energy/cef/i18n/i18n.go

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//----------------------------------------
//
// Copyright © yanghy. All Rights Reserved.
//
// Licensed under Apache License Version 2.0, January 2004
//
// https://www.apache.org/licenses/LICENSE-2.0
//
//----------------------------------------
// Package i18n Multilingual resources
// Resource usage file loading
// File name format: locale.[lang].json | locale.[lang].ini => locale.en-US.json | locale.zh-CN.ini
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package i18n
import (
"embed"
"encoding/json"
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"github.com/energye/energy/v2/consts"
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"io/ioutil"
"path/filepath"
"strings"
)
var (
currentLang consts.LANGUAGE
resources map[string]string // 资源-优先
resourcesVar = make(map[string]*string, 0) // 变量资源-切换时被同步
lPath string // 本地加载
lFS *embed.FS // 内置加载-优先
lFSPath string // 内置加载-资源所在目录
)
// SetLocalPath
// 设置本地资源在本地目录加载
func SetLocalPath(localPath string) {
lPath = localPath
}
// SetLocalFS
// 设置本地资源在FS中加载-优先
// lFS: 内置对象
// lFSPath: 资源所在目录 to/path
func SetLocalFS(localFS *embed.FS, localFSPath string) {
lFS = localFS
lFSPath = localFSPath
}
// Switch
// 切换语言
// 默认先在内置FS中加载
func Switch(lang consts.LANGUAGE) {
if currentLang == lang {
// 如果当前语言和切换语言一样
return
}
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currentLang = lang
resources = make(map[string]string, 0)
if lang == consts.LANGUAGE_zh_CN {
initZhCn()
} else {
initEnUs()
}
// 在json文件中加载资源
loadJSONConvertResource()
// 在ini文件中加载资源
loadINIConvertResource()
// 加载后的资源同步到变量资源
if len(resources) > 0 {
for name, value := range resourcesVar {
if v, ok := resources[name]; ok {
*value = v
}
}
}
}
// loadJSONConvertResource
// 加载JSON格式并转换资源
func loadJSONConvertResource() bool {
jsonFileName := "locale." + string(currentLang) + ".json"
//加载资源
if contentBytes := loadResource(jsonFileName); contentBytes != nil {
var temp interface{} // map
if json.Unmarshal(contentBytes, &temp) == nil {
if v, ok := temp.(map[string]interface{}); ok {
for name, value := range v {
resources[name] = value.(string)
}
return true
}
}
}
return false
}
// loadINIConvertResource
// 加载INI格式并转换资源
func loadINIConvertResource() bool {
iniFileName := "locale." + string(currentLang) + ".ini"
//加载资源
if contentBytes := loadResource(iniFileName); contentBytes != nil {
var temp = string(contentBytes)
res := strings.Split(temp, "\r\n")
for _, line := range res {
nv := strings.Split(line, "=")
if len(nv) == 2 {
resources[nv[0]] = nv[1]
}
}
return true
}
return false
}
// loadResource
// 加载资源-优先在内置FS中加载
func loadResource(fileName string) []byte {
//加载资源
if lFS != nil {
var path string
if lFSPath != "" {
path = lFSPath + "/" + fileName
} else {
path = fileName
}
if contentBytes, err := lFS.ReadFile(path); err == nil {
return contentBytes
}
} else if lPath != "" {
path := filepath.Join(lPath, fileName)
if contentBytes, err := ioutil.ReadFile(path); err == nil {
return contentBytes
}
}
return nil
}
// RegisterResource
// 注册资源, 在代码中手动设置在静态资源
func RegisterResource(name, value string) {
resources[name] = value
}
// RegisterVarResource
// 注册变量资源, 在代码中手动设置, 切换资源时变量值会被同步
func RegisterVarResource(name string, value *string) {
resourcesVar[name] = value
}
// Resource
// 返回资源-优先在静态资源中查找
func Resource(name string) string {
if v, ok := resources[name]; ok {
return v
} else if v, ok := resourcesVar[name]; ok {
return *v
}
return ""
}