mirror of
https://gitee.com/energye/energy.git
synced 2024-12-04 20:58:21 +08:00
161 lines
3.8 KiB
Go
161 lines
3.8 KiB
Go
//----------------------------------------
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//
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// Copyright © yanghy. All Rights Reserved.
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//
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// Licensed under Apache License Version 2.0, January 2004
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//
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// https://www.apache.org/licenses/LICENSE-2.0
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//
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//----------------------------------------
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// Package i18n Multilingual resources
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// Resource usage file loading
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// File name format: locale.[lang].json | locale.[lang].ini => locale.en-US.json | locale.zh-CN.ini
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package i18n
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import (
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"embed"
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"encoding/json"
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"github.com/energye/energy/v2/consts"
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"io/ioutil"
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"path/filepath"
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"strings"
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)
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var (
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currentLang consts.LANGUAGE
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resources map[string]string // 资源-优先
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resourcesVar = make(map[string]*string, 0) // 变量资源-切换时被同步
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lPath string // 本地加载
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lFS *embed.FS // 内置加载-优先
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lFSPath string // 内置加载-资源所在目录
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)
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// SetLocalPath
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// 设置本地资源在本地目录加载
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func SetLocalPath(localPath string) {
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lPath = localPath
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}
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// SetLocalFS
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// 设置本地资源在FS中加载-优先
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// lFS: 内置对象
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// lFSPath: 资源所在目录 to/path
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func SetLocalFS(localFS *embed.FS, localFSPath string) {
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lFS = localFS
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lFSPath = localFSPath
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}
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// Switch
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// 切换语言
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// 默认先在内置FS中加载
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func Switch(lang consts.LANGUAGE) {
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if currentLang == lang {
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// 如果当前语言和切换语言一样
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return
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}
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currentLang = lang
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resources = make(map[string]string, 0)
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if lang == consts.LANGUAGE_zh_CN {
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initZhCn()
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} else {
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initEnUs()
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}
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// 在json文件中加载资源
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loadJSONConvertResource()
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// 在ini文件中加载资源
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loadINIConvertResource()
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// 加载后的资源同步到变量资源
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if len(resources) > 0 {
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for name, value := range resourcesVar {
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if v, ok := resources[name]; ok {
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*value = v
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}
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}
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}
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}
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// loadJSONConvertResource
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// 加载JSON格式并转换资源
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func loadJSONConvertResource() bool {
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jsonFileName := "locale." + string(currentLang) + ".json"
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//加载资源
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if contentBytes := loadResource(jsonFileName); contentBytes != nil {
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var temp interface{} // map
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if json.Unmarshal(contentBytes, &temp) == nil {
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if v, ok := temp.(map[string]interface{}); ok {
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for name, value := range v {
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resources[name] = value.(string)
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}
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return true
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}
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}
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}
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return false
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}
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// loadINIConvertResource
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// 加载INI格式并转换资源
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func loadINIConvertResource() bool {
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iniFileName := "locale." + string(currentLang) + ".ini"
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//加载资源
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if contentBytes := loadResource(iniFileName); contentBytes != nil {
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var temp = string(contentBytes)
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res := strings.Split(temp, "\r\n")
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for _, line := range res {
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nv := strings.Split(line, "=")
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if len(nv) == 2 {
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resources[nv[0]] = nv[1]
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}
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}
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return true
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}
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return false
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}
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// loadResource
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// 加载资源-优先在内置FS中加载
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func loadResource(fileName string) []byte {
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//加载资源
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if lFS != nil {
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var path string
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if lFSPath != "" {
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path = lFSPath + "/" + fileName
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} else {
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path = fileName
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}
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if contentBytes, err := lFS.ReadFile(path); err == nil {
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return contentBytes
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}
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} else if lPath != "" {
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path := filepath.Join(lPath, fileName)
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if contentBytes, err := ioutil.ReadFile(path); err == nil {
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return contentBytes
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}
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}
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return nil
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}
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// RegisterResource
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// 注册资源, 在代码中手动设置在静态资源
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func RegisterResource(name, value string) {
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resources[name] = value
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}
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// RegisterVarResource
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// 注册变量资源, 在代码中手动设置, 切换资源时变量值会被同步
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func RegisterVarResource(name string, value *string) {
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resourcesVar[name] = value
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}
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// Resource
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// 返回资源-优先在静态资源中查找
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func Resource(name string) string {
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if v, ok := resources[name]; ok {
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return v
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} else if v, ok := resourcesVar[name]; ok {
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return *v
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}
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return ""
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}
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