gf/g/container/gmap/int_bool_map.go

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// Copyright 2017 gf Author(https://gitee.com/johng/gf). All Rights Reserved.
//
// This Source Code Form is subject to the terms of the MIT License.
// If a copy of the MIT was not distributed with this file,
// You can obtain one at https://gitee.com/johng/gf.
//
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package gmap
import (
"sync"
)
type IntBoolMap struct {
mu sync.RWMutex
m map[int]bool
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}
func NewIntBoolMap() *IntBoolMap {
return &IntBoolMap{
m: make(map[int]bool),
}
}
// 哈希表克隆
func (this *IntBoolMap) Clone() *map[int]bool {
m := make(map[int]bool)
this.mu.RLock()
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for k, v := range this.m {
m[k] = v
}
this.mu.RUnlock()
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return &m
}
// 给定回调函数对原始内容进行遍历
func (this *IntBoolMap) Iterator(f func (k int, v bool)) {
this.mu.RLock()
for k, v := range this.m {
f(k, v)
}
this.mu.RUnlock()
}
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// 设置键值对
func (this *IntBoolMap) Set(key int, val bool) {
this.mu.Lock()
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this.m[key] = val
this.mu.Unlock()
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}
// 批量设置键值对
func (this *IntBoolMap) BatchSet(m map[int]bool) {
this.mu.Lock()
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for k, v := range m {
this.m[k] = v
}
this.mu.Unlock()
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}
// 获取键值
func (this *IntBoolMap) Get(key int) bool {
this.mu.RLock()
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val, _ := this.m[key]
this.mu.RUnlock()
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return val
}
// 获取键值,如果键值不存在则写入默认值
func (this *IntBoolMap) GetWithDefault(key int, value bool) bool {
this.mu.Lock()
val, ok := this.m[key]
if !ok {
this.m[key] = value
val = value
}
this.mu.Unlock()
return val
}
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// 删除键值对
func (this *IntBoolMap) Remove(key int) {
this.mu.Lock()
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delete(this.m, key)
this.mu.Unlock()
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}
// 批量删除键值对
func (this *IntBoolMap) BatchRemove(keys []int) {
this.mu.Lock()
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for _, key := range keys {
delete(this.m, key)
}
this.mu.Unlock()
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}
// 返回对应的键值,并删除该键值
func (this *IntBoolMap) GetAndRemove(key int) (bool) {
this.mu.Lock()
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val, exists := this.m[key]
if exists {
delete(this.m, key)
}
this.mu.Unlock()
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return val
}
// 返回键列表
func (this *IntBoolMap) Keys() []int {
this.mu.RLock()
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keys := make([]int, 0)
for key, _ := range this.m {
keys = append(keys, key)
}
this.mu.RUnlock()
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return keys
}
// 返回值列表(注意是随机排序)
//func (this *IntBoolMap) Values() []bool {
// this.mu.RLock()
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// vals := make([]bool, 0)
// for _, val := range this.m {
// vals = append(vals, val)
// }
// this.mu.RUnlock()
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// return vals
//}
// 是否存在某个键
func (this *IntBoolMap) Contains(key int) bool {
this.mu.RLock()
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_, exists := this.m[key]
this.mu.RUnlock()
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return exists
}
// 哈希表大小
func (this *IntBoolMap) Size() int {
this.mu.RLock()
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length := len(this.m)
this.mu.RUnlock()
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return length
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}
// 哈希表是否为空
func (this *IntBoolMap) IsEmpty() bool {
this.mu.RLock()
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empty := (len(this.m) == 0)
this.mu.RUnlock()
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return empty
}
// 清空哈希表
func (this *IntBoolMap) Clear() {
this.mu.Lock()
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this.m = make(map[int]bool)
this.mu.Unlock()
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}