gf/g/os/gcfg/gcfg.go

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// Copyright 2017 gf Author(https://github.com/gogf/gf). All Rights Reserved.
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//
// This Source Code Form is subject to the terms of the MIT License.
// If a copy of the MIT was not distributed with this file,
// You can obtain one at https://github.com/gogf/gf.
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// Package gcfg provides reading, caching and managing for configuration files.
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//
// 配置管理,
// 配置文件格式支持json, xml, toml, yaml/yml
package gcfg
import (
"bytes"
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"errors"
"fmt"
"github.com/gogf/gf/g/container/garray"
"github.com/gogf/gf/g/container/gmap"
"github.com/gogf/gf/g/container/gtype"
"github.com/gogf/gf/g/container/gvar"
"github.com/gogf/gf/g/encoding/gjson"
"github.com/gogf/gf/g/os/gfile"
"github.com/gogf/gf/g/os/gfsnotify"
"github.com/gogf/gf/g/os/glog"
"github.com/gogf/gf/g/os/gspath"
)
const (
// 默认的配置管理文件名称
DEFAULT_CONFIG_FILE = "config.toml"
)
// 配置管理对象
type Config struct {
name *gtype.String // 默认配置文件名称
paths *garray.StringArray // 搜索目录路径
jsons *gmap.StringInterfaceMap // 配置文件对象
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vc *gtype.Bool // 层级检索是否执行分隔符冲突检测(默认为false检测会比较影响检索效率)
}
// New returns a new configuration management object.
//
// 生成一个配置管理对象
func New(path string, file...string) *Config {
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name := DEFAULT_CONFIG_FILE
if len(file) > 0 {
name = file[0]
}
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c := &Config {
name : gtype.NewString(name),
paths : garray.NewStringArray(),
jsons : gmap.NewStringInterfaceMap(),
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vc : gtype.NewBool(),
}
if len(path) > 0 {
c.SetPath(path)
}
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return c
}
// filePath returns the absolute configuration file path for the given filename by <file>.
//
// 判断从哪个配置文件中获取内容,返回配置文件的绝对路径
func (c *Config) filePath(file...string) (path string) {
name := c.name.Val()
if len(file) > 0 {
name = file[0]
}
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path = c.GetFilePath(name)
if path == "" {
buffer := bytes.NewBuffer(nil)
if c.paths.Len() > 0 {
buffer.WriteString(fmt.Sprintf("[gcfg] cannot find config file \"%s\" in following paths:", name))
c.paths.RLockFunc(func(array []string) {
for k, v := range array {
buffer.WriteString(fmt.Sprintf("\n%d. %s",k + 1, v))
}
})
} else {
buffer.WriteString(fmt.Sprintf("[gcfg] cannot find config file \"%s\" with no path set/add", name))
}
glog.Error(buffer.String())
}
return path
}
// 设置配置管理器的配置文件存放目录绝对路径
func (c *Config) SetPath(path string) error {
realPath := gfile.RealPath(path)
if realPath == "" {
err := errors.New(fmt.Sprintf(`path "%s" does not exist`, path))
glog.Error(fmt.Sprintf(`[gcfg] SetPath failed: %s`, err.Error()))
return err
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}
// 重复判断
if c.paths.Search(realPath) != -1 {
return nil
}
c.jsons.Clear()
c.paths.Clear()
c.paths.Append(realPath)
//glog.Debug("[gcfg] SetPath:", realPath)
return nil
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}
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// 设置是否执行层级冲突检查,当键名中存在层级符号时需要开启该特性,默认为关闭。
// 开启比较耗性能,也不建议允许键名中存在分隔符,最好在应用端避免这种情况。
func (c *Config) SetViolenceCheck(check bool) {
c.vc.Set(check)
c.Reload()
}
// 添加配置管理器的配置文件搜索路径
func (c *Config) AddPath(path string) error {
realPath := gfile.RealPath(path)
if realPath == "" {
err := errors.New(fmt.Sprintf(`path "%s" does not exist`, path))
glog.Error(fmt.Sprintf(`[gcfg] AddPath failed: %s`, err.Error()))
return err
}
// 重复判断
if c.paths.Search(realPath) != -1 {
return nil
}
c.paths.Append(realPath)
//glog.Debug("[gcfg] AddPath:", realPath)
return nil
}
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// 查找配置文件,获取指定配置文件的绝对路径,默认获取默认的配置文件路径;
// 当指定的配置文件不存在时,返回空字符串,并且不会报错。
func (c *Config) GetFilePath(file...string) (path string) {
name := c.name.Val()
if len(file) > 0 {
name = file[0]
}
c.paths.RLockFunc(func(array []string) {
for _, v := range array {
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// 查找当前目录
if path, _ = gspath.Search(v, name); path != "" {
break
}
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// 查找当前目录下的config子目录
if path, _ = gspath.Search(v, "config" + gfile.Separator + name); path != "" {
break
}
}
})
return
}
// 设置配置管理对象的默认文件名称
func (c *Config) SetFileName(name string) {
//glog.Debug("[gcfg] SetFileName:", name)
c.name.Set(name)
}
// 获取配置管理对象的默认文件名称
func (c *Config) GetFileName() string {
return c.name.Val()
}
// 添加配置文件到配置管理器中,第二个参数为非必须,如果不输入表示添加进入默认的配置名称中
// 内部带缓存控制功能。
func (c *Config) getJson(file...string) *gjson.Json {
name := c.name.Val()
if len(file) > 0 {
name = file[0]
}
r := c.jsons.GetOrSetFuncLock(name, func() interface{} {
filePath := c.filePath(file...)
if filePath == "" {
return nil
}
if j, err := gjson.Load(filePath); err == nil {
j.SetViolenceCheck(c.vc.Val())
// 添加配置文件监听,如果有任何变化,删除文件内容缓存,下一次查询会自动更新
gfsnotify.Add(filePath, func(event *gfsnotify.Event) {
c.jsons.Remove(name)
})
return j
} else {
glog.Criticalfln(`[gcfg] Load config file "%s" failed: %s`, filePath, err.Error())
}
return nil
})
if r != nil {
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return r.(*gjson.Json)
}
return nil
}
// 获取配置项当不存在时返回nil
func (c *Config) Get(pattern string, file...string) interface{} {
if j := c.getJson(file...); j != nil {
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return j.Get(pattern)
}
return nil
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}
// 获得配置项,返回动态变量
func (c *Config) GetVar(pattern string, file...string) gvar.VarRead {
if j := c.getJson(file...); j != nil {
return gvar.New(j.Get(pattern), true)
}
return gvar.New(nil, true)
}
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// 判断指定的配置项是否存在
func (c *Config) Contains(pattern string, file...string) bool {
if j := c.getJson(file...); j != nil {
return j.Contains(pattern)
}
return false
}
// 获得一个键值对关联数组/哈希表,方便操作,不需要自己做类型转换
// 注意如果获取的值不存在或者类型与json类型不匹配那么将会返回nil
func (c *Config) GetMap(pattern string, file...string) map[string]interface{} {
if j := c.getJson(file...); j != nil {
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return j.GetMap(pattern)
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}
return nil
}
// 获得一个数组[]interface{},方便操作,不需要自己做类型转换
// 注意如果获取的值不存在或者类型与json类型不匹配那么将会返回nil
func (c *Config) GetArray(pattern string, file...string) []interface{} {
if j := c.getJson(file...); j != nil {
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return j.GetArray(pattern)
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}
return nil
}
// 返回指定json中的string
func (c *Config) GetString(pattern string, file...string) string {
if j := c.getJson(file...); j != nil {
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return j.GetString(pattern)
}
return ""
}
func (c *Config) GetStrings(pattern string, file...string) []string {
if j := c.getJson(file...); j != nil {
return j.GetStrings(pattern)
}
return nil
}
func (c *Config) GetInterfaces(pattern string, file...string) []interface{} {
if j := c.getJson(file...); j != nil {
return j.GetInterfaces(pattern)
}
return nil
}
// 返回指定json中的bool
func (c *Config) GetBool(pattern string, file...string) bool {
if j := c.getJson(file...); j != nil {
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return j.GetBool(pattern)
}
return false
}
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// 返回指定json中的float32
func (c *Config) GetFloat32(pattern string, file...string) float32 {
if j := c.getJson(file...); j != nil {
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return j.GetFloat32(pattern)
}
return 0
}
// 返回指定json中的float64
func (c *Config) GetFloat64(pattern string, file...string) float64 {
if j := c.getJson(file...); j != nil {
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return j.GetFloat64(pattern)
}
return 0
}
func (c *Config) GetFloats(pattern string, file...string) []float64 {
if j := c.getJson(file...); j != nil {
return j.GetFloats(pattern)
}
return nil
}
// 返回指定json中的float64->int
func (c *Config) GetInt(pattern string, file...string) int {
if j := c.getJson(file...); j != nil {
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return j.GetInt(pattern)
}
return 0
}
func (c *Config) GetInt8(pattern string, file...string) int8 {
if j := c.getJson(file...); j != nil {
return j.GetInt8(pattern)
}
return 0
}
func (c *Config) GetInt16(pattern string, file...string) int16 {
if j := c.getJson(file...); j != nil {
return j.GetInt16(pattern)
}
return 0
}
func (c *Config) GetInt32(pattern string, file...string) int32 {
if j := c.getJson(file...); j != nil {
return j.GetInt32(pattern)
}
return 0
}
func (c *Config) GetInt64(pattern string, file...string) int64 {
if j := c.getJson(file...); j != nil {
return j.GetInt64(pattern)
}
return 0
}
func (c *Config) GetInts(pattern string, file...string) []int {
if j := c.getJson(file...); j != nil {
return j.GetInts(pattern)
}
return nil
}
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// 返回指定json中的float64->uint
func (c *Config) GetUint(pattern string, file...string) uint {
if j := c.getJson(file...); j != nil {
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return j.GetUint(pattern)
}
return 0
}
func (c *Config) GetUint8(pattern string, file...string) uint8 {
if j := c.getJson(file...); j != nil {
return j.GetUint8(pattern)
}
return 0
}
func (c *Config) GetUint16(pattern string, file...string) uint16 {
if j := c.getJson(file...); j != nil {
return j.GetUint16(pattern)
}
return 0
}
func (c *Config) GetUint32(pattern string, file...string) uint32 {
if j := c.getJson(file...); j != nil {
return j.GetUint32(pattern)
}
return 0
}
func (c *Config) GetUint64(pattern string, file...string) uint64 {
if j := c.getJson(file...); j != nil {
return j.GetUint64(pattern)
}
return 0
}
func (c *Config) GetToStruct(pattern string, objPointer interface{}, file...string) error {
if j := c.getJson(file...); j != nil {
return j.GetToStruct(pattern, objPointer)
}
return errors.New("config file not found")
}
// 清空当前配置文件缓存,强制重新从磁盘文件读取配置文件内容
func (c *Config) Reload() {
c.jsons.Clear()
}