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102 lines
3.5 KiB
C++
102 lines
3.5 KiB
C++
#include "blend/soft_g2d.h"
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#include "gtest/gtest.h"
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#define FB_W 8
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#define FB_H 6
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#define IMG_W FB_H
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#define IMG_H FB_W
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static uint16_t s_fb_buff[FB_W * FB_H * 2];
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static uint16_t s_img_buff[IMG_W * IMG_H * 2];
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static void init_image(bitmap_t* fb, bitmap_t* img, bitmap_format_t format) {
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uint8_t* fb_buff = (uint8_t*)s_fb_buff;
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uint8_t* img_buff = (uint8_t*)s_img_buff;
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bitmap_init(fb, FB_W, FB_H, format, fb_buff);
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bitmap_init(img, IMG_W, IMG_H, format, img_buff);
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memset(s_fb_buff, 0x00, sizeof(s_fb_buff));
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memset(s_img_buff, 0xfe, sizeof(s_img_buff));
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}
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static void init_image16(bitmap_t* fb, bitmap_t* img) {
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init_image(fb, img, BITMAP_FMT_BGR565);
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}
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static void init_image32(bitmap_t* fb, bitmap_t* img) {
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init_image(fb, img, BITMAP_FMT_BGRA8888);
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}
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TEST(Soft2d, rotate16) {
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rect_t r;
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bitmap_t fb;
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bitmap_t img;
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uint16_t* fb_buff = (uint16_t*)s_fb_buff;
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init_image16(&fb, &img);
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r = rect_init(0, 0, 1, 3);
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soft_rotate_image(&fb, &img, &r, LCD_ORIENTATION_90);
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ASSERT_EQ(fb_buff[(FB_H - 1) * FB_W], (uint16_t)0xfefe);
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ASSERT_EQ(fb_buff[(FB_H - 1) * FB_W + 1], (uint16_t)0xfefe);
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ASSERT_EQ(fb_buff[(FB_H - 1) * FB_W + 2], (uint16_t)0xfefe);
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init_image16(&fb, &img);
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r = rect_init(1, 1, 1, 3);
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soft_rotate_image(&fb, &img, &r, LCD_ORIENTATION_90);
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ASSERT_EQ(fb_buff[(FB_H - 2) * FB_W + 1], (uint16_t)0xfefe);
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ASSERT_EQ(fb_buff[(FB_H - 2) * FB_W + 2], (uint16_t)0xfefe);
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ASSERT_EQ(fb_buff[(FB_H - 2) * FB_W + 3], (uint16_t)0xfefe);
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init_image16(&fb, &img);
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r = rect_init(1, 1, 3, 1);
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soft_rotate_image(&fb, &img, &r, LCD_ORIENTATION_90);
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ASSERT_EQ(fb_buff[(FB_H - 2) * FB_W + 1], (uint16_t)0xfefe);
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ASSERT_EQ(fb_buff[(FB_H - 3) * FB_W + 1], (uint16_t)0xfefe);
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ASSERT_EQ(fb_buff[(FB_H - 4) * FB_W + 1], (uint16_t)0xfefe);
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init_image16(&fb, &img);
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r = rect_init(1, 1, 2, 2);
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soft_rotate_image(&fb, &img, &r, LCD_ORIENTATION_90);
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ASSERT_EQ(fb_buff[(FB_H - 2) * FB_W + 1], (uint16_t)0xfefe);
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ASSERT_EQ(fb_buff[(FB_H - 3) * FB_W + 1], (uint16_t)0xfefe);
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ASSERT_EQ(fb_buff[(FB_H - 2) * FB_W + 2], (uint16_t)0xfefe);
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ASSERT_EQ(fb_buff[(FB_H - 3) * FB_W + 2], (uint16_t)0xfefe);
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}
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TEST(Soft2d, rotate32) {
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rect_t r;
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bitmap_t fb;
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bitmap_t img;
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uint32_t* fb_buff = (uint32_t*)s_fb_buff;
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init_image32(&fb, &img);
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r = rect_init(0, 0, 1, 3);
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soft_rotate_image(&fb, &img, &r, LCD_ORIENTATION_90);
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ASSERT_EQ(fb_buff[(FB_H - 1) * FB_W], (uint32_t)0xfefefefe);
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ASSERT_EQ(fb_buff[(FB_H - 1) * FB_W + 1], (uint32_t)0xfefefefe);
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ASSERT_EQ(fb_buff[(FB_H - 1) * FB_W + 2], (uint32_t)0xfefefefe);
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init_image32(&fb, &img);
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r = rect_init(1, 1, 1, 3);
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soft_rotate_image(&fb, &img, &r, LCD_ORIENTATION_90);
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ASSERT_EQ(fb_buff[(FB_H - 2) * FB_W + 1], (uint32_t)0xfefefefe);
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ASSERT_EQ(fb_buff[(FB_H - 2) * FB_W + 2], (uint32_t)0xfefefefe);
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ASSERT_EQ(fb_buff[(FB_H - 2) * FB_W + 3], (uint32_t)0xfefefefe);
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init_image32(&fb, &img);
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r = rect_init(1, 1, 3, 1);
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soft_rotate_image(&fb, &img, &r, LCD_ORIENTATION_90);
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ASSERT_EQ(fb_buff[(FB_H - 2) * FB_W + 1], (uint32_t)0xfefefefe);
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ASSERT_EQ(fb_buff[(FB_H - 3) * FB_W + 1], (uint32_t)0xfefefefe);
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ASSERT_EQ(fb_buff[(FB_H - 4) * FB_W + 1], (uint32_t)0xfefefefe);
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init_image32(&fb, &img);
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r = rect_init(1, 1, 2, 2);
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soft_rotate_image(&fb, &img, &r, LCD_ORIENTATION_90);
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ASSERT_EQ(fb_buff[(FB_H - 2) * FB_W + 1], (uint32_t)0xfefefefe);
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ASSERT_EQ(fb_buff[(FB_H - 3) * FB_W + 1], (uint32_t)0xfefefefe);
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ASSERT_EQ(fb_buff[(FB_H - 2) * FB_W + 2], (uint32_t)0xfefefefe);
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ASSERT_EQ(fb_buff[(FB_H - 3) * FB_W + 2], (uint32_t)0xfefefefe);
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}
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