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ae2a1ad3be
* chore: add screenshot for tournament * docs: update tournament example data format
346 lines
9.1 KiB
JavaScript
346 lines
9.1 KiB
JavaScript
import { extend, Extensions, Graph } from '@antv/g6';
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const STATE = {
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INIT: 0,
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PLAYING: 1,
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WIN: 2,
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LOST: 3,
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};
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class TournamentNode extends Extensions.RectNode {
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afterDraw(model, shapeMap, diffData, diffState) {
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const { data: cfg, id } = model;
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const afterShapes = {};
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const drawShape = (shapeType, shapeId, shapeCfg) => {
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afterShapes[shapeId] = this.upsertShape(shapeType, shapeId, shapeCfg, { model, shapeMap, diffData, diffState });
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return afterShapes[shapeId];
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};
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// 奖杯
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if (id === 'winner') {
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drawShape('text', 'winner-shape', {
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text: '🏆',
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x: 0,
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y: -50,
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fontSize: 50,
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textAlign: 'center',
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textBaseline: 'middle',
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});
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}
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// 名称
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if (cfg.name) {
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drawShape('text', 'name-text-shape', {
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text: cfg.name,
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x: 0,
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y: 0,
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fontSize: 12,
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textAlign: id === 'winner' ? 'center' : 'right',
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textBaseline: 'middle',
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fill: 'white',
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});
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}
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// 得分
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if (cfg.score) {
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drawShape('text', 'score-text-shape', {
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text: `${cfg.score}`,
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x: 40,
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y: 0,
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fontSize: 12,
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textAlign: 'right',
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textBaseline: 'middle',
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fill: 'black',
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});
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}
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// lost tag
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if (cfg.state === STATE.LOST) {
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const lostShape = drawShape('text', 'lost-text-shape', {
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text: 'LOST',
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x: 50,
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y: 0,
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fontSize: 14,
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fontWeight: 700,
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textAlign: 'right',
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textBaseline: 'middle',
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fill: 'white',
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});
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lostShape.rotate(-45);
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// 输方的shape设置灰度
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Object.keys(shapeMap).forEach((key) => {
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const shape = shapeMap[key];
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shape.style.filter = 'grayscale(1)';
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});
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Object.keys(afterShapes).forEach((key) => {
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const shape = afterShapes[key];
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shape.style.filter = 'grayscale(1)';
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});
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}
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// win tag
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if (cfg.state === STATE.WIN) {
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const winShape = drawShape('text', 'win-text-shape', {
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text: 'WIN',
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x: 50,
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y: 0,
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fontSize: 14,
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fontWeight: 700,
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textAlign: 'right',
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textBaseline: 'middle',
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fill: 'yellow',
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});
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winShape.rotate(-45);
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}
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return afterShapes;
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}
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}
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class TournamentEdge extends Extensions.PolylineEdge {
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drawKeyShape(model, sourcePoint, targetPoint, shapeMap, diffData, diffState) {
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const shape = super.drawKeyShape(model, sourcePoint, targetPoint, shapeMap, diffData, diffState);
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const mid = shape.getPoint(0.6);
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shape.style.path = [
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['M', targetPoint.x, targetPoint.y],
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['L', mid.x, targetPoint.y],
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['L', mid.x, sourcePoint.y],
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['L', sourcePoint.x, sourcePoint.y],
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];
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return shape;
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}
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getPath(model, points) {
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return [
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['M', points[1].x, points[1].y],
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['L', points[0].x, points[0].y],
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];
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}
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afterDraw(model, shapeMap) {
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const { data: cfg } = model;
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const keyShape = shapeMap.keyShape;
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const afterShape = {};
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// 虚线流动动画
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if (cfg.state === STATE.PLAYING) {
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keyShape.style.lineDash = [10, 10];
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keyShape.animate([{ lineDashOffset: 20 }, { lineDashOffset: 0 }], {
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duration: 500,
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iterations: Infinity,
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});
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} else if (cfg.state === STATE.WIN) {
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keyShape.style.stroke = '#53cdd5';
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keyShape.style.lineWidth = 3;
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}
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return afterShape;
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}
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}
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const ExtGraph = extend(Graph, {
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nodes: {
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'tournament-node': TournamentNode,
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},
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edges: {
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'tournament-edge': TournamentEdge,
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},
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});
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const data = {
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id: 'winner',
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data: { layer: 4 },
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children: [
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{
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id: 'layer3-1',
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data: { layer: 3 },
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children: [
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{
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id: 'layer2-1',
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data: { layer: 2 },
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children: [
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{ id: 'layer1-1', data: { layer: 1 } },
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{ id: 'layer1-2', data: { layer: 1 } },
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],
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},
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{
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id: 'layer2-2',
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data: { layer: 2 },
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children: [
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{ id: 'layer1-3', data: { layer: 1 } },
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{ id: 'layer1-4', data: { layer: 1 } },
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],
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},
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],
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},
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{
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id: 'layer3-2',
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data: { layer: 3 },
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children: [
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{
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id: 'layer2-3',
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data: { layer: 2 },
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children: [
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{ id: 'layer1-5', data: { layer: 1 } },
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{ id: 'layer1-6', data: { layer: 1 } },
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],
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},
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{
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id: 'layer2-4',
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data: { layer: 2 },
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children: [
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{ id: 'layer1-7', data: { layer: 1 } },
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{ id: 'layer1-8', data: { layer: 1 } },
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],
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},
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],
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},
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],
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};
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const container = document.getElementById('container');
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const width = container.offsetWidth;
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const height = container.offsetHeight;
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const graph = new ExtGraph({
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container: 'container',
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width,
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height,
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modes: {
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default: ['drag-canvas', 'zoom-canvas'],
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},
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theme: {
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type: 'spec',
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base: 'dark',
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},
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node: {
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type: 'tournament-node',
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width: 200,
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keyShape: {
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width: 100,
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radius: 10,
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fill: '#5c9eb9',
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},
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anchorPoints: [
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[0.5, 0.5],
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[1, 0.5],
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],
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},
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edge: {
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type: 'tournament-edge',
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controlPoints: true,
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sourceAnchor: 0,
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targetAnchor: 1,
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},
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layout: {
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type: 'compactBox',
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direction: 'RL',
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getId: function getId(d) {
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return d.id;
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},
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getHeight: function getHeight() {
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return 16;
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},
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getVGap: function getVGap() {
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return 30;
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},
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getHGap: function getHGap() {
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return 100;
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},
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getWidth: function getWidth(d) {
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return d.id.length + 20;
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},
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},
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autoFit: 'center',
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data: {
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type: 'treeData',
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value: data,
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},
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});
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let timer = null;
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let layerIndex = 0;
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graph.on('afterrender', () => {
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const allEdges = graph.getAllEdgesData();
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const allNodes = graph.getAllNodesData();
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const layer1 = allNodes.filter((node) => node.data.layer === 1);
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const layer2 = allNodes.filter((node) => node.data.layer === 2);
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const layer3 = allNodes.filter((node) => node.data.layer === 3);
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const layer = [layer1, layer2, layer3, [data]];
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const updateItemData = (itemType, id, data) => graph.updateData(itemType, { id, data });
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const setScore = () => parseFloat((Math.random() * 10).toFixed(2)) || 1;
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// 参赛选手
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const playerInfo = Array.from({ length: layer1.length }).map((_, index) => ({
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id: `layer1-${index + 1}`,
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name: `player${index + 1}`,
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state: STATE.INIT,
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}));
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// 选手初登场
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playerInfo.forEach((info) => {
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updateItemData('node', info.id, {
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name: info.name,
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state: STATE.PLAYING,
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score: 0,
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});
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});
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// 更新选手分数
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const updateScore = () => {
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const currentLayer = layer[layerIndex];
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currentLayer.forEach((info) => {
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const edge = allEdges.find((edge) => edge.target === info.id);
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updateItemData('edge', edge.id, { state: STATE.PLAYING });
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});
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let index = 0;
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timer = setInterval(() => {
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index++;
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currentLayer.forEach((info) => {
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const score = setScore();
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const prevScore = graph.getNodeData(info.id).data.score || 0;
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const totalScore = parseFloat((score + prevScore).toFixed(2));
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updateItemData('node', info.id, { score: totalScore });
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});
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if (index >= 20) {
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layerIndex += 1;
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clearInterval(timer);
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timer = null;
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setNextLayer();
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}
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}, 100);
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};
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// 布局下一场景
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const setNextLayer = () => {
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const currentLayer = layer[layerIndex];
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if (!currentLayer) {
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return;
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}
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Array.from({ length: currentLayer.length }).forEach((_, index) => {
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let nextLayerId = `layer${layerIndex + 1}-${index + 1}`;
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if (layerIndex === layer.length - 1) {
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nextLayerId = 'winner';
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}
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const nextLayer = graph.getNodeData(nextLayerId);
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const childrenIds = nextLayer.data.childrenIds;
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const player1 = graph.getNodeData(childrenIds[0]);
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const player2 = graph.getNodeData(childrenIds[1]);
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const winNode = player1.data.score > player2.data.score ? player1 : player2;
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const lostNode = player1.id === winNode.id ? player2 : player1;
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// 更新当场比赛的赢方
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updateItemData('node', winNode.id, { state: STATE.WIN });
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// 更新当场比赛的输方
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updateItemData('node', lostNode.id, { state: STATE.LOST });
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// 更新下场进入比赛的赢方选手
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updateItemData('node', nextLayerId, {
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name: winNode.data.name,
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state: nextLayerId === 'winner' ? STATE.WIN : STATE.INIT,
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});
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const winEdge = allEdges.find(({ source, target }) => source === nextLayerId && target === winNode.id);
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const lostEdge = allEdges.find(({ source, target }) => source === nextLayerId && target === lostNode.id);
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// 更新赢方的边高亮
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updateItemData('edge', winEdge.id, { state: STATE.WIN });
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// 更新输方的边
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updateItemData('edge', lostEdge.id, { state: STATE.LOST });
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// 将赢方的边层级放到最前
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graph.frontItem(winEdge.id);
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});
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if (layerIndex < layer.length - 1) {
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updateScore();
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}
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};
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updateScore();
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window.graph = graph;
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});
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