package systray /* #cgo darwin CFLAGS: -DDARWIN -x objective-c -fobjc-arc #cgo darwin LDFLAGS: -framework Cocoa #include #include "systray.h" void setInternalLoop(bool); */ import "C" import ( "unsafe" ) // SetTemplateIcon sets the systray icon as a template icon (on Mac), falling back // to a regular icon on other platforms. // templateIconBytes and regularIconBytes should be the content of .ico for windows and // .ico/.jpg/.png for other platforms. func SetTemplateIcon(templateIconBytes []byte, regularIconBytes []byte) { cstr := (*C.char)(unsafe.Pointer(&templateIconBytes[0])) C.setIcon(cstr, (C.int)(len(templateIconBytes)), true) } // SetIcon sets the icon of a menu item. Only works on macOS and Windows. // iconBytes should be the content of .ico/.jpg/.png func (item *MenuItem) SetIcon(iconBytes []byte) { cstr := (*C.char)(unsafe.Pointer(&iconBytes[0])) C.setMenuItemIcon(cstr, (C.int)(len(iconBytes)), C.int(item.id), false) } // SetTemplateIcon sets the icon of a menu item as a template icon (on macOS). On Windows, it // falls back to the regular icon bytes and on Linux it does nothing. // templateIconBytes and regularIconBytes should be the content of .ico for windows and // .ico/.jpg/.png for other platforms. func (item *MenuItem) SetTemplateIcon(templateIconBytes []byte, regularIconBytes []byte) { cstr := (*C.char)(unsafe.Pointer(&templateIconBytes[0])) C.setMenuItemIcon(cstr, (C.int)(len(templateIconBytes)), C.int(item.id), true) } func registerSystray() { C.registerSystray() } func nativeLoop() { C.nativeLoop() } func nativeEnd() { C.nativeEnd() } func nativeStart() { C.nativeStart() } func quit() { C.quit() } func setInternalLoop(internal bool) { C.setInternalLoop(C.bool(internal)) } // SetIcon sets the systray icon. // iconBytes should be the content of .ico for windows and .ico/.jpg/.png // for other platforms. func SetIcon(iconBytes []byte) { cstr := (*C.char)(unsafe.Pointer(&iconBytes[0])) C.setIcon(cstr, (C.int)(len(iconBytes)), false) } // SetTitle sets the systray title, only available on Mac and Linux. func SetTitle(title string) { C.setTitle(C.CString(title)) } // SetTooltip sets the systray tooltip to display on mouse hover of the tray icon, // only available on Mac and Windows. func SetTooltip(tooltip string) { C.setTooltip(C.CString(tooltip)) } func addOrUpdateMenuItem(item *MenuItem) { var disabled C.short if item.disabled { disabled = 1 } var checked C.short if item.checked { checked = 1 } var isCheckable C.short if item.isCheckable { isCheckable = 1 } var parentID uint32 = 0 if item.parent != nil { parentID = item.parent.id } C.add_or_update_menu_item( C.int(item.id), C.int(parentID), C.CString(item.title), C.CString(item.tooltip), disabled, checked, isCheckable, ) } func addSeparator(id uint32) { C.add_separator(C.int(id)) } func hideMenuItem(item *MenuItem) { C.hide_menu_item( C.int(item.id), ) } func showMenuItem(item *MenuItem) { C.show_menu_item( C.int(item.id), ) } func resetMenu() { C.reset_menu() } //export systray_ready func systray_ready() { systrayReady() } //export systray_on_exit func systray_on_exit() { systrayExit() } //export systray_menu_item_selected func systray_menu_item_selected(cID C.int) { systrayMenuItemSelected(uint32(cID)) }