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66 lines
2.7 KiB
Markdown
66 lines
2.7 KiB
Markdown
# CUBA Platform
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[![license](https://img.shields.io/badge/license-Apache%20License%202.0-blue.svg?style=flat)](http://www.apache.org/licenses/LICENSE-2.0)
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[![Build Status](https://travis-ci.org/cuba-platform/cuba.svg?branch=master)](https://travis-ci.org/cuba-platform/cuba)
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[![Join the chat at https://gitter.im/cuba-platform/cuba](https://badges.gitter.im/Join%20Chat.svg)](https://gitter.im/cuba-platform/cuba)
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[CUBA Platform](https://www.cuba-platform.com) is a high level framework for rapid development of enterprise applications with rich web interface.
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The simplest way to start using the platform is to [download](https://www.cuba-platform.com/download) CUBA Studio and create a new project in it. A released version of the platform will be downloaded automatically from the artifact repository.
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You can also build a snapshot version of the platform from the source code and use it in your project.
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## Building from Source
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In order to build the platform from source, you need to install the following:
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* Java 8 Development Kit (JDK)
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* [Gradle](https://gradle.org) (tested on 2.13, but newer versions may also work)
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* [CUBA Gradle Plugin](https://github.com/cuba-platform/cuba-gradle-plugin)
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Let's assume that you have cloned CUBA Gradle Plugin and CUBA into the following directories:
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```
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work/
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cuba/
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cuba-gradle-plugin/
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```
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Open terminal in the `work` directory and run the following command to build and install the plugin into your local Maven repository (`~/.m2`):
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```
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cd cuba-gradle-plugin
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gradle install
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```
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After that, go to the CUBA directory and build and install it with the same command:
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```
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cd ../cuba
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gradle install
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```
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## Using Snapshot Version
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Edit the `build.gradle` file of your project. Change the `ext.cubaVersion` property and add `mavenLocal()` to the `repositories` section, for example:
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```
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buildscript {
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ext.cubaVersion = '6.2-SNAPSHOT'
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repositories {
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mavenLocal()
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maven { ...
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```
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That's all. Now you can generate IDE project files and build and deploy your application based on the snapshot version of the platform from your local repository:
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```
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gradle idea
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gradle deploy
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```
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## Third-party dependencies
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The platform uses a number of forked third-party libraries. They can be found in the following source code repositories:
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* [eclipselink](https://github.com/cuba-platform/eclipselink)
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* [vaadin](https://github.com/cuba-platform/vaadin)
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* [vaadin-dragdroplayouts](https://github.com/cuba-platform/vaadin-dragdroplayouts)
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* [vaadin-aceeditor](https://github.com/cuba-platform/vaadin-aceeditor)
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* [swingx-core](https://github.com/cuba-platform/swingx-core)
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All dependencies are also located in our artifacts repository, so you don't have to build them from sources in order to build and use the platform.
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