18 KiB
title | order |
---|---|
Basic Animation | 5 |
There are two levels of animation in G6:
- GLobal animation: Transform the graph animatively when the changes are global;
- Item animation: The animation on a node or an edge.
Global Animation
The global animation is controlled by Graph instance. It takes effect when some global changes happen, such as:
graph.updateLayout(cfg)
change the layout;graph.changeData()
change the data.
Configure animate: true
when instantiating a graph to achieve it. And the animateCfg
is the configurations for the animate, see animateCfg for more detail.
const graph = new G6.Graph({
// ... // Other configurations
animate: true, // Boolean, whether to activate the animation when global changes happen
animateCfg: {
duration: 500, // Number, the duration of one animation
easing: 'linearEasing', // String, the easing function
},
});
Item Animation
All the built-in nodes and edges are static withou animation. To animate node or edge, please register your type of Custom Node or Custom Edge, and override the afterDraw
function.
Node Animation
The animation frames are applied on one graphics shape of a node. We are going to introduce this part by three demos:
- The graphics animation (Left of the figure below);
- The background animation (Center of the figure below);
- Partial animation (Right of the figure below).
The code of the three demos can be found at: Node Animation.
The Graphics Animation
In this example, we are going to magnify and shrink the node.
We first find the graphics shape to be animated by group.get('children')[0]
. Here we find the 0th graphics shape of this type of node. Then, we call animate
for the node to define the properties for each frame(The first parameter is a function which returns the properties of each frame; the second parameter defines the configuration for animation, see animateCfg).
// Magnify and shrink animation
G6.registerNode(
'circle-animate',
{
afterDraw(cfg, group) {
// Get the first graphics shape of this type of node
const shape = group.get('children')[0];
// The animation
shape.animate(
(ratio) => {
// Returns the properties for each frame. The input parameter ratio is a number that range from 0 to 1. The return value is an object that defines the properties for this frame.
// Magnify first, and then shrink
const diff = ratio <= 0.5 ? ratio * 10 : (1 - ratio) * 10;
let radius = cfg.size;
if (isNaN(radius)) radius = radius[0];
// The properties for this frame. Only radius for this example
return {
r: radius / 2 + diff,
};
},
{
repeat: true, // Whehter play the animation repeatly
duration: 3000, // The duration of one animation is 3000
easing: 'easeCubic', // The easing fuction is 'easeCubic'
},
);
},
},
'circle',
); // This custom node extend the built-in node 'circle'. Except for the overrode afterDraw, other functions will extend from 'circle' node
Background Animation
You can add extra shape with animation in afterDraw
.
In afterDraw
of this demo, we draw three background circle shape with different filling colors. And the animate
is called for magnifying and fading out the three circles. We do not use set the first parameter as a function here, but assign the target style for each animation to the input paramter: magify the radius to 10 and reduce the opacity to 0.1. The second parameter defines the configuration for the animation, see animateCfg.
G6.registerNode('background-animate', {
afterDraw(cfg, group) {
let r = cfg.size / 2;
if (isNaN(r)) {
r = cfg.size[0] / 2;
};
// The first background circle
const back1 = group.addShape('circle',{
zIndex: -3,
attrs: {
x: 0,
y: 0,
r,
fill: cfg.color,
opacity: 0.6
},
// must be assigned in G6 3.3 and later versions. it can be any string you want, but should be unique in a custom item type
name: 'circle-shape1'
});
// The second background circle
const back2 = group.addShape('circle',{
zIndex: -2,
attrs: {
x: 0,
y: 0,
r,
fill: 'blue',
opacity: 0.6
},
// must be assigned in G6 3.3 and later versions. it can be any string you want, but should be unique in a custom item type
name: 'circle-shape2'
});
// The third background circle
const back3 = group.addShape('circle',{
zIndex: -1,
attrs: {
x: 0,
y: 0,
r,
fill: 'green',
opacity: 0.6
},
// must be assigned in G6 3.3 and later versions. it can be any string you want, but should be unique in a custom item type
name: 'circle-shape3'
});
group.sort(); // Sort the graphic shapes of the nodes by zIndex
// Magnify the first circle and fade it out
back1.animate({
r: r + 10,
opacity: 0.1
}, {
repeat: true, // Play the animation repeatly
duration: 3000,
easing: 'easeCubic'
delay: 0 // No delay
})
// Magnify the second circle and fade it out
back2.animate({
r: r + 10,
opacity: 0.1
}, {
repeat: true // Play the animation repeatly
duration: 3000,
easing: 'easeCubic',
delay: 1000 // Delay 1s
})
// Magnify the third circle and fade it out
back3.animate({
r: r + 10,
opacity: 0.1
}, {
repeat: true // Play the animation repeatly
duration: 3000,
easing: 'easeCubic',
delay: 2000 // Delay 2s
})
}
}, 'circle');
Partial Animation
In this demo, we add extra graphics shape(an image) in afterDraw
, and set a rotation animation for it. Note that the rotation animation is a little complicated, which should be manipulated by matrix. The first parameter of animate()
is a function which returns the properties of each frame; the second parameter defines the configuration for animation, see animateCfg
G6.registerNode(
'inner-animate',
{
afterDraw(cfg, group) {
const size = cfg.size;
const width = size[0] - 12;
const height = size[1] - 12;
// Add an image shape
const image = group.addShape('image', {
attrs: {
x: -width / 2,
y: -height / 2,
width: width,
height: height,
img: cfg.img,
},
// must be assigned in G6 3.3 and later versions. it can be any string you want, but should be unique in a custom item type
name: 'image-shape',
});
// Add animation for the image
image.animate(
(ratio) => {
// Returns the properties for each frame. The input parameter ratio is a number that range from 0 to 1. The return value is an object that defines the properties for this frame.
// Rotate by manipulating matrix
// The current matrix
const matrix = [1, 0, 0, 0, 1, 0, 0, 0, 1];
// The target matrix
const toMatrix = Util.transform(matrix, [['r', ratio * Math.PI * 2]]);
// The properties of this frame. Only target matrix for this demo
return {
matrix: toMatrix,
};
},
{
repeat: true, // Play the animation repeatly
duration: 3000,
easing: 'easeCubic',
},
);
},
},
'rect',
);
Edge Animation
We are going to introduce this part by three demos:
- A circle move along the edge (Left of the figure below);
- A running dashed line (Center of the figure below. The gif may look like a static edge due to the low fps problem. You can check out the demo by link);
- A growing line (Right of the figure below).
The code of the three demo can be found in: Edge Animation.
A Moving Circle
In this demo, we add a circle shape with moving animation in afterDraw
. In each frame, we return the relative position of the circle on the edge. The first parameter of animate()
is a function which returns the properties of each frame; the second parameter defines the configuration for animation, see animateCfg
G6.registerEdge(
'circle-running',
{
afterDraw(cfg, group) {
// Get the first graphics shape of this type of edge, which is the edge's path
const shape = group.get('children')[0];
// The start point of the edge's path
const startPoint = shape.getPoint(0);
// Add a red circle shape
const circle = group.addShape('circle', {
attrs: {
x: startPoint.x,
y: startPoint.y,
fill: 'red',
r: 3,
},
// must be assigned in G6 3.3 and later versions. it can be any string you want, but should be unique in a custom item type
name: 'circle-shape',
});
// Add the animation to the red circle
circle.animate(
(ratio) => {
// Returns the properties for each frame. The input parameter ratio is a number that range from 0 to 1. The return value is an object that defines the properties for this frame
// Get the position on the edge according to the ratio
const tmpPoint = shape.getPoint(ratio);
// Return the properties of this frame, x and y for this demo
return {
x: tmpPoint.x,
y: tmpPoint.y,
};
},
{
repeat: true, // Play the animation repeatly
duration: 3000, // The duration for one animation
},
);
},
},
'cubic',
); // Extend the built-in edge cubic
Running Dashed Line
The running dashed line is achieved by modifying the lineDash
in every frame. The first parameter of animate()
is a function which returns the properties of each frame; the second parameter defines the configuration for animation, see animateCfg
const lineDash = [4, 2, 1, 2];
G6.registerEdge(
'line-dash',
{
afterDraw(cfg, group) {
let index = 0;
// Define the animation
shape.animate(
() => {
index++;
if (index > 9) {
index = 0;
}
const res = {
lineDash,
lineDashOffset: -index,
};
// Returns the configurations to be modified in this frame. Here the return value contains lineDash and lineDashOffset
return res;
},
{
repeat: true, // whether executed repeatly
duration: 3000, // animation's duration
},
);
},
},
'cubic',
); // Extend the built-in edge cubic
A Growing Edge
A growing edge can also be implemented by calculating the lineDash
. The first parameter of animate()
is a function which returns the properties of each frame; the second parameter defines the configuration for animation, see animateCfg
G6.registerEdge(
'line-growth',
{
afterDraw(cfg, group) {
const shape = group.get('children')[0];
const length = group.getTotalLength();
shape.animate(
(ratio) => {
// Returns the properties for each frame. The input parameter ratio is a number that range from 0 to 1. The return value is an object that defines the properties for this frame
const startLen = ratio * length;
// Calculate the lineDash
const cfg = {
lineDash: [startLen, length - startLen],
};
return cfg;
},
{
repeat: true, // Play the animation repeatly
duration: 2000, // The duration for one animation
},
);
},
},
'cubic',
); // Extend the built-in edge cubic
Interaction Animation
G6 allows user to add animation for the interaction. As showin in the figure beow, when the mouse enters the node, the related edges will show the dashed line animation.
The code for the demo can be found in: Animation of State Changing.
This kind of animation is related to the State of edge. Override the function setState
to response the state changing. When the mouse enters a node, some state of the related edges are activated. The setState
of the edges activate the animation once it receive the state changing. The steps are:
- Override the
setState
in custom edge, and listen to the state changing in this function; - Listen the
mouseenter
andmouseleave
of the nodes to activate the state of the related edges.
The code below is a part of the code in Animation of State Changing. Please note that we have omit some code to emphasize the code related to the animation.
The first parameter of animate()
is a function which returns the properties of each frame; the second parameter defines the configuration for animation, see animateCfg
// const data = ...
// const graph = new G6.Graph({...});
const lineDash = [4, 2, 1, 2];
// Register a type of edge named 'can-running'
G6.registerEdge(
'can-running',
{
// Override setState
setState(name, value, item) {
const shape = item.get('keyShape');
// Response the running state
if (name === 'running') {
// When the running state is turned to be true
if (value) {
let index = 0;
shape.animate(
() => {
index++;
if (index > 9) {
index = 0;
}
const res = {
lineDash,
lineDashOffset: -index,
};
// Returns the configurations to be modified in this frame. Here the return value contains lineDash and lineDashOffset
return res;
},
{
repeat: true, // whether executed repeatly
duration: 3000, // animation's duration
},
);
} else {
// When the running state is turned to be false
// Stop the animation
shape.stopAnimate();
// Clear the lineDash
shape.attr('lineDash', null);
}
}
},
},
'cubic-horizontal',
); // Extend the built-in edge cubic-horizontal
// Listen the mouseenter event on node
graph.on('node:mouseenter', (ev) => {
// Get the target node of the event
const node = ev.item;
// Get the related edges of the target node
const edges = node.getEdges();
// Turn the running state of all the related edges to be true. The setState function will be activated now
edges.forEach((edge) => graph.setItemState(edge, 'running', true));
});
// Listen the mouseleave event on node
graph.on('node:mouseleave', (ev) => {
// Get the target node of the event
const node = ev.item;
// Get the related edges of the target node
const edges = node.getEdges();
// Turn the running state of all the related edges to be false. The setState function will be activated now
edges.forEach((edge) => graph.setItemState(edge, 'running', false));
});
// graph.data(data);
// graph.render();
⚠️Attention: When running
is turned to be false
, the animation should be stopped and the lineDash
should be cleared.
animateCfg
Configuration | Type | Default Value | Description |
---|---|---|---|
duration | Number | 500 | The duration for animating once |
easing | boolean | 'linearEasing' | The easing function for the animation, see Easing Function for more detail |
delay | Number | 0 | Execute the animation with delay |
repeat | boolean | false | Whether execute the animation repeatly |
callback | Function | undefined | Callback function after the animation finish |
pauseCallback | Function | undefined | Callback function after the animation is paused by shape.pause() |
resumeCallback | Function | undefined | Callback function after the animation is resume by shape.resume() |
Easing Function
G6 supports all the easing functions in d3.js. Thus, the options of easing
in animateCfg
: 'easeLinear'
, 'easePolyIn'
, 'easePolyOut'
, 'easePolyInOut'
, 'easeQuad'
, 'easeQuadIn'
, 'easeQuadOut'
, 'easeQuadInOut'
.
For more detail of the easing functions, please refer to: d3 Easings.