gf/net/gudp/gudp_conn.go
2020-03-11 23:59:43 +08:00

206 lines
5.7 KiB
Go

// Copyright 2018 gf Author(https://github.com/gogf/gf). All Rights Reserved.
//
// This Source Code Form is subject to the terms of the MIT License.
// If a copy of the MIT was not distributed with this file,
// You can obtain one at https://github.com/gogf/gf.
package gudp
import (
"io"
"net"
"time"
)
// Conn handles the UDP connection.
type Conn struct {
*net.UDPConn // Underlying UDP connection.
remoteAddr *net.UDPAddr // Remote address.
recvDeadline time.Time // Timeout point for reading data.
sendDeadline time.Time // Timeout point for writing data.
recvBufferWait time.Duration // Interval duration for reading buffer.
}
const (
gDEFAULT_RETRY_INTERVAL = 100 * time.Millisecond // Retry interval.
gDEFAULT_READ_BUFFER_SIZE = 1024 // (Byte)Buffer size.
gRECV_ALL_WAIT_TIMEOUT = time.Millisecond // Default interval for reading buffer.
)
type Retry struct {
Count int // Max retry count.
Interval time.Duration // Retry interval.
}
// NewConn creates UDP connection to <remoteAddress>.
// The optional parameter <localAddress> specifies the local address for connection.
func NewConn(remoteAddress string, localAddress ...string) (*Conn, error) {
if conn, err := NewNetConn(remoteAddress, localAddress...); err == nil {
return NewConnByNetConn(conn), nil
} else {
return nil, err
}
}
// NewConnByNetConn creates a UDP connection object with given *net.UDPConn object.
func NewConnByNetConn(udp *net.UDPConn) *Conn {
return &Conn{
UDPConn: udp,
recvDeadline: time.Time{},
sendDeadline: time.Time{},
recvBufferWait: gRECV_ALL_WAIT_TIMEOUT,
}
}
// Send writes data to remote address.
func (c *Conn) Send(data []byte, retry ...Retry) (err error) {
for {
if c.remoteAddr != nil {
_, err = c.WriteToUDP(data, c.remoteAddr)
} else {
_, err = c.Write(data)
}
if err != nil {
// Connection closed.
if err == io.EOF {
return err
}
// Still failed even after retrying.
if len(retry) == 0 || retry[0].Count == 0 {
return err
}
if len(retry) > 0 {
retry[0].Count--
if retry[0].Interval == 0 {
retry[0].Interval = gDEFAULT_RETRY_INTERVAL
}
time.Sleep(retry[0].Interval)
}
} else {
return nil
}
}
}
// Recv receives and returns data from remote address.
// The parameter <buffer> is used for customizing the receiving buffer size. If <buffer> <= 0,
// it uses the default buffer size, which is 1024 byte.
//
// There's package border in UDP protocol, we can receive a complete package if specified
// buffer size is big enough. VERY NOTE that we should receive the complete package in once
// or else the leftover package data would be dropped.
func (c *Conn) Recv(buffer int, retry ...Retry) ([]byte, error) {
var err error // Reading error.
var size int // Reading size.
var data []byte // Buffer object.
var remoteAddr *net.UDPAddr // Current remote address for reading.
if buffer > 0 {
data = make([]byte, buffer)
} else {
data = make([]byte, gDEFAULT_READ_BUFFER_SIZE)
}
for {
size, remoteAddr, err = c.ReadFromUDP(data)
if err == nil {
c.remoteAddr = remoteAddr
}
if err != nil {
// Connection closed.
if err == io.EOF {
break
}
if len(retry) > 0 {
// It fails even it retried.
if retry[0].Count == 0 {
break
}
retry[0].Count--
if retry[0].Interval == 0 {
retry[0].Interval = gDEFAULT_RETRY_INTERVAL
}
time.Sleep(retry[0].Interval)
continue
}
break
}
break
}
return data[:size], err
}
// SendRecv writes data to connection and blocks reading response.
func (c *Conn) SendRecv(data []byte, receive int, retry ...Retry) ([]byte, error) {
if err := c.Send(data, retry...); err == nil {
return c.Recv(receive, retry...)
} else {
return nil, err
}
}
// RecvWithTimeout reads data from remote address with timeout.
func (c *Conn) RecvWithTimeout(length int, timeout time.Duration, retry ...Retry) (data []byte, err error) {
if err := c.SetRecvDeadline(time.Now().Add(timeout)); err != nil {
return nil, err
}
defer c.SetRecvDeadline(time.Time{})
data, err = c.Recv(length, retry...)
return
}
// SendWithTimeout writes data to connection with timeout.
func (c *Conn) SendWithTimeout(data []byte, timeout time.Duration, retry ...Retry) (err error) {
if err := c.SetSendDeadline(time.Now().Add(timeout)); err != nil {
return err
}
defer c.SetSendDeadline(time.Time{})
err = c.Send(data, retry...)
return
}
// SendRecvWithTimeout writes data to connection and reads response with timeout.
func (c *Conn) SendRecvWithTimeout(data []byte, receive int, timeout time.Duration, retry ...Retry) ([]byte, error) {
if err := c.Send(data, retry...); err == nil {
return c.RecvWithTimeout(receive, timeout, retry...)
} else {
return nil, err
}
}
func (c *Conn) SetDeadline(t time.Time) error {
err := c.UDPConn.SetDeadline(t)
if err == nil {
c.recvDeadline = t
c.sendDeadline = t
}
return err
}
func (c *Conn) SetRecvDeadline(t time.Time) error {
err := c.SetReadDeadline(t)
if err == nil {
c.recvDeadline = t
}
return err
}
func (c *Conn) SetSendDeadline(t time.Time) error {
err := c.SetWriteDeadline(t)
if err == nil {
c.sendDeadline = t
}
return err
}
// SetRecvBufferWait sets the buffer waiting timeout when reading all data from connection.
// The waiting duration cannot be too long which might delay receiving data from remote address.
func (c *Conn) SetRecvBufferWait(d time.Duration) {
c.recvBufferWait = d
}
// RemoteAddr returns the remote address of current UDP connection.
// Note that it cannot use c.conn.RemoteAddr() as it's nil.
func (c *Conn) RemoteAddr() net.Addr {
//return c.conn.RemoteAddr()
return c.remoteAddr
}