g6/packages/site/docs/manual/middle/elements/shape/transform.en.md
2023-02-02 10:31:36 +08:00

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Transform a Shape or a Graphics Group 3

G6 3.2

In G6 3.2 and previous versions, you can transform a shape as below:

transform(ts)

Transform a shape with multiple operations. ts is the array of the operations, which will be executed in order.

For example, there is a rect shape:

const rect = group.addShape('rect', {
  attrs: {
    width: 100,
    height: 100,
    x: 100,
    y: 100,
    fill: '#9EC9FF',
    stroke: '#5B8FF9',
    lineWidth: 3,
  },
  // must be assigned in G6 3.3 and later versions. it can be any string you want, but should be unique in a custom item type
  name: 'rect-shape',
});
img

Now, we call the transform:

rect.transform([
  ['t', 10, 10], // translate 10 pixels alone x-axis, and 10 pixels alone y-axis
  ['s', 0.1, 1.2], // scale 1.2 times
  ['r', Math.PI / 4], // rotate 45 degree
]);
img

translate(x, y)

Translate the shape or group with vector (x, y).

move(x, y)

Translate the shape or group with vector (x, y).

rotate(radian)

Rotate the shape or group with radian.

scale(sx, sy)

Scale the shape or group to sx times on x-axis and sy times on y-axis.

resetMatrix()

Clear the matrix to reset all the transformantions on the shape or group.

getTotalMatrix()

Get all the transformations of the shape or group.

G6 3.3

After G6 3.3, the following transform methods are discarded:

  • 🗑 translate;
  • 🗑 move;
  • 🗑 scale;
  • 🗑 rotate;
  • 🗑 rotateAtStart: rotate the shape or group with center (0, 0)。

To achive some transformation in G6 3.3, you should set the matrix value manually:

  • Get the current matrix of a shape or a group: getMatrix();
  • Set the matrix to a shape or a group: setMatrix(matrix) or attr('matrix', matrix);
  • Reset the matrix: resetMatrix().

We provide the function for transformantion:

import { ext } from '@antv/matrix-util';

const transform = ext.transform;

// transform a 3*3 matrix
transform(m, [
  ['t', x, y], // translate with vector (x, y)
  ['r', Math.PI], // rotate
  ['s', 2, 2], // scale at x-axis and y-axis
]);

Example

The following code registers a custom node with a transfromed rect with: translation with vector (100, 50), rotating with angle Math.PI / 4, magnifying 2 times on x-axis and 0.5 times on y-axis:

import { ext } from '@antv/matrix-util';

const transform = ext.transform;

G6.registerNode('example', {
  drawShape: (cfg, group) => {
    const rect = group.addShape('rect', {
      attrs: {
        width: 100,
        height: 100,
        x: 100,
        y: 100,
        fill: '#9EC9FF',
        stroke: '#5B8FF9',
        lineWidth: 3,
      },
      // must be assigned in G6 3.3 and later versions. it can be any string you want, but should be unique in a custom item type
      name: 'rect-shape',
    });
    let matrix = rect.getMatrix();

    // the init matrix for a shape or a group is null, initiate it with unit matrix
    if (!matrix) matrix = [1, 0, 0, 0, 1, 0, 0, 0, 1];

    // transform a 3*3 matrix
    const newMatrix = transform(matrix, [
      ['t', 100, 50], // translate
      ['r', Math.PI / 4], // rotate
      ['s', 2, 0.5], // scale
    ]);

    rect.setMatrix(newMatrix);
  },
});