// Copyright GoFrame Author(https://goframe.org). All Rights Reserved. // // This Source Code Form is subject to the terms of the MIT License. // If a copy of the MIT was not distributed with this file, // You can obtain one at https://github.com/gogf/gf. // Package gset provides kinds of concurrent-safe/unsafe sets. package gset import ( "bytes" "github.com/gogf/gf/v2/internal/json" "github.com/gogf/gf/v2/internal/rwmutex" "github.com/gogf/gf/v2/text/gstr" "github.com/gogf/gf/v2/util/gconv" ) type Set struct { mu rwmutex.RWMutex data map[interface{}]struct{} } // New create and returns a new set, which contains un-repeated items. // The parameter `safe` is used to specify whether using set in concurrent-safety, // which is false in default. func New(safe ...bool) *Set { return NewSet(safe...) } // See New. func NewSet(safe ...bool) *Set { return &Set{ data: make(map[interface{}]struct{}), mu: rwmutex.Create(safe...), } } // NewFrom returns a new set from `items`. // Parameter `items` can be either a variable of any type, or a slice. func NewFrom(items interface{}, safe ...bool) *Set { m := make(map[interface{}]struct{}) for _, v := range gconv.Interfaces(items) { m[v] = struct{}{} } return &Set{ data: m, mu: rwmutex.Create(safe...), } } // Iterator iterates the set readonly with given callback function `f`, // if `f` returns true then continue iterating; or false to stop. func (set *Set) Iterator(f func(v interface{}) bool) { set.mu.RLock() defer set.mu.RUnlock() for k, _ := range set.data { if !f(k) { break } } } // Add adds one or multiple items to the set. func (set *Set) Add(items ...interface{}) { set.mu.Lock() if set.data == nil { set.data = make(map[interface{}]struct{}) } for _, v := range items { set.data[v] = struct{}{} } set.mu.Unlock() } // AddIfNotExist checks whether item exists in the set, // it adds the item to set and returns true if it does not exists in the set, // or else it does nothing and returns false. // // Note that, if `item` is nil, it does nothing and returns false. func (set *Set) AddIfNotExist(item interface{}) bool { if item == nil { return false } if !set.Contains(item) { set.mu.Lock() defer set.mu.Unlock() if set.data == nil { set.data = make(map[interface{}]struct{}) } if _, ok := set.data[item]; !ok { set.data[item] = struct{}{} return true } } return false } // AddIfNotExistFunc checks whether item exists in the set, // it adds the item to set and returns true if it does not exists in the set and // function `f` returns true, or else it does nothing and returns false. // // Note that, if is nil, it does nothing and returns false. The function `f` // is executed without writing lock. func (set *Set) AddIfNotExistFunc(item interface{}, f func() bool) bool { if item == nil { return false } if !set.Contains(item) { if f() { set.mu.Lock() defer set.mu.Unlock() if set.data == nil { set.data = make(map[interface{}]struct{}) } if _, ok := set.data[item]; !ok { set.data[item] = struct{}{} return true } } } return false } // AddIfNotExistFunc checks whether item exists in the set, // it adds the item to set and returns true if it does not exists in the set and // function `f` returns true, or else it does nothing and returns false. // // Note that, if is nil, it does nothing and returns false. The function `f` // is executed within writing lock. func (set *Set) AddIfNotExistFuncLock(item interface{}, f func() bool) bool { if item == nil { return false } if !set.Contains(item) { set.mu.Lock() defer set.mu.Unlock() if set.data == nil { set.data = make(map[interface{}]struct{}) } if f() { if _, ok := set.data[item]; !ok { set.data[item] = struct{}{} return true } } } return false } // Contains checks whether the set contains `item`. func (set *Set) Contains(item interface{}) bool { var ok bool set.mu.RLock() if set.data != nil { _, ok = set.data[item] } set.mu.RUnlock() return ok } // Remove deletes `item` from set. func (set *Set) Remove(item interface{}) { set.mu.Lock() if set.data != nil { delete(set.data, item) } set.mu.Unlock() } // Size returns the size of the set. func (set *Set) Size() int { set.mu.RLock() l := len(set.data) set.mu.RUnlock() return l } // Clear deletes all items of the set. func (set *Set) Clear() { set.mu.Lock() set.data = make(map[interface{}]struct{}) set.mu.Unlock() } // Slice returns the a of items of the set as slice. func (set *Set) Slice() []interface{} { set.mu.RLock() var ( i = 0 ret = make([]interface{}, len(set.data)) ) for item := range set.data { ret[i] = item i++ } set.mu.RUnlock() return ret } // Join joins items with a string `glue`. func (set *Set) Join(glue string) string { set.mu.RLock() defer set.mu.RUnlock() if len(set.data) == 0 { return "" } var ( l = len(set.data) i = 0 buffer = bytes.NewBuffer(nil) ) for k, _ := range set.data { buffer.WriteString(gconv.String(k)) if i != l-1 { buffer.WriteString(glue) } i++ } return buffer.String() } // String returns items as a string, which implements like json.Marshal does. func (set *Set) String() string { set.mu.RLock() defer set.mu.RUnlock() var ( s = "" l = len(set.data) i = 0 buffer = bytes.NewBuffer(nil) ) buffer.WriteByte('[') for k, _ := range set.data { s = gconv.String(k) if gstr.IsNumeric(s) { buffer.WriteString(s) } else { buffer.WriteString(`"` + gstr.QuoteMeta(s, `"\`) + `"`) } if i != l-1 { buffer.WriteByte(',') } i++ } buffer.WriteByte(']') return buffer.String() } // LockFunc locks writing with callback function `f`. func (set *Set) LockFunc(f func(m map[interface{}]struct{})) { set.mu.Lock() defer set.mu.Unlock() f(set.data) } // RLockFunc locks reading with callback function `f`. func (set *Set) RLockFunc(f func(m map[interface{}]struct{})) { set.mu.RLock() defer set.mu.RUnlock() f(set.data) } // Equal checks whether the two sets equal. func (set *Set) Equal(other *Set) bool { if set == other { return true } set.mu.RLock() defer set.mu.RUnlock() other.mu.RLock() defer other.mu.RUnlock() if len(set.data) != len(other.data) { return false } for key := range set.data { if _, ok := other.data[key]; !ok { return false } } return true } // IsSubsetOf checks whether the current set is a sub-set of `other`. func (set *Set) IsSubsetOf(other *Set) bool { if set == other { return true } set.mu.RLock() defer set.mu.RUnlock() other.mu.RLock() defer other.mu.RUnlock() for key := range set.data { if _, ok := other.data[key]; !ok { return false } } return true } // Union returns a new set which is the union of and `others`. // Which means, all the items in are in or in `others`. func (set *Set) Union(others ...*Set) (newSet *Set) { newSet = NewSet() set.mu.RLock() defer set.mu.RUnlock() for _, other := range others { if set != other { other.mu.RLock() } for k, v := range set.data { newSet.data[k] = v } if set != other { for k, v := range other.data { newSet.data[k] = v } } if set != other { other.mu.RUnlock() } } return } // Diff returns a new set which is the difference set from to `others`. // Which means, all the items in are in but not in `others`. func (set *Set) Diff(others ...*Set) (newSet *Set) { newSet = NewSet() set.mu.RLock() defer set.mu.RUnlock() for _, other := range others { if set == other { continue } other.mu.RLock() for k, v := range set.data { if _, ok := other.data[k]; !ok { newSet.data[k] = v } } other.mu.RUnlock() } return } // Intersect returns a new set which is the intersection from to `others`. // Which means, all the items in are in and also in `others`. func (set *Set) Intersect(others ...*Set) (newSet *Set) { newSet = NewSet() set.mu.RLock() defer set.mu.RUnlock() for _, other := range others { if set != other { other.mu.RLock() } for k, v := range set.data { if _, ok := other.data[k]; ok { newSet.data[k] = v } } if set != other { other.mu.RUnlock() } } return } // Complement returns a new set which is the complement from to `full`. // Which means, all the items in are in and not in `set`. // // It returns the difference between and `set` // if the given set is not the full set of `set`. func (set *Set) Complement(full *Set) (newSet *Set) { newSet = NewSet() set.mu.RLock() defer set.mu.RUnlock() if set != full { full.mu.RLock() defer full.mu.RUnlock() } for k, v := range full.data { if _, ok := set.data[k]; !ok { newSet.data[k] = v } } return } // Merge adds items from sets into `set`. func (set *Set) Merge(others ...*Set) *Set { set.mu.Lock() defer set.mu.Unlock() for _, other := range others { if set != other { other.mu.RLock() } for k, v := range other.data { set.data[k] = v } if set != other { other.mu.RUnlock() } } return set } // Sum sums items. // Note: The items should be converted to int type, // or you'd get a result that you unexpected. func (set *Set) Sum() (sum int) { set.mu.RLock() defer set.mu.RUnlock() for k, _ := range set.data { sum += gconv.Int(k) } return } // Pops randomly pops an item from set. func (set *Set) Pop() interface{} { set.mu.Lock() defer set.mu.Unlock() for k, _ := range set.data { delete(set.data, k) return k } return nil } // Pops randomly pops `size` items from set. // It returns all items if size == -1. func (set *Set) Pops(size int) []interface{} { set.mu.Lock() defer set.mu.Unlock() if size > len(set.data) || size == -1 { size = len(set.data) } if size <= 0 { return nil } index := 0 array := make([]interface{}, size) for k, _ := range set.data { delete(set.data, k) array[index] = k index++ if index == size { break } } return array } // Walk applies a user supplied function `f` to every item of set. func (set *Set) Walk(f func(item interface{}) interface{}) *Set { set.mu.Lock() defer set.mu.Unlock() m := make(map[interface{}]struct{}, len(set.data)) for k, v := range set.data { m[f(k)] = v } set.data = m return set } // MarshalJSON implements the interface MarshalJSON for json.Marshal. func (set *Set) MarshalJSON() ([]byte, error) { return json.Marshal(set.Slice()) } // UnmarshalJSON implements the interface UnmarshalJSON for json.Unmarshal. func (set *Set) UnmarshalJSON(b []byte) error { set.mu.Lock() defer set.mu.Unlock() if set.data == nil { set.data = make(map[interface{}]struct{}) } var array []interface{} if err := json.UnmarshalUseNumber(b, &array); err != nil { return err } for _, v := range array { set.data[v] = struct{}{} } return nil } // UnmarshalValue is an interface implement which sets any type of value for set. func (set *Set) UnmarshalValue(value interface{}) (err error) { set.mu.Lock() defer set.mu.Unlock() if set.data == nil { set.data = make(map[interface{}]struct{}) } var array []interface{} switch value.(type) { case string, []byte: err = json.UnmarshalUseNumber(gconv.Bytes(value), &array) default: array = gconv.SliceAny(value) } for _, v := range array { set.data[v] = struct{}{} } return }