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256 lines
8.1 KiB
Go
256 lines
8.1 KiB
Go
// Copyright 2019 gf Author(https://github.com/gogf/gf). All Rights Reserved.
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//
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// This Source Code Form is subject to the terms of the MIT License.
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// If a copy of the MIT was not distributed with this file,
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// You can obtain one at https://github.com/gogf/gf.
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package gtimer
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import (
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"fmt"
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"time"
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"github.com/gogf/gf/container/glist"
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"github.com/gogf/gf/container/gtype"
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)
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// Timer is a Hierarchical Timing Wheel manager for timing jobs.
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type Timer struct {
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status *gtype.Int // Timer status.
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wheels []*wheel // The underlying wheels.
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length int // Max level of the wheels.
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number int // Slot Number of each wheel.
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intervalMs int64 // Interval of the slot in milliseconds.
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}
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// Wheel is a slot wrapper for timing job install and uninstall.
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type wheel struct {
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timer *Timer // Belonged timer.
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level int // The level in the timer.
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slots []*glist.List // Slot array.
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number int64 // Slot Number=len(slots).
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ticks *gtype.Int64 // Ticked count of the wheel, one tick is one of its interval passed.
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totalMs int64 // Total duration in milliseconds=number*interval.
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createMs int64 // Created timestamp in milliseconds.
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intervalMs int64 // Interval in milliseconds, which is the duration of one slot.
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}
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// New creates and returns a Hierarchical Timing Wheel designed timer.
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// The parameter <interval> specifies the interval of the timer.
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// The optional parameter <level> specifies the wheels count of the timer,
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// which is gDEFAULT_WHEEL_LEVEL in default.
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func New(slot int, interval time.Duration, level ...int) *Timer {
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if slot <= 0 {
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panic(fmt.Sprintf("invalid slot number: %d", slot))
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}
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length := gDEFAULT_WHEEL_LEVEL
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if len(level) > 0 {
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length = level[0]
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}
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t := &Timer{
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status: gtype.NewInt(STATUS_RUNNING),
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wheels: make([]*wheel, length),
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length: length,
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number: slot,
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intervalMs: interval.Nanoseconds() / 1e6,
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}
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for i := 0; i < length; i++ {
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if i > 0 {
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n := time.Duration(t.wheels[i-1].totalMs) * time.Millisecond
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if n <= 0 {
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panic(fmt.Sprintf(`inteval is too large with level: %dms x %d`, interval, length))
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}
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w := t.newWheel(i, slot, n)
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t.wheels[i] = w
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t.wheels[i-1].addEntry(n, w.proceed, false, gDEFAULT_TIMES, STATUS_READY)
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} else {
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t.wheels[i] = t.newWheel(i, slot, interval)
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}
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}
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t.wheels[0].start()
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return t
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}
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// newWheel creates and returns a single wheel.
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func (t *Timer) newWheel(level int, slot int, interval time.Duration) *wheel {
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w := &wheel{
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timer: t,
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level: level,
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slots: make([]*glist.List, slot),
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number: int64(slot),
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ticks: gtype.NewInt64(),
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totalMs: int64(slot) * interval.Nanoseconds() / 1e6,
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createMs: time.Now().UnixNano() / 1e6,
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intervalMs: interval.Nanoseconds() / 1e6,
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}
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for i := int64(0); i < w.number; i++ {
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w.slots[i] = glist.New(true)
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}
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return w
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}
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// Add adds a timing job to the timer, which runs in interval of <interval>.
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func (t *Timer) Add(interval time.Duration, job JobFunc) *Entry {
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return t.doAddEntry(interval, job, false, gDEFAULT_TIMES, STATUS_READY)
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}
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// AddEntry adds a timing job to the timer with detailed parameters.
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//
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// The parameter <interval> specifies the running interval of the job.
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//
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// The parameter <singleton> specifies whether the job running in singleton mode.
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// There's only one of the same job is allowed running when its a singleton mode job.
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//
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// The parameter <times> specifies limit for the job running times, which means the job
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// exits if its run times exceeds the <times>.
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//
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// The parameter <status> specifies the job status when it's firstly added to the timer.
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func (t *Timer) AddEntry(interval time.Duration, job JobFunc, singleton bool, times int, status int) *Entry {
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return t.doAddEntry(interval, job, singleton, times, status)
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}
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// AddSingleton is a convenience function for add singleton mode job.
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func (t *Timer) AddSingleton(interval time.Duration, job JobFunc) *Entry {
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return t.doAddEntry(interval, job, true, gDEFAULT_TIMES, STATUS_READY)
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}
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// AddOnce is a convenience function for adding a job which only runs once and then exits.
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func (t *Timer) AddOnce(interval time.Duration, job JobFunc) *Entry {
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return t.doAddEntry(interval, job, true, 1, STATUS_READY)
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}
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// AddTimes is a convenience function for adding a job which is limited running times.
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func (t *Timer) AddTimes(interval time.Duration, times int, job JobFunc) *Entry {
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return t.doAddEntry(interval, job, true, times, STATUS_READY)
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}
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// DelayAdd adds a timing job after delay of <interval> duration.
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// Also see Add.
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func (t *Timer) DelayAdd(delay time.Duration, interval time.Duration, job JobFunc) {
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t.AddOnce(delay, func() {
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t.Add(interval, job)
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})
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}
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// DelayAddEntry adds a timing job after delay of <interval> duration.
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// Also see AddEntry.
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func (t *Timer) DelayAddEntry(delay time.Duration, interval time.Duration, job JobFunc, singleton bool, times int, status int) {
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t.AddOnce(delay, func() {
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t.AddEntry(interval, job, singleton, times, status)
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})
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}
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// DelayAddSingleton adds a timing job after delay of <interval> duration.
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// Also see AddSingleton.
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func (t *Timer) DelayAddSingleton(delay time.Duration, interval time.Duration, job JobFunc) {
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t.AddOnce(delay, func() {
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t.AddSingleton(interval, job)
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})
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}
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// DelayAddOnce adds a timing job after delay of <interval> duration.
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// Also see AddOnce.
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func (t *Timer) DelayAddOnce(delay time.Duration, interval time.Duration, job JobFunc) {
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t.AddOnce(delay, func() {
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t.AddOnce(interval, job)
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})
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}
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// DelayAddTimes adds a timing job after delay of <interval> duration.
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// Also see AddTimes.
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func (t *Timer) DelayAddTimes(delay time.Duration, interval time.Duration, times int, job JobFunc) {
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t.AddOnce(delay, func() {
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t.AddTimes(interval, times, job)
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})
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}
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// Start starts the timer.
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func (t *Timer) Start() {
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t.status.Set(STATUS_RUNNING)
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}
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// Stop stops the timer.
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func (t *Timer) Stop() {
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t.status.Set(STATUS_STOPPED)
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}
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// Close closes the timer.
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func (t *Timer) Close() {
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t.status.Set(STATUS_CLOSED)
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}
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// doAddEntry adds a timing job to timer for internal usage.
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func (t *Timer) doAddEntry(interval time.Duration, job JobFunc, singleton bool, times int, status int) *Entry {
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return t.wheels[t.getLevelByIntervalMs(interval.Nanoseconds()/1e6)].addEntry(interval, job, singleton, times, status)
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}
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// doAddEntryByParent adds a timing job to timer with parent entry for internal usage.
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func (t *Timer) doAddEntryByParent(interval int64, parent *Entry) *Entry {
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return t.wheels[t.getLevelByIntervalMs(interval)].addEntryByParent(interval, parent)
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}
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// getLevelByIntervalMs calculates and returns the level of timer wheel with given milliseconds.
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func (t *Timer) getLevelByIntervalMs(intervalMs int64) int {
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pos, cmp := t.binSearchIndex(intervalMs)
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switch cmp {
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// If equals to the last comparison value, do not add it directly to this wheel,
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// but loop and continue comparison from the index to the first level,
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// and add it to the proper level wheel.
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case 0:
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fallthrough
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// If lesser than the last comparison value,
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// loop and continue comparison from the index to the first level,
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// and add it to the proper level wheel.
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case -1:
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i := pos
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for ; i > 0; i-- {
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if intervalMs > t.wheels[i].intervalMs && intervalMs <= t.wheels[i].totalMs {
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return i
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}
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}
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return i
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// If greater than the last comparison value,
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// loop and continue comparison from the index to the last level,
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// and add it to the proper level wheel.
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case 1:
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i := pos
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for ; i < t.length-1; i++ {
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if intervalMs > t.wheels[i].intervalMs && intervalMs <= t.wheels[i].totalMs {
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return i
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}
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}
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return i
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}
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return 0
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}
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// binSearchIndex uses binary search algorithm for finding the possible level of the wheel
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// for the interval value.
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func (t *Timer) binSearchIndex(n int64) (index int, result int) {
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min := 0
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max := t.length - 1
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mid := 0
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cmp := -2
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for min <= max {
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mid = int((min + max) / 2)
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switch {
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case t.wheels[mid].intervalMs == n:
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cmp = 0
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case t.wheels[mid].intervalMs > n:
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cmp = -1
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case t.wheels[mid].intervalMs < n:
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cmp = 1
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}
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switch cmp {
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case -1:
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max = mid - 1
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case 1:
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min = mid + 1
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case 0:
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return mid, cmp
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}
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}
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return mid, cmp
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}
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