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升级 golcl
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parent
a679b16904
commit
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@ -10,42 +10,9 @@ package cef
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//应用主线程异步回调
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import (
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. "github.com/energye/energy/commons"
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"github.com/energye/energy/logger"
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"github.com/energye/golcl/dylib"
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"github.com/energye/golcl/lcl/api"
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"math"
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"sync"
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"github.com/energye/golcl/lcl"
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)
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var (
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qac = &queueAsyncCall{id: 0, calls: sync.Map{}}
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applicationQueueAsyncCallFunc *dylib.LazyProc
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)
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func applicationQueueAsyncCallInit() {
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applicationQueueAsyncCallFunc = api.GetLibLCL().NewProc("SetApplicationQueueAsyncCallFunc")
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applicationQueueAsyncCallFunc.Call(applicationQueueAsyncCallEvent)
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}
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func applicationQueueAsyncCallProc(id uintptr) uintptr {
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qac.call(id)
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return 0
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}
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// 队列异步调用函数 id:事件id
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type QacFn func(id int)
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type queueCall struct {
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isSync bool
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fn QacFn
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wg *sync.WaitGroup
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}
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type queueAsyncCall struct {
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id uintptr
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calls sync.Map
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}
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// 1.在UI主进程中执行, 队列异步调用-适用大多场景(包括UI线程和非UI线程)
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//
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// 2.大多数非UI线程操作都需要使用该函数
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@ -53,18 +20,8 @@ type queueAsyncCall struct {
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// 3.在任何变更UI的操作都有可能导致UI线程不一至出现程序错误或程序崩溃, 可以尝试使用该回调函数解决.
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//
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// 4.在windows linux macos 可同时使用
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func QueueAsyncCall(fn QacFn) int {
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defer func() {
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if err := recover(); err != nil {
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logger.Error("QueueAsyncCall Error:", err)
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}
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}()
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id := qac.set(&queueCall{
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isSync: false,
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fn: fn,
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})
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Proc("CEFApplication_QueueAsyncCall").Call(id)
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return int(id)
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func QueueAsyncCall(fn lcl.QacFn) int {
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return lcl.QueueAsyncCall(fn)
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}
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// 1.在UI主进程中执行, 队列异步调用-适用大多场景(非UI线程)
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@ -74,48 +31,6 @@ func QueueAsyncCall(fn QacFn) int {
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// 3.在任何变更UI的操作都有可能导致UI线程不一至出现程序错误或程序崩溃, 可以尝试使用该回调函数解决.
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//
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// 4.在windows linux macos 需要注意使用场景, 当非UI线程使用时正常执行, UI线程使用时会造成UI线程锁死, 这种情况建议使用 QueueAsyncCall 自己增加同步锁
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func QueueSyncCall(fn QacFn) int {
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defer func() {
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if err := recover(); err != nil {
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logger.Error("QueueSyncCall Error:", err)
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}
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}()
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qc := &queueCall{
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isSync: true,
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fn: fn,
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wg: &sync.WaitGroup{},
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}
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qc.wg.Add(1)
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id := qac.set(qc)
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Proc("CEFApplication_QueueAsyncCall").Call(id)
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qc.wg.Wait()
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qc.fn = nil
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qc.wg = nil
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qc = nil
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return int(id)
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}
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func (m *queueAsyncCall) call(id uintptr) {
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defer func() {
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if err := recover(); err != nil {
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logger.Error("QueueSyncCall Call Error:", err)
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}
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}()
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if call, ok := m.calls.LoadAndDelete(id); ok {
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qc := call.(*queueCall)
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if qc.isSync {
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qc.fn(int(id))
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qc.wg.Done()
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} else {
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qc.fn(int(id))
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}
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}
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}
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func (m *queueAsyncCall) set(fn *queueCall) uintptr {
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if m.id >= math.MaxUint {
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m.id = 0
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}
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m.id++
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m.calls.Store(m.id, fn)
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return m.id
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func QueueSyncCall(fn lcl.QacFn) int {
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return lcl.QueueSyncCall(fn)
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}
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@ -24,11 +24,6 @@ package cef
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// static void* doGetCefWindowBindEventAddr() {
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// return &doCefWindowBindEventProc;
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// }
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//
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// extern void* doApplicationQueueAsyncCallEventProc(void* f);
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// static void* doGetApplicationQueueAsyncCallEventAddr() {
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// return &doApplicationQueueAsyncCallEventProc;
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// }
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import "C"
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import (
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@ -47,14 +42,7 @@ func doCefWindowBindEventProc(f unsafe.Pointer, args unsafe.Pointer, argcount C.
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return nullptr
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}
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//export doApplicationQueueAsyncCallEventProc
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func doApplicationQueueAsyncCallEventProc(f unsafe.Pointer) unsafe.Pointer {
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applicationQueueAsyncCallProc(uintptr(f))
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return nullptr
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}
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var (
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cefIPCCallbackFuncEvent = uintptr(C.doGetCefIPCCallbackFuncEventAddr())
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cefWindowBindEvent = uintptr(C.doGetCefWindowBindEventAddr())
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applicationQueueAsyncCallEvent = uintptr(C.doGetApplicationQueueAsyncCallEventAddr())
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cefIPCCallbackFuncEvent = uintptr(C.doGetCefIPCCallbackFuncEventAddr())
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cefWindowBindEvent = uintptr(C.doGetCefWindowBindEventAddr())
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)
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@ -11,7 +11,6 @@ package cef
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import "syscall"
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var (
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cefIPCCallbackFuncEvent = syscall.NewCallback(cefIPCEventProc)
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cefWindowBindEvent = syscall.NewCallback(cefWindowBindCallbackEventProc)
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applicationQueueAsyncCallEvent = syscall.NewCallback(applicationQueueAsyncCallProc)
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cefIPCCallbackFuncEvent = syscall.NewCallback(cefIPCEventProc)
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cefWindowBindEvent = syscall.NewCallback(cefWindowBindCallbackEventProc)
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)
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@ -47,7 +47,7 @@ func GlobalCEFInit(libs *embed.FS, resources *embed.FS) {
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//macos的命令行设置
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setMacOSXCommandLine(GoStrToDStr(Args.CommandLine()))
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//在主应用UI线程中执行,以队列异步方式调用的UI线程执行回调函数
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applicationQueueAsyncCallInit()
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//applicationQueueAsyncCallInit()
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//通用对象初始化
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CommonInstanceInit()
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//对于go绑定到v8引擎js的事件处理函数
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2
go.mod
2
go.mod
@ -2,4 +2,4 @@ module github.com/energye/energy
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go 1.18
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require github.com/energye/golcl v0.0.0-20221006075803-dbb5e8f09580
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require github.com/energye/golcl v0.0.0-20221006170558-3f7f584ba009
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4
go.sum
4
go.sum
@ -1,2 +1,2 @@
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github.com/energye/golcl v0.0.0-20221006075803-dbb5e8f09580 h1:1ORmWBsyH3hUbYxgwIN/uGBkIxH+nINx5++wpOoKxw0=
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github.com/energye/golcl v0.0.0-20221006075803-dbb5e8f09580/go.mod h1:8JYrNlYBZ+XbHA99DUWvj5CqIp8txgYvMjL7ipAtLDE=
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github.com/energye/golcl v0.0.0-20221006170558-3f7f584ba009 h1:0pqAGtOT+3ea4q7NA4GW7JJZSel9x9qjtbI0Qs7a7qY=
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github.com/energye/golcl v0.0.0-20221006170558-3f7f584ba009/go.mod h1:8JYrNlYBZ+XbHA99DUWvj5CqIp8txgYvMjL7ipAtLDE=
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