gf/os/gtimer/gtimer.go
2020-07-29 11:22:46 +08:00

135 lines
5.5 KiB
Go

// Copyright 2019 gf Author(https://github.com/gogf/gf). All Rights Reserved.
//
// This Source Code Form is subject to the terms of the MIT License.
// If a copy of the MIT was not distributed with this file,
// You can obtain one at https://github.com/gogf/gf.
// Package gtimer implements Hierarchical Timing Wheel for interval/delayed jobs
// running and management.
//
// This package is designed for management for millions of timing jobs. The differences
// between gtimer and gcron are as follows:
// 1. package gcron is implemented based on package gtimer.
// 2. gtimer is designed for high performance and for millions of timing jobs.
// 3. gcron supports configuration pattern grammar like linux crontab, which is more manually
// readable.
// 4. gtimer's benchmark OP is measured in nanoseconds, and gcron's benchmark OP is measured
// in microseconds.
//
// ALSO VERY NOTE the common delay of the timer: https://github.com/golang/go/issues/14410
package gtimer
import (
"fmt"
"math"
"time"
"github.com/gogf/gf/internal/cmdenv"
)
const (
STATUS_READY = 0 // Job is ready for running.
STATUS_RUNNING = 1 // Job is already running.
STATUS_STOPPED = 2 // Job is stopped.
STATUS_RESET = 3 // Job is reset.
STATUS_CLOSED = -1 // Job is closed and waiting to be deleted.
gPANIC_EXIT = "exit" // Internal usage for custom job exit function with panic.
gDEFAULT_TIMES = math.MaxInt32 // Default limit running times, a big number.
gDEFAULT_SLOT_NUMBER = 10 // Default slot number.
gDEFAULT_WHEEL_INTERVAL = 50 // Default wheel interval.
gDEFAULT_WHEEL_LEVEL = 6 // Default wheel level.
gCMDENV_KEY = "gf.gtimer" // Configuration key for command argument or environment.
)
var (
defaultSlots = cmdenv.Get(fmt.Sprintf("%s.slots", gCMDENV_KEY), gDEFAULT_SLOT_NUMBER).Int()
defaultLevel = cmdenv.Get(fmt.Sprintf("%s.level", gCMDENV_KEY), gDEFAULT_WHEEL_LEVEL).Int()
defaultInterval = cmdenv.Get(fmt.Sprintf("%s.interval", gCMDENV_KEY), gDEFAULT_WHEEL_INTERVAL).Duration() * time.Millisecond
defaultTimer = New(defaultSlots, defaultInterval, defaultLevel)
)
// SetTimeout runs the job once after duration of <delay>.
// It is like the one in javascript.
func SetTimeout(delay time.Duration, job JobFunc) {
AddOnce(delay, job)
}
// SetInterval runs the job every duration of <delay>.
// It is like the one in javascript.
func SetInterval(interval time.Duration, job JobFunc) {
Add(interval, job)
}
// Add adds a timing job to the default timer, which runs in interval of <interval>.
func Add(interval time.Duration, job JobFunc) *Entry {
return defaultTimer.Add(interval, job)
}
// AddEntry adds a timing job to the default timer with detailed parameters.
//
// The parameter <interval> specifies the running interval of the job.
//
// The parameter <singleton> specifies whether the job running in singleton mode.
// There's only one of the same job is allowed running when its a singleton mode job.
//
// The parameter <times> specifies limit for the job running times, which means the job
// exits if its run times exceeds the <times>.
//
// The parameter <status> specifies the job status when it's firstly added to the timer.
func AddEntry(interval time.Duration, job JobFunc, singleton bool, times int, status int) *Entry {
return defaultTimer.AddEntry(interval, job, singleton, times, status)
}
// AddSingleton is a convenience function for add singleton mode job.
func AddSingleton(interval time.Duration, job JobFunc) *Entry {
return defaultTimer.AddSingleton(interval, job)
}
// AddOnce is a convenience function for adding a job which only runs once and then exits.
func AddOnce(interval time.Duration, job JobFunc) *Entry {
return defaultTimer.AddOnce(interval, job)
}
// AddTimes is a convenience function for adding a job which is limited running times.
func AddTimes(interval time.Duration, times int, job JobFunc) *Entry {
return defaultTimer.AddTimes(interval, times, job)
}
// DelayAdd adds a timing job after delay of <interval> duration.
// Also see Add.
func DelayAdd(delay time.Duration, interval time.Duration, job JobFunc) {
defaultTimer.DelayAdd(delay, interval, job)
}
// DelayAddEntry adds a timing job after delay of <interval> duration.
// Also see AddEntry.
func DelayAddEntry(delay time.Duration, interval time.Duration, job JobFunc, singleton bool, times int, status int) {
defaultTimer.DelayAddEntry(delay, interval, job, singleton, times, status)
}
// DelayAddSingleton adds a timing job after delay of <interval> duration.
// Also see AddSingleton.
func DelayAddSingleton(delay time.Duration, interval time.Duration, job JobFunc) {
defaultTimer.DelayAddSingleton(delay, interval, job)
}
// DelayAddOnce adds a timing job after delay of <interval> duration.
// Also see AddOnce.
func DelayAddOnce(delay time.Duration, interval time.Duration, job JobFunc) {
defaultTimer.DelayAddOnce(delay, interval, job)
}
// DelayAddTimes adds a timing job after delay of <interval> duration.
// Also see AddTimes.
func DelayAddTimes(delay time.Duration, interval time.Duration, times int, job JobFunc) {
defaultTimer.DelayAddTimes(delay, interval, times, job)
}
// Exit is used in timing job internally, which exits and marks it closed from timer.
// The timing job will be automatically removed from timer later. It uses "panic-recover"
// mechanism internally implementing this feature, which is designed for simplification
// and convenience.
func Exit() {
panic(gPANIC_EXIT)
}