mirror of
https://gitee.com/zlgopen/awtk.git
synced 2024-11-30 11:08:34 +08:00
615 lines
24 KiB
C
615 lines
24 KiB
C
#include "awtk.h"
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#include "base/assets_manager.h"
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#ifndef WITH_FS_RES
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#include "assets/inc/strings/zh_CN.data"
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#include "assets/inc/strings/en_US.data"
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#include "assets/inc/styles/slide_menu.data"
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#include "assets/inc/styles/edit.data"
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#include "assets/inc/styles/keyboard.data"
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#include "assets/inc/styles/color.data"
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#include "assets/inc/styles/tab_bottom.data"
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#include "assets/inc/styles/calibration.data"
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#include "assets/inc/styles/tab_list.data"
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#include "assets/inc/styles/default.data"
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#include "assets/inc/styles/big_font.data"
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#include "assets/inc/styles/tab_top_compact.data"
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#include "assets/inc/styles/guage.data"
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#include "assets/inc/styles/dialog.data"
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#include "assets/inc/styles/tab_top.data"
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#include "assets/inc/styles/button.data"
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#include "assets/inc/styles/system_bar.data"
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#include "assets/inc/styles/tab_bottom_compact.data"
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#include "assets/inc/ui/kb_ascii.data"
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#include "assets/inc/ui/vgcanvas.data"
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#include "assets/inc/ui/rich_text1.data"
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#include "assets/inc/ui/slide_menu.data"
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#include "assets/inc/ui/radial_gradient.data"
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#include "assets/inc/ui/color_picker_simple.data"
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#include "assets/inc/ui/progress_circle.data"
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#include "assets/inc/ui/combo_box.data"
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#include "assets/inc/ui/kb_phone.data"
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#include "assets/inc/ui/main.data"
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#include "assets/inc/ui/scroll_bar.data"
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#include "assets/inc/ui/lua.data"
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#include "assets/inc/ui/linear_gradient.data"
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#include "assets/inc/ui/preload.data"
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#include "assets/inc/ui/images.data"
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#include "assets/inc/ui/edit.data"
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#include "assets/inc/ui/locale.data"
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#include "assets/inc/ui/kb_int.data"
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#include "assets/inc/ui/tab_control.data"
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#include "assets/inc/ui/animation.data"
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#include "assets/inc/ui/keyboard.data"
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#include "assets/inc/ui/kb_hex.data"
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#include "assets/inc/ui/color.data"
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#include "assets/inc/ui/color_picker.data"
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#include "assets/inc/ui/switch.data"
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#include "assets/inc/ui/dragger.data"
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#include "assets/inc/ui/dialog2.data"
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#include "assets/inc/ui/color_picker_hsv.data"
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#include "assets/inc/ui/tab_bottom.data"
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#include "assets/inc/ui/list_view_m.data"
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#include "assets/inc/ui/calibration_win.data"
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#include "assets/inc/ui/memtest.data"
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#include "assets/inc/ui/kb_float.data"
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#include "assets/inc/ui/htranslate.data"
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#include "assets/inc/ui/list_view_vh.data"
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#include "assets/inc/ui/rich_text.data"
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#include "assets/inc/ui/scroll_view.data"
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#include "assets/inc/ui/svg_image.data"
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#include "assets/inc/ui/tab_list.data"
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#include "assets/inc/ui/animator.data"
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#include "assets/inc/ui/scroll_view_h.data"
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#include "assets/inc/ui/scroll_bar_h.data"
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#include "assets/inc/ui/spinbox.data"
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#include "assets/inc/ui/label.data"
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#include "assets/inc/ui/gif_image.data"
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#include "assets/inc/ui/text_selector.data"
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#include "assets/inc/ui/big_font.data"
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#include "assets/inc/ui/tab_top_compact.data"
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#include "assets/inc/ui/slide_view_h.data"
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#include "assets/inc/ui/selectm.data"
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#include "assets/inc/ui/list_view.data"
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#include "assets/inc/ui/stroke_gradient.data"
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#include "assets/inc/ui/basic.data"
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#include "assets/inc/ui/auto_play.data"
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#include "assets/inc/ui/guage.data"
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#include "assets/inc/ui/color_picker_full.data"
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#include "assets/inc/ui/dialog1.data"
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#include "assets/inc/ui/fade.data"
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#include "assets/inc/ui/image_list.data"
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#include "assets/inc/ui/select1.data"
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#include "assets/inc/ui/bottom.data"
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#include "assets/inc/ui/image_animation.data"
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#include "assets/inc/ui/image_value.data"
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#include "assets/inc/ui/slide_view.data"
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#include "assets/inc/ui/time_clock.data"
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#include "assets/inc/ui/tab_top.data"
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#include "assets/inc/ui/slide_view_v.data"
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#include "assets/inc/ui/top.data"
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#include "assets/inc/ui/button.data"
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#include "assets/inc/ui/system_bar.data"
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#include "assets/inc/ui/list_view_d.data"
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#include "assets/inc/ui/vtranslate.data"
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#include "assets/inc/ui/kb_ufloat.data"
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#include "assets/inc/ui/kb_default.data"
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#include "assets/inc/ui/rich_text2.data"
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#include "assets/inc/ui/list_view_h.data"
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#include "assets/inc/ui/color_picker_rgb.data"
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#include "assets/inc/ui/tab_bottom_compact.data"
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#include "assets/inc/ui/kb_uint.data"
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#include "assets/inc/ui/scroll_view_v.data"
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#ifdef WITH_STB_IMAGE
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#include "assets/inc/images/ani6.res"
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#include "assets/inc/images/checked.res"
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#include "assets/inc/images/num_7.res"
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#include "assets/inc/images/close_p.res"
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#include "assets/inc/images/num_6.res"
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#include "assets/inc/images/shift.res"
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#include "assets/inc/images/ani7.res"
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#include "assets/inc/images/ania.res"
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#include "assets/inc/images/anic.res"
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#include "assets/inc/images/earth.res"
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#include "assets/inc/images/ani5.res"
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#include "assets/inc/images/bee.res"
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#include "assets/inc/images/contact.res"
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#include "assets/inc/images/battery_4.res"
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#include "assets/inc/images/num_4.res"
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#include "assets/inc/images/slider_fg.res"
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#include "assets/inc/images/contact_active.res"
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#include "assets/inc/images/close_d.res"
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#include "assets/inc/images/dialog_title.res"
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#include "assets/inc/images/battery_5.res"
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#include "assets/inc/images/num_5.res"
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#include "assets/inc/images/ani4.res"
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#include "assets/inc/images/anib.res"
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#include "assets/inc/images/me_active.res"
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#include "assets/inc/images/arrow_up_n.res"
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#include "assets/inc/images/left_on.res"
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#include "assets/inc/images/num_1.res"
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#include "assets/inc/images/battery_1.res"
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#include "assets/inc/images/arrow_right_p.res"
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#include "assets/inc/images/slider_v_fg.res"
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#include "assets/inc/images/empty.res"
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#include "assets/inc/images/rgba.res"
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#include "assets/inc/images/num_0.res"
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#include "assets/inc/images/battery_0.res"
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#include "assets/inc/images/edit_clear_p.res"
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#include "assets/inc/images/arrow_up_o.res"
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#include "assets/inc/images/ani1.res"
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#include "assets/inc/images/arrow_left_o.res"
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#include "assets/inc/images/ani3.res"
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#include "assets/inc/images/clock_second.res"
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#include "assets/inc/images/battery_2.res"
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#include "assets/inc/images/num_2.res"
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#include "assets/inc/images/en.res"
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#include "assets/inc/images/slider_drag_o.res"
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#include "assets/inc/images/guage_bg.res"
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#include "assets/inc/images/battery_3.res"
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#include "assets/inc/images/num_3.res"
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#include "assets/inc/images/ani2.res"
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#include "assets/inc/images/arrow_left_n.res"
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#include "assets/inc/images/middle_on.res"
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#include "assets/inc/images/bricks.res"
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#include "assets/inc/images/msg.res"
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#include "assets/inc/images/play_o.res"
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#include "assets/inc/images/play_n.res"
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#include "assets/inc/images/msg_active.res"
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#include "assets/inc/images/radio_checked.res"
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#include "assets/inc/images/active_dot.res"
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#include "assets/inc/images/zh.res"
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#include "assets/inc/images/question.res"
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#include "assets/inc/images/discovery_active.res"
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#include "assets/inc/images/dot.res"
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#include "assets/inc/images/shifton.res"
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#include "assets/inc/images/check.res"
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#include "assets/inc/images/cursor.res"
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#include "assets/inc/images/me.res"
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#include "assets/inc/images/info.res"
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#include "assets/inc/images/red_btn_p.res"
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#include "assets/inc/images/middle_off.res"
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#include "assets/inc/images/arrow_down_n.res"
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#include "assets/inc/images/green_btn_o.res"
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#include "assets/inc/images/green_btn_n.res"
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#include "assets/inc/images/muted.res"
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#include "assets/inc/images/arrow_down_o.res"
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#include "assets/inc/images/rgb.res"
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#include "assets/inc/images/num_dot.res"
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#include "assets/inc/images/unmuted.res"
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#include "assets/inc/images/right_off.res"
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#include "assets/inc/images/message.res"
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#include "assets/inc/images/3.res"
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#include "assets/inc/images/play_p.res"
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#include "assets/inc/images/2.res"
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#include "assets/inc/images/slider_bg.res"
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#include "assets/inc/images/right_on.res"
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#include "assets/inc/images/guage_pointer.res"
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#include "assets/inc/images/bg800x480.res"
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#include "assets/inc/images/left_off.res"
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#include "assets/inc/images/1.res"
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#include "assets/inc/images/progress_circle.res"
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#include "assets/inc/images/red_btn_o.res"
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#include "assets/inc/images/slider_drag.res"
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#include "assets/inc/images/unchecked.res"
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#include "assets/inc/images/red_btn_n.res"
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#include "assets/inc/images/arrow_down_p.res"
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#include "assets/inc/images/slider_v_bg.res"
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#include "assets/inc/images/warn.res"
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#include "assets/inc/images/green_btn_p.res"
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#include "assets/inc/images/switch.res"
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#include "assets/inc/images/radio_unchecked.res"
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#include "assets/inc/images/close_n.res"
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#include "assets/inc/images/close_o.res"
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#include "assets/inc/images/clock_bg.res"
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#include "assets/inc/images/clock_minute.res"
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#include "assets/inc/images/cross.res"
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#include "assets/inc/images/clock.res"
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#include "assets/inc/images/find.res"
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#include "assets/inc/images/ani9.res"
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#include "assets/inc/images/arrow_up_p.res"
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#include "assets/inc/images/edit_clear_o.res"
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#include "assets/inc/images/num_8.res"
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#include "assets/inc/images/arrow_right_n.res"
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#include "assets/inc/images/discovery.res"
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#include "assets/inc/images/arrow_right_o.res"
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#include "assets/inc/images/num_9.res"
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#include "assets/inc/images/edit_clear_n.res"
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#include "assets/inc/images/ani8.res"
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#include "assets/inc/images/logo.res"
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#include "assets/inc/images/slider_drag_p.res"
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#include "assets/inc/images/backspace.res"
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#include "assets/inc/images/arrow_left_p.res"
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#include "assets/inc/images/clock_hour.res"
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#else
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#include "assets/inc/images/arrow_right_o.data"
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#include "assets/inc/images/num_4.data"
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#include "assets/inc/images/close_o.data"
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#include "assets/inc/images/battery_1.data"
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#include "assets/inc/images/slider_bg.data"
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#include "assets/inc/images/ani3.data"
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#include "assets/inc/images/progress_circle.data"
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#include "assets/inc/images/muted.data"
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#include "assets/inc/images/num_8.data"
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#include "assets/inc/images/earth.data"
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#include "assets/inc/images/shift.data"
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#include "assets/inc/images/arrow_up_p.data"
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#include "assets/inc/images/bg800x480.data"
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#include "assets/inc/images/discovery_active.data"
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#include "assets/inc/images/en.data"
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#include "assets/inc/images/right_on.data"
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#include "assets/inc/images/discovery.data"
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#include "assets/inc/images/rgb.data"
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#include "assets/inc/images/num_9.data"
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#include "assets/inc/images/dot.data"
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#include "assets/inc/images/ani2.data"
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#include "assets/inc/images/battery_0.data"
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#include "assets/inc/images/find.data"
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#include "assets/inc/images/slider_fg.data"
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#include "assets/inc/images/close_n.data"
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#include "assets/inc/images/left_on.data"
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#include "assets/inc/images/1.data"
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#include "assets/inc/images/question.data"
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#include "assets/inc/images/guage_bg.data"
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#include "assets/inc/images/num_5.data"
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#include "assets/inc/images/num_dot.data"
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#include "assets/inc/images/arrow_right_n.data"
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#include "assets/inc/images/bee.data"
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#include "assets/inc/images/clock_bg.data"
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#include "assets/inc/images/me_active.data"
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#include "assets/inc/images/cursor.data"
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#include "assets/inc/images/clock_minute.data"
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#include "assets/inc/images/switch.data"
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#include "assets/inc/images/checked.data"
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#include "assets/inc/images/middle_off.data"
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#include "assets/inc/images/close_p.data"
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#include "assets/inc/images/zh.data"
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#include "assets/inc/images/arrow_right_p.data"
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#include "assets/inc/images/ani9.data"
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#include "assets/inc/images/anib.data"
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#include "assets/inc/images/num_2.data"
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#include "assets/inc/images/arrow_up_o.data"
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#include "assets/inc/images/clock.data"
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#include "assets/inc/images/empty.data"
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#include "assets/inc/images/ani5.data"
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#include "assets/inc/images/ani4.data"
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#include "assets/inc/images/left_off.data"
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#include "assets/inc/images/radio_unchecked.data"
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#include "assets/inc/images/rgba.data"
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#include "assets/inc/images/shifton.data"
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#include "assets/inc/images/arrow_up_n.data"
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#include "assets/inc/images/num_3.data"
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#include "assets/inc/images/msg_active.data"
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#include "assets/inc/images/anic.data"
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#include "assets/inc/images/ani8.data"
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#include "assets/inc/images/active_dot.data"
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#include "assets/inc/images/guage_pointer.data"
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#include "assets/inc/images/close_d.data"
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#include "assets/inc/images/right_off.data"
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#include "assets/inc/images/unmuted.data"
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#include "assets/inc/images/cross.data"
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#include "assets/inc/images/backspace.data"
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#include "assets/inc/images/arrow_left_p.data"
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#include "assets/inc/images/edit_clear_n.data"
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#include "assets/inc/images/clock_second.data"
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#include "assets/inc/images/contact.data"
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#include "assets/inc/images/bricks.data"
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#include "assets/inc/images/dialog_title.data"
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#include "assets/inc/images/ani7.data"
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#include "assets/inc/images/play_p.data"
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#include "assets/inc/images/battery_5.data"
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#include "assets/inc/images/green_btn_p.data"
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#include "assets/inc/images/red_btn_p.data"
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#include "assets/inc/images/me.data"
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#include "assets/inc/images/num_0.data"
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#include "assets/inc/images/arrow_down_p.data"
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#include "assets/inc/images/num_1.data"
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#include "assets/inc/images/warn.data"
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#include "assets/inc/images/contact_active.data"
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#include "assets/inc/images/slider_drag_o.data"
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#include "assets/inc/images/battery_4.data"
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#include "assets/inc/images/ani6.data"
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#include "assets/inc/images/message.data"
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#include "assets/inc/images/edit_clear_o.data"
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#include "assets/inc/images/ania.data"
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#include "assets/inc/images/ani1.data"
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#include "assets/inc/images/battery_3.data"
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#include "assets/inc/images/logo.data"
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#include "assets/inc/images/arrow_left_o.data"
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#include "assets/inc/images/2.data"
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#include "assets/inc/images/num_6.data"
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#include "assets/inc/images/check.data"
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#include "assets/inc/images/middle_on.data"
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#include "assets/inc/images/arrow_down_o.data"
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#include "assets/inc/images/radio_checked.data"
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#include "assets/inc/images/red_btn_o.data"
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#include "assets/inc/images/green_btn_o.data"
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#include "assets/inc/images/slider_v_bg.data"
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#include "assets/inc/images/clock_hour.data"
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#include "assets/inc/images/play_o.data"
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#include "assets/inc/images/play_n.data"
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#include "assets/inc/images/slider_drag.data"
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#include "assets/inc/images/unchecked.data"
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#include "assets/inc/images/green_btn_n.data"
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#include "assets/inc/images/red_btn_n.data"
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#include "assets/inc/images/slider_drag_p.data"
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#include "assets/inc/images/slider_v_fg.data"
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#include "assets/inc/images/arrow_down_n.data"
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#include "assets/inc/images/info.data"
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#include "assets/inc/images/msg.data"
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#include "assets/inc/images/num_7.data"
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#include "assets/inc/images/3.data"
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#include "assets/inc/images/arrow_left_n.data"
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#include "assets/inc/images/edit_clear_p.data"
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#include "assets/inc/images/battery_2.data"
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#endif /*WITH_STB_IMAGE*/
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#ifdef WITH_VGCANVAS
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#include "assets/inc/images/pointer_4.bsvg"
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#include "assets/inc/images/china.bsvg"
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#include "assets/inc/images/pointer_2.bsvg"
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#include "assets/inc/images/boy.bsvg"
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#include "assets/inc/images/circle_cs.bsvg"
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#include "assets/inc/images/language.bsvg"
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#include "assets/inc/images/pointer_3.bsvg"
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#include "assets/inc/images/pointer_left.bsvg"
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#include "assets/inc/images/pointer_1.bsvg"
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#include "assets/inc/images/pointer.bsvg"
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#include "assets/inc/images/pointer_red.bsvg"
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#include "assets/inc/images/girl.bsvg"
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#endif /*WITH_VGCANVAS*/
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#ifdef WITH_STB_FONT
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#ifdef WITH_MINI_FONT
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#include "assets/inc/fonts/default.mini.res"
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#else /*WITH_MINI_FONT*/
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#include "assets/inc/fonts/default.res"
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#endif /*WITH_MINI_FONT*/
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#else /*WITH_STB_FONT*/
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#include "assets/inc/fonts/default.data"
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#endif /*WITH_STB_FONT*/
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#endif /*WITH_FS_RES*/
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ret_t assets_init(void) {
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assets_manager_t* rm = assets_manager();
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#ifdef WITH_FS_RES
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assets_manager_load(rm, ASSET_TYPE_STYLE, "default");
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assets_manager_load(rm, ASSET_TYPE_FONT, "default");
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#else
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assets_manager_add(rm, ui_kb_ascii);
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assets_manager_add(rm, ui_vgcanvas);
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assets_manager_add(rm, ui_rich_text1);
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assets_manager_add(rm, ui_slide_menu);
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assets_manager_add(rm, ui_radial_gradient);
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assets_manager_add(rm, ui_color_picker_simple);
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assets_manager_add(rm, ui_progress_circle);
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assets_manager_add(rm, ui_combo_box);
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assets_manager_add(rm, ui_kb_phone);
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assets_manager_add(rm, ui_main);
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assets_manager_add(rm, ui_scroll_bar);
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assets_manager_add(rm, ui_lua);
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assets_manager_add(rm, ui_linear_gradient);
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assets_manager_add(rm, ui_preload);
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assets_manager_add(rm, ui_images);
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assets_manager_add(rm, ui_edit);
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assets_manager_add(rm, ui_locale);
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assets_manager_add(rm, ui_kb_int);
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assets_manager_add(rm, ui_tab_control);
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assets_manager_add(rm, ui_animation);
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assets_manager_add(rm, ui_keyboard);
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assets_manager_add(rm, ui_kb_hex);
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assets_manager_add(rm, ui_color);
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assets_manager_add(rm, ui_color_picker);
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assets_manager_add(rm, ui_switch);
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assets_manager_add(rm, ui_dragger);
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assets_manager_add(rm, ui_dialog2);
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assets_manager_add(rm, ui_color_picker_hsv);
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assets_manager_add(rm, ui_tab_bottom);
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assets_manager_add(rm, ui_list_view_m);
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assets_manager_add(rm, ui_calibration_win);
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assets_manager_add(rm, ui_memtest);
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assets_manager_add(rm, ui_kb_float);
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assets_manager_add(rm, ui_htranslate);
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assets_manager_add(rm, ui_list_view_vh);
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assets_manager_add(rm, ui_rich_text);
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assets_manager_add(rm, ui_scroll_view);
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assets_manager_add(rm, ui_svg_image);
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assets_manager_add(rm, ui_tab_list);
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assets_manager_add(rm, ui_animator);
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assets_manager_add(rm, ui_scroll_view_h);
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assets_manager_add(rm, ui_scroll_bar_h);
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assets_manager_add(rm, ui_spinbox);
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assets_manager_add(rm, ui_label);
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assets_manager_add(rm, ui_gif_image);
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assets_manager_add(rm, ui_text_selector);
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assets_manager_add(rm, ui_big_font);
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assets_manager_add(rm, ui_tab_top_compact);
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assets_manager_add(rm, ui_slide_view_h);
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assets_manager_add(rm, ui_selectm);
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assets_manager_add(rm, ui_list_view);
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assets_manager_add(rm, ui_stroke_gradient);
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assets_manager_add(rm, ui_basic);
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assets_manager_add(rm, ui_auto_play);
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assets_manager_add(rm, ui_guage);
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assets_manager_add(rm, ui_color_picker_full);
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assets_manager_add(rm, ui_dialog1);
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assets_manager_add(rm, ui_fade);
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assets_manager_add(rm, ui_image_list);
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assets_manager_add(rm, ui_select1);
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assets_manager_add(rm, ui_bottom);
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assets_manager_add(rm, ui_image_animation);
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assets_manager_add(rm, ui_image_value);
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assets_manager_add(rm, ui_slide_view);
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assets_manager_add(rm, ui_time_clock);
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assets_manager_add(rm, ui_tab_top);
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assets_manager_add(rm, ui_slide_view_v);
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assets_manager_add(rm, ui_top);
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assets_manager_add(rm, ui_button);
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assets_manager_add(rm, ui_system_bar);
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assets_manager_add(rm, ui_list_view_d);
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assets_manager_add(rm, ui_vtranslate);
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assets_manager_add(rm, ui_kb_ufloat);
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assets_manager_add(rm, ui_kb_default);
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assets_manager_add(rm, ui_rich_text2);
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assets_manager_add(rm, ui_list_view_h);
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assets_manager_add(rm, ui_color_picker_rgb);
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assets_manager_add(rm, ui_tab_bottom_compact);
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assets_manager_add(rm, ui_kb_uint);
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assets_manager_add(rm, ui_scroll_view_v);
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assets_manager_add(rm, strings_zh_CN);
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assets_manager_add(rm, strings_en_US);
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assets_manager_add(rm, image_arrow_right_o);
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assets_manager_add(rm, image_num_4);
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assets_manager_add(rm, image_close_o);
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assets_manager_add(rm, image_battery_1);
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assets_manager_add(rm, image_slider_bg);
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assets_manager_add(rm, image_ani3);
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assets_manager_add(rm, image_progress_circle);
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assets_manager_add(rm, image_muted);
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assets_manager_add(rm, image_num_8);
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assets_manager_add(rm, image_earth);
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assets_manager_add(rm, image_shift);
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assets_manager_add(rm, image_arrow_up_p);
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assets_manager_add(rm, image_bg800x480);
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assets_manager_add(rm, image_discovery_active);
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assets_manager_add(rm, image_en);
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assets_manager_add(rm, image_right_on);
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assets_manager_add(rm, image_discovery);
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assets_manager_add(rm, image_rgb);
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assets_manager_add(rm, image_num_9);
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assets_manager_add(rm, image_dot);
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assets_manager_add(rm, image_ani2);
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assets_manager_add(rm, image_battery_0);
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assets_manager_add(rm, image_find);
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assets_manager_add(rm, image_slider_fg);
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assets_manager_add(rm, image_close_n);
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assets_manager_add(rm, image_left_on);
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assets_manager_add(rm, image_1);
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assets_manager_add(rm, image_question);
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assets_manager_add(rm, image_guage_bg);
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assets_manager_add(rm, image_num_5);
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assets_manager_add(rm, image_num_dot);
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assets_manager_add(rm, image_arrow_right_n);
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assets_manager_add(rm, image_bee);
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assets_manager_add(rm, image_clock_bg);
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assets_manager_add(rm, image_me_active);
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assets_manager_add(rm, image_cursor);
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assets_manager_add(rm, image_clock_minute);
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assets_manager_add(rm, image_switch);
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assets_manager_add(rm, image_checked);
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assets_manager_add(rm, image_middle_off);
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assets_manager_add(rm, image_close_p);
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assets_manager_add(rm, image_zh);
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assets_manager_add(rm, image_arrow_right_p);
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assets_manager_add(rm, image_ani9);
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assets_manager_add(rm, image_anib);
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assets_manager_add(rm, image_num_2);
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assets_manager_add(rm, image_arrow_up_o);
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assets_manager_add(rm, image_clock);
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assets_manager_add(rm, image_empty);
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assets_manager_add(rm, image_ani5);
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assets_manager_add(rm, image_ani4);
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assets_manager_add(rm, image_left_off);
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assets_manager_add(rm, image_radio_unchecked);
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assets_manager_add(rm, image_rgba);
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assets_manager_add(rm, image_shifton);
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assets_manager_add(rm, image_arrow_up_n);
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assets_manager_add(rm, image_num_3);
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assets_manager_add(rm, image_msg_active);
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assets_manager_add(rm, image_anic);
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assets_manager_add(rm, image_ani8);
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assets_manager_add(rm, image_active_dot);
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assets_manager_add(rm, image_guage_pointer);
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assets_manager_add(rm, image_close_d);
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assets_manager_add(rm, image_right_off);
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assets_manager_add(rm, image_unmuted);
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assets_manager_add(rm, image_cross);
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assets_manager_add(rm, image_backspace);
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assets_manager_add(rm, image_arrow_left_p);
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assets_manager_add(rm, image_edit_clear_n);
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assets_manager_add(rm, image_clock_second);
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assets_manager_add(rm, image_contact);
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assets_manager_add(rm, image_bricks);
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assets_manager_add(rm, image_dialog_title);
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assets_manager_add(rm, image_ani7);
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assets_manager_add(rm, image_play_p);
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assets_manager_add(rm, image_battery_5);
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assets_manager_add(rm, image_green_btn_p);
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assets_manager_add(rm, image_red_btn_p);
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assets_manager_add(rm, image_me);
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assets_manager_add(rm, image_num_0);
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assets_manager_add(rm, image_arrow_down_p);
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assets_manager_add(rm, image_num_1);
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assets_manager_add(rm, image_warn);
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assets_manager_add(rm, image_contact_active);
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assets_manager_add(rm, image_slider_drag_o);
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assets_manager_add(rm, image_battery_4);
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assets_manager_add(rm, image_ani6);
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assets_manager_add(rm, image_message);
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assets_manager_add(rm, image_edit_clear_o);
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assets_manager_add(rm, image_ania);
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assets_manager_add(rm, image_ani1);
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assets_manager_add(rm, image_battery_3);
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assets_manager_add(rm, image_logo);
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assets_manager_add(rm, image_arrow_left_o);
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assets_manager_add(rm, image_2);
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assets_manager_add(rm, image_num_6);
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assets_manager_add(rm, image_check);
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assets_manager_add(rm, image_middle_on);
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assets_manager_add(rm, image_arrow_down_o);
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assets_manager_add(rm, image_radio_checked);
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assets_manager_add(rm, image_red_btn_o);
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assets_manager_add(rm, image_green_btn_o);
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assets_manager_add(rm, image_slider_v_bg);
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assets_manager_add(rm, image_clock_hour);
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assets_manager_add(rm, image_play_o);
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assets_manager_add(rm, image_play_n);
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assets_manager_add(rm, image_slider_drag);
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assets_manager_add(rm, image_unchecked);
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assets_manager_add(rm, image_green_btn_n);
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assets_manager_add(rm, image_red_btn_n);
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assets_manager_add(rm, image_slider_drag_p);
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assets_manager_add(rm, image_slider_v_fg);
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assets_manager_add(rm, image_arrow_down_n);
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assets_manager_add(rm, image_info);
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assets_manager_add(rm, image_msg);
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assets_manager_add(rm, image_num_7);
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assets_manager_add(rm, image_3);
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assets_manager_add(rm, image_arrow_left_n);
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assets_manager_add(rm, image_edit_clear_p);
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assets_manager_add(rm, image_battery_2);
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assets_manager_add(rm, style_slide_menu);
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assets_manager_add(rm, style_edit);
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assets_manager_add(rm, style_keyboard);
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assets_manager_add(rm, style_color);
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assets_manager_add(rm, style_tab_bottom);
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assets_manager_add(rm, style_calibration);
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assets_manager_add(rm, style_tab_list);
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assets_manager_add(rm, style_default);
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assets_manager_add(rm, style_big_font);
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assets_manager_add(rm, style_tab_top_compact);
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assets_manager_add(rm, style_guage);
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assets_manager_add(rm, style_dialog);
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assets_manager_add(rm, style_tab_top);
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assets_manager_add(rm, style_button);
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assets_manager_add(rm, style_system_bar);
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assets_manager_add(rm, style_tab_bottom_compact);
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assets_manager_add(rm, font_default);
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#ifdef WITH_VGCANVAS
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assets_manager_add(rm, image_pointer_4);
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assets_manager_add(rm, image_china);
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assets_manager_add(rm, image_pointer_2);
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assets_manager_add(rm, image_boy);
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assets_manager_add(rm, image_circle_cs);
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assets_manager_add(rm, image_language);
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assets_manager_add(rm, image_pointer_3);
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assets_manager_add(rm, image_pointer_left);
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assets_manager_add(rm, image_pointer_1);
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assets_manager_add(rm, image_pointer);
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assets_manager_add(rm, image_pointer_red);
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assets_manager_add(rm, image_girl);
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#endif /*WITH_VGCANVAS*/
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#endif
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tk_init_assets();
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return RET_OK;
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}
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