref(rm, r), RET_OK);
assets_manager_destroy(rm);
}
TEST(AssetsManager, file_script) {
const asset_info_t* r = NULL;
assets_manager_t* rm = assets_manager_create(10);
r = assets_manager_ref(rm, ASSET_TYPE_SCRIPT, "dummy");
ASSERT_EQ(r != NULL, true);
ASSERT_EQ(assets_manager_unref(rm, r), RET_OK);
assets_manager_destroy(rm);
}
TEST(AssetsManager, clearCache) {
const asset_info_t* r = NULL;
assets_manager_t* rm = assets_manager_create(10);
r = assets_manager_find_in_cache(rm, ASSET_TYPE_IMAGE, "earth");
ASSERT_EQ(r == NULL, true);
r = assets_manager_ref(rm, ASSET_TYPE_IMAGE, "earth");
ASSERT_EQ(r != NULL, true);
ASSERT_EQ(assets_manager_unref(rm, r), RET_OK);
r = assets_manager_find_in_cache(rm, ASSET_TYPE_IMAGE, "earth");
ASSERT_EQ(r == NULL, true);
r = assets_manager_ref(rm, ASSET_TYPE_IMAGE, "earth");
ASSERT_EQ(r != NULL, true);
ASSERT_EQ(assets_manager_unref(rm, r), RET_OK);
ASSERT_EQ(assets_manager_clear_cache(rm, ASSET_TYPE_IMAGE), RET_OK);
r = assets_manager_find_in_cache(rm, ASSET_TYPE_IMAGE, "earth");
ASSERT_EQ(r == NULL, true);
assets_manager_destroy(rm);
}