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Graph | 1 |
What is Graph
"Graph" means graphics, images, figures in the traditional cognitive. The "Graph" in graph theory and visuzliation has specific definition: it is make up of objects and their relationships. It might not a visual graph, but a relational data.
Graph is the carrier of G6. All the operations about events, behaviors, items are mounted on the instance of Graph.
The life cycle of an instance of Graph is:
Initialize -> Load data -> Render -> Update -> Destroy.
In Getting Started, we introduce the process of initialization, data loading, graph rendering. In this document, we will introduce the initialization/instantiating process in detail.
Prerequisite Code
The code for interpretation of this chapter will base on the following JavaScript code embedded in HTML. By defining the data, instantiating the graph, loading the data, and rendering the graph, the code below results in the graph in the figure:
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8" />
<title>Tutorial Demo</title>
</head>
<body>
/* The container of the graph */
<div id="mountNode"></div>
/* Import G6 */
<script src="https://gw.alipayobjects.com/os/antv/pkg/_antv.g6-3.7.1/dist/g6.min.js"></script>
<script>
// Define the source data
const data = {
// The array of nodes
nodes: [
{
id: 'node1',
x: 100,
y: 200,
},
{
id: 'node2',
x: 300,
y: 200,
},
],
// The array of edges
edges: [
// It is an edge link node1 to node2
{
source: 'node1',
target: 'node2',
},
],
};
// Create an instance of G6.Graph
const graph = new G6.Graph({
container: 'mountNode', // Assign the id of the graph container
// The width and the height of the graph
width: 800,
height: 500,
});
// Load data
graph.data(data);
// Render the graph
graph.render();
</script>
</body>
</html>
Initialize/Instantiate a Graph
Instantiate a Graph by new G6.Graph(config)
, where the parameter config
is an object of graph configurations. Most global configurations are assigned here. As shown in [Prerequisite Code](#Prerequisite Code), we instantiate a Graph:
const graph = new G6.Graph({
container: 'mountNode', // Assign the id of the graph container
// The width and the height of the graph
width: 800,
height: 500,
});
Required Configuration
There are three required configurations when instantiating a Graph:
container
Type: String | Object. The DOM container of the graph. It can be a string for the id
of the DOM container, or an object for the DOM object.
width
andheight
Type: Number. THe width and the height of the graph.
Commonly used Configuration
There are some commonly used configurations. For complete configurations, please refer to Graph API.
Rendering
renderer
Type: String; Default: 'canvas', the value could be 'canvas' or 'svg'. Render the graph with Canvas or SVG. It is supported expecting V3.3.x. SVG rendering in G6 supports all the functions in Canvas rendering. We all known that the performance of SVG is not good as canvas. So use Canvas rendering in the case of large data instead. Expect for default nodes and edges and graphics shapes used in custom node and edge as Canvas version, SVG also supports 'dom'
shape when customing node or edge. Detials are in Custom Node with Dom.
Auto Fit
fitView
Type: Boolean; Default: 'false'. Whether to fit the canvas to the view port automatically.
fitViewPadding
Type: Number | Array; Default: 0. It is the padding between canvas and the border of view port. Takes effect only when fitView: true
.
fitCenter
Type: Boolean; Default: 'false'. Whether to translate the graph to align its center with the canvas. Supported by v3.5.1.
Global Item Configuration
defaultNode
Type: Object. The global configuration for all the nodes in the graph in default state. It includes the style properties and other properties of nodes. Refer to Built-in Nodes.
defaultEdge
Type: Object. The global configuration for all the edges in the graph in default state. It includes the style properties and other properties of edges. Refer to Built-in Edges.
nodeStateStyles
Type: Object. The style properties of nodes in different states expect for default state. Refer to State.
edgeStateStyles
Type: Object. The style properties of edges in different states expect for default state. Refer to State.
Layout
layout
Type: Object. If there is no position information in data, Random Layout will take effect by default. The layout options and their configurations can be found in Layout,Layout API.
Interaction
modes
Type: Array. It is the set of interactions modes. One mode is made up of one or more interaction events. Refer to Mode.
Animation
animate
Type: Boolean; Default: 'false'. Whether to activate the global animation. If it is true
, the positions of nodes will be changed animatively when the layout is changed.
animateCfg
Type: Object. The configurations for global animation, includes easing functions, duration, and so on. Refer to Animation.
Plugin
plugins
Type: Array. The plugins to assist the anaysis. Refer to Plugins and Tools.
Commonly Used Functions
There are two required functions in the code of [Prerequisite Code](#Prerequisite Code):
// Load the data
graph.data(data);
// Render the graph
graph.render();
data(data)
: Load the sourcedata
to the instancegraph
.- render(): render the graph.
For complete functions for Graph, refer to Graph API.