gf/container/gset/gset_int_set.go
2021-01-17 21:46:25 +08:00

468 lines
10 KiB
Go

// Copyright GoFrame Author(https://goframe.org). All Rights Reserved.
//
// This Source Code Form is subject to the terms of the MIT License.
// If a copy of the MIT was not distributed with this file,
// You can obtain one at https://github.com/gogf/gf.
//
package gset
import (
"bytes"
"github.com/gogf/gf/internal/json"
"github.com/gogf/gf/internal/rwmutex"
"github.com/gogf/gf/util/gconv"
)
type IntSet struct {
mu rwmutex.RWMutex
data map[int]struct{}
}
// New create and returns a new set, which contains un-repeated items.
// The parameter <safe> is used to specify whether using set in concurrent-safety,
// which is false in default.
func NewIntSet(safe ...bool) *IntSet {
return &IntSet{
mu: rwmutex.Create(safe...),
data: make(map[int]struct{}),
}
}
// NewIntSetFrom returns a new set from <items>.
func NewIntSetFrom(items []int, safe ...bool) *IntSet {
m := make(map[int]struct{})
for _, v := range items {
m[v] = struct{}{}
}
return &IntSet{
mu: rwmutex.Create(safe...),
data: m,
}
}
// Iterator iterates the set readonly with given callback function <f>,
// if <f> returns true then continue iterating; or false to stop.
func (set *IntSet) Iterator(f func(v int) bool) {
set.mu.RLock()
defer set.mu.RUnlock()
for k, _ := range set.data {
if !f(k) {
break
}
}
}
// Add adds one or multiple items to the set.
func (set *IntSet) Add(item ...int) {
set.mu.Lock()
if set.data == nil {
set.data = make(map[int]struct{})
}
for _, v := range item {
set.data[v] = struct{}{}
}
set.mu.Unlock()
}
// AddIfNotExist checks whether item exists in the set,
// it adds the item to set and returns true if it does not exists in the set,
// or else it does nothing and returns false.
//
// Note that, if <item> is nil, it does nothing and returns false.
func (set *IntSet) AddIfNotExist(item int) bool {
if !set.Contains(item) {
set.mu.Lock()
defer set.mu.Unlock()
if set.data == nil {
set.data = make(map[int]struct{})
}
if _, ok := set.data[item]; !ok {
set.data[item] = struct{}{}
return true
}
}
return false
}
// AddIfNotExistFunc checks whether item exists in the set,
// it adds the item to set and returns true if it does not exists in the set and
// function <f> returns true, or else it does nothing and returns false.
//
// Note that, the function <f> is executed without writing lock.
func (set *IntSet) AddIfNotExistFunc(item int, f func() bool) bool {
if !set.Contains(item) {
if f() {
set.mu.Lock()
defer set.mu.Unlock()
if set.data == nil {
set.data = make(map[int]struct{})
}
if _, ok := set.data[item]; !ok {
set.data[item] = struct{}{}
return true
}
}
}
return false
}
// AddIfNotExistFunc checks whether item exists in the set,
// it adds the item to set and returns true if it does not exists in the set and
// function <f> returns true, or else it does nothing and returns false.
//
// Note that, the function <f> is executed without writing lock.
func (set *IntSet) AddIfNotExistFuncLock(item int, f func() bool) bool {
if !set.Contains(item) {
set.mu.Lock()
defer set.mu.Unlock()
if set.data == nil {
set.data = make(map[int]struct{})
}
if f() {
if _, ok := set.data[item]; !ok {
set.data[item] = struct{}{}
return true
}
}
}
return false
}
// Contains checks whether the set contains <item>.
func (set *IntSet) Contains(item int) bool {
var ok bool
set.mu.RLock()
if set.data != nil {
_, ok = set.data[item]
}
set.mu.RUnlock()
return ok
}
// Remove deletes <item> from set.
func (set *IntSet) Remove(item int) {
set.mu.Lock()
if set.data != nil {
delete(set.data, item)
}
set.mu.Unlock()
}
// Size returns the size of the set.
func (set *IntSet) Size() int {
set.mu.RLock()
l := len(set.data)
set.mu.RUnlock()
return l
}
// Clear deletes all items of the set.
func (set *IntSet) Clear() {
set.mu.Lock()
set.data = make(map[int]struct{})
set.mu.Unlock()
}
// Slice returns the a of items of the set as slice.
func (set *IntSet) Slice() []int {
set.mu.RLock()
var (
i = 0
ret = make([]int, len(set.data))
)
for k, _ := range set.data {
ret[i] = k
i++
}
set.mu.RUnlock()
return ret
}
// Join joins items with a string <glue>.
func (set *IntSet) Join(glue string) string {
set.mu.RLock()
defer set.mu.RUnlock()
if len(set.data) == 0 {
return ""
}
var (
l = len(set.data)
i = 0
buffer = bytes.NewBuffer(nil)
)
for k, _ := range set.data {
buffer.WriteString(gconv.String(k))
if i != l-1 {
buffer.WriteString(glue)
}
i++
}
return buffer.String()
}
// String returns items as a string, which implements like json.Marshal does.
func (set *IntSet) String() string {
return "[" + set.Join(",") + "]"
}
// LockFunc locks writing with callback function <f>.
func (set *IntSet) LockFunc(f func(m map[int]struct{})) {
set.mu.Lock()
defer set.mu.Unlock()
f(set.data)
}
// RLockFunc locks reading with callback function <f>.
func (set *IntSet) RLockFunc(f func(m map[int]struct{})) {
set.mu.RLock()
defer set.mu.RUnlock()
f(set.data)
}
// Equal checks whether the two sets equal.
func (set *IntSet) Equal(other *IntSet) bool {
if set == other {
return true
}
set.mu.RLock()
defer set.mu.RUnlock()
other.mu.RLock()
defer other.mu.RUnlock()
if len(set.data) != len(other.data) {
return false
}
for key := range set.data {
if _, ok := other.data[key]; !ok {
return false
}
}
return true
}
// IsSubsetOf checks whether the current set is a sub-set of <other>.
func (set *IntSet) IsSubsetOf(other *IntSet) bool {
if set == other {
return true
}
set.mu.RLock()
defer set.mu.RUnlock()
other.mu.RLock()
defer other.mu.RUnlock()
for key := range set.data {
if _, ok := other.data[key]; !ok {
return false
}
}
return true
}
// Union returns a new set which is the union of <set> and <other>.
// Which means, all the items in <newSet> are in <set> or in <other>.
func (set *IntSet) Union(others ...*IntSet) (newSet *IntSet) {
newSet = NewIntSet()
set.mu.RLock()
defer set.mu.RUnlock()
for _, other := range others {
if set != other {
other.mu.RLock()
}
for k, v := range set.data {
newSet.data[k] = v
}
if set != other {
for k, v := range other.data {
newSet.data[k] = v
}
}
if set != other {
other.mu.RUnlock()
}
}
return
}
// Diff returns a new set which is the difference set from <set> to <other>.
// Which means, all the items in <newSet> are in <set> but not in <other>.
func (set *IntSet) Diff(others ...*IntSet) (newSet *IntSet) {
newSet = NewIntSet()
set.mu.RLock()
defer set.mu.RUnlock()
for _, other := range others {
if set == other {
continue
}
other.mu.RLock()
for k, v := range set.data {
if _, ok := other.data[k]; !ok {
newSet.data[k] = v
}
}
other.mu.RUnlock()
}
return
}
// Intersect returns a new set which is the intersection from <set> to <other>.
// Which means, all the items in <newSet> are in <set> and also in <other>.
func (set *IntSet) Intersect(others ...*IntSet) (newSet *IntSet) {
newSet = NewIntSet()
set.mu.RLock()
defer set.mu.RUnlock()
for _, other := range others {
if set != other {
other.mu.RLock()
}
for k, v := range set.data {
if _, ok := other.data[k]; ok {
newSet.data[k] = v
}
}
if set != other {
other.mu.RUnlock()
}
}
return
}
// Complement returns a new set which is the complement from <set> to <full>.
// Which means, all the items in <newSet> are in <full> and not in <set>.
//
// It returns the difference between <full> and <set>
// if the given set <full> is not the full set of <set>.
func (set *IntSet) Complement(full *IntSet) (newSet *IntSet) {
newSet = NewIntSet()
set.mu.RLock()
defer set.mu.RUnlock()
if set != full {
full.mu.RLock()
defer full.mu.RUnlock()
}
for k, v := range full.data {
if _, ok := set.data[k]; !ok {
newSet.data[k] = v
}
}
return
}
// Merge adds items from <others> sets into <set>.
func (set *IntSet) Merge(others ...*IntSet) *IntSet {
set.mu.Lock()
defer set.mu.Unlock()
for _, other := range others {
if set != other {
other.mu.RLock()
}
for k, v := range other.data {
set.data[k] = v
}
if set != other {
other.mu.RUnlock()
}
}
return set
}
// Sum sums items.
// Note: The items should be converted to int type,
// or you'd get a result that you unexpected.
func (set *IntSet) Sum() (sum int) {
set.mu.RLock()
defer set.mu.RUnlock()
for k, _ := range set.data {
sum += k
}
return
}
// Pops randomly pops an item from set.
func (set *IntSet) Pop() int {
set.mu.Lock()
defer set.mu.Unlock()
for k, _ := range set.data {
delete(set.data, k)
return k
}
return 0
}
// Pops randomly pops <size> items from set.
// It returns all items if size == -1.
func (set *IntSet) Pops(size int) []int {
set.mu.Lock()
defer set.mu.Unlock()
if size > len(set.data) || size == -1 {
size = len(set.data)
}
if size <= 0 {
return nil
}
index := 0
array := make([]int, size)
for k, _ := range set.data {
delete(set.data, k)
array[index] = k
index++
if index == size {
break
}
}
return array
}
// Walk applies a user supplied function <f> to every item of set.
func (set *IntSet) Walk(f func(item int) int) *IntSet {
set.mu.Lock()
defer set.mu.Unlock()
m := make(map[int]struct{}, len(set.data))
for k, v := range set.data {
m[f(k)] = v
}
set.data = m
return set
}
// MarshalJSON implements the interface MarshalJSON for json.Marshal.
func (set *IntSet) MarshalJSON() ([]byte, error) {
return json.Marshal(set.Slice())
}
// UnmarshalJSON implements the interface UnmarshalJSON for json.Unmarshal.
func (set *IntSet) UnmarshalJSON(b []byte) error {
set.mu.Lock()
defer set.mu.Unlock()
if set.data == nil {
set.data = make(map[int]struct{})
}
var array []int
if err := json.Unmarshal(b, &array); err != nil {
return err
}
for _, v := range array {
set.data[v] = struct{}{}
}
return nil
}
// UnmarshalValue is an interface implement which sets any type of value for set.
func (set *IntSet) UnmarshalValue(value interface{}) (err error) {
set.mu.Lock()
defer set.mu.Unlock()
if set.data == nil {
set.data = make(map[int]struct{})
}
var array []int
switch value.(type) {
case string, []byte:
err = json.Unmarshal(gconv.Bytes(value), &array)
default:
array = gconv.SliceInt(value)
}
for _, v := range array {
set.data[v] = struct{}{}
}
return
}