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206 lines
5.7 KiB
Go
206 lines
5.7 KiB
Go
// Copyright GoFrame Author(https://goframe.org). All Rights Reserved.
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//
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// This Source Code Form is subject to the terms of the MIT License.
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// If a copy of the MIT was not distributed with this file,
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// You can obtain one at https://github.com/gogf/gf.
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package gudp
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import (
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"io"
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"net"
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"time"
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)
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// Conn handles the UDP connection.
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type Conn struct {
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*net.UDPConn // Underlying UDP connection.
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remoteAddr *net.UDPAddr // Remote address.
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receiveDeadline time.Time // Timeout point for reading data.
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sendDeadline time.Time // Timeout point for writing data.
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receiveBufferWait time.Duration // Interval duration for reading buffer.
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}
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const (
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defaultRetryInterval = 100 * time.Millisecond // Retry interval.
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defaultReadBufferSize = 1024 // (Byte)Buffer size.
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receiveAllWaitTimeout = time.Millisecond // Default interval for reading buffer.
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)
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type Retry struct {
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Count int // Max retry count.
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Interval time.Duration // Retry interval.
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}
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// NewConn creates UDP connection to `remoteAddress`.
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// The optional parameter `localAddress` specifies the local address for connection.
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func NewConn(remoteAddress string, localAddress ...string) (*Conn, error) {
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if conn, err := NewNetConn(remoteAddress, localAddress...); err == nil {
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return NewConnByNetConn(conn), nil
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} else {
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return nil, err
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}
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}
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// NewConnByNetConn creates a UDP connection object with given *net.UDPConn object.
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func NewConnByNetConn(udp *net.UDPConn) *Conn {
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return &Conn{
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UDPConn: udp,
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receiveDeadline: time.Time{},
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sendDeadline: time.Time{},
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receiveBufferWait: receiveAllWaitTimeout,
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}
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}
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// Send writes data to remote address.
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func (c *Conn) Send(data []byte, retry ...Retry) (err error) {
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for {
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if c.remoteAddr != nil {
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_, err = c.WriteToUDP(data, c.remoteAddr)
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} else {
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_, err = c.Write(data)
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}
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if err != nil {
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// Connection closed.
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if err == io.EOF {
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return err
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}
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// Still failed even after retrying.
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if len(retry) == 0 || retry[0].Count == 0 {
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return err
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}
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if len(retry) > 0 {
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retry[0].Count--
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if retry[0].Interval == 0 {
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retry[0].Interval = defaultRetryInterval
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}
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time.Sleep(retry[0].Interval)
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}
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} else {
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return nil
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}
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}
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}
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// Recv receives and returns data from remote address.
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// The parameter `buffer` is used for customizing the receiving buffer size. If `buffer` <= 0,
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// it uses the default buffer size, which is 1024 byte.
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//
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// There's package border in UDP protocol, we can receive a complete package if specified
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// buffer size is big enough. VERY NOTE that we should receive the complete package in once
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// or else the leftover package data would be dropped.
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func (c *Conn) Recv(buffer int, retry ...Retry) ([]byte, error) {
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var err error // Reading error.
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var size int // Reading size.
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var data []byte // Buffer object.
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var remoteAddr *net.UDPAddr // Current remote address for reading.
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if buffer > 0 {
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data = make([]byte, buffer)
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} else {
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data = make([]byte, defaultReadBufferSize)
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}
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for {
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size, remoteAddr, err = c.ReadFromUDP(data)
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if err == nil {
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c.remoteAddr = remoteAddr
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}
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if err != nil {
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// Connection closed.
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if err == io.EOF {
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break
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}
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if len(retry) > 0 {
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// It fails even it retried.
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if retry[0].Count == 0 {
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break
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}
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retry[0].Count--
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if retry[0].Interval == 0 {
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retry[0].Interval = defaultRetryInterval
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}
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time.Sleep(retry[0].Interval)
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continue
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}
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break
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}
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break
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}
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return data[:size], err
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}
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// SendRecv writes data to connection and blocks reading response.
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func (c *Conn) SendRecv(data []byte, receive int, retry ...Retry) ([]byte, error) {
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if err := c.Send(data, retry...); err == nil {
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return c.Recv(receive, retry...)
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} else {
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return nil, err
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}
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}
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// RecvWithTimeout reads data from remote address with timeout.
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func (c *Conn) RecvWithTimeout(length int, timeout time.Duration, retry ...Retry) (data []byte, err error) {
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if err := c.SetRecvDeadline(time.Now().Add(timeout)); err != nil {
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return nil, err
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}
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defer c.SetRecvDeadline(time.Time{})
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data, err = c.Recv(length, retry...)
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return
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}
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// SendWithTimeout writes data to connection with timeout.
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func (c *Conn) SendWithTimeout(data []byte, timeout time.Duration, retry ...Retry) (err error) {
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if err := c.SetSendDeadline(time.Now().Add(timeout)); err != nil {
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return err
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}
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defer c.SetSendDeadline(time.Time{})
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err = c.Send(data, retry...)
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return
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}
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// SendRecvWithTimeout writes data to connection and reads response with timeout.
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func (c *Conn) SendRecvWithTimeout(data []byte, receive int, timeout time.Duration, retry ...Retry) ([]byte, error) {
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if err := c.Send(data, retry...); err == nil {
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return c.RecvWithTimeout(receive, timeout, retry...)
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} else {
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return nil, err
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}
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}
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func (c *Conn) SetDeadline(t time.Time) error {
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err := c.UDPConn.SetDeadline(t)
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if err == nil {
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c.receiveDeadline = t
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c.sendDeadline = t
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}
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return err
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}
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func (c *Conn) SetRecvDeadline(t time.Time) error {
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err := c.SetReadDeadline(t)
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if err == nil {
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c.receiveDeadline = t
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}
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return err
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}
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func (c *Conn) SetSendDeadline(t time.Time) error {
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err := c.SetWriteDeadline(t)
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if err == nil {
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c.sendDeadline = t
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}
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return err
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}
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// SetRecvBufferWait sets the buffer waiting timeout when reading all data from connection.
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// The waiting duration cannot be too long which might delay receiving data from remote address.
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func (c *Conn) SetRecvBufferWait(d time.Duration) {
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c.receiveBufferWait = d
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}
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// RemoteAddr returns the remote address of current UDP connection.
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// Note that it cannot use c.conn.RemoteAddr() as it's nil.
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func (c *Conn) RemoteAddr() net.Addr {
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//return c.conn.RemoteAddr()
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return c.remoteAddr
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}
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