gf/util/gvalid/gvalid_validator.go
2023-10-09 20:00:08 +08:00

212 lines
6.9 KiB
Go

// Copyright GoFrame Author(https://goframe.org). All Rights Reserved.
//
// This Source Code Form is subject to the terms of the MIT License.
// If a copy of the MIT was not distributed with this file,
// You can obtain one at https://github.com/gogf/gf.
package gvalid
import (
"context"
"errors"
"reflect"
"github.com/gogf/gf/v2/i18n/gi18n"
"github.com/gogf/gf/v2/internal/reflection"
"github.com/gogf/gf/v2/internal/utils"
"github.com/gogf/gf/v2/text/gstr"
"github.com/gogf/gf/v2/util/gconv"
)
// Validator is the validation manager for chaining operations.
type Validator struct {
i18nManager *gi18n.Manager // I18n manager for error message translation.
data interface{} // Validation data, which can be a map, struct or a certain value to be validated.
assoc interface{} // Associated data, which is usually a map, for union validation.
rules interface{} // Custom validation data.
messages interface{} // Custom validation error messages, which can be string or type of CustomMsg.
ruleFuncMap map[string]RuleFunc // ruleFuncMap stores custom rule functions for current Validator.
useAssocInsteadOfObjectAttributes bool // Using `assoc` as its validation source instead of attribute values from `Object`.
bail bool // Stop validation after the first validation error.
foreach bool // It tells the next validation using current value as an array and validates each of its element.
caseInsensitive bool // Case-Insensitive configuration for those rules that need value comparison.
}
// New creates and returns a new Validator.
func New() *Validator {
return &Validator{
i18nManager: gi18n.Instance(), // Use default i18n manager.
ruleFuncMap: make(map[string]RuleFunc), // Custom rule function storing map.
}
}
// Run starts validating the given data with rules and messages.
func (v *Validator) Run(ctx context.Context) Error {
if v.data == nil {
return newValidationErrorByStr(
internalParamsErrRuleName,
errors.New(`no data passed for validation`),
)
}
originValueAndKind := reflection.OriginValueAndKind(v.data)
switch originValueAndKind.OriginKind {
case reflect.Map:
isMapValidation := false
if v.rules == nil {
isMapValidation = true
} else if utils.IsMap(v.rules) || utils.IsSlice(v.rules) {
isMapValidation = true
}
if isMapValidation {
return v.doCheckMap(ctx, v.data)
}
case reflect.Struct:
isStructValidation := false
if v.rules == nil {
isStructValidation = true
} else if utils.IsMap(v.rules) || utils.IsSlice(v.rules) {
isStructValidation = true
}
if isStructValidation {
return v.doCheckStruct(ctx, v.data)
}
}
return v.doCheckValue(ctx, doCheckValueInput{
Name: "",
Value: v.data,
ValueType: reflect.TypeOf(v.data),
Rule: gconv.String(v.rules),
Messages: v.messages,
DataRaw: v.assoc,
DataMap: gconv.Map(v.assoc),
})
}
// Clone creates and returns a new Validator which is a shallow copy of current one.
func (v *Validator) Clone() *Validator {
newValidator := New()
*newValidator = *v
return newValidator
}
// I18n sets the i18n manager for the validator.
func (v *Validator) I18n(i18nManager *gi18n.Manager) *Validator {
if i18nManager == nil {
return v
}
newValidator := v.Clone()
newValidator.i18nManager = i18nManager
return newValidator
}
// Bail sets the mark for stopping validation after the first validation error.
func (v *Validator) Bail() *Validator {
newValidator := v.Clone()
newValidator.bail = true
return newValidator
}
// Foreach tells the next validation using current value as an array and validates each of its element.
// Note that this decorating rule takes effect just once for next validation rule, specially for single value validation.
func (v *Validator) Foreach() *Validator {
newValidator := v.Clone()
newValidator.foreach = true
return newValidator
}
// Ci sets the mark for Case-Insensitive for those rules that need value comparison.
func (v *Validator) Ci() *Validator {
newValidator := v.Clone()
newValidator.caseInsensitive = true
return newValidator
}
// Data is a chaining operation function, which sets validation data for current operation.
func (v *Validator) Data(data interface{}) *Validator {
if data == nil {
return v
}
newValidator := v.Clone()
newValidator.data = data
return newValidator
}
// Assoc is a chaining operation function, which sets associated validation data for current operation.
// The optional parameter `assoc` is usually type of map, which specifies the parameter map used in union validation.
// Calling this function with `assoc` also sets `useAssocInsteadOfObjectAttributes` true
func (v *Validator) Assoc(assoc interface{}) *Validator {
if assoc == nil {
return v
}
newValidator := v.Clone()
newValidator.assoc = assoc
newValidator.useAssocInsteadOfObjectAttributes = true
return newValidator
}
// Rules is a chaining operation function, which sets custom validation rules for current operation.
func (v *Validator) Rules(rules interface{}) *Validator {
if rules == nil {
return v
}
newValidator := v.Clone()
newValidator.rules = rules
return newValidator
}
// Messages is a chaining operation function, which sets custom error messages for current operation.
// The parameter `messages` can be type of string/[]string/map[string]string. It supports sequence in error result
// if `rules` is type of []string.
func (v *Validator) Messages(messages interface{}) *Validator {
if messages == nil {
return v
}
newValidator := v.Clone()
newValidator.messages = messages
return newValidator
}
// RuleFunc registers one custom rule function to current Validator.
func (v *Validator) RuleFunc(rule string, f RuleFunc) *Validator {
newValidator := v.Clone()
newValidator.ruleFuncMap[rule] = f
return newValidator
}
// RuleFuncMap registers multiple custom rule functions to current Validator.
func (v *Validator) RuleFuncMap(m map[string]RuleFunc) *Validator {
if m == nil {
return v
}
newValidator := v.Clone()
for k, v := range m {
newValidator.ruleFuncMap[k] = v
}
return newValidator
}
// getCustomRuleFunc retrieves and returns the custom rule function for specified rule.
func (v *Validator) getCustomRuleFunc(rule string) RuleFunc {
ruleFunc := v.ruleFuncMap[rule]
if ruleFunc == nil {
ruleFunc = customRuleFuncMap[rule]
}
return ruleFunc
}
// checkRuleRequired checks and returns whether the given `rule` is required even it is nil or empty.
func (v *Validator) checkRuleRequired(rule string) bool {
// Default required rules.
if gstr.HasPrefix(rule, requiredRulesPrefix) {
return true
}
// All custom validation rules are required rules.
if _, ok := customRuleFuncMap[rule]; ok {
return true
}
return false
}