gf/container/gset/gset_int_set.go

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// Copyright GoFrame Author(https://goframe.org). All Rights Reserved.
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//
// This Source Code Form is subject to the terms of the MIT License.
// If a copy of the MIT was not distributed with this file,
// You can obtain one at https://github.com/gogf/gf.
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//
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package gset
import (
"bytes"
"github.com/gogf/gf/internal/json"
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"github.com/gogf/gf/internal/rwmutex"
"github.com/gogf/gf/util/gconv"
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)
type IntSet struct {
mu rwmutex.RWMutex
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data map[int]struct{}
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}
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// New create and returns a new set, which contains un-repeated items.
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// The parameter <safe> is used to specify whether using set in concurrent-safety,
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// which is false in default.
func NewIntSet(safe ...bool) *IntSet {
return &IntSet{
mu: rwmutex.Create(safe...),
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data: make(map[int]struct{}),
}
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}
// NewIntSetFrom returns a new set from <items>.
func NewIntSetFrom(items []int, safe ...bool) *IntSet {
m := make(map[int]struct{})
for _, v := range items {
m[v] = struct{}{}
}
return &IntSet{
mu: rwmutex.Create(safe...),
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data: m,
}
}
// Iterator iterates the set readonly with given callback function <f>,
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// if <f> returns true then continue iterating; or false to stop.
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func (set *IntSet) Iterator(f func(v int) bool) {
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set.mu.RLock()
defer set.mu.RUnlock()
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for k, _ := range set.data {
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if !f(k) {
break
}
}
}
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// Add adds one or multiple items to the set.
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func (set *IntSet) Add(item ...int) {
set.mu.Lock()
if set.data == nil {
set.data = make(map[int]struct{})
}
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for _, v := range item {
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set.data[v] = struct{}{}
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}
set.mu.Unlock()
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}
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// AddIfNotExist checks whether item exists in the set,
// it adds the item to set and returns true if it does not exists in the set,
// or else it does nothing and returns false.
//
// Note that, if <item> is nil, it does nothing and returns false.
func (set *IntSet) AddIfNotExist(item int) bool {
if !set.Contains(item) {
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set.mu.Lock()
defer set.mu.Unlock()
if set.data == nil {
set.data = make(map[int]struct{})
}
if _, ok := set.data[item]; !ok {
set.data[item] = struct{}{}
return true
}
}
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return false
}
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// AddIfNotExistFunc checks whether item exists in the set,
// it adds the item to set and returns true if it does not exists in the set and
// function <f> returns true, or else it does nothing and returns false.
//
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// Note that, the function <f> is executed without writing lock.
func (set *IntSet) AddIfNotExistFunc(item int, f func() bool) bool {
if !set.Contains(item) {
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if f() {
set.mu.Lock()
defer set.mu.Unlock()
if set.data == nil {
set.data = make(map[int]struct{})
}
if _, ok := set.data[item]; !ok {
set.data[item] = struct{}{}
return true
}
}
}
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return false
}
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// AddIfNotExistFunc checks whether item exists in the set,
// it adds the item to set and returns true if it does not exists in the set and
// function <f> returns true, or else it does nothing and returns false.
//
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// Note that, the function <f> is executed without writing lock.
func (set *IntSet) AddIfNotExistFuncLock(item int, f func() bool) bool {
if !set.Contains(item) {
set.mu.Lock()
defer set.mu.Unlock()
if set.data == nil {
set.data = make(map[int]struct{})
}
if f() {
if _, ok := set.data[item]; !ok {
set.data[item] = struct{}{}
return true
}
}
}
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return false
}
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// Contains checks whether the set contains <item>.
func (set *IntSet) Contains(item int) bool {
var ok bool
set.mu.RLock()
if set.data != nil {
_, ok = set.data[item]
}
set.mu.RUnlock()
return ok
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}
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// Remove deletes <item> from set.
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func (set *IntSet) Remove(item int) {
set.mu.Lock()
if set.data != nil {
delete(set.data, item)
}
set.mu.Unlock()
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}
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// Size returns the size of the set.
func (set *IntSet) Size() int {
set.mu.RLock()
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l := len(set.data)
set.mu.RUnlock()
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return l
}
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// Clear deletes all items of the set.
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func (set *IntSet) Clear() {
set.mu.Lock()
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set.data = make(map[int]struct{})
set.mu.Unlock()
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}
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// Slice returns the a of items of the set as slice.
func (set *IntSet) Slice() []int {
set.mu.RLock()
var (
i = 0
ret = make([]int, len(set.data))
)
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for k, _ := range set.data {
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ret[i] = k
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i++
}
set.mu.RUnlock()
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return ret
}
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// Join joins items with a string <glue>.
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func (set *IntSet) Join(glue string) string {
set.mu.RLock()
defer set.mu.RUnlock()
if len(set.data) == 0 {
return ""
}
var (
l = len(set.data)
i = 0
buffer = bytes.NewBuffer(nil)
)
for k, _ := range set.data {
buffer.WriteString(gconv.String(k))
if i != l-1 {
buffer.WriteString(glue)
}
i++
}
return buffer.String()
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}
// String returns items as a string, which implements like json.Marshal does.
func (set *IntSet) String() string {
return "[" + set.Join(",") + "]"
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}
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// LockFunc locks writing with callback function <f>.
func (set *IntSet) LockFunc(f func(m map[int]struct{})) {
set.mu.Lock()
defer set.mu.Unlock()
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f(set.data)
}
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// RLockFunc locks reading with callback function <f>.
func (set *IntSet) RLockFunc(f func(m map[int]struct{})) {
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set.mu.RLock()
defer set.mu.RUnlock()
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f(set.data)
}
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// Equal checks whether the two sets equal.
func (set *IntSet) Equal(other *IntSet) bool {
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if set == other {
return true
}
set.mu.RLock()
defer set.mu.RUnlock()
other.mu.RLock()
defer other.mu.RUnlock()
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if len(set.data) != len(other.data) {
return false
}
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for key := range set.data {
if _, ok := other.data[key]; !ok {
return false
}
}
return true
}
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// IsSubsetOf checks whether the current set is a sub-set of <other>.
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func (set *IntSet) IsSubsetOf(other *IntSet) bool {
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if set == other {
return true
}
set.mu.RLock()
defer set.mu.RUnlock()
other.mu.RLock()
defer other.mu.RUnlock()
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for key := range set.data {
if _, ok := other.data[key]; !ok {
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return false
}
}
return true
}
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// Union returns a new set which is the union of <set> and <other>.
// Which means, all the items in <newSet> are in <set> or in <other>.
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func (set *IntSet) Union(others ...*IntSet) (newSet *IntSet) {
newSet = NewIntSet()
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set.mu.RLock()
defer set.mu.RUnlock()
for _, other := range others {
if set != other {
other.mu.RLock()
}
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for k, v := range set.data {
newSet.data[k] = v
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}
if set != other {
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for k, v := range other.data {
newSet.data[k] = v
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}
}
if set != other {
other.mu.RUnlock()
}
}
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return
}
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// Diff returns a new set which is the difference set from <set> to <other>.
// Which means, all the items in <newSet> are in <set> but not in <other>.
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func (set *IntSet) Diff(others ...*IntSet) (newSet *IntSet) {
newSet = NewIntSet()
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set.mu.RLock()
defer set.mu.RUnlock()
for _, other := range others {
if set == other {
continue
}
other.mu.RLock()
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for k, v := range set.data {
if _, ok := other.data[k]; !ok {
newSet.data[k] = v
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}
}
other.mu.RUnlock()
}
return
}
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// Intersect returns a new set which is the intersection from <set> to <other>.
// Which means, all the items in <newSet> are in <set> and also in <other>.
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func (set *IntSet) Intersect(others ...*IntSet) (newSet *IntSet) {
newSet = NewIntSet()
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set.mu.RLock()
defer set.mu.RUnlock()
for _, other := range others {
if set != other {
other.mu.RLock()
}
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for k, v := range set.data {
if _, ok := other.data[k]; ok {
newSet.data[k] = v
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}
}
if set != other {
other.mu.RUnlock()
}
}
return
}
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// Complement returns a new set which is the complement from <set> to <full>.
// Which means, all the items in <newSet> are in <full> and not in <set>.
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//
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// It returns the difference between <full> and <set>
// if the given set <full> is not the full set of <set>.
func (set *IntSet) Complement(full *IntSet) (newSet *IntSet) {
newSet = NewIntSet()
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set.mu.RLock()
defer set.mu.RUnlock()
if set != full {
full.mu.RLock()
defer full.mu.RUnlock()
}
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for k, v := range full.data {
if _, ok := set.data[k]; !ok {
newSet.data[k] = v
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}
}
return
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}
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// Merge adds items from <others> sets into <set>.
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func (set *IntSet) Merge(others ...*IntSet) *IntSet {
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set.mu.Lock()
defer set.mu.Unlock()
for _, other := range others {
if set != other {
other.mu.RLock()
}
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for k, v := range other.data {
set.data[k] = v
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}
if set != other {
other.mu.RUnlock()
}
}
return set
}
// Sum sums items.
// Note: The items should be converted to int type,
// or you'd get a result that you unexpected.
func (set *IntSet) Sum() (sum int) {
set.mu.RLock()
defer set.mu.RUnlock()
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for k, _ := range set.data {
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sum += k
}
return
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}
// Pops randomly pops an item from set.
func (set *IntSet) Pop() int {
set.mu.Lock()
defer set.mu.Unlock()
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for k, _ := range set.data {
delete(set.data, k)
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return k
}
return 0
}
// Pops randomly pops <size> items from set.
// It returns all items if size == -1.
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func (set *IntSet) Pops(size int) []int {
set.mu.Lock()
defer set.mu.Unlock()
if size > len(set.data) || size == -1 {
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size = len(set.data)
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}
if size <= 0 {
return nil
}
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index := 0
array := make([]int, size)
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for k, _ := range set.data {
delete(set.data, k)
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array[index] = k
index++
if index == size {
break
}
}
return array
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}
// Walk applies a user supplied function <f> to every item of set.
func (set *IntSet) Walk(f func(item int) int) *IntSet {
set.mu.Lock()
defer set.mu.Unlock()
m := make(map[int]struct{}, len(set.data))
for k, v := range set.data {
m[f(k)] = v
}
set.data = m
return set
}
// MarshalJSON implements the interface MarshalJSON for json.Marshal.
func (set *IntSet) MarshalJSON() ([]byte, error) {
return json.Marshal(set.Slice())
}
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// UnmarshalJSON implements the interface UnmarshalJSON for json.Unmarshal.
func (set *IntSet) UnmarshalJSON(b []byte) error {
set.mu.Lock()
defer set.mu.Unlock()
if set.data == nil {
set.data = make(map[int]struct{})
}
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var array []int
if err := json.Unmarshal(b, &array); err != nil {
return err
}
for _, v := range array {
set.data[v] = struct{}{}
}
return nil
}
// UnmarshalValue is an interface implement which sets any type of value for set.
func (set *IntSet) UnmarshalValue(value interface{}) (err error) {
set.mu.Lock()
defer set.mu.Unlock()
if set.data == nil {
set.data = make(map[int]struct{})
}
var array []int
switch value.(type) {
case string, []byte:
err = json.Unmarshal(gconv.Bytes(value), &array)
default:
array = gconv.SliceInt(value)
}
for _, v := range array {
set.data[v] = struct{}{}
}
return
}