element-plus/packages/utils/vnode.ts

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import { Fragment, Text, Comment, createBlock, openBlock, createCommentVNode } from 'vue'
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import type { VNode, VNodeTypes, VNodeChild } from 'vue'
type Children = VNodeTypes[] | VNodeTypes
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const TEMPLATE = 'template'
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export enum PatchFlags {
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TEXT = 1,
CLASS = 2,
STYLE = 4,
PROPS = 8,
FULL_PROPS = 16,
HYDRATE_EVENTS = 32,
STABLE_FRAGMENT = 64,
KEYED_FRAGMENT = 128,
UNKEYED_FRAGMENT = 256,
NEED_PATCH = 512,
DYNAMIC_SLOTS = 1024,
HOISTED = -1,
BAIL = -2,
}
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export const isFragment = (node: VNode) => node.type === Fragment
export const isText = (node: VNode) => node.type === Text
export const isComment = (node: VNode) => node.type === Comment
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export const isTemplate = (node: VNode) => node.type === TEMPLATE
/**
* get a valid child node (not fragment nor comment)
* @param node {VNode} node to be searched
* @param depth {number} depth to be searched
*/
function getChildren(node: VNode, depth: number): undefined | VNode {
if (isComment(node)) return
if (isFragment(node) || isTemplate(node)) {
return depth > 0
? getFirstValidNode(node.children as VNodeChild, depth - 1)
: undefined
}
return node
}
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/**
* determine if the element is a valid element type rather than fragments and comment e.g. <template> v-if
* @param node {VNode} node to be tested
*/
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export const isValidElementNode = (node: VNode) =>
!(isFragment(node) || isComment(node))
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export const getFirstValidNode = (
nodes: VNodeChild,
maxDepth = 3,
): ReturnType<typeof getChildren> => {
if (Array.isArray(nodes)) {
return getChildren(nodes[0] as VNode, maxDepth)
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} else {
return getChildren(nodes as VNode, maxDepth)
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}
}
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export function renderIf(
condition: boolean,
node: VNodeTypes,
props: any,
children?: Children,
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patchFlag?: number,
patchProps?: string[],
) {
return (
condition
? renderBlock(node, props, children, patchFlag, patchProps)
: createCommentVNode('v-if', true)
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)
}
export function renderBlock(
node: VNodeTypes,
props: any,
children?: Children,
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patchFlag?: number,
patchProps?: string[],
) {
return (openBlock(), createBlock(node, props, children, patchFlag, patchProps))
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}