gf/g/container/gmap/gmap_int_bool_map.go

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// Copyright 2017 gf Author(https://gitee.com/johng/gf). All Rights Reserved.
//
// This Source Code Form is subject to the terms of the MIT License.
// If a copy of the MIT was not distributed with this file,
// You can obtain one at https://gitee.com/johng/gf.
//
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package gmap
import (
"gitee.com/johng/gf/g/internal/rwmutex"
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)
type IntBoolMap struct {
m map[int]bool
mu *rwmutex.RWMutex
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}
func NewIntBoolMap(unsafe...bool) *IntBoolMap {
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return &IntBoolMap{
m : make(map[int]bool),
mu : rwmutex.New(unsafe...),
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}
}
// 哈希表克隆
func (this *IntBoolMap) Clone() map[int]bool {
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m := make(map[int]bool)
this.mu.RLock()
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for k, v := range this.m {
m[k] = v
}
this.mu.RUnlock()
return m
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}
// 给定回调函数对原始内容进行遍历回调函数返回true表示继续遍历否则停止遍历
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func (this *IntBoolMap) Iterator(f func (k int, v bool) bool) {
this.mu.RLock()
defer this.mu.RUnlock()
for k, v := range this.m {
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if !f(k, v) {
break
}
}
}
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// 设置键值对
func (this *IntBoolMap) Set(key int, val bool) {
this.mu.Lock()
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this.m[key] = val
this.mu.Unlock()
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}
// 批量设置键值对
func (this *IntBoolMap) BatchSet(m map[int]bool) {
this.mu.Lock()
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for k, v := range m {
this.m[k] = v
}
this.mu.Unlock()
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}
// 获取键值
func (this *IntBoolMap) Get(key int) bool {
this.mu.RLock()
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val, _ := this.m[key]
this.mu.RUnlock()
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return val
}
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// 设置kv缓存键值对内部会对键名的存在性使用写锁进行二次检索确认如果存在则不再写入返回键名对应的键值。
// 在高并发下有用,防止数据写入的并发逻辑错误。
func (this *IntBoolMap) doSetWithLockCheck(key int, value bool) bool {
this.mu.Lock()
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if v, ok := this.m[key]; ok {
this.mu.Unlock()
return v
}
this.m[key] = value
this.mu.Unlock()
return value
}
// 当键名存在时返回其键值,否则写入指定的键值
func (this *IntBoolMap) GetOrSet(key int, value bool) bool {
this.mu.RLock()
v, ok := this.m[key]
this.mu.RUnlock()
if !ok {
return this.doSetWithLockCheck(key, value)
} else {
return v
}
}
// 当键名存在时返回其键值,否则写入指定的键值,键值由指定的函数生成
func (this *IntBoolMap) GetOrSetFunc(key int, f func() bool) bool {
this.mu.RLock()
v, ok := this.m[key]
this.mu.RUnlock()
if !ok {
return this.doSetWithLockCheck(key, f())
} else {
return v
}
}
// 与GetOrSetFunc不同的是f是在写锁机制内执行
func (this *IntBoolMap) GetOrSetFuncLock(key int, f func() bool) bool {
this.mu.RLock()
val, ok := this.m[key]
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this.mu.RUnlock()
if !ok {
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this.mu.Lock()
defer this.mu.Unlock()
if v, ok := this.m[key]; ok {
this.mu.Unlock()
return v
}
val = f()
this.m[key] = val
return val
} else {
return val
}
}
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// 当键名不存在时写入并返回true否则返回false。
func (this *IntBoolMap) SetIfNotExist(key int, value bool) bool {
if !this.Contains(key) {
this.doSetWithLockCheck(key, value)
return true
}
return false
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}
// 批量删除键值对
func (this *IntBoolMap) BatchRemove(keys []int) {
this.mu.Lock()
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for _, key := range keys {
delete(this.m, key)
}
this.mu.Unlock()
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}
// 返回对应的键值,并删除该键值
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func (this *IntBoolMap) Remove(key int) bool {
this.mu.Lock()
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val, exists := this.m[key]
if exists {
delete(this.m, key)
}
this.mu.Unlock()
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return val
}
// 返回键列表
func (this *IntBoolMap) Keys() []int {
this.mu.RLock()
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keys := make([]int, 0)
for key, _ := range this.m {
keys = append(keys, key)
}
this.mu.RUnlock()
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return keys
}
// 返回值列表(注意是随机排序)
//func (this *IntBoolMap) Values() []bool {
// this.mu.RLock()
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// vals := make([]bool, 0)
// for _, val := range this.m {
// vals = append(vals, val)
// }
// this.mu.RUnlock()
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// return vals
//}
// 是否存在某个键
func (this *IntBoolMap) Contains(key int) bool {
this.mu.RLock()
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_, exists := this.m[key]
this.mu.RUnlock()
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return exists
}
// 哈希表大小
func (this *IntBoolMap) Size() int {
this.mu.RLock()
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length := len(this.m)
this.mu.RUnlock()
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return length
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}
// 哈希表是否为空
func (this *IntBoolMap) IsEmpty() bool {
this.mu.RLock()
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empty := len(this.m) == 0
this.mu.RUnlock()
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return empty
}
// 清空哈希表
func (this *IntBoolMap) Clear() {
this.mu.Lock()
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this.m = make(map[int]bool)
this.mu.Unlock()
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}
// 并发安全锁操作,使用自定义方法执行加锁修改操作
func (this *IntBoolMap) LockFunc(f func(m map[int]bool)) {
this.mu.Lock(true)
defer this.mu.Unlock(true)
f(this.m)
}
// 并发安全锁操作,使用自定义方法执行加锁读取操作
func (this *IntBoolMap) RLockFunc(f func(m map[int]bool)) {
this.mu.RLock(true)
defer this.mu.RUnlock(true)
f(this.m)
}