gf/net/gtcp/gtcp_pool.go
2021-01-17 21:46:25 +08:00

164 lines
4.9 KiB
Go

// Copyright GoFrame Author(https://goframe.org). All Rights Reserved.
//
// This Source Code Form is subject to the terms of the MIT License.
// If a copy of the MIT was not distributed with this file,
// You can obtain one at https://github.com/gogf/gf.
package gtcp
import (
"time"
"github.com/gogf/gf/container/gmap"
"github.com/gogf/gf/container/gpool"
)
// PoolConn is a connection with pool feature for TCP.
// Note that it is NOT a pool or connection manager,
// it is just a TCP connection object.
type PoolConn struct {
*Conn // Underlying connection object.
pool *gpool.Pool // Connection pool, which is not a really connection pool, but a connection reusable pool.
status int // Status of current connection, which is used to mark this connection usable or not.
}
const (
gDEFAULT_POOL_EXPIRE = 10 * time.Second // Default TTL for connection in the pool.
gCONN_STATUS_UNKNOWN = 0 // Means it is unknown it's connective or not.
gCONN_STATUS_ACTIVE = 1 // Means it is now connective.
gCONN_STATUS_ERROR = 2 // Means it should be closed and removed from pool.
)
var (
// addressPoolMap is a mapping for address to its pool object.
addressPoolMap = gmap.NewStrAnyMap(true)
)
// NewPoolConn creates and returns a connection with pool feature.
func NewPoolConn(addr string, timeout ...time.Duration) (*PoolConn, error) {
v := addressPoolMap.GetOrSetFuncLock(addr, func() interface{} {
var pool *gpool.Pool
pool = gpool.New(gDEFAULT_POOL_EXPIRE, func() (interface{}, error) {
if conn, err := NewConn(addr, timeout...); err == nil {
return &PoolConn{conn, pool, gCONN_STATUS_ACTIVE}, nil
} else {
return nil, err
}
})
return pool
})
if v, err := v.(*gpool.Pool).Get(); err == nil {
return v.(*PoolConn), nil
} else {
return nil, err
}
}
// Close puts back the connection to the pool if it's active,
// or closes the connection if it's not active.
//
// Note that, if <c> calls Close function closing itself, <c> can not
// be used again.
func (c *PoolConn) Close() error {
if c.pool != nil && c.status == gCONN_STATUS_ACTIVE {
c.status = gCONN_STATUS_UNKNOWN
c.pool.Put(c)
} else {
return c.Conn.Close()
}
return nil
}
// Send writes data to the connection. It retrieves a new connection from its pool if it fails
// writing data.
func (c *PoolConn) Send(data []byte, retry ...Retry) error {
err := c.Conn.Send(data, retry...)
if err != nil && c.status == gCONN_STATUS_UNKNOWN {
if v, e := c.pool.Get(); e == nil {
c.Conn = v.(*PoolConn).Conn
err = c.Send(data, retry...)
} else {
err = e
}
}
if err != nil {
c.status = gCONN_STATUS_ERROR
} else {
c.status = gCONN_STATUS_ACTIVE
}
return err
}
// Recv receives data from the connection.
func (c *PoolConn) Recv(length int, retry ...Retry) ([]byte, error) {
data, err := c.Conn.Recv(length, retry...)
if err != nil {
c.status = gCONN_STATUS_ERROR
} else {
c.status = gCONN_STATUS_ACTIVE
}
return data, err
}
// RecvLine reads data from the connection until reads char '\n'.
// Note that the returned result does not contain the last char '\n'.
func (c *PoolConn) RecvLine(retry ...Retry) ([]byte, error) {
data, err := c.Conn.RecvLine(retry...)
if err != nil {
c.status = gCONN_STATUS_ERROR
} else {
c.status = gCONN_STATUS_ACTIVE
}
return data, err
}
// RecvTil reads data from the connection until reads bytes <til>.
// Note that the returned result contains the last bytes <til>.
func (c *PoolConn) RecvTil(til []byte, retry ...Retry) ([]byte, error) {
data, err := c.Conn.RecvTil(til, retry...)
if err != nil {
c.status = gCONN_STATUS_ERROR
} else {
c.status = gCONN_STATUS_ACTIVE
}
return data, err
}
// RecvWithTimeout reads data from the connection with timeout.
func (c *PoolConn) RecvWithTimeout(length int, timeout time.Duration, retry ...Retry) (data []byte, err error) {
if err := c.SetRecvDeadline(time.Now().Add(timeout)); err != nil {
return nil, err
}
defer c.SetRecvDeadline(time.Time{})
data, err = c.Recv(length, retry...)
return
}
// SendWithTimeout writes data to the connection with timeout.
func (c *PoolConn) SendWithTimeout(data []byte, timeout time.Duration, retry ...Retry) (err error) {
if err := c.SetSendDeadline(time.Now().Add(timeout)); err != nil {
return err
}
defer c.SetSendDeadline(time.Time{})
err = c.Send(data, retry...)
return
}
// SendRecv writes data to the connection and blocks reading response.
func (c *PoolConn) SendRecv(data []byte, receive int, retry ...Retry) ([]byte, error) {
if err := c.Send(data, retry...); err == nil {
return c.Recv(receive, retry...)
} else {
return nil, err
}
}
// SendRecvWithTimeout writes data to the connection and reads response with timeout.
func (c *PoolConn) SendRecvWithTimeout(data []byte, receive int, timeout time.Duration, retry ...Retry) ([]byte, error) {
if err := c.Send(data, retry...); err == nil {
return c.RecvWithTimeout(receive, timeout, retry...)
} else {
return nil, err
}
}