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439 lines
9.1 KiB
Markdown
439 lines
9.1 KiB
Markdown
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---
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title: item.*
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order: 0
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---
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Item is the object of node / edge in G6.
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## Update
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### item.update(model)
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Update the item according to the data model.
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**Parameters**
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| Name | Type | Required | Description |
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| ----- | ------ | -------- | --------------------------- |
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| model | Object | true | The data model of the item. |
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Tips: `model` contains:
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| Name | Type | Required | Description |
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| --- | --- | --- | --- |
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| id | String | true | The unique id of the item. |
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| style | Object | false | The style of the item. |
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| type | String | false | The type of the item. The default type for edge is 'line', the default type for node is 'circle'. The default shapes will take effect when `type` is null. |
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| label | String | false | The label of the item. A label will be rendered if it exists. |
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**Usage**
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```javascript
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const model = {
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id: 'node',
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type: 'rect',
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label: 'node',
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style: {
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fill: 'red',
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},
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};
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item.update(model);
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```
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### item.refresh()
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Refresh the item with its positions and style in the item's data model. This operation will clear the cache in the same time.
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It is usually called after:
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- The data model of item is changed;
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- The positions of endpoints of an edge is changed.
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**Usage**
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```javascript
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item.refresh();
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```
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### item.updatePosition(cfg)
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Update the position of the item. We recommend to call this function for single item to avoid repainting the whole canvas.
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**Parameters**
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| Name | Type | Required | Description |
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| --- | --- | --- | --- |
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| cfg | Object | true | The configurations of the item, including `x` and `y`. The x and y value in source data model will take effect if there are no `x` and `y` in `cfg`. |
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**Usage**
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```javascript
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const cfg = {
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x: 100,
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y: 200,
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};
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// There are x and y in cfg, so the operation below will update the position
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item.updatePosition(cfg);
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const cfg1 = {
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name: 'abc',
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dept: 'antv',
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};
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// There are no x and y in cfg, the operation below will use x and y in item.getModel()
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item.updatePosition(cfg1);
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```
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## Destroy
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### item.destroy()
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Destroy an item, including stopping the animation, deleting the items in a group, clearing the configurations, setting the `destroyed` to be `true`, and so on.
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**Usage**
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```javascript
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item.destroy();
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```
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## Common Usage
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### item.getBBox()
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Get the **bounding box** of the item.
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**Return**
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- The type of return value: Object.
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The return value includes:
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| Name | Type | Description |
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| ------- | ------ | ------------------------------------------- |
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| x | number | The x coordinate of view port. |
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| y | number | The y coordinate of view port. |
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| width | number | The width of the bbox. |
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| height | number | The height of the bbox. |
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| centerX | number | The x coordinate of the center of the bbox. |
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| centerY | number | The y coordinate of the center of the bbox. |
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**Usage**
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```javascript
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item.getBBox();
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```
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### item.getContainer()
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Get the container of the item.
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**Return**
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- The type of return value: G.Group;
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- Return the graphics group where the item in.
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**Usage**
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```javascript
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// Get the container of the item
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const group = item.getContainer();
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// Equals to
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const group = item.get('group');
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```
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### item.getKeyShape()
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Get the key shape of the item. `keyShape` is used for calculating the node size, edge length, and so on.
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**Return**
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- The type of return value: G.Shape;
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- Return the `keyShape` of the item.
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**Usage**
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```javascript
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// Get the keyShape of the item
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const keyShape = item.getKeyShape();
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// Equals to
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const keyShape = item.get('keyShape');
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```
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### item.getModel()
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Get the data model of the item.
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**Return**
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- The type of return value: Object;
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- Return the data model of the item.
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**Usage**
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```javascript
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// Get the data model of the item
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const model = item.getModel();
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// Equals to
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const model = item.get('model');
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```
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### item.getType()
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Get the type of the item.
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**Return**
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- The type of return value: String;
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- Return the type of the item. It might be `'node'` or `'edge'`.
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**Usage**
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```javascript
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// Get the type of the item
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const type = item.getType();
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// Equals to
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const type = item.get('type');
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```
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### item.enableCapture(enable)
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Whether to enable the item to be picked and enable its interaction events.
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**Parameters**
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| Name | Type | Required | Description |
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| ------ | ------- | -------- | ----------------------------------- |
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| enable | Boolean | true | The flag to enable if it is `true`. |
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**Usage**
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```javascript
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// Do not allow the item response interaction events
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item.enableCapture(false);
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// Allow the item to response the interaction events
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item.enableCapture(true);
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```
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### item.clearCache()
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Clear the cache. It is usually called after updating or refreshing operation.
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**Usage**
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```javascript
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// Clear the cache
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item.clearCache();
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```
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## State
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### item.show()
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Show the item. Show the item itself. Different from that, when the item is a node, [graph.showItem(item)](/en/docs/api/Graph#showitemitem) will show the node and its related edges in the same time.
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**Usage**
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```javascript
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item.show();
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```
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### item.hide()
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Hide the item. Hide the item itself. Different from that, when the item is a node, [graph.hideItem(item)](/en/docs/api/Graph#hideitemitem) will hide the node and its related edges in the same time.
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**Usage**
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```javascript
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item.hide();
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```
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### item.changeVisibility(visible)
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Change the visibility of the item.
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**Parameters**
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| Name | Type | Required | Description |
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| --- | --- | --- | --- |
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| visible | Boolean | true | The flag to hide or show the item. `true` means show the item, `false` means hide the item. |
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**Usage**
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```javascript
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// Show the item
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item.changeVisibility(true);
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// Hide the item
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item.changeVisibility(false);
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```
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### item.isVisible()
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Query the visibility of the item.
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**Return**
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- The type of return value: Boolean;
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- `true` means the item is visibile. The item is invisible otherwise.
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**Usage**
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```javascript
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const visible = item.isVisible();
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```
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### item.toFront()
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Set the visual level / zindex to the front to avoid being overlapped by other items.
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**Usage**
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```javascript
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item.toFront();
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```
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### item.toBack()
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Set the visual level / zindex to the back.
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**Usage**
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```javascript
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item.toBack();
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```
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### item.setState(state, enable)
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Update the state of the item.
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**Parameters**
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| Name | Type | Required | Description |
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| ------ | ------- | -------- | --------------------------------------------------------- |
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| state | String | true | The state name of the item, e.g. `'selected'`, `'hover'`. |
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| enable | Boolean | true | The flag to enable the state if it is `true`. |
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**Usage**
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```javascript
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item.setState('selected', true);
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item.setState('actived', false);
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```
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### item.clearStates(states)
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Clear all the states of the item. If the `states` is null, this operatcion will clear **the first** state of the item by default.
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**Parameters**
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| Name | Type | Required | Description |
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| ------ | -------------- | -------- | -------------------------------------- |
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| states | String / Array | true | The names of the states to be cleared. |
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**Usage**
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```javascript
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// Clear the state 'selected'
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item.clearStates('selected');
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// Clear the states 'active' and 'hover'
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item.clearStates(['actived', 'hover']);
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```
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### item.getStates()
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Get all the states of the item.
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**Return**
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- The type of return value: Array;
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- Returns an array of strings, which are the states of the item.
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**Usage**
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```javascript
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// Get all the states of the item
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const states = item.getStates();
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```
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### item.hasState(state)
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Query the `state` value of the node.
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**Parameters**
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| Name | Type | Required | Description |
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| ----- | ------ | -------- | --------------- |
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| state | String | true | The state name. |
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**Return**
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- The type of return value: Boolean;
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- Returns `true` if the item has the `state`. `false` otherwise.
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**Usage**
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```javascript
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// Query value of state 'hover'
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const state = item.hasState('hover');
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```
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## Style
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### item.getStateStyle(state)
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Get the style of the item. The global style, default style, and custom style will be mixed in the return value.
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**Parameters**
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| Name | Type | Required | Description |
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| ----- | ------ | -------- | --------------- |
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| state | String | true | The state name. |
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**Return**
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- The type of return value: Object;
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- The global style, default style, and custom style will be mixed in the return value.
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**Usage**
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```javascript
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// Get the item's style of state 'selected'
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const style = item.getStateStyle('selected');
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```
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### item.getOriginStyle()
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Get the keyShape's style of the item.
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**Return**
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- The type of return value: Object | undefined;
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- Returns the style of the `keyShape` if it exists. Returns `undefined` otherwise.
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**Usage**
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```javascript
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const style = item.getOriginStyle();
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```
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### item.getCurrentStatesStyle()
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Get the item's styles of all the states.
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**Return**
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- The type of return value: Object;
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- Returns the item's styles of all the states.
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**Usage**
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```javascript
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const styles = item.getCurrentStatesStyle();
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```
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