gf/os/gtimer/gtimer_timer.go
2020-04-30 22:22:35 +08:00

256 lines
8.1 KiB
Go

// Copyright 2019 gf Author(https://github.com/gogf/gf). All Rights Reserved.
//
// This Source Code Form is subject to the terms of the MIT License.
// If a copy of the MIT was not distributed with this file,
// You can obtain one at https://github.com/gogf/gf.
package gtimer
import (
"fmt"
"time"
"github.com/gogf/gf/container/glist"
"github.com/gogf/gf/container/gtype"
)
// Timer is a Hierarchical Timing Wheel manager for timing jobs.
type Timer struct {
status *gtype.Int // Timer status.
wheels []*wheel // The underlying wheels.
length int // Max level of the wheels.
number int // Slot Number of each wheel.
intervalMs int64 // Interval of the slot in milliseconds.
}
// Wheel is a slot wrapper for timing job install and uninstall.
type wheel struct {
timer *Timer // Belonged timer.
level int // The level in the timer.
slots []*glist.List // Slot array.
number int64 // Slot Number=len(slots).
ticks *gtype.Int64 // Ticked count of the wheel, one tick is one of its interval passed.
totalMs int64 // Total duration in milliseconds=number*interval.
createMs int64 // Created timestamp in milliseconds.
intervalMs int64 // Interval in milliseconds, which is the duration of one slot.
}
// New creates and returns a Hierarchical Timing Wheel designed timer.
// The parameter <interval> specifies the interval of the timer.
// The optional parameter <level> specifies the wheels count of the timer,
// which is gDEFAULT_WHEEL_LEVEL in default.
func New(slot int, interval time.Duration, level ...int) *Timer {
if slot <= 0 {
panic(fmt.Sprintf("invalid slot number: %d", slot))
}
length := gDEFAULT_WHEEL_LEVEL
if len(level) > 0 {
length = level[0]
}
t := &Timer{
status: gtype.NewInt(STATUS_RUNNING),
wheels: make([]*wheel, length),
length: length,
number: slot,
intervalMs: interval.Nanoseconds() / 1e6,
}
for i := 0; i < length; i++ {
if i > 0 {
n := time.Duration(t.wheels[i-1].totalMs) * time.Millisecond
if n <= 0 {
panic(fmt.Sprintf(`inteval is too large with level: %dms x %d`, interval, length))
}
w := t.newWheel(i, slot, n)
t.wheels[i] = w
t.wheels[i-1].addEntry(n, w.proceed, false, gDEFAULT_TIMES, STATUS_READY)
} else {
t.wheels[i] = t.newWheel(i, slot, interval)
}
}
t.wheels[0].start()
return t
}
// newWheel creates and returns a single wheel.
func (t *Timer) newWheel(level int, slot int, interval time.Duration) *wheel {
w := &wheel{
timer: t,
level: level,
slots: make([]*glist.List, slot),
number: int64(slot),
ticks: gtype.NewInt64(),
totalMs: int64(slot) * interval.Nanoseconds() / 1e6,
createMs: time.Now().UnixNano() / 1e6,
intervalMs: interval.Nanoseconds() / 1e6,
}
for i := int64(0); i < w.number; i++ {
w.slots[i] = glist.New(true)
}
return w
}
// Add adds a timing job to the timer, which runs in interval of <interval>.
func (t *Timer) Add(interval time.Duration, job JobFunc) *Entry {
return t.doAddEntry(interval, job, false, gDEFAULT_TIMES, STATUS_READY)
}
// AddEntry adds a timing job to the timer with detailed parameters.
//
// The parameter <interval> specifies the running interval of the job.
//
// The parameter <singleton> specifies whether the job running in singleton mode.
// There's only one of the same job is allowed running when its a singleton mode job.
//
// The parameter <times> specifies limit for the job running times, which means the job
// exits if its run times exceeds the <times>.
//
// The parameter <status> specifies the job status when it's firstly added to the timer.
func (t *Timer) AddEntry(interval time.Duration, job JobFunc, singleton bool, times int, status int) *Entry {
return t.doAddEntry(interval, job, singleton, times, status)
}
// AddSingleton is a convenience function for add singleton mode job.
func (t *Timer) AddSingleton(interval time.Duration, job JobFunc) *Entry {
return t.doAddEntry(interval, job, true, gDEFAULT_TIMES, STATUS_READY)
}
// AddOnce is a convenience function for adding a job which only runs once and then exits.
func (t *Timer) AddOnce(interval time.Duration, job JobFunc) *Entry {
return t.doAddEntry(interval, job, true, 1, STATUS_READY)
}
// AddTimes is a convenience function for adding a job which is limited running times.
func (t *Timer) AddTimes(interval time.Duration, times int, job JobFunc) *Entry {
return t.doAddEntry(interval, job, true, times, STATUS_READY)
}
// DelayAdd adds a timing job after delay of <interval> duration.
// Also see Add.
func (t *Timer) DelayAdd(delay time.Duration, interval time.Duration, job JobFunc) {
t.AddOnce(delay, func() {
t.Add(interval, job)
})
}
// DelayAddEntry adds a timing job after delay of <interval> duration.
// Also see AddEntry.
func (t *Timer) DelayAddEntry(delay time.Duration, interval time.Duration, job JobFunc, singleton bool, times int, status int) {
t.AddOnce(delay, func() {
t.AddEntry(interval, job, singleton, times, status)
})
}
// DelayAddSingleton adds a timing job after delay of <interval> duration.
// Also see AddSingleton.
func (t *Timer) DelayAddSingleton(delay time.Duration, interval time.Duration, job JobFunc) {
t.AddOnce(delay, func() {
t.AddSingleton(interval, job)
})
}
// DelayAddOnce adds a timing job after delay of <interval> duration.
// Also see AddOnce.
func (t *Timer) DelayAddOnce(delay time.Duration, interval time.Duration, job JobFunc) {
t.AddOnce(delay, func() {
t.AddOnce(interval, job)
})
}
// DelayAddTimes adds a timing job after delay of <interval> duration.
// Also see AddTimes.
func (t *Timer) DelayAddTimes(delay time.Duration, interval time.Duration, times int, job JobFunc) {
t.AddOnce(delay, func() {
t.AddTimes(interval, times, job)
})
}
// Start starts the timer.
func (t *Timer) Start() {
t.status.Set(STATUS_RUNNING)
}
// Stop stops the timer.
func (t *Timer) Stop() {
t.status.Set(STATUS_STOPPED)
}
// Close closes the timer.
func (t *Timer) Close() {
t.status.Set(STATUS_CLOSED)
}
// doAddEntry adds a timing job to timer for internal usage.
func (t *Timer) doAddEntry(interval time.Duration, job JobFunc, singleton bool, times int, status int) *Entry {
return t.wheels[t.getLevelByIntervalMs(interval.Nanoseconds()/1e6)].addEntry(interval, job, singleton, times, status)
}
// doAddEntryByParent adds a timing job to timer with parent entry for internal usage.
func (t *Timer) doAddEntryByParent(interval int64, parent *Entry) *Entry {
return t.wheels[t.getLevelByIntervalMs(interval)].addEntryByParent(interval, parent)
}
// getLevelByIntervalMs calculates and returns the level of timer wheel with given milliseconds.
func (t *Timer) getLevelByIntervalMs(intervalMs int64) int {
pos, cmp := t.binSearchIndex(intervalMs)
switch cmp {
// If equals to the last comparison value, do not add it directly to this wheel,
// but loop and continue comparison from the index to the first level,
// and add it to the proper level wheel.
case 0:
fallthrough
// If lesser than the last comparison value,
// loop and continue comparison from the index to the first level,
// and add it to the proper level wheel.
case -1:
i := pos
for ; i > 0; i-- {
if intervalMs > t.wheels[i].intervalMs && intervalMs <= t.wheels[i].totalMs {
return i
}
}
return i
// If greater than the last comparison value,
// loop and continue comparison from the index to the last level,
// and add it to the proper level wheel.
case 1:
i := pos
for ; i < t.length-1; i++ {
if intervalMs > t.wheels[i].intervalMs && intervalMs <= t.wheels[i].totalMs {
return i
}
}
return i
}
return 0
}
// binSearchIndex uses binary search algorithm for finding the possible level of the wheel
// for the interval value.
func (t *Timer) binSearchIndex(n int64) (index int, result int) {
min := 0
max := t.length - 1
mid := 0
cmp := -2
for min <= max {
mid = int((min + max) / 2)
switch {
case t.wheels[mid].intervalMs == n:
cmp = 0
case t.wheels[mid].intervalMs > n:
cmp = -1
case t.wheels[mid].intervalMs < n:
cmp = 1
}
switch cmp {
case -1:
max = mid - 1
case 1:
min = mid + 1
case 0:
return mid, cmp
}
}
return mid, cmp
}