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258 lines
8.7 KiB
C++
258 lines
8.7 KiB
C++
/*
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* Copyright (C) 2009 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#ifndef PINYINIME_INCLUDE_SPELLINGTRIE_H__
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#define PINYINIME_INCLUDE_SPELLINGTRIE_H__
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#include "file.h"
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#include <stdlib.h>
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#include "./dictdef.h"
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namespace ime_pinyin {
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static const unsigned short kFullSplIdStart = kHalfSpellingIdNum + 1;
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// Node used for the trie of spellings
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struct SpellingNode {
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SpellingNode* first_son;
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// The spelling id for each node. If you need more bits to store
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// spelling id, please adjust this structure.
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uint16 spelling_idx : 11;
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uint16 num_of_son : 5;
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char char_this_node;
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unsigned char score;
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};
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class SpellingTrie {
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private:
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static const int kMaxYmNum = 64;
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static const unsigned kValidSplCharNum = 26;
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static const uint16 kHalfIdShengmuMask = 0x01;
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static const uint16 kHalfIdYunmuMask = 0x02;
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static const uint16 kHalfIdSzmMask = 0x04;
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// Map from half spelling id to single char.
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// For half ids of Zh/Ch/Sh, map to z/c/s (low case) respectively.
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// For example, 1 to 'A', 2 to 'B', 3 to 'C', 4 to 'c', 5 to 'D', ...,
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// 28 to 'Z', 29 to 'z'.
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// [0] is not used to achieve better efficiency.
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static const char kHalfId2Sc_[kFullSplIdStart + 1];
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static unsigned char char_flags_[];
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static SpellingTrie* instance_;
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// The spelling table
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char* spelling_buf_;
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// The size of longest spelling string, includes '\0' and an extra char to
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// store score. For example, "zhuang" is the longgest item in Pinyin list,
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// so spelling_size_ is 8.
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// Structure: The string ended with '\0' + score char.
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// An item with a lower score has a higher probability.
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unsigned spelling_size_;
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// Number of full spelling ids.
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unsigned spelling_num_;
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float score_amplifier_;
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unsigned char average_score_;
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// The Yunmu id list for the spelling ids (for half ids of Shengmu,
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// the Yunmu id is 0).
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// The length of the list is spelling_num_ + kFullSplIdStart,
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// so that spl_ym_ids_[splid] is the Yunmu id of the splid.
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uint8* spl_ym_ids_;
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// The Yunmu table.
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// Each Yunmu will be assigned with Yunmu id from 1.
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char* ym_buf_;
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unsigned ym_size_; // The size of longest Yunmu string, '\0'included.
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unsigned ym_num_;
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// The spelling string just queried
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char* splstr_queried_;
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// The spelling string just queried
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char16* splstr16_queried_;
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// The root node of the spelling tree
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SpellingNode* root_;
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// If a none qwerty key such as a fnction key like ENTER is given, this node
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// will be used to indicate that this is not a QWERTY node.
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SpellingNode* dumb_node_;
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// If a splitter key is pressed, this node will be used to indicate that this
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// is a splitter key.
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SpellingNode* splitter_node_;
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// Used to get the first level sons.
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SpellingNode* level1_sons_[kValidSplCharNum];
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// The full spl_id range for specific half id.
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// h2f means half to full.
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// A half id can be a ShouZiMu id (id to represent the first char of a full
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// spelling, including Shengmu and Yunmu), or id of zh/ch/sh.
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// [1..kFullSplIdStart-1] is the arrange of half id.
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uint16 h2f_start_[kFullSplIdStart];
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uint16 h2f_num_[kFullSplIdStart];
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// Map from full id to half id.
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uint16* f2h_;
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#ifdef ___BUILD_MODEL___
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// How many node used to build the trie.
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unsigned node_num_;
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#endif
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SpellingTrie();
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void free_son_trie(SpellingNode* node);
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// Construct a subtree using a subset of the spelling array (from
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// item_star to item_end).
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// Member spelliing_buf_ and spelling_size_ should be valid.
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// parent is used to update its num_of_son and score.
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SpellingNode* construct_spellings_subset(unsigned item_start, unsigned item_end, unsigned level,
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SpellingNode* parent);
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bool build_f2h();
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// The caller should guarantee ch >= 'A' && ch <= 'Z'
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bool is_shengmu_char(char ch) const;
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// The caller should guarantee ch >= 'A' && ch <= 'Z'
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bool is_yunmu_char(char ch) const;
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#ifdef ___BUILD_MODEL___
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// Given a spelling string, return its Yunmu string.
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// The caller guaratees spl_str is valid.
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const char* get_ym_str(const char* spl_str);
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// Build the Yunmu list, and the mapping relation between the full ids and the
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// Yunmu ids. This functin is called after the spelling trie is built.
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bool build_ym_info();
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#endif
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friend class SpellingParser;
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friend class SmartSplParser;
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friend class SmartSplParser2;
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public:
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~SpellingTrie();
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inline static bool is_valid_spl_char(char ch) {
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return (ch >= 'a' && ch <= 'z') || (ch >= 'A' && ch <= 'Z');
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}
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// The caller guarantees that the two chars are valid spelling chars.
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inline static bool is_same_spl_char(char ch1, char ch2) {
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return ch1 == ch2 || ch1 - ch2 == 'a' - 'A' || ch2 - ch1 == 'a' - 'A';
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}
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// Construct the tree from the input pinyin array
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// The given string list should have been sorted.
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// score_amplifier is used to convert a possibility value into score.
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// average_score is the average_score of all spellings. The dumb node is
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// assigned with this score.
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bool construct(const char* spelling_arr, unsigned item_size, unsigned item_num,
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float score_amplifier, unsigned char average_score);
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// Test if the given id is a valid spelling id.
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// If function returns true, the given splid may be updated like this:
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// When 'A' is not enabled in ShouZiMu mode, the parsing result for 'A' is
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// first given as a half id 1, but because 'A' is a one-char Yunmu and
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// it is a valid id, it needs to updated to its corresponding full id.
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bool if_valid_id_update(uint16* splid) const;
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// Test if the given id is a half id.
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bool is_half_id(uint16 splid) const;
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bool is_full_id(uint16 splid) const;
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// Test if the given id is a one-char Yunmu id (obviously, it is also a half
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// id), such as 'A', 'E' and 'O'.
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bool is_half_id_yunmu(uint16 splid) const;
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// Test if this char is a ShouZiMu char. This ShouZiMu char may be not enabled.
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// For Pinyin, only i/u/v is not a ShouZiMu char.
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// The caller should guarantee that ch >= 'A' && ch <= 'Z'
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bool is_szm_char(char ch) const;
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// Test If this char is enabled in ShouZiMu mode.
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// The caller should guarantee that ch >= 'A' && ch <= 'Z'
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bool szm_is_enabled(char ch) const;
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// Enable/disable Shengmus in ShouZiMu mode(using the first char of a spelling
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// to input).
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void szm_enable_shm(bool enable);
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// Enable/disable Yunmus in ShouZiMu mode.
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void szm_enable_ym(bool enable);
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// Test if this char is enabled in ShouZiMu mode.
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// The caller should guarantee ch >= 'A' && ch <= 'Z'
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bool is_szm_enabled(char ch) const;
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// Return the number of full ids for the given half id.
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uint16 half2full_num(uint16 half_id) const;
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// Return the number of full ids for the given half id, and fill spl_id_start
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// to return the first full id.
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uint16 half_to_full(uint16 half_id, uint16* spl_id_start) const;
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// Return the corresponding half id for the given full id.
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// Not frequently used, low efficient.
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// Return 0 if fails.
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uint16 full_to_half(uint16 full_id) const;
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// To test whether a half id is compatible with a full id.
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// Generally, when half_id == full_to_half(full_id), return true.
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// But for "Zh, Ch, Sh", if fussy mode is on, half id for 'Z' is compatible
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// with a full id like "Zhe". (Fussy mode is not ready).
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bool half_full_compatible(uint16 half_id, uint16 full_id) const;
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static const SpellingTrie* get_cpinstance();
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static SpellingTrie& get_instance();
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// Save to the file stream
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bool save_spl_trie(FILE* fp);
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// Load from the file stream
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bool load_spl_trie(FILE* fp);
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// Get the number of spellings
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unsigned get_spelling_num();
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// Return the Yunmu id for the given Yunmu string.
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// If the string is not valid, return 0;
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uint8 get_ym_id(const char* ym_str);
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// Get the readonly Pinyin string for a given spelling id
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const char* get_spelling_str(uint16 splid);
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// Get the readonly Pinyin string for a given spelling id
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const char16* get_spelling_str16(uint16 splid);
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// Get Pinyin string for a given spelling id. Return the length of the
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// string, and fill-in '\0' at the end.
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unsigned get_spelling_str16(uint16 splid, char16* splstr16, unsigned splstr16_len);
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};
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} // namespace ime_pinyin
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#endif // PINYINIME_INCLUDE_SPELLINGTRIE_H__
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