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170 lines
4.9 KiB
Go
170 lines
4.9 KiB
Go
// Copyright 2017 gf Author(https://github.com/gogf/gf). All Rights Reserved.
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//
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// This Source Code Form is subject to the terms of the MIT License.
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// If a copy of the MIT was not distributed with this file,
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// You can obtain one at https://github.com/gogf/gf.
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// Package gredis provides convenient client for redis server.
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//
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// Redis Client.
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//
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// Redis Commands Official: https://redis.io/commands
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//
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// Redis Chinese Documentation: http://redisdoc.com/
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package gredis
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import (
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"fmt"
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"time"
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"github.com/gogf/gf/container/gmap"
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"github.com/gogf/gf/container/gvar"
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"github.com/gomodule/redigo/redis"
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)
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// Redis client.
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type Redis struct {
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pool *redis.Pool // Underlying connection pool.
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group string // Configuration group.
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config Config // Configuration.
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}
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// Redis connection.
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type Conn struct {
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redis.Conn
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}
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// Redis configuration.
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type Config struct {
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Host string
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Port int
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Db int
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Pass string // Password for AUTH.
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MaxIdle int // Maximum number of connections allowed to be idle (default is 0 means no idle connection)
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MaxActive int // Maximum number of connections limit (default is 0 means no limit)
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IdleTimeout time.Duration // Maximum idle time for connection (default is 60 seconds, not allowed to be set to 0)
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MaxConnLifetime time.Duration // Maximum lifetime of the connection (default is 60 seconds, not allowed to be set to 0)
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}
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// Pool statistics.
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type PoolStats struct {
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redis.PoolStats
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}
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const (
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gDEFAULT_POOL_IDLE_TIMEOUT = 60 * time.Second
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gDEFAULT_POOL_MAX_LIFE_TIME = 60 * time.Second
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)
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var (
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// Pool map.
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pools = gmap.NewStrAnyMap(true)
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)
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// New creates a redis client object with given configuration.
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// Redis client maintains a connection pool automatically.
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func New(config Config) *Redis {
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if config.IdleTimeout == 0 {
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config.IdleTimeout = gDEFAULT_POOL_IDLE_TIMEOUT
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}
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if config.MaxConnLifetime == 0 {
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config.MaxConnLifetime = gDEFAULT_POOL_MAX_LIFE_TIME
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}
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return &Redis{
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config: config,
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pool: pools.GetOrSetFuncLock(fmt.Sprintf("%v", config), func() interface{} {
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return &redis.Pool{
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IdleTimeout: config.IdleTimeout,
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MaxConnLifetime: config.MaxConnLifetime,
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Dial: func() (redis.Conn, error) {
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c, err := redis.Dial("tcp", fmt.Sprintf("%s:%d", config.Host, config.Port))
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if err != nil {
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return nil, err
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}
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// AUTH
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if len(config.Pass) > 0 {
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if _, err := c.Do("AUTH", config.Pass); err != nil {
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return nil, err
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}
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}
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// DB
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if _, err := c.Do("SELECT", config.Db); err != nil {
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return nil, err
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}
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return c, nil
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},
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// After the conn is taken from the connection pool, to test if the connection is available,
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// If error is returned then it closes the connection object and recreate a new connection.
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TestOnBorrow: func(c redis.Conn, t time.Time) error {
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_, err := c.Do("PING")
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return err
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},
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}
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}).(*redis.Pool),
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}
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}
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// Close closes the redis connection pool,
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// it will release all connections reserved by this pool.
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// It is not necessary to call Close manually.
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func (r *Redis) Close() error {
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if r.group != "" {
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// If it is an instance object, it needs to remove it from the instance Map.
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instances.Remove(r.group)
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}
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pools.Remove(fmt.Sprintf("%v", r.config))
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return r.pool.Close()
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}
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// Conn returns a raw underlying connection object,
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// which expose more methods to communicate with server.
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// **You should call Close function manually if you do not use this connection any further.**
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func (r *Redis) Conn() *Conn {
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return &Conn{r.pool.Get()}
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}
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// Alias of Conn, see Conn.
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func (r *Redis) GetConn() *Conn {
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return r.Conn()
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}
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// SetMaxIdle sets the MaxIdle attribute of the connection pool.
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func (r *Redis) SetMaxIdle(value int) {
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r.pool.MaxIdle = value
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}
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// SetMaxActive sets the MaxActive attribute of the connection pool.
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func (r *Redis) SetMaxActive(value int) {
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r.pool.MaxActive = value
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}
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// SetIdleTimeout sets the IdleTimeout attribute of the connection pool.
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func (r *Redis) SetIdleTimeout(value time.Duration) {
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r.pool.IdleTimeout = value
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}
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// SetMaxConnLifetime sets the MaxConnLifetime attribute of the connection pool.
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func (r *Redis) SetMaxConnLifetime(value time.Duration) {
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r.pool.MaxConnLifetime = value
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}
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// Stats returns pool's statistics.
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func (r *Redis) Stats() *PoolStats {
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return &PoolStats{r.pool.Stats()}
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}
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// Do sends a command to the server and returns the received reply.
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// Do automatically get a connection from pool, and close it when the reply received.
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// It does not really "close" the connection, but drops it back to the connection pool.
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func (r *Redis) Do(command string, args ...interface{}) (interface{}, error) {
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conn := &Conn{r.pool.Get()}
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defer conn.Close()
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return conn.Do(command, args...)
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}
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// DoVar returns value from Do as gvar.Var.
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func (r *Redis) DoVar(command string, args ...interface{}) (*gvar.Var, error) {
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v, err := r.Do(command, args...)
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return gvar.New(v), err
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}
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