mirror of
https://gitee.com/johng/gf.git
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220 lines
6.7 KiB
Go
220 lines
6.7 KiB
Go
// Copyright GoFrame Author(https://goframe.org). All Rights Reserved.
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//
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// This Source Code Form is subject to the terms of the MIT License.
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// If a copy of the MIT was not distributed with this file,
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// You can obtain one at https://github.com/gogf/gf.
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package gvalid
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import (
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"github.com/gogf/gf/internal/structs"
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"github.com/gogf/gf/util/gconv"
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"reflect"
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"strings"
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)
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var (
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structTagPriority = []string{"gvalid", "valid", "v"} // structTagPriority specifies the validation tag priority array.
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aliasNameTagPriority = []string{"param", "params", "p"} // aliasNameTagPriority specifies the alias tag priority array.
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)
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// CheckStruct validates struct and returns the error result.
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//
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// The parameter <object> should be type of struct/*struct.
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// The parameter <rules> can be type of []string/map[string]string. It supports sequence in error result
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// if <rules> is type of []string.
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// The optional parameter <messages> specifies the custom error messages for specified keys and rules.
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func (v *Validator) CheckStruct(object interface{}, rules interface{}, messages ...CustomMsg) *Error {
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var (
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errorMaps = make(ErrorMap) // Returned error.
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)
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mapField, err := structs.FieldMap(object, aliasNameTagPriority)
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if err != nil {
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return newErrorStr("invalid_object", err.Error())
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}
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// It checks the struct recursively the its attribute is also a struct.
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for _, field := range mapField {
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if field.OriginalKind() == reflect.Struct {
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if err := v.CheckStruct(field.Value, rules, messages...); err != nil {
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// It merges the errors into single error map.
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for k, m := range err.errors {
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errorMaps[k] = m
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}
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}
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}
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}
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// It here must use structs.TagFields not structs.FieldMap to ensure error sequence.
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tagField, err := structs.TagFields(object, structTagPriority)
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if err != nil {
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return newErrorStr("invalid_object", err.Error())
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}
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// If there's no struct tag and validation rules, it does nothing and returns quickly.
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if len(tagField) == 0 && rules == nil {
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return nil
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}
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var (
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params = make(map[string]interface{})
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checkRules = make(map[string]string)
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customMessage = make(CustomMsg)
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fieldAliases = make(map[string]string) // Alias names for <messages> overwriting struct tag names.
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errorRules = make([]string, 0) // Sequence rules.
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)
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switch v := rules.(type) {
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// Sequence tag: []sequence tag
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// Sequence has order for error results.
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case []string:
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for _, tag := range v {
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name, rule, msg := parseSequenceTag(tag)
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if len(name) == 0 {
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continue
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}
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if len(msg) > 0 {
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var (
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msgArray = strings.Split(msg, "|")
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ruleArray = strings.Split(rule, "|")
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)
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for k, v := range ruleArray {
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// If length of custom messages is lesser than length of rules,
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// the rest rules use the default error messages.
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if len(msgArray) <= k {
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continue
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}
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if len(msgArray[k]) == 0 {
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continue
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}
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array := strings.Split(v, ":")
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if _, ok := customMessage[name]; !ok {
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customMessage[name] = make(map[string]string)
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}
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customMessage[name].(map[string]string)[strings.TrimSpace(array[0])] = strings.TrimSpace(msgArray[k])
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}
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}
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checkRules[name] = rule
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errorRules = append(errorRules, name+"@"+rule)
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}
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// Map type rules does not support sequence.
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// Format: map[key]rule
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case map[string]string:
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checkRules = v
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}
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// If there's no struct tag and validation rules, it does nothing and returns quickly.
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if len(tagField) == 0 && len(checkRules) == 0 {
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return nil
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}
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// Checks and extends the parameters map with struct alias tag.
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for nameOrTag, field := range mapField {
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params[nameOrTag] = field.Value.Interface()
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params[field.Name()] = field.Value.Interface()
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}
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for _, field := range tagField {
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fieldName := field.Name()
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// sequence tag == struct tag
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// The name here is alias of field name.
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name, rule, msg := parseSequenceTag(field.TagValue)
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if len(name) == 0 {
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name = fieldName
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} else {
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fieldAliases[fieldName] = name
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}
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// It here extends the params map using alias names.
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if _, ok := params[name]; !ok {
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params[name] = field.Value.Interface()
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}
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if _, ok := checkRules[name]; !ok {
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if _, ok := checkRules[fieldName]; ok {
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// If there's alias name,
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// use alias name as its key and remove the field name key.
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checkRules[name] = checkRules[fieldName]
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delete(checkRules, fieldName)
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} else {
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checkRules[name] = rule
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}
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errorRules = append(errorRules, name+"@"+rule)
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} else {
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// The passed rules can overwrite the rules in struct tag.
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continue
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}
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if len(msg) > 0 {
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var (
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msgArray = strings.Split(msg, "|")
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ruleArray = strings.Split(rule, "|")
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)
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for k, v := range ruleArray {
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// If length of custom messages is lesser than length of rules,
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// the rest rules use the default error messages.
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if len(msgArray) <= k {
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continue
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}
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if len(msgArray[k]) == 0 {
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continue
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}
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array := strings.Split(v, ":")
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if _, ok := customMessage[name]; !ok {
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customMessage[name] = make(map[string]string)
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}
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customMessage[name].(map[string]string)[strings.TrimSpace(array[0])] = strings.TrimSpace(msgArray[k])
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}
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}
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}
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// Custom error messages,
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// which have the most priority than <rules> and struct tag.
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if len(messages) > 0 && len(messages[0]) > 0 {
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for k, v := range messages[0] {
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if a, ok := fieldAliases[k]; ok {
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// Overwrite the key of field name.
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customMessage[a] = v
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} else {
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customMessage[k] = v
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}
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}
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}
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// The following logic is the same as some of CheckMap.
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var value interface{}
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for key, rule := range checkRules {
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value = nil
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if v, ok := params[key]; ok {
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value = v
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}
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// It checks each rule and its value in loop.
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if e := v.doCheck(key, value, rule, customMessage[key], params); e != nil {
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_, item := e.FirstItem()
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// ===================================================================
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// Only in map and struct validations, if value is nil or empty string
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// and has no required* rules, it clears the error message.
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// ===================================================================
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if value == nil || gconv.String(value) == "" {
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required := false
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// rule => error
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for k := range item {
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// Default required rules.
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if _, ok := mustCheckRulesEvenValueEmpty[k]; ok {
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required = true
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break
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}
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// Custom rules are also required in default.
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if _, ok := customRuleFuncMap[k]; ok {
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required = true
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break
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}
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}
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if !required {
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continue
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}
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}
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if _, ok := errorMaps[key]; !ok {
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errorMaps[key] = make(map[string]string)
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}
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for k, v := range item {
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errorMaps[key][k] = v
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}
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}
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}
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if len(errorMaps) > 0 {
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return newError(errorRules, errorMaps)
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}
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return nil
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}
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