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64 lines
2.1 KiB
C++
64 lines
2.1 KiB
C++
#include "base/assets_manager.h"
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#include "gtest/gtest.h"
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TEST(ResourceManager, basic) {
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const asset_info_t* null_res = NULL;
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assets_manager_t* rm = assets_manager_create(10);
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asset_info_t img1 = {ASSET_TYPE_IMAGE, ASSET_TYPE_IMAGE_BMP, TRUE, 100, 0, "img1"};
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asset_info_t img2 = {ASSET_TYPE_IMAGE, ASSET_TYPE_IMAGE_PNG, TRUE, 101, 0, "img2"};
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asset_info_t ui1 = {ASSET_TYPE_UI, ASSET_TYPE_UI_BIN, TRUE, 102, 0, "ui1"};
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asset_info_t ui2 = {ASSET_TYPE_UI, ASSET_TYPE_UI_XML, TRUE, 103, 0, "ui2"};
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ASSERT_EQ(assets_manager_add(rm, &img1), RET_OK);
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ASSERT_EQ(assets_manager_add(rm, &img2), RET_OK);
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ASSERT_EQ(assets_manager_add(rm, &ui1), RET_OK);
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ASSERT_EQ(assets_manager_add(rm, &ui2), RET_OK);
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ASSERT_EQ(assets_manager_ref(rm, ASSET_TYPE_IMAGE, "img1"), &img1);
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ASSERT_EQ(assets_manager_ref(rm, ASSET_TYPE_IMAGE, "img2"), &img2);
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ASSERT_EQ(assets_manager_ref(rm, ASSET_TYPE_IMAGE, "img3"), null_res);
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ASSERT_EQ(assets_manager_ref(rm, ASSET_TYPE_UI, "ui1"), &ui1);
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ASSERT_EQ(assets_manager_ref(rm, ASSET_TYPE_UI, "ui2"), &ui2);
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assets_manager_destroy(rm);
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}
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TEST(ResourceManager, file) {
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const asset_info_t* r = NULL;
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assets_manager_t* rm = assets_manager_create(10);
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r = assets_manager_ref(rm, ASSET_TYPE_IMAGE, "earth");
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ASSERT_EQ(r != NULL, true);
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ASSERT_EQ(assets_manager_unref(rm, r), RET_OK);
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assets_manager_destroy(rm);
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}
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TEST(ResourceManager, clearCache) {
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const asset_info_t* r = NULL;
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assets_manager_t* rm = assets_manager_create(10);
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r = assets_manager_find_in_cache(rm, ASSET_TYPE_IMAGE, "earth");
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ASSERT_EQ(r == NULL, true);
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r = assets_manager_ref(rm, ASSET_TYPE_IMAGE, "earth");
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ASSERT_EQ(r != NULL, true);
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ASSERT_EQ(assets_manager_unref(rm, r), RET_OK);
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r = assets_manager_find_in_cache(rm, ASSET_TYPE_IMAGE, "earth");
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ASSERT_EQ(r == NULL, true);
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r = assets_manager_ref(rm, ASSET_TYPE_IMAGE, "earth");
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ASSERT_EQ(r != NULL, true);
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ASSERT_EQ(assets_manager_unref(rm, r), RET_OK);
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ASSERT_EQ(assets_manager_clear_cache(rm, ASSET_TYPE_IMAGE), RET_OK);
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r = assets_manager_find_in_cache(rm, ASSET_TYPE_IMAGE, "earth");
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ASSERT_EQ(r == NULL, true);
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assets_manager_destroy(rm);
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}
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