// Copyright GoFrame Author(https://goframe.org). All Rights Reserved. // // This Source Code Form is subject to the terms of the MIT License. // If a copy of the MIT was not distributed with this file, // You can obtain one at https://github.com/gogf/gf. package gconv import "reflect" // SliceFloat is alias of Floats. func SliceFloat(any interface{}) []float64 { return Floats(any) } // SliceFloat32 is alias of Float32s. func SliceFloat32(any interface{}) []float32 { return Float32s(any) } // SliceFloat64 is alias of Float64s. func SliceFloat64(any interface{}) []float64 { return Floats(any) } // Floats converts to []float64. func Floats(any interface{}) []float64 { return Float64s(any) } // Float32s converts to []float32. func Float32s(any interface{}) []float32 { if any == nil { return nil } var array []float32 switch value := any.(type) { case string: if value == "" { return []float32{} } return []float32{Float32(value)} case []string: array = make([]float32, len(value)) for k, v := range value { array[k] = Float32(v) } case []int: array = make([]float32, len(value)) for k, v := range value { array[k] = Float32(v) } case []int8: array = make([]float32, len(value)) for k, v := range value { array[k] = Float32(v) } case []int16: array = make([]float32, len(value)) for k, v := range value { array[k] = Float32(v) } case []int32: array = make([]float32, len(value)) for k, v := range value { array[k] = Float32(v) } case []int64: array = make([]float32, len(value)) for k, v := range value { array[k] = Float32(v) } case []uint: for _, v := range value { array = append(array, Float32(v)) } case []uint8: array = make([]float32, len(value)) for k, v := range value { array[k] = Float32(v) } case []uint16: array = make([]float32, len(value)) for k, v := range value { array[k] = Float32(v) } case []uint32: array = make([]float32, len(value)) for k, v := range value { array[k] = Float32(v) } case []uint64: array = make([]float32, len(value)) for k, v := range value { array[k] = Float32(v) } case []bool: array = make([]float32, len(value)) for k, v := range value { array[k] = Float32(v) } case []float32: array = value case []float64: array = make([]float32, len(value)) for k, v := range value { array[k] = Float32(v) } case []interface{}: array = make([]float32, len(value)) for k, v := range value { array[k] = Float32(v) } default: if v, ok := any.(apiFloats); ok { return Float32s(v.Floats()) } if v, ok := any.(apiInterfaces); ok { return Float32s(v.Interfaces()) } // Not a common type, it then uses reflection for conversion. var reflectValue reflect.Value if v, ok := value.(reflect.Value); ok { reflectValue = v } else { reflectValue = reflect.ValueOf(value) } reflectKind := reflectValue.Kind() for reflectKind == reflect.Ptr { reflectValue = reflectValue.Elem() reflectKind = reflectValue.Kind() } switch reflectKind { case reflect.Slice, reflect.Array: var ( length = reflectValue.Len() slice = make([]float32, length) ) for i := 0; i < length; i++ { slice[i] = Float32(reflectValue.Index(i).Interface()) } return slice default: return []float32{Float32(any)} } } return array } // Float64s converts to []float64. func Float64s(any interface{}) []float64 { if any == nil { return nil } var array []float64 switch value := any.(type) { case string: if value == "" { return []float64{} } return []float64{Float64(value)} case []string: array = make([]float64, len(value)) for k, v := range value { array[k] = Float64(v) } case []int: array = make([]float64, len(value)) for k, v := range value { array[k] = Float64(v) } case []int8: array = make([]float64, len(value)) for k, v := range value { array[k] = Float64(v) } case []int16: array = make([]float64, len(value)) for k, v := range value { array[k] = Float64(v) } case []int32: array = make([]float64, len(value)) for k, v := range value { array[k] = Float64(v) } case []int64: array = make([]float64, len(value)) for k, v := range value { array[k] = Float64(v) } case []uint: for _, v := range value { array = append(array, Float64(v)) } case []uint8: array = make([]float64, len(value)) for k, v := range value { array[k] = Float64(v) } case []uint16: array = make([]float64, len(value)) for k, v := range value { array[k] = Float64(v) } case []uint32: array = make([]float64, len(value)) for k, v := range value { array[k] = Float64(v) } case []uint64: array = make([]float64, len(value)) for k, v := range value { array[k] = Float64(v) } case []bool: array = make([]float64, len(value)) for k, v := range value { array[k] = Float64(v) } case []float32: array = make([]float64, len(value)) for k, v := range value { array[k] = Float64(v) } case []float64: array = value case []interface{}: array = make([]float64, len(value)) for k, v := range value { array[k] = Float64(v) } default: if v, ok := any.(apiFloats); ok { return v.Floats() } if v, ok := any.(apiInterfaces); ok { return Floats(v.Interfaces()) } // Not a common type, it then uses reflection for conversion. var reflectValue reflect.Value if v, ok := value.(reflect.Value); ok { reflectValue = v } else { reflectValue = reflect.ValueOf(value) } reflectKind := reflectValue.Kind() for reflectKind == reflect.Ptr { reflectValue = reflectValue.Elem() reflectKind = reflectValue.Kind() } switch reflectKind { case reflect.Slice, reflect.Array: var ( length = reflectValue.Len() slice = make([]float64, length) ) for i := 0; i < length; i++ { slice[i] = Float64(reflectValue.Index(i).Interface()) } return slice default: return []float64{Float64(any)} } } return array }