gf/util/gconv/gconv_slice_float.go

209 lines
4.4 KiB
Go

// Copyright 2019 gf Author(https://github.com/gogf/gf). All Rights Reserved.
//
// This Source Code Form is subject to the terms of the MIT License.
// If a copy of the MIT was not distributed with this file,
// You can obtain one at https://github.com/gogf/gf.
package gconv
// SliceFloat is alias of Floats.
func SliceFloat(i interface{}) []float64 {
return Floats(i)
}
// SliceFloat32 is alias of Float32s.
func SliceFloat32(i interface{}) []float32 {
return Float32s(i)
}
// SliceFloat64 is alias of Float64s.
func SliceFloat64(i interface{}) []float64 {
return Floats(i)
}
// Floats converts <i> to []float64.
func Floats(i interface{}) []float64 {
return Float64s(i)
}
// Float32s converts <i> to []float32.
func Float32s(i interface{}) []float32 {
if i == nil {
return nil
}
var array []float32
switch value := i.(type) {
case []string:
array = make([]float32, len(value))
for k, v := range value {
array[k] = Float32(v)
}
case []int:
array = make([]float32, len(value))
for k, v := range value {
array[k] = Float32(v)
}
case []int8:
array = make([]float32, len(value))
for k, v := range value {
array[k] = Float32(v)
}
case []int16:
array = make([]float32, len(value))
for k, v := range value {
array[k] = Float32(v)
}
case []int32:
array = make([]float32, len(value))
for k, v := range value {
array[k] = Float32(v)
}
case []int64:
array = make([]float32, len(value))
for k, v := range value {
array[k] = Float32(v)
}
case []uint:
for _, v := range value {
array = append(array, Float32(v))
}
case []uint8:
array = make([]float32, len(value))
for k, v := range value {
array[k] = Float32(v)
}
case []uint16:
array = make([]float32, len(value))
for k, v := range value {
array[k] = Float32(v)
}
case []uint32:
array = make([]float32, len(value))
for k, v := range value {
array[k] = Float32(v)
}
case []uint64:
array = make([]float32, len(value))
for k, v := range value {
array[k] = Float32(v)
}
case []bool:
array = make([]float32, len(value))
for k, v := range value {
array[k] = Float32(v)
}
case []float32:
array = value
case []float64:
array = make([]float32, len(value))
for k, v := range value {
array[k] = Float32(v)
}
case []interface{}:
array = make([]float32, len(value))
for k, v := range value {
array[k] = Float32(v)
}
default:
if v, ok := i.(apiFloats); ok {
return Float32s(v.Floats())
}
if v, ok := i.(apiInterfaces); ok {
return Float32s(v.Interfaces())
}
return []float32{Float32(i)}
}
return array
}
// Float64s converts <i> to []float64.
func Float64s(i interface{}) []float64 {
if i == nil {
return nil
}
var array []float64
switch value := i.(type) {
case []string:
array = make([]float64, len(value))
for k, v := range value {
array[k] = Float64(v)
}
case []int:
array = make([]float64, len(value))
for k, v := range value {
array[k] = Float64(v)
}
case []int8:
array = make([]float64, len(value))
for k, v := range value {
array[k] = Float64(v)
}
case []int16:
array = make([]float64, len(value))
for k, v := range value {
array[k] = Float64(v)
}
case []int32:
array = make([]float64, len(value))
for k, v := range value {
array[k] = Float64(v)
}
case []int64:
array = make([]float64, len(value))
for k, v := range value {
array[k] = Float64(v)
}
case []uint:
for _, v := range value {
array = append(array, Float64(v))
}
case []uint8:
array = make([]float64, len(value))
for k, v := range value {
array[k] = Float64(v)
}
case []uint16:
array = make([]float64, len(value))
for k, v := range value {
array[k] = Float64(v)
}
case []uint32:
array = make([]float64, len(value))
for k, v := range value {
array[k] = Float64(v)
}
case []uint64:
array = make([]float64, len(value))
for k, v := range value {
array[k] = Float64(v)
}
case []bool:
array = make([]float64, len(value))
for k, v := range value {
array[k] = Float64(v)
}
case []float32:
array = make([]float64, len(value))
for k, v := range value {
array[k] = Float64(v)
}
case []float64:
array = value
case []interface{}:
array = make([]float64, len(value))
for k, v := range value {
array[k] = Float64(v)
}
default:
if v, ok := i.(apiFloats); ok {
return v.Floats()
}
if v, ok := i.(apiInterfaces); ok {
return Floats(v.Interfaces())
}
return []float64{Float64(i)}
}
return array
}