gf/g/container/garray/garray_sorted_int.go

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// Copyright 2018 gf Author(https://github.com/gogf/gf). All Rights Reserved.
//
// This Source Code Form is subject to the terms of the MIT License.
// If a copy of the MIT was not distributed with this file,
// You can obtain one at https://github.com/gogf/gf.
package garray
import (
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"bytes"
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"fmt"
"github.com/gogf/gf/g/container/gtype"
"github.com/gogf/gf/g/internal/rwmutex"
"github.com/gogf/gf/g/util/gconv"
"github.com/gogf/gf/g/util/grand"
"math"
"sort"
)
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// It's using increasing order in default.
type SortedIntArray struct {
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mu *rwmutex.RWMutex
array []int
unique *gtype.Bool // Whether enable unique feature(false)
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comparator func(v1, v2 int) int // Comparison function(it returns -1: v1 < v2; 0: v1 == v2; 1: v1 > v2)
}
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// NewSortedIntArray creates and returns an empty sorted array.
// The param <unsafe> used to specify whether using array in un-concurrent-safety,
// which is false in default.
func NewSortedIntArray(unsafe...bool) *SortedIntArray {
return NewSortedIntArraySize(0, unsafe...)
}
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// NewSortedIntArraySize create and returns an sorted array with given size and cap.
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// The param <unsafe> used to specify whether using array in un-concurrent-safety,
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// which is false in default.
func NewSortedIntArraySize(cap int, unsafe...bool) *SortedIntArray {
return &SortedIntArray {
mu : rwmutex.New(unsafe...),
array : make([]int, 0, cap),
unique : gtype.NewBool(),
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comparator : func(v1, v2 int) int {
if v1 < v2 {
return -1
}
if v1 > v2 {
return 1
}
return 0
},
}
}
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// NewIntArrayFrom creates and returns an sorted array with given slice <array>.
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// The param <unsafe> used to specify whether using array in un-concurrent-safety,
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// which is false in default.
func NewSortedIntArrayFrom(array []int, unsafe...bool) *SortedIntArray {
a := NewSortedIntArraySize(0, unsafe...)
a.array = array
sort.Ints(a.array)
return a
}
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// NewSortedIntArrayFromCopy creates and returns an sorted array from a copy of given slice <array>.
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// The param <unsafe> used to specify whether using array in un-concurrent-safety,
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// which is false in default.
func NewSortedIntArrayFromCopy(array []int, unsafe...bool) *SortedIntArray {
newArray := make([]int, len(array))
copy(newArray, array)
return &SortedIntArray{
mu : rwmutex.New(unsafe...),
array : newArray,
}
}
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// SetArray sets the underlying slice array with the given <array>.
func (a *SortedIntArray) SetArray(array []int) *SortedIntArray {
a.mu.Lock()
defer a.mu.Unlock()
a.array = array
sort.Ints(a.array)
return a
}
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// Sort sorts the array in increasing order.
// The param <reverse> controls whether sort
// in increasing order(default) or decreasing order.
func (a *SortedIntArray) Sort() *SortedIntArray {
a.mu.Lock()
defer a.mu.Unlock()
sort.Ints(a.array)
return a
}
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// Add adds one or multiple values to sorted array, the array always keeps sorted.
func (a *SortedIntArray) Add(values...int) *SortedIntArray {
if len(values) == 0 {
return a
}
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a.mu.Lock()
defer a.mu.Unlock()
for _, value := range values {
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index, cmp := a.binSearch(value, false)
if a.unique.Val() && cmp == 0 {
continue
}
if index < 0 {
a.array = append(a.array, value)
continue
}
if cmp > 0 {
index++
}
rear := append([]int{}, a.array[index : ]...)
a.array = append(a.array[0 : index], value)
a.array = append(a.array, rear...)
}
return a
}
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// Get returns the value of the specified index,
// the caller should notice the boundary of the array.
func (a *SortedIntArray) Get(index int) int {
a.mu.RLock()
defer a.mu.RUnlock()
value := a.array[index]
return value
}
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// Remove removes an item by index.
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func (a *SortedIntArray) Remove(index int) int {
a.mu.Lock()
defer a.mu.Unlock()
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// Determine array boundaries when deleting to improve deletion efficiency.
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if index == 0 {
value := a.array[0]
a.array = a.array[1 : ]
return value
} else if index == len(a.array) - 1 {
value := a.array[index]
a.array = a.array[: index]
return value
}
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// If it is a non-boundary delete,
// it will involve the creation of an array,
// then the deletion is less efficient.
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value := a.array[index]
a.array = append(a.array[ : index], a.array[index + 1 : ]...)
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return value
}
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// PopLeft pops and returns an item from the beginning of array.
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func (a *SortedIntArray) PopLeft() int {
a.mu.Lock()
defer a.mu.Unlock()
value := a.array[0]
a.array = a.array[1 : ]
return value
}
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// PopRight pops and returns an item from the end of array.
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func (a *SortedIntArray) PopRight() int {
a.mu.Lock()
defer a.mu.Unlock()
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index := len(a.array) - 1
value := a.array[index]
a.array = a.array[: index]
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return value
}
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// PopRand randomly pops and return an item out of array.
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func (a *SortedIntArray) PopRand() int {
return a.Remove(grand.Intn(len(a.array)))
}
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// PopRands randomly pops and returns <size> items out of array.
func (a *SortedIntArray) PopRands(size int) []int {
a.mu.Lock()
defer a.mu.Unlock()
if size > len(a.array) {
size = len(a.array)
}
array := make([]int, size)
for i := 0; i < size; i++ {
index := grand.Intn(len(a.array))
array[i] = a.array[index]
a.array = append(a.array[ : index], a.array[index + 1 : ]...)
}
return array
}
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// PopLefts pops and returns <size> items from the beginning of array.
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func (a *SortedIntArray) PopLefts(size int) []int {
a.mu.Lock()
defer a.mu.Unlock()
length := len(a.array)
if size > length {
size = length
}
value := a.array[0 : size]
a.array = a.array[size : ]
return value
}
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// PopRights pops and returns <size> items from the end of array.
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func (a *SortedIntArray) PopRights(size int) []int {
a.mu.Lock()
defer a.mu.Unlock()
index := len(a.array) - size
if index < 0 {
index = 0
}
value := a.array[index :]
a.array = a.array[ : index]
return value
}
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// Range picks and returns items by range, like array[start:end].
// Notice, if in concurrent-safe usage, it returns a copy of slice;
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// else a pointer to the underlying data.
func (a *SortedIntArray) Range(start, end int) []int {
a.mu.RLock()
defer a.mu.RUnlock()
length := len(a.array)
if start > length || start > end {
return nil
}
if start < 0 {
start = 0
}
if end > length {
end = length
}
array := ([]int)(nil)
if a.mu.IsSafe() {
a.mu.RLock()
defer a.mu.RUnlock()
array = make([]int, end - start)
copy(array, a.array[start : end])
} else {
array = a.array[start : end]
}
return array
}
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// Len returns the length of array.
func (a *SortedIntArray) Len() int {
a.mu.RLock()
length := len(a.array)
a.mu.RUnlock()
return length
}
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// Sum returns the sum of values in an array.
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func (a *SortedIntArray) Sum() (sum int) {
a.mu.RLock()
defer a.mu.RUnlock()
for _, v := range a.array {
sum += v
}
return
}
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// Slice returns the underlying data of array.
// Notice, if in concurrent-safe usage, it returns a copy of slice;
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// else a pointer to the underlying data.
func (a *SortedIntArray) Slice() []int {
array := ([]int)(nil)
if a.mu.IsSafe() {
a.mu.RLock()
defer a.mu.RUnlock()
array = make([]int, len(a.array))
copy(array, a.array)
} else {
array = a.array
}
return array
}
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// Contains checks whether a value exists in the array.
func (a *SortedIntArray) Contains(value int) bool {
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return a.Search(value) == 0
}
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// Search searches array by <value>, returns the index of <value>,
// or returns -1 if not exists.
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func (a *SortedIntArray) Search(value int) (index int) {
index, _ = a.binSearch(value, true)
return
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}
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// Binary search.
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func (a *SortedIntArray) binSearch(value int, lock bool) (index int, result int) {
if len(a.array) == 0 {
return -1, -2
}
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if lock {
a.mu.RLock()
defer a.mu.RUnlock()
}
min := 0
max := len(a.array) - 1
mid := 0
cmp := -2
for min <= max {
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mid = int((min + max) / 2)
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cmp = a.comparator(value, a.array[mid])
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switch {
case cmp < 0 : max = mid - 1
case cmp > 0 : min = mid + 1
default :
return mid, cmp
}
}
return mid, cmp
}
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// SetUnique sets unique mark to the array,
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// which means it does not contain any repeated items.
// It also do unique check, remove all repeated items.
func (a *SortedIntArray) SetUnique(unique bool) *SortedIntArray {
oldUnique := a.unique.Val()
a.unique.Set(unique)
if unique && oldUnique != unique {
a.Unique()
}
return a
}
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// Unique uniques the array, clear repeated items.
func (a *SortedIntArray) Unique() *SortedIntArray {
a.mu.Lock()
i := 0
for {
if i == len(a.array) - 1 {
break
}
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if a.comparator(a.array[i], a.array[i + 1]) == 0 {
a.array = append(a.array[ : i + 1], a.array[i + 1 + 1 : ]...)
} else {
i++
}
}
a.mu.Unlock()
return a
}
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// Clone returns a new array, which is a copy of current array.
func (a *SortedIntArray) Clone() (newArray *SortedIntArray) {
a.mu.RLock()
array := make([]int, len(a.array))
copy(array, a.array)
a.mu.RUnlock()
return NewSortedIntArrayFrom(array, !a.mu.IsSafe())
}
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// Clear deletes all items of current array.
func (a *SortedIntArray) Clear() *SortedIntArray {
a.mu.Lock()
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if len(a.array) > 0 {
a.array = make([]int, 0)
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}
a.mu.Unlock()
return a
}
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// LockFunc locks writing by callback function <f>.
func (a *SortedIntArray) LockFunc(f func(array []int)) *SortedIntArray {
a.mu.Lock()
defer a.mu.Unlock()
f(a.array)
return a
}
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// RLockFunc locks reading by callback function <f>.
func (a *SortedIntArray) RLockFunc(f func(array []int)) *SortedIntArray {
a.mu.RLock()
defer a.mu.RUnlock()
f(a.array)
return a
}
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// Merge merges <array> into current array.
// The parameter <array> can be any garray or slice type.
// The difference between Merge and Append is Append supports only specified slice type,
// but Merge supports more parameter types.
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func (a *SortedIntArray) Merge(array interface{}) *SortedIntArray {
switch v := array.(type) {
case *Array: a.Add(gconv.Ints(v.Slice())...)
case *IntArray: a.Add(gconv.Ints(v.Slice())...)
case *StringArray: a.Add(gconv.Ints(v.Slice())...)
case *SortedArray: a.Add(gconv.Ints(v.Slice())...)
case *SortedIntArray: a.Add(gconv.Ints(v.Slice())...)
case *SortedStringArray: a.Add(gconv.Ints(v.Slice())...)
default:
a.Add(gconv.Ints(array)...)
}
return a
}
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// Chunk splits an array into multiple arrays,
// the size of each array is determined by <size>.
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// The last chunk may contain less than size elements.
func (a *SortedIntArray) Chunk(size int) [][]int {
if size < 1 {
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return nil
}
a.mu.RLock()
defer a.mu.RUnlock()
length := len(a.array)
chunks := int(math.Ceil(float64(length) / float64(size)))
var n [][]int
for i, end := 0, 0; chunks > 0; chunks-- {
end = (i + 1) * size
if end > length {
end = length
}
n = append(n, a.array[i*size : end])
i++
}
return n
}
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// SubSlice returns a slice of elements from the array as specified
// by the <offset> and <size> parameters.
// If in concurrent safe usage, it returns a copy of the slice; else a pointer.
func (a *SortedIntArray) SubSlice(offset, size int) []int {
a.mu.RLock()
defer a.mu.RUnlock()
if offset > len(a.array) {
return nil
}
if offset + size > len(a.array) {
size = len(a.array) - offset
}
if a.mu.IsSafe() {
s := make([]int, size)
copy(s, a.array[offset:])
return s
} else {
return a.array[offset:]
}
}
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// Rand randomly returns one item from array(no deleting).
func (a *SortedIntArray) Rand() int {
a.mu.RLock()
defer a.mu.RUnlock()
return a.array[grand.Intn(len(a.array))]
}
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// Rands randomly returns <size> items from array(no deleting).
func (a *SortedIntArray) Rands(size int) []int {
a.mu.RLock()
defer a.mu.RUnlock()
if size > len(a.array) {
size = len(a.array)
}
n := make([]int, size)
for i, v := range grand.Perm(len(a.array)) {
n[i] = a.array[v]
if i == size - 1 {
break
}
}
return n
}
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// Join joins array elements with a string <glue>.
func (a *SortedIntArray) Join(glue string) string {
a.mu.RLock()
defer a.mu.RUnlock()
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buffer := bytes.NewBuffer(nil)
for k, v := range a.array {
buffer.WriteString(gconv.String(v))
if k != len(a.array) - 1 {
buffer.WriteString(glue)
}
}
return buffer.String()
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}
// CountValues counts the number of occurrences of all values in the array.
func (a *SortedIntArray) CountValues() map[int]int {
m := make(map[int]int)
a.mu.RLock()
defer a.mu.RUnlock()
for _, v := range a.array {
m[v]++
}
return m
}
// String returns current array as a string.
func (a *SortedIntArray) String() string {
a.mu.RLock()
defer a.mu.RUnlock()
return fmt.Sprint(a.array)
}