* docs: add nodes docs * docs: add item edge docs * docs: refine item (node,edge) docs * docs: combo docs * perf: refine model rect item * docs: add custom data transformer docs * docs: refine item docs --------- Co-authored-by: yvonneyx <banxuan.zyx@antgroup.com>
6.7 KiB
iconShape
The icon graphic at the center of the node (except for the built-in node type 'modelRect-node'
, which is supported by other built-in nodes and custom nodes that inherit from them without overriding the relevant content). It can be an image or text, with text supporting iconfont (assign fontFamily: 'iconfont'
).
- Type:
Partial<
TextStyleProps &
ImageStyleProps &
ShapeStyle & {
offsetX?: number;
offsetY?: number;
lod?: number;
}
>;
Where the relevant graphic styles refer to TextStyleProps
Text Shape Style and ImageStyleProps
Image Shape Style.
-
Default: undefined
-
Required: No
haloShape
In built-in nodes and themes, haloShape
refers to the halo effect graphic displayed around the main graphic (keyShape) of a node when it is in the active
state (usually triggered when the mouse hovers) or selected
state (usually triggered when it is selected). In the logic of built-in nodes, the graphic type and color of haloShape
follow the main graphic (keyShape
).
-
Type:
ShapeStyle
, the graphic type ofhaloShape
follows the main graphic (keyShape
). The graphic style configuration varies depending on the main graphic. For example, the main graphic of'circle-node'
is'circle'
, refer to Circle Shape Style; the main graphic of'image-node'
is'image'
, refer to Image Shape Style. -
Default: undefined
-
Required: No
labelShape
The text shape of the node.
- Type:
LabelShapeStyle
TextStyleProps & {
/**
* The position of the text relative to the key shape (keyShape) of the node, supports above, below, left, right, and center
*/
position?: 'top' | 'bottom' | 'left' | 'right' | 'center';
/**
* The x offset of the text shape relative to the key shape (keyShape)
*/
offsetX?: number;
/**
* The y offset of the text shape relative to the key shape (keyShape)
*/
offsetY?: number;
/**
* The z offset of the text shape relative to the key shape (keyShape)
*/
offsetZ?: number;
/**
* The maximum width allowed for the text.
* If specified as a number, it represents the pixel value.
* If specified as a text with '%', it represents a percentage of the key shape (keyShape) bounding box size.
* The default value is '200%', which means the maximum width of the text shape cannot exceed twice the width of the key shape.
* If it exceeds, it will be automatically truncated and an ellipsis '...' will be added at the end.
*/
maxWidth?: string | number;
/**
* The rotation angle of the text (in radians)
*/
angle?: number;
};
For more detailed style configuration, refer to Text Graphic Style.
- Default:
{
"position": "center",
"maxWidth": "200%"
}
- Required: No
labelBackgroundShape
The background shape of the text of the node.
- Type:
ShapeStyle & {
padding?: number | number[]; // The padding distance between the text and the background rectangle
};
The related rectangle style type can be referred to in RectStyleProps
.
-
Default: undefined
-
Required: No
badgeShapes
The badges around the node. A single badge includes text and background shape. The badgeShapes configuration is for multiple badges. Node Badge Example.
- Type:
{
/**
* The background color of the badge
* (works for all badges, lower priority than the color setting of individual badges)
*/
color?: string;
/**
* 徽标背景颜色的色板,意味着下面各个徽标将自动取用该色板中的颜色。
* 优先级低于下面单个徽标的 color 设置
*/
palette?: string[];
/**
* The color palette for the badge background color,
* which means the individual badges below will automatically use the colors in the palette.
* Lower priority than the color setting of individual badges
*/
textColor?: string;
/**
* The text color of the badge (works for all badges,
* lower priority than the textColor setting of individual badges)
*/
[key: number]: ShapeStyle & {
/**
* The position of this badge, supporting the values below
*/
position?: IBadgePosition;
/**
* The background color of this badge
*/
color?: string;
/**
* The text color of this badge
*/
textColor?: string;
};
}
IBadgePosition
Definition:
type IBadgePosition =
| 'rightTop'
| 'right'
| 'rightBottom'
| 'bottomRight'
| 'bottom'
| 'bottomLeft'
| 'leftBottom'
| 'left'
| 'leftTop'
| 'topLeft'
| 'top'
| 'topRight';
Graphic Style Reference refer to Rect.
-
Default: undefined
-
Required: No
anchorShapes
The circular shapes (anchor shapes) of the edges entering each side of the node. The anchorShapes configuration is for multiple anchor shapes. Node Anchor Example.
// The outer circleStyleProps can be used to configure the style of all anchor shapes (circles),
// with lower priority than the individual anchor shape configuration
CircleStyleProps & {
// Individual anchor shape configuration,
// with higher priority than the outer circleStyleProps
[key: number]: CircleStyleProps & {
// The position of this anchor shape, can be configured as a string or number array representing the percentage position relative to the key shape (keyShape) bounding box,
// for example, [0.5, 1] means it is located in the middle right of the key shape
position?: 'top' | 'left' | 'bottom' | 'right' | [number, number];
};
};
-
Default: undefined
-
Required: No
The related circle style can be referred to in CircleStyleProps
.
otherShapes
All the xxShape(s) above are the possible shapes that exist in the G6 defined standard node. Other shapes in custom nodes should be defined and configured in otherShapes
.
- Type:
{
// key is the shape id, in the format of xxShape specified by the specification
// value is the shape style configuration (different shapes have different configurations, see the relevant shape documents), and the animation of the shape
[shapeId: string]: ShapeStyleProps;
}
The different shape styles can be referred to in the corresponding shape type documentation under the Shape Style directory.
-
Default: undefined
-
Required: No