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145 lines
3.6 KiB
Go
145 lines
3.6 KiB
Go
// Copyright 2018 gf Author(https://github.com/gogf/gf). All Rights Reserved.
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//
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// This Source Code Form is subject to the terms of the MIT License.
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// If a copy of the MIT was not distributed with this file,
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// You can obtain one at https://github.com/gogf/gf.
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// Package gpool provides object-reusable concurrent-safe pool.
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package gpool
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import (
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"errors"
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"time"
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"github.com/gogf/gf/container/glist"
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"github.com/gogf/gf/container/gtype"
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"github.com/gogf/gf/os/gtime"
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"github.com/gogf/gf/os/gtimer"
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)
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// Object-Reusable Pool.
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type Pool struct {
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list *glist.List // Available/idle list.
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closed *gtype.Bool // Whether the pool is closed.
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Expire int64 // Max idle time(ms), after which it is recycled.
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NewFunc func() (interface{}, error) // Callback function to create item.
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ExpireFunc func(interface{}) // Expired destruction function for objects.
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// This function needs to be defined when the pool object
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// needs to perform additional destruction operations.
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// Eg: net.Conn, os.File, etc.
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}
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// Pool item.
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type poolItem struct {
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expire int64 // Expire time(millisecond).
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value interface{} // Value.
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}
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// Creation function for object.
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type NewFunc func() (interface{}, error)
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// Destruction function for object.
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type ExpireFunc func(interface{})
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// New returns a new object pool.
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// To ensure execution efficiency, the expiration time cannot be modified once it is set.
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//
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// Expiration logistics:
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// expire = 0 : not expired;
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// expire < 0 : immediate expired after use;
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// expire > 0 : timeout expired;
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// Note that the expiration time unit is ** milliseconds **.
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func New(expire int, newFunc NewFunc, expireFunc ...ExpireFunc) *Pool {
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r := &Pool{
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list: glist.New(true),
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closed: gtype.NewBool(),
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Expire: int64(expire),
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NewFunc: newFunc,
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}
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if len(expireFunc) > 0 {
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r.ExpireFunc = expireFunc[0]
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}
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gtimer.AddSingleton(time.Second, r.checkExpire)
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return r
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}
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// Put puts an item to pool.
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func (p *Pool) Put(value interface{}) {
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item := &poolItem{
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value: value,
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}
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if p.Expire == 0 {
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item.expire = 0
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} else {
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item.expire = gtime.Millisecond() + p.Expire
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}
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p.list.PushBack(item)
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}
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// Clear clears pool, which means it will remove all items from pool.
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func (p *Pool) Clear() {
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p.list.RemoveAll()
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}
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// Get picks an item from pool.
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func (p *Pool) Get() (interface{}, error) {
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for !p.closed.Val() {
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if r := p.list.PopFront(); r != nil {
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f := r.(*poolItem)
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if f.expire == 0 || f.expire > gtime.Millisecond() {
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return f.value, nil
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}
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} else {
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break
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}
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}
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if p.NewFunc != nil {
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return p.NewFunc()
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}
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return nil, errors.New("pool is empty")
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}
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// Size returns the count of available items of pool.
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func (p *Pool) Size() int {
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return p.list.Len()
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}
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// Close closes the pool. If <p> has ExpireFunc,
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// then it automatically closes all items using this function before it's closed.
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func (p *Pool) Close() {
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p.closed.Set(true)
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}
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// checkExpire removes expired items from pool every second.
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func (p *Pool) checkExpire() {
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if p.closed.Val() {
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// If p has ExpireFunc,
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// then it must close all items using this function.
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if p.ExpireFunc != nil {
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for {
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if r := p.list.PopFront(); r != nil {
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p.ExpireFunc(r.(*poolItem).value)
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} else {
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break
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}
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}
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}
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gtimer.Exit()
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}
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for {
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// TODO Do not use Pop and Push mechanism, which is not graceful.
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if r := p.list.PopFront(); r != nil {
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item := r.(*poolItem)
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if item.expire == 0 || item.expire > gtime.Millisecond() {
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p.list.PushFront(item)
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break
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}
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if p.ExpireFunc != nil {
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p.ExpireFunc(item.value)
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}
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} else {
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break
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}
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}
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}
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