--- title: Basic Animation order: 5 --- There are two levels of animation in G6: - GLobal animation: Transform the graph animatively when the changes are global; - Item animation: The animation on a node or an edge.
## Global Animation The global animation is controlled by Graph instance. It takes effect when some global changes happen, such as: - `graph.updateLayout(cfg)` change the layout; - `graph.changeData()` change the data. Configure `animate: true` when instantiating a graph to achieve it. And the `animateCfg` is the configurations for the animate, see [animateCfg](#animateCfg) for more detail.
```javascript const graph = new G6.Graph({ // ... // Other configurations animate: true, // Boolean, whether to activate the animation when global changes happen animateCfg: { duration: 500, // Number, the duration of one animation easing: 'linearEasing', // String, the easing function }, }); ``` ## Item Animation All the built-in nodes and edges are static withou animation. To animate node or edge, please register your type of [Custom Node](/en/docs/manual/middle/elements/nodes/custom-node) or [Custom Edge](/en/docs/manual/middle/elements/edges/custom-edge), and override the `afterDraw` function. ### Node Animation The animation frames are applied on one graphics shape of a node. We are going to introduce this part by three demos: - The graphics animation (Left of the figure below); - The background animation (Center of the figure below); - Partial animation (Right of the figure below). download download download
The code of the three demos can be found at: Node Animation. #### The Graphics Animation In this example, we are going to magnify and shrink the node.
download We first find the graphics shape to be animated by `group.get('children')[0]`. Here we find the 0th graphics shape of this type of node. Then, we call `animate` for the node to define the properties for each frame(The first parameter is a function which returns the properties of each frame; the second parameter defines the configuration for animation, see [animateCfg](#animateCfg)). ```javascript // Magnify and shrink animation G6.registerNode( 'circle-animate', { afterDraw(cfg, group) { // Get the first graphics shape of this type of node const shape = group.get('children')[0]; // The animation shape.animate( (ratio) => { // Returns the properties for each frame. The input parameter ratio is a number that range from 0 to 1. The return value is an object that defines the properties for this frame. // Magnify first, and then shrink const diff = ratio <= 0.5 ? ratio * 10 : (1 - ratio) * 10; let radius = cfg.size; if (isNaN(radius)) radius = radius[0]; // The properties for this frame. Only radius for this example return { r: radius / 2 + diff, }; }, { repeat: true, // Whehter play the animation repeatly duration: 3000, // The duration of one animation is 3000 easing: 'easeCubic', // The easing fuction is 'easeCubic' }, ); }, }, 'circle', ); // This custom node extend the built-in node 'circle'. Except for the overrode afterDraw, other functions will extend from 'circle' node ``` #### Background Animation You can add extra shape with animation in `afterDraw`.
In `afterDraw` of this demo, we draw three background circle shape with different filling colors. And the `animate` is called for magnifying and fading out the three circles. We do not use set the first parameter as a function here, but assign the target style for each animation to the input paramter: magify the radius to 10 and reduce the opacity to 0.1. The second parameter defines the configuration for the animation, see [animateCfg](#animateCfg).
download ```javascript G6.registerNode('background-animate', { afterDraw(cfg, group) { let r = cfg.size / 2; if (isNaN(r)) { r = cfg.size[0] / 2; }; // The first background circle const back1 = group.addShape('circle',{ zIndex: -3, attrs: { x: 0, y: 0, r, fill: cfg.color, opacity: 0.6 }, // must be assigned in G6 3.3 and later versions. it can be any string you want, but should be unique in a custom item type name: 'circle-shape1' }); // The second background circle const back2 = group.addShape('circle',{ zIndex: -2, attrs: { x: 0, y: 0, r, fill: 'blue', opacity: 0.6 }, // must be assigned in G6 3.3 and later versions. it can be any string you want, but should be unique in a custom item type name: 'circle-shape2' }); // The third background circle const back3 = group.addShape('circle',{ zIndex: -1, attrs: { x: 0, y: 0, r, fill: 'green', opacity: 0.6 }, // must be assigned in G6 3.3 and later versions. it can be any string you want, but should be unique in a custom item type name: 'circle-shape3' }); group.sort(); // Sort the graphic shapes of the nodes by zIndex // Magnify the first circle and fade it out back1.animate({ r: r + 10, opacity: 0.1 }, { repeat: true, // Play the animation repeatly duration: 3000, easing: 'easeCubic' delay: 0 // No delay }) // Magnify the second circle and fade it out back2.animate({ r: r + 10, opacity: 0.1 }, { repeat: true // Play the animation repeatly duration: 3000, easing: 'easeCubic', delay: 1000 // Delay 1s }) // Magnify the third circle and fade it out back3.animate({ r: r + 10, opacity: 0.1 }, { repeat: true // Play the animation repeatly duration: 3000, easing: 'easeCubic', delay: 2000 // Delay 2s }) } }, 'circle'); ``` #### Partial Animation In this demo, we add extra graphics shape(an image) in `afterDraw`, and set a rotation animation for it. Note that the rotation animation is a little complicated, which should be manipulated by matrix. The first parameter of `animate()` is a function which returns the properties of each frame; the second parameter defines the configuration for animation, see [animateCfg](#animateCfg)
download ```javascript G6.registerNode( 'inner-animate', { afterDraw(cfg, group) { const size = cfg.size; const width = size[0] - 12; const height = size[1] - 12; // Add an image shape const image = group.addShape('image', { attrs: { x: -width / 2, y: -height / 2, width: width, height: height, img: cfg.img, }, // must be assigned in G6 3.3 and later versions. it can be any string you want, but should be unique in a custom item type name: 'image-shape', }); // Add animation for the image image.animate( (ratio) => { // Returns the properties for each frame. The input parameter ratio is a number that range from 0 to 1. The return value is an object that defines the properties for this frame. // Rotate by manipulating matrix // The current matrix const matrix = [1, 0, 0, 0, 1, 0, 0, 0, 1]; // The target matrix const toMatrix = Util.transform(matrix, [['r', ratio * Math.PI * 2]]); // The properties of this frame. Only target matrix for this demo return { matrix: toMatrix, }; }, { repeat: true, // Play the animation repeatly duration: 3000, easing: 'easeCubic', }, ); }, }, 'rect', ); ``` ### Edge Animation We are going to introduce this part by three demos: - A circle move along the edge (Left of the figure below); - A running dashed line (Center of the figure below. The gif may look like a static edge due to the low fps problem. You can check out the demo by link); - A growing line (Right of the figure below). download download download The code of the three demo can be found in: Edge Animation. #### A Moving Circle In this demo, we add a circle shape with moving animation in `afterDraw`. In each frame, we return the relative position of the circle on the edge. The first parameter of `animate()` is a function which returns the properties of each frame; the second parameter defines the configuration for animation, see [animateCfg](#animateCfg)
download ```javascript G6.registerEdge( 'circle-running', { afterDraw(cfg, group) { // Get the first graphics shape of this type of edge, which is the edge's path const shape = group.get('children')[0]; // The start point of the edge's path const startPoint = shape.getPoint(0); // Add a red circle shape const circle = group.addShape('circle', { attrs: { x: startPoint.x, y: startPoint.y, fill: 'red', r: 3, }, // must be assigned in G6 3.3 and later versions. it can be any string you want, but should be unique in a custom item type name: 'circle-shape', }); // Add the animation to the red circle circle.animate( (ratio) => { // Returns the properties for each frame. The input parameter ratio is a number that range from 0 to 1. The return value is an object that defines the properties for this frame // Get the position on the edge according to the ratio const tmpPoint = shape.getPoint(ratio); // Return the properties of this frame, x and y for this demo return { x: tmpPoint.x, y: tmpPoint.y, }; }, { repeat: true, // Play the animation repeatly duration: 3000, // The duration for one animation }, ); }, }, 'cubic', ); // Extend the built-in edge cubic ``` #### Running Dashed Line The running dashed line is achieved by modifying the `lineDash` in every frame. The first parameter of `animate()` is a function which returns the properties of each frame; the second parameter defines the configuration for animation, see [animateCfg](#animateCfg)
download ```javascript const lineDash = [4, 2, 1, 2]; G6.registerEdge( 'line-dash', { afterDraw(cfg, group) { let index = 0; // Define the animation shape.animate( () => { index++; if (index > 9) { index = 0; } const res = { lineDash, lineDashOffset: -index, }; // Returns the configurations to be modified in this frame. Here the return value contains lineDash and lineDashOffset return res; }, { repeat: true, // whether executed repeatly duration: 3000, // animation's duration }, ); }, }, 'cubic', ); // Extend the built-in edge cubic ``` #### A Growing Edge A growing edge can also be implemented by calculating the `lineDash`. The first parameter of `animate()` is a function which returns the properties of each frame; the second parameter defines the configuration for animation, see [animateCfg](#animateCfg)
download ```javascript G6.registerEdge( 'line-growth', { afterDraw(cfg, group) { const shape = group.get('children')[0]; const length = group.getTotalLength(); shape.animate( (ratio) => { // Returns the properties for each frame. The input parameter ratio is a number that range from 0 to 1. The return value is an object that defines the properties for this frame const startLen = ratio * length; // Calculate the lineDash const cfg = { lineDash: [startLen, length - startLen], }; return cfg; }, { repeat: true, // Play the animation repeatly duration: 2000, // The duration for one animation }, ); }, }, 'cubic', ); // Extend the built-in edge cubic ``` ### Interaction Animation G6 allows user to add animation for the interaction. As showin in the figure beow, when the mouse enters the node, the related edges will show the dashed line animation.
![交互动画.gif](https://gw.alipayobjects.com/mdn/rms_f8c6a0/afts/img/A*-90pSrm4hkUAAAAAAAAAAABkARQnAQ)
The code for the demo can be found in: Animation of State Changing. This kind of animation is related to the [State](/en/docs/manual/middle/states/state) of edge. Override the function `setState` to response the state changing. When the mouse enters a node, some state of the related edges are activated. The `setState` of the edges activate the animation once it receive the state changing. The steps are: - Override the `setState` in custom edge, and listen to the state changing in this function; - Listen the `mouseenter` and `mouseleave` of the nodes to activate the state of the related edges. The code below is a part of the code in Animation of State Changing. Please note that we have omit some code to emphasize the code related to the animation. The first parameter of `animate()` is a function which returns the properties of each frame; the second parameter defines the configuration for animation, see [animateCfg](#animateCfg) ```javascript // const data = ... // const graph = new G6.Graph({...}); const lineDash = [4, 2, 1, 2]; // Register a type of edge named 'can-running' G6.registerEdge( 'can-running', { // Override setState setState(name, value, item) { const shape = item.get('keyShape'); // Response the running state if (name === 'running') { // When the running state is turned to be true if (value) { let index = 0; shape.animate( () => { index++; if (index > 9) { index = 0; } const res = { lineDash, lineDashOffset: -index, }; // Returns the configurations to be modified in this frame. Here the return value contains lineDash and lineDashOffset return res; }, { repeat: true, // whether executed repeatly duration: 3000, // animation's duration }, ); } else { // When the running state is turned to be false // Stop the animation shape.stopAnimate(); // Clear the lineDash shape.attr('lineDash', null); } } }, }, 'cubic-horizontal', ); // Extend the built-in edge cubic-horizontal // Listen the mouseenter event on node graph.on('node:mouseenter', (ev) => { // Get the target node of the event const node = ev.item; // Get the related edges of the target node const edges = node.getEdges(); // Turn the running state of all the related edges to be true. The setState function will be activated now edges.forEach((edge) => graph.setItemState(edge, 'running', true)); }); // Listen the mouseleave event on node graph.on('node:mouseleave', (ev) => { // Get the target node of the event const node = ev.item; // Get the related edges of the target node const edges = node.getEdges(); // Turn the running state of all the related edges to be false. The setState function will be activated now edges.forEach((edge) => graph.setItemState(edge, 'running', false)); }); // graph.data(data); // graph.render(); ```   ⚠️Attention: When `running` is turned to be `false`, the animation should be stopped and the `lineDash` should be cleared. ## animateCfg | Configuration | Type | Default Value | Description | | --- | --- | --- | --- | | duration | Number | 500 | The duration for animating once | | easing | boolean | 'linearEasing' | The easing function for the animation, see [Easing Function](#easing-Function) for more detail | | delay | Number | 0 | Execute the animation with delay | | repeat | boolean | false | Whether execute the animation repeatly | | callback | Function | undefined | Callback function after the animation finish | | pauseCallback | Function | undefined | Callback function after the animation is paused by shape.pause() | | resumeCallback | Function | undefined | Callback function after the animation is resume by shape.resume() | ### Easing Function G6 supports all the easing functions in d3.js. Thus, the options of `easing` in `animateCfg`:
`'easeLinear'`,
`'easePolyIn'`, `'easePolyOut'`, `'easePolyInOut'` ,
`'easeQuad'`, `'easeQuadIn'`, `'easeQuadOut'`, `'easeQuadInOut'` . For more detail of the easing functions, please refer to: d3 Easings.