mirror of
https://gitee.com/johng/gf.git
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552 lines
14 KiB
Go
552 lines
14 KiB
Go
// Copyright 2018 gf Author(https://github.com/gogf/gf). All Rights Reserved.
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//
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// This Source Code Form is subject to the terms of the MIT License.
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// If a copy of the MIT was not distributed with this file,
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// You can obtain one at https://github.com/gogf/gf.
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package garray
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import (
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"bytes"
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"encoding/json"
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"fmt"
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"math"
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"sort"
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"github.com/gogf/gf/g/container/gtype"
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"github.com/gogf/gf/g/internal/rwmutex"
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"github.com/gogf/gf/g/util/gconv"
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"github.com/gogf/gf/g/util/grand"
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)
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// It's using increasing order in default.
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type SortedIntArray struct {
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mu *rwmutex.RWMutex
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array []int
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unique *gtype.Bool // Whether enable unique feature(false)
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comparator func(v1, v2 int) int // Comparison function(it returns -1: v1 < v2; 0: v1 == v2; 1: v1 > v2)
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}
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// NewSortedIntArray creates and returns an empty sorted array.
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// The parameter <unsafe> used to specify whether using array in un-concurrent-safety,
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// which is false in default.
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func NewSortedIntArray(unsafe ...bool) *SortedIntArray {
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return NewSortedIntArraySize(0, unsafe...)
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}
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// NewSortedIntArraySize create and returns an sorted array with given size and cap.
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// The parameter <unsafe> used to specify whether using array in un-concurrent-safety,
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// which is false in default.
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func NewSortedIntArraySize(cap int, unsafe ...bool) *SortedIntArray {
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return &SortedIntArray{
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mu: rwmutex.New(unsafe...),
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array: make([]int, 0, cap),
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unique: gtype.NewBool(),
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comparator: func(v1, v2 int) int {
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if v1 < v2 {
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return -1
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}
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if v1 > v2 {
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return 1
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}
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return 0
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},
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}
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}
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// NewIntArrayFrom creates and returns an sorted array with given slice <array>.
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// The parameter <unsafe> used to specify whether using array in un-concurrent-safety,
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// which is false in default.
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func NewSortedIntArrayFrom(array []int, unsafe ...bool) *SortedIntArray {
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a := NewSortedIntArraySize(0, unsafe...)
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a.array = array
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sort.Ints(a.array)
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return a
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}
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// NewSortedIntArrayFromCopy creates and returns an sorted array from a copy of given slice <array>.
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// The parameter <unsafe> used to specify whether using array in un-concurrent-safety,
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// which is false in default.
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func NewSortedIntArrayFromCopy(array []int, unsafe ...bool) *SortedIntArray {
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newArray := make([]int, len(array))
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copy(newArray, array)
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return NewSortedIntArrayFrom(newArray, unsafe...)
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}
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// SetArray sets the underlying slice array with the given <array>.
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func (a *SortedIntArray) SetArray(array []int) *SortedIntArray {
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a.mu.Lock()
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defer a.mu.Unlock()
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a.array = array
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sort.Ints(a.array)
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return a
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}
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// Sort sorts the array in increasing order.
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// The parameter <reverse> controls whether sort
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// in increasing order(default) or decreasing order.
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func (a *SortedIntArray) Sort() *SortedIntArray {
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a.mu.Lock()
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defer a.mu.Unlock()
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sort.Ints(a.array)
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return a
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}
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// Add adds one or multiple values to sorted array, the array always keeps sorted.
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func (a *SortedIntArray) Add(values ...int) *SortedIntArray {
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if len(values) == 0 {
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return a
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}
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a.mu.Lock()
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defer a.mu.Unlock()
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for _, value := range values {
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index, cmp := a.binSearch(value, false)
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if a.unique.Val() && cmp == 0 {
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continue
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}
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if index < 0 {
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a.array = append(a.array, value)
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continue
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}
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if cmp > 0 {
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index++
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}
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rear := append([]int{}, a.array[index:]...)
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a.array = append(a.array[0:index], value)
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a.array = append(a.array, rear...)
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}
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return a
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}
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// Get returns the value of the specified index,
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// the caller should notice the boundary of the array.
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func (a *SortedIntArray) Get(index int) int {
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a.mu.RLock()
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defer a.mu.RUnlock()
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value := a.array[index]
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return value
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}
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// Remove removes an item by index.
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func (a *SortedIntArray) Remove(index int) int {
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a.mu.Lock()
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defer a.mu.Unlock()
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// Determine array boundaries when deleting to improve deletion efficiency.
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if index == 0 {
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value := a.array[0]
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a.array = a.array[1:]
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return value
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} else if index == len(a.array)-1 {
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value := a.array[index]
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a.array = a.array[:index]
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return value
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}
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// If it is a non-boundary delete,
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// it will involve the creation of an array,
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// then the deletion is less efficient.
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value := a.array[index]
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a.array = append(a.array[:index], a.array[index+1:]...)
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return value
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}
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// PopLeft pops and returns an item from the beginning of array.
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func (a *SortedIntArray) PopLeft() int {
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a.mu.Lock()
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defer a.mu.Unlock()
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value := a.array[0]
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a.array = a.array[1:]
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return value
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}
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// PopRight pops and returns an item from the end of array.
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func (a *SortedIntArray) PopRight() int {
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a.mu.Lock()
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defer a.mu.Unlock()
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index := len(a.array) - 1
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value := a.array[index]
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a.array = a.array[:index]
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return value
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}
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// PopRand randomly pops and return an item out of array.
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func (a *SortedIntArray) PopRand() int {
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return a.Remove(grand.Intn(len(a.array)))
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}
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// PopRands randomly pops and returns <size> items out of array.
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func (a *SortedIntArray) PopRands(size int) []int {
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a.mu.Lock()
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defer a.mu.Unlock()
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if size > len(a.array) {
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size = len(a.array)
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}
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array := make([]int, size)
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for i := 0; i < size; i++ {
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index := grand.Intn(len(a.array))
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array[i] = a.array[index]
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a.array = append(a.array[:index], a.array[index+1:]...)
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}
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return array
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}
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// PopLefts pops and returns <size> items from the beginning of array.
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func (a *SortedIntArray) PopLefts(size int) []int {
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a.mu.Lock()
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defer a.mu.Unlock()
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length := len(a.array)
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if size > length {
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size = length
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}
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value := a.array[0:size]
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a.array = a.array[size:]
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return value
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}
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// PopRights pops and returns <size> items from the end of array.
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func (a *SortedIntArray) PopRights(size int) []int {
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a.mu.Lock()
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defer a.mu.Unlock()
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index := len(a.array) - size
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if index < 0 {
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index = 0
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}
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value := a.array[index:]
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a.array = a.array[:index]
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return value
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}
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// Range picks and returns items by range, like array[start:end].
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// Notice, if in concurrent-safe usage, it returns a copy of slice;
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// else a pointer to the underlying data.
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//
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// If <end> is negative, then the offset will start from the end of array.
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// If <end> is omitted, then the sequence will have everything from start up
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// until the end of the array.
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func (a *SortedIntArray) Range(start int, end ...int) []int {
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a.mu.RLock()
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defer a.mu.RUnlock()
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offsetEnd := len(a.array)
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if len(end) > 0 && end[0] < offsetEnd {
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offsetEnd = end[0]
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}
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if start > offsetEnd {
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return nil
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}
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if start < 0 {
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start = 0
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}
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array := ([]int)(nil)
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if a.mu.IsSafe() {
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array = make([]int, offsetEnd-start)
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copy(array, a.array[start:offsetEnd])
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} else {
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array = a.array[start:offsetEnd]
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}
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return array
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}
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// SubSlice returns a slice of elements from the array as specified
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// by the <offset> and <size> parameters.
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// If in concurrent safe usage, it returns a copy of the slice; else a pointer.
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//
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// If offset is non-negative, the sequence will start at that offset in the array.
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// If offset is negative, the sequence will start that far from the end of the array.
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//
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// If length is given and is positive, then the sequence will have up to that many elements in it.
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// If the array is shorter than the length, then only the available array elements will be present.
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// If length is given and is negative then the sequence will stop that many elements from the end of the array.
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// If it is omitted, then the sequence will have everything from offset up until the end of the array.
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//
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// Any possibility crossing the left border of array, it will fail.
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func (a *SortedIntArray) SubSlice(offset int, length ...int) []int {
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a.mu.RLock()
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defer a.mu.RUnlock()
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size := len(a.array)
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if len(length) > 0 {
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size = length[0]
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}
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if offset > len(a.array) {
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return nil
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}
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if offset < 0 {
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offset = len(a.array) + offset
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if offset < 0 {
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return nil
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}
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}
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if size < 0 {
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offset += size
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size = -size
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if offset < 0 {
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return nil
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}
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}
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end := offset + size
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if end > len(a.array) {
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end = len(a.array)
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size = len(a.array) - offset
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}
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if a.mu.IsSafe() {
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s := make([]int, size)
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copy(s, a.array[offset:])
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return s
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} else {
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return a.array[offset:end]
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}
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}
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// Len returns the length of array.
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func (a *SortedIntArray) Len() int {
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a.mu.RLock()
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length := len(a.array)
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a.mu.RUnlock()
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return length
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}
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// Sum returns the sum of values in an array.
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func (a *SortedIntArray) Sum() (sum int) {
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a.mu.RLock()
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defer a.mu.RUnlock()
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for _, v := range a.array {
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sum += v
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}
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return
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}
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// Slice returns the underlying data of array.
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// Notice, if in concurrent-safe usage, it returns a copy of slice;
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// else a pointer to the underlying data.
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func (a *SortedIntArray) Slice() []int {
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array := ([]int)(nil)
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if a.mu.IsSafe() {
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a.mu.RLock()
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defer a.mu.RUnlock()
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array = make([]int, len(a.array))
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copy(array, a.array)
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} else {
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array = a.array
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}
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return array
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}
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// Contains checks whether a value exists in the array.
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func (a *SortedIntArray) Contains(value int) bool {
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return a.Search(value) != -1
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}
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// Search searches array by <value>, returns the index of <value>,
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// or returns -1 if not exists.
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func (a *SortedIntArray) Search(value int) (index int) {
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if i, r := a.binSearch(value, true); r == 0 {
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return i
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}
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return -1
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}
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// Binary search.
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// It returns the last compared index and the result.
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// If <result> equals to 0, it means the value at <index> is equals to <value>.
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// If <result> lesser than 0, it means the value at <index> is lesser than <value>.
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// If <result> greater than 0, it means the value at <index> is greater than <value>.
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func (a *SortedIntArray) binSearch(value int, lock bool) (index int, result int) {
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if len(a.array) == 0 {
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return -1, -2
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}
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if lock {
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a.mu.RLock()
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defer a.mu.RUnlock()
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}
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min := 0
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max := len(a.array) - 1
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mid := 0
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cmp := -2
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for min <= max {
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mid = int((min + max) / 2)
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cmp = a.comparator(value, a.array[mid])
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switch {
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case cmp < 0:
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max = mid - 1
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case cmp > 0:
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min = mid + 1
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default:
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return mid, cmp
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}
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}
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return mid, cmp
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}
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// SetUnique sets unique mark to the array,
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// which means it does not contain any repeated items.
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// It also do unique check, remove all repeated items.
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func (a *SortedIntArray) SetUnique(unique bool) *SortedIntArray {
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oldUnique := a.unique.Val()
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a.unique.Set(unique)
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if unique && oldUnique != unique {
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a.Unique()
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}
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return a
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}
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// Unique uniques the array, clear repeated items.
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func (a *SortedIntArray) Unique() *SortedIntArray {
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a.mu.Lock()
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i := 0
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for {
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if i == len(a.array)-1 {
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break
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}
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if a.comparator(a.array[i], a.array[i+1]) == 0 {
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a.array = append(a.array[:i+1], a.array[i+1+1:]...)
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} else {
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i++
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}
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}
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a.mu.Unlock()
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return a
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}
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// Clone returns a new array, which is a copy of current array.
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func (a *SortedIntArray) Clone() (newArray *SortedIntArray) {
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a.mu.RLock()
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array := make([]int, len(a.array))
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copy(array, a.array)
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a.mu.RUnlock()
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return NewSortedIntArrayFrom(array, !a.mu.IsSafe())
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}
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// Clear deletes all items of current array.
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func (a *SortedIntArray) Clear() *SortedIntArray {
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a.mu.Lock()
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if len(a.array) > 0 {
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a.array = make([]int, 0)
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}
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a.mu.Unlock()
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return a
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}
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// LockFunc locks writing by callback function <f>.
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func (a *SortedIntArray) LockFunc(f func(array []int)) *SortedIntArray {
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a.mu.Lock()
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defer a.mu.Unlock()
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f(a.array)
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return a
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}
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// RLockFunc locks reading by callback function <f>.
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func (a *SortedIntArray) RLockFunc(f func(array []int)) *SortedIntArray {
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a.mu.RLock()
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defer a.mu.RUnlock()
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f(a.array)
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return a
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}
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// Merge merges <array> into current array.
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// The parameter <array> can be any garray or slice type.
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// The difference between Merge and Append is Append supports only specified slice type,
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// but Merge supports more parameter types.
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func (a *SortedIntArray) Merge(array interface{}) *SortedIntArray {
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switch v := array.(type) {
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case *Array:
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a.Add(gconv.Ints(v.Slice())...)
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case *IntArray:
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a.Add(gconv.Ints(v.Slice())...)
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case *StringArray:
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a.Add(gconv.Ints(v.Slice())...)
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case *SortedArray:
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a.Add(gconv.Ints(v.Slice())...)
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case *SortedIntArray:
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a.Add(gconv.Ints(v.Slice())...)
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case *SortedStringArray:
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a.Add(gconv.Ints(v.Slice())...)
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default:
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a.Add(gconv.Ints(array)...)
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}
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return a
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}
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// Chunk splits an array into multiple arrays,
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// the size of each array is determined by <size>.
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// The last chunk may contain less than size elements.
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func (a *SortedIntArray) Chunk(size int) [][]int {
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if size < 1 {
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return nil
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}
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a.mu.RLock()
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defer a.mu.RUnlock()
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length := len(a.array)
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chunks := int(math.Ceil(float64(length) / float64(size)))
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var n [][]int
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for i, end := 0, 0; chunks > 0; chunks-- {
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end = (i + 1) * size
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if end > length {
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end = length
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}
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n = append(n, a.array[i*size:end])
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i++
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}
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return n
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}
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// Rand randomly returns one item from array(no deleting).
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func (a *SortedIntArray) Rand() int {
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a.mu.RLock()
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defer a.mu.RUnlock()
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return a.array[grand.Intn(len(a.array))]
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}
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// Rands randomly returns <size> items from array(no deleting).
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func (a *SortedIntArray) Rands(size int) []int {
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a.mu.RLock()
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defer a.mu.RUnlock()
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if size > len(a.array) {
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size = len(a.array)
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}
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n := make([]int, size)
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for i, v := range grand.Perm(len(a.array)) {
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n[i] = a.array[v]
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if i == size-1 {
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break
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}
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}
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return n
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}
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// Join joins array elements with a string <glue>.
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func (a *SortedIntArray) Join(glue string) string {
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a.mu.RLock()
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defer a.mu.RUnlock()
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buffer := bytes.NewBuffer(nil)
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for k, v := range a.array {
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buffer.WriteString(gconv.String(v))
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if k != len(a.array)-1 {
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buffer.WriteString(glue)
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}
|
|
}
|
|
return buffer.String()
|
|
}
|
|
|
|
// CountValues counts the number of occurrences of all values in the array.
|
|
func (a *SortedIntArray) CountValues() map[int]int {
|
|
m := make(map[int]int)
|
|
a.mu.RLock()
|
|
defer a.mu.RUnlock()
|
|
for _, v := range a.array {
|
|
m[v]++
|
|
}
|
|
return m
|
|
}
|
|
|
|
// String returns current array as a string.
|
|
func (a *SortedIntArray) String() string {
|
|
a.mu.RLock()
|
|
defer a.mu.RUnlock()
|
|
return fmt.Sprint(a.array)
|
|
}
|
|
|
|
// MarshalJSON implements the interface MarshalJSON for json.Marshal.
|
|
func (a *SortedIntArray) MarshalJSON() ([]byte, error) {
|
|
a.mu.RLock()
|
|
defer a.mu.RUnlock()
|
|
return json.Marshal(a.array)
|
|
}
|