gf/os/gproc/gproc_process.go

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// Copyright 2018 gf Author(https://github.com/gogf/gf). All Rights Reserved.
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//
// This Source Code Form is subject to the terms of the MIT License.
// If a copy of the MIT was not distributed with this file,
// You can obtain one at https://github.com/gogf/gf.
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package gproc
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import (
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"errors"
"fmt"
"os"
"os/exec"
"strings"
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)
// 子进程
type Process struct {
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exec.Cmd
Manager *Manager // 所属进程管理器
PPid int // 自定义关联的父进程ID
}
// 创建一个进程(不执行)
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func NewProcess(path string, args []string, environment ...[]string) *Process {
var env []string
if len(environment) > 0 {
env = make([]string, len(environment[0]))
copy(env, environment[0])
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} else {
env = os.Environ()
}
process := &Process{
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Manager: nil,
PPid: os.Getpid(),
Cmd: exec.Cmd{
Args: []string{path},
Path: path,
Stdin: os.Stdin,
Stdout: os.Stdout,
Stderr: os.Stderr,
Env: env,
ExtraFiles: make([]*os.File, 0),
},
}
process.Dir, _ = os.Getwd()
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if len(args) > 0 {
// Exclude of current binary path.
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start := 0
if strings.EqualFold(path, args[0]) {
start = 1
}
process.Args = append(process.Args, args[start:]...)
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}
return process
}
// NewProcessCmd creates and returns a process with given command and optional environment variable array.
func NewProcessCmd(cmd string, environment ...[]string) *Process {
return NewProcess(getShell(), []string{getShellOption(), cmd}, environment...)
}
// 开始执行(非阻塞)
func (p *Process) Start() (int, error) {
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if p.Process != nil {
return p.Pid(), nil
}
p.Env = append(p.Env, fmt.Sprintf("%s=%d", gPROC_ENV_KEY_PPID_KEY, p.PPid))
if err := p.Cmd.Start(); err == nil {
if p.Manager != nil {
p.Manager.processes.Set(p.Process.Pid, p)
}
return p.Process.Pid, nil
} else {
return 0, err
}
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}
// 运行进程(阻塞等待执行完毕)
func (p *Process) Run() error {
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if _, err := p.Start(); err == nil {
return p.Wait()
} else {
return err
}
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}
// PID
func (p *Process) Pid() int {
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if p.Process != nil {
return p.Process.Pid
}
return 0
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}
// 向进程发送消息
func (p *Process) Send(data []byte) error {
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if p.Process != nil {
return Send(p.Process.Pid, data)
}
return errors.New("invalid process")
}
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// Release releases any resources associated with the Process p,
// rendering it unusable in the future.
// Release only needs to be called if Wait is not.
func (p *Process) Release() error {
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return p.Process.Release()
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}
// Kill causes the Process to exit immediately.
func (p *Process) Kill() error {
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if err := p.Process.Kill(); err == nil {
if p.Manager != nil {
p.Manager.processes.Remove(p.Pid())
}
p.Process.Release()
p.Process.Wait()
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return nil
} else {
return err
}
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}
// Signal sends a signal to the Process.
// Sending Interrupt on Windows is not implemented.
func (p *Process) Signal(sig os.Signal) error {
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return p.Process.Signal(sig)
}