feat: 新增三维地球
@ -22,6 +22,7 @@
|
||||
"echarts-liquidfill": "^3.1.0",
|
||||
"echarts-stat": "^1.2.0",
|
||||
"echarts-wordcloud": "^2.0.0",
|
||||
"gsap": "^3.11.3",
|
||||
"highlight.js": "^11.5.0",
|
||||
"html2canvas": "^1.4.1",
|
||||
"keymaster": "^1.6.2",
|
||||
@ -29,6 +30,7 @@
|
||||
"naive-ui": "2.33.4",
|
||||
"pinia": "^2.0.13",
|
||||
"screenfull": "^6.0.1",
|
||||
"three": "^0.145.0",
|
||||
"vue": "^3.2.31",
|
||||
"vue-demi": "^0.13.1",
|
||||
"vue-i18n": "9.1.9",
|
||||
@ -41,6 +43,7 @@
|
||||
"@commitlint/cli": "^17.0.2",
|
||||
"@commitlint/config-conventional": "^17.0.2",
|
||||
"@types/node": "^16.11.26",
|
||||
"@types/three": "^0.144.0",
|
||||
"@typescript-eslint/eslint-plugin": "^5.18.0",
|
||||
"@typescript-eslint/parser": "^5.18.0",
|
||||
"@vicons/carbon": "^0.12.0",
|
||||
|
@ -8,6 +8,7 @@ specifiers:
|
||||
'@types/keymaster': ^1.6.30
|
||||
'@types/lodash': ^4.14.184
|
||||
'@types/node': ^16.11.26
|
||||
'@types/three': ^0.144.0
|
||||
'@typescript-eslint/eslint-plugin': ^5.18.0
|
||||
'@typescript-eslint/parser': ^5.18.0
|
||||
'@vicons/carbon': ^0.12.0
|
||||
@ -31,6 +32,7 @@ specifiers:
|
||||
eslint-plugin-import: ^2.26.0
|
||||
eslint-plugin-prettier: ^4.0.0
|
||||
eslint-plugin-vue: ^8.5.0
|
||||
gsap: ^3.11.3
|
||||
highlight.js: ^11.5.0
|
||||
html2canvas: ^1.4.1
|
||||
husky: ^8.0.1
|
||||
@ -45,6 +47,7 @@ specifiers:
|
||||
sass: ^1.49.11
|
||||
sass-loader: ^12.6.0
|
||||
screenfull: ^6.0.1
|
||||
three: ^0.145.0
|
||||
typescript: 4.6.3
|
||||
vite: 2.9.9
|
||||
vite-plugin-compression: ^0.5.1
|
||||
@ -73,6 +76,7 @@ dependencies:
|
||||
echarts-liquidfill: 3.1.0_echarts@5.3.3
|
||||
echarts-stat: 1.2.0
|
||||
echarts-wordcloud: 2.0.0_echarts@5.3.3
|
||||
gsap: 3.11.3
|
||||
highlight.js: 11.5.1
|
||||
html2canvas: 1.4.1
|
||||
keymaster: 1.6.2
|
||||
@ -80,6 +84,7 @@ dependencies:
|
||||
naive-ui: 2.33.4_vue@3.2.37
|
||||
pinia: 2.0.14_ub5l46u3nefphax5x2tezui4oq
|
||||
screenfull: 6.0.1
|
||||
three: 0.145.0
|
||||
vue: 3.2.37
|
||||
vue-demi: 0.13.1_vue@3.2.37
|
||||
vue-i18n: 9.1.9_vue@3.2.37
|
||||
@ -92,6 +97,7 @@ devDependencies:
|
||||
'@commitlint/cli': 17.0.2
|
||||
'@commitlint/config-conventional': 17.0.2
|
||||
'@types/node': 16.11.40
|
||||
'@types/three': 0.144.0
|
||||
'@typescript-eslint/eslint-plugin': 5.28.0_evi7yu7wunhzwb24olrfvzynny
|
||||
'@typescript-eslint/parser': 5.28.0_sfmgizikprcxt7r54j7cnzjamu
|
||||
'@vicons/carbon': 0.12.0
|
||||
@ -905,7 +911,7 @@ packages:
|
||||
dev: true
|
||||
|
||||
/@types/node/17.0.43:
|
||||
resolution: {integrity: sha512-jnUpgw8fL9kP2iszfIDyBQtw5Mf4/XSqy0Loc1J9pI14ejL83XcCEvSf50Gs/4ET0I9VCCDoOfufQysj0S66xA==, registry: https://registry.npm.taobao.org/}
|
||||
resolution: {integrity: sha512-jnUpgw8fL9kP2iszfIDyBQtw5Mf4/XSqy0Loc1J9pI14ejL83XcCEvSf50Gs/4ET0I9VCCDoOfufQysj0S66xA==, registry: https://registry.npm.taobao.org/, tarball: https://registry.npm.taobao.org/@types/node/-/node-17.0.43.tgz}
|
||||
|
||||
/@types/normalize-package-data/2.4.1:
|
||||
resolution: {integrity: sha512-Gj7cI7z+98M282Tqmp2K5EIsoouUEzbBJhQQzDE3jSIRk6r9gsz0oUokqIUR4u1R3dMHo0pDHM7sNOHyhulypw==}
|
||||
@ -921,12 +927,22 @@ packages:
|
||||
'@types/node': 17.0.43
|
||||
dev: true
|
||||
|
||||
/@types/three/0.144.0:
|
||||
resolution: {integrity: sha512-psvEs6q5rLN50jUYZ3D4pZMfxTbdt3A243blt0my7/NcL6chaCZpHe2csbCtx0SOD9fI/XnF3wnVUAYZGqCSYg==}
|
||||
dependencies:
|
||||
'@types/webxr': 0.5.0
|
||||
dev: true
|
||||
|
||||
/@types/through/0.0.30:
|
||||
resolution: {integrity: sha512-FvnCJljyxhPM3gkRgWmxmDZyAQSiBQQWLI0A0VFL0K7W1oRUrPJSqNO0NvTnLkBcotdlp3lKvaT0JrnyRDkzOg==}
|
||||
dependencies:
|
||||
'@types/node': 17.0.43
|
||||
dev: true
|
||||
|
||||
/@types/webxr/0.5.0:
|
||||
resolution: {integrity: sha512-IUMDPSXnYIbEO2IereEFcgcqfDREOgmbGqtrMpVPpACTU6pltYLwHgVkrnYv0XhWEcjio9sYEfIEzgn3c7nDqA==}
|
||||
dev: true
|
||||
|
||||
/@typescript-eslint/eslint-plugin/5.28.0_evi7yu7wunhzwb24olrfvzynny:
|
||||
resolution: {integrity: sha512-DXVU6Cg29H2M6EybqSg2A+x8DgO9TCUBRp4QEXQHJceLS7ogVDP0g3Lkg/SZCqcvkAP/RruuQqK0gdlkgmhSUA==}
|
||||
engines: {node: ^12.22.0 || ^14.17.0 || >=16.0.0}
|
||||
@ -1884,7 +1900,7 @@ packages:
|
||||
dev: true
|
||||
|
||||
/csstype/2.6.20:
|
||||
resolution: {integrity: sha512-/WwNkdXfckNgw6S5R125rrW8ez139lBHWouiBvX8dfMFtcn6V81REDqnH7+CRpRipfYlyU1CmOnOxrmGcFOjeA==, registry: https://registry.npm.taobao.org/}
|
||||
resolution: {integrity: sha512-/WwNkdXfckNgw6S5R125rrW8ez139lBHWouiBvX8dfMFtcn6V81REDqnH7+CRpRipfYlyU1CmOnOxrmGcFOjeA==, registry: https://registry.npm.taobao.org/, tarball: https://registry.npm.taobao.org/csstype/-/csstype-2.6.20.tgz}
|
||||
dev: false
|
||||
|
||||
/csstype/3.0.11:
|
||||
@ -2091,7 +2107,7 @@ packages:
|
||||
dev: false
|
||||
|
||||
/echarts-wordcloud/2.0.0_echarts@5.3.3:
|
||||
resolution: {integrity: sha512-K7l6pTklqdW7ZWzT/1CS0KhBSINr/cd7c5N1fVMzZMwLQHEwT7x+nivK7g5hkVh7WNcAv4Dn6/ZS5zMKRozC1g==, registry: https://registry.npm.taobao.org/}
|
||||
resolution: {integrity: sha512-K7l6pTklqdW7ZWzT/1CS0KhBSINr/cd7c5N1fVMzZMwLQHEwT7x+nivK7g5hkVh7WNcAv4Dn6/ZS5zMKRozC1g==, registry: https://registry.npm.taobao.org/, tarball: https://registry.npm.taobao.org/echarts-wordcloud/-/echarts-wordcloud-2.0.0.tgz}
|
||||
peerDependencies:
|
||||
echarts: ^5.0.1
|
||||
dependencies:
|
||||
@ -3032,6 +3048,10 @@ packages:
|
||||
resolution: {integrity: sha512-9ByhssR2fPVsNZj478qUUbKfmL0+t5BDVyjShtyZZLiK7ZDAArFFfopyOTj0M05wE2tJPisA4iTnnXl2YoPvOA==}
|
||||
dev: true
|
||||
|
||||
/gsap/3.11.3:
|
||||
resolution: {integrity: sha512-xc/iIJy+LWiMbRa4IdMtdnnKa/7PXEK6NNzV71gdOYUVeTZN7UWnLU0fB7Hi1iwiz4ZZoYkBZPPYGg+2+zzFHA==}
|
||||
dev: false
|
||||
|
||||
/handlebars/4.7.7:
|
||||
resolution: {integrity: sha512-aAcXm5OAfE/8IXkcZvCepKU3VzW1/39Fb5ZuqMtgI/hT8X2YgoMvBY5dLhq/cpOvw7Lk1nK/UF71aLG/ZnVYRA==}
|
||||
engines: {node: '>=0.4.7'}
|
||||
@ -4825,6 +4845,10 @@ packages:
|
||||
resolution: {integrity: sha512-N+8UisAXDGk8PFXP4HAzVR9nbfmVJ3zYLAWiTIoqC5v5isinhr+r5uaO8+7r3BMfuNIufIsA7RdpVgacC2cSpw==}
|
||||
dev: true
|
||||
|
||||
/three/0.145.0:
|
||||
resolution: {integrity: sha512-EKoHQEtEJ4CB6b2BGMBgLZrfwLjXcSUfoI/MiIXUuRpeYsfK5aPWbYhdtIVWOH+x6X0TouldHKHBuc/LAiFzAw==}
|
||||
dev: false
|
||||
|
||||
/through/2.3.8:
|
||||
resolution: {integrity: sha512-w89qg7PI8wAdvX60bMDP+bFoD5Dvhm9oLheFp5O4a2QF0cSBGsBX4qZmadPMvVqlLJBBci+WqGGOAPvcDeNSVg==}
|
||||
dev: true
|
||||
|
@ -17,6 +17,7 @@ export const scatterBasicUrl = '/mock/scatterBasic'
|
||||
export const mapUrl = '/mock/map'
|
||||
export const wordCloudUrl = '/mock/wordCloud'
|
||||
export const treemapUrl = '/mock/treemap'
|
||||
export const threeEarth01Url = '/mock/threeEarth01Data'
|
||||
|
||||
const mockObject: MockMethod[] = [
|
||||
{
|
||||
@ -91,6 +92,11 @@ const mockObject: MockMethod[] = [
|
||||
method: RequestHttpEnum.GET,
|
||||
response: () => test.fetchTreemap
|
||||
},
|
||||
{
|
||||
url: threeEarth01Url,
|
||||
method: RequestHttpEnum.GET,
|
||||
response: () => test.threeEarth01Data
|
||||
},
|
||||
]
|
||||
|
||||
export default mockObject
|
||||
|
@ -254,4 +254,21 @@ export default {
|
||||
msg: '请求成功',
|
||||
data: tTreemapJson
|
||||
},
|
||||
// 三维地球
|
||||
threeEarth01Data: {
|
||||
code: 0,
|
||||
status: 200,
|
||||
msg: '请求成功',
|
||||
data: [
|
||||
{
|
||||
startArray: { name: '@name', N: '@integer(10, 100)', E: '@integer(10, 100)' },
|
||||
endArray: [
|
||||
{ name: '@name', N: '@integer(10, 100)', E: '@integer(10, 100)' },
|
||||
{ name: '@name', N: '@integer(10, 100)', E: '@integer(10, 100)' },
|
||||
{ name: '@name', N: '@integer(10, 100)', E: '@integer(10, 100)' },
|
||||
{ name: '@name', N: '@integer(10, 100)', E: '@integer(10, 100)' }
|
||||
]
|
||||
}
|
||||
]
|
||||
}
|
||||
}
|
||||
|
BIN
src/assets/images/chart/decorates/threeEarth01.png
Normal file
After Width: | Height: | Size: 176 KiB |
@ -1,5 +1,5 @@
|
||||
<template>
|
||||
<setting-item-box name="位置">
|
||||
<setting-item-box v-if="targetData" name="位置">
|
||||
<setting-item :name="`偏移 X:${targetData.left || 0}px`">
|
||||
<n-input-number v-model:value="targetData.left" size="small" step="10"></n-input-number>
|
||||
</setting-item>
|
||||
|
@ -0,0 +1,236 @@
|
||||
// eslint-disable-next-line @typescript-eslint/ban-ts-comment
|
||||
// @ts-nocheck
|
||||
import {
|
||||
ArcCurve,
|
||||
BufferAttribute,
|
||||
BufferGeometry,
|
||||
Color,
|
||||
Line,
|
||||
LineBasicMaterial,
|
||||
Points,
|
||||
PointsMaterial,
|
||||
Quaternion,
|
||||
Vector3
|
||||
} from 'three'
|
||||
import { lon2xyz } from './common'
|
||||
|
||||
/*
|
||||
* 绘制一条圆弧飞线
|
||||
* 5个参数含义:( 飞线圆弧轨迹半径, 开始角度, 结束角度)
|
||||
*/
|
||||
function createFlyLine(radius, startAngle, endAngle, color) {
|
||||
const geometry = new BufferGeometry() //声明一个几何体对象BufferGeometry
|
||||
// ArcCurve创建圆弧曲线
|
||||
const arc = new ArcCurve(0, 0, radius, startAngle, endAngle, false)
|
||||
//getSpacedPoints是基类Curve的方法,返回一个vector2对象作为元素组成的数组
|
||||
const pointsArr = arc.getSpacedPoints(100) //分段数80,返回81个顶点
|
||||
geometry.setFromPoints(pointsArr) // setFromPoints方法从pointsArr中提取数据改变几何体的顶点属性vertices
|
||||
// 每个顶点对应一个百分比数据attributes.percent 用于控制点的渲染大小
|
||||
const percentArr = [] //attributes.percent的数据
|
||||
for (let i = 0; i < pointsArr.length; i++) {
|
||||
percentArr.push(i / pointsArr.length)
|
||||
}
|
||||
const percentAttribue = new BufferAttribute(new Float32Array(percentArr), 1)
|
||||
// 通过顶点数据percent点模型从大到小变化,产生小蝌蚪形状飞线
|
||||
geometry.attributes.percent = percentAttribue
|
||||
// 批量计算所有顶点颜色数据
|
||||
const colorArr = []
|
||||
for (let i = 0; i < pointsArr.length; i++) {
|
||||
const color1 = new Color(0xec8f43) //轨迹线颜色 青色
|
||||
const color2 = new Color(0xf3ae76) //黄色
|
||||
const color = color1.lerp(color2, i / pointsArr.length)
|
||||
colorArr.push(color.r, color.g, color.b)
|
||||
}
|
||||
// 设置几何体顶点颜色数据
|
||||
geometry.attributes.color = new BufferAttribute(new Float32Array(colorArr), 3)
|
||||
const size = 1.3
|
||||
// 点模型渲染几何体每个顶点
|
||||
const material = new PointsMaterial({
|
||||
size, //点大小
|
||||
// vertexColors: VertexColors, //使用顶点颜色渲染
|
||||
transparent: true,
|
||||
depthWrite: false
|
||||
})
|
||||
// 修改点材质的着色器源码(注意:不同版本细节可能会稍微会有区别,不过整体思路是一样的)
|
||||
material.onBeforeCompile = function (shader) {
|
||||
// 顶点着色器中声明一个attribute变量:百分比
|
||||
shader.vertexShader = shader.vertexShader.replace(
|
||||
'void main() {',
|
||||
[
|
||||
'attribute float percent;', //顶点大小百分比变量,控制点渲染大小
|
||||
'void main() {'
|
||||
].join('\n') // .join()把数组元素合成字符串
|
||||
)
|
||||
// 调整点渲染大小计算方式
|
||||
shader.vertexShader = shader.vertexShader.replace(
|
||||
'gl_PointSize = size;',
|
||||
['gl_PointSize = percent * size;'].join('\n') // .join()把数组元素合成字符串
|
||||
)
|
||||
}
|
||||
const FlyLine = new Points(geometry, material)
|
||||
material.color = new Color(color)
|
||||
FlyLine.name = '飞行线'
|
||||
|
||||
return FlyLine
|
||||
}
|
||||
|
||||
/**输入地球上任意两点的经纬度坐标,通过函数flyArc可以绘制一个飞线圆弧轨迹
|
||||
* lon1,lat1:轨迹线起点经纬度坐标
|
||||
* lon2,lat2:轨迹线结束点经纬度坐标
|
||||
*/
|
||||
function flyArc(radius, lon1, lat1, lon2, lat2, options) {
|
||||
const sphereCoord1 = lon2xyz(radius, lon1, lat1) //经纬度坐标转球面坐标
|
||||
// startSphereCoord:轨迹线起点球面坐标
|
||||
const startSphereCoord = new Vector3(sphereCoord1.x, sphereCoord1.y, sphereCoord1.z)
|
||||
const sphereCoord2 = lon2xyz(radius, lon2, lat2)
|
||||
// startSphereCoord:轨迹线结束点球面坐标
|
||||
const endSphereCoord = new Vector3(sphereCoord2.x, sphereCoord2.y, sphereCoord2.z)
|
||||
|
||||
//计算绘制圆弧需要的关于y轴对称的起点、结束点和旋转四元数
|
||||
const startEndQua = _3Dto2D(startSphereCoord, endSphereCoord)
|
||||
// 调用arcXOY函数绘制一条圆弧飞线轨迹
|
||||
const arcline = arcXOY(radius, startEndQua.startPoint, startEndQua.endPoint, options)
|
||||
arcline.quaternion.multiply(startEndQua.quaternion)
|
||||
return arcline
|
||||
}
|
||||
/*
|
||||
* 把3D球面上任意的两个飞线起点和结束点绕球心旋转到到XOY平面上,
|
||||
* 同时保持关于y轴对称,借助旋转得到的新起点和新结束点绘制
|
||||
* 一个圆弧,最后把绘制的圆弧反向旋转到原来的起点和结束点即可
|
||||
*/
|
||||
function _3Dto2D(startSphere, endSphere) {
|
||||
/*计算第一次旋转的四元数:表示从一个平面如何旋转到另一个平面*/
|
||||
const origin = new Vector3(0, 0, 0) //球心坐标
|
||||
const startDir = startSphere.clone().sub(origin) //飞线起点与球心构成方向向量
|
||||
const endDir = endSphere.clone().sub(origin) //飞线结束点与球心构成方向向量
|
||||
// dir1和dir2构成一个三角形,.cross()叉乘计算该三角形法线normal
|
||||
const normal = startDir.clone().cross(endDir).normalize()
|
||||
const xoyNormal = new Vector3(0, 0, 1) //XOY平面的法线
|
||||
//.setFromUnitVectors()计算从normal向量旋转达到xoyNormal向量所需要的四元数
|
||||
// quaternion表示把球面飞线旋转到XOY平面上需要的四元数
|
||||
const quaternion3D_XOY = new Quaternion().setFromUnitVectors(normal, xoyNormal)
|
||||
/*第一次旋转:飞线起点、结束点从3D空间第一次旋转到XOY平面*/
|
||||
const startSphereXOY = startSphere.clone().applyQuaternion(quaternion3D_XOY)
|
||||
const endSphereXOY = endSphere.clone().applyQuaternion(quaternion3D_XOY)
|
||||
|
||||
/*计算第二次旋转的四元数*/
|
||||
// middleV3:startSphereXOY和endSphereXOY的中点
|
||||
const middleV3 = startSphereXOY.clone().add(endSphereXOY).multiplyScalar(0.5)
|
||||
const midDir = middleV3.clone().sub(origin).normalize() // 旋转前向量midDir,中点middleV3和球心构成的方向向量
|
||||
const yDir = new Vector3(0, 1, 0) // 旋转后向量yDir,即y轴
|
||||
// .setFromUnitVectors()计算从midDir向量旋转达到yDir向量所需要的四元数
|
||||
// quaternion2表示让第一次旋转到XOY平面的起点和结束点关于y轴对称需要的四元数
|
||||
const quaternionXOY_Y = new Quaternion().setFromUnitVectors(midDir, yDir)
|
||||
|
||||
/*第二次旋转:使旋转到XOY平面的点再次旋转,实现关于Y轴对称*/
|
||||
const startSpherXOY_Y = startSphereXOY.clone().applyQuaternion(quaternionXOY_Y)
|
||||
const endSphereXOY_Y = endSphereXOY.clone().applyQuaternion(quaternionXOY_Y)
|
||||
|
||||
/**一个四元数表示一个旋转过程
|
||||
*.invert()方法表示四元数的逆,简单说就是把旋转过程倒过来
|
||||
* 两次旋转的四元数执行.invert()求逆,然后执行.multiply()相乘
|
||||
*新版本.invert()对应旧版本.invert()
|
||||
*/
|
||||
const quaternionInverse = quaternion3D_XOY.clone().invert().multiply(quaternionXOY_Y.clone().invert())
|
||||
return {
|
||||
// 返回两次旋转四元数的逆四元数
|
||||
quaternion: quaternionInverse,
|
||||
// 范围两次旋转后在XOY平面上关于y轴对称的圆弧起点和结束点坐标
|
||||
startPoint: startSpherXOY_Y,
|
||||
endPoint: endSphereXOY_Y
|
||||
}
|
||||
}
|
||||
/**通过函数arcXOY()可以在XOY平面上绘制一个关于y轴对称的圆弧曲线
|
||||
* startPoint, endPoint:表示圆弧曲线的起点和结束点坐标值,起点和结束点关于y轴对称
|
||||
* 同时在圆弧轨迹的基础上绘制一段飞线*/
|
||||
function arcXOY(radius, startPoint, endPoint, options) {
|
||||
// 计算两点的中点
|
||||
const middleV3 = new Vector3().addVectors(startPoint, endPoint).multiplyScalar(0.5)
|
||||
// 弦垂线的方向dir(弦的中点和圆心构成的向量)
|
||||
const dir = middleV3.clone().normalize()
|
||||
// 计算球面飞线的起点、结束点和球心构成夹角的弧度值
|
||||
const earthRadianAngle = radianAOB(startPoint, endPoint, new Vector3(0, 0, 0))
|
||||
/*设置飞线轨迹圆弧的中间点坐标
|
||||
弧度值 * radius * 0.2:表示飞线轨迹圆弧顶部距离地球球面的距离
|
||||
起点、结束点相聚越远,构成的弧线顶部距离球面越高*/
|
||||
const arcTopCoord = dir.multiplyScalar(radius + earthRadianAngle * radius * 0.2) // 黄色飞行线的高度
|
||||
//求三个点的外接圆圆心(飞线圆弧轨迹的圆心坐标)
|
||||
const flyArcCenter = threePointCenter(startPoint, endPoint, arcTopCoord)
|
||||
// 飞线圆弧轨迹半径flyArcR
|
||||
const flyArcR = Math.abs(flyArcCenter.y - arcTopCoord.y)
|
||||
/*坐标原点和飞线起点构成直线和y轴负半轴夹角弧度值
|
||||
参数分别是:飞线圆弧起点、y轴负半轴上一点、飞线圆弧圆心*/
|
||||
const flyRadianAngle = radianAOB(startPoint, new Vector3(0, -1, 0), flyArcCenter)
|
||||
const startAngle = -Math.PI / 2 + flyRadianAngle //飞线圆弧开始角度
|
||||
const endAngle = Math.PI - startAngle //飞线圆弧结束角度
|
||||
// 调用圆弧线模型的绘制函数
|
||||
const arcline = circleLine(flyArcCenter.x, flyArcCenter.y, flyArcR, startAngle, endAngle, options.color)
|
||||
// const arcline = new Group();// 不绘制轨迹线,使用 Group替换circleLine()即可
|
||||
arcline.center = flyArcCenter //飞线圆弧自定一个属性表示飞线圆弧的圆心
|
||||
arcline.topCoord = arcTopCoord //飞线圆弧自定一个属性表示飞线圆弧中间也就是顶部坐标
|
||||
|
||||
// const flyAngle = Math.PI/ 10; //飞线圆弧固定弧度
|
||||
const flyAngle = (endAngle - startAngle) / 7 //飞线圆弧的弧度和轨迹线弧度相关
|
||||
// 绘制一段飞线,圆心做坐标原点
|
||||
const flyLine = createFlyLine(flyArcR, startAngle, startAngle + flyAngle, options.flyLineColor)
|
||||
flyLine.position.y = flyArcCenter.y //平移飞线圆弧和飞线轨迹圆弧重合
|
||||
//飞线段flyLine作为飞线轨迹arcLine子对象,继承飞线轨迹平移旋转等变换
|
||||
arcline.add(flyLine)
|
||||
//飞线段运动范围startAngle~flyEndAngle
|
||||
flyLine.flyEndAngle = endAngle - startAngle - flyAngle
|
||||
flyLine.startAngle = startAngle
|
||||
// arcline.flyEndAngle:飞线段当前角度位置,这里设置了一个随机值用于演示
|
||||
flyLine.AngleZ = arcline.flyEndAngle * Math.random()
|
||||
// flyLine.rotation.z = arcline.AngleZ;
|
||||
// arcline.flyLine指向飞线段,便于设置动画是访问飞线段
|
||||
arcline.userData['flyLine'] = flyLine
|
||||
|
||||
return arcline
|
||||
}
|
||||
/*计算球面上两点和球心构成夹角的弧度值
|
||||
参数point1, point2:表示地球球面上两点坐标Vector3
|
||||
计算A、B两点和顶点O构成的AOB夹角弧度值*/
|
||||
function radianAOB(A, B, O) {
|
||||
// dir1、dir2:球面上两个点和球心构成的方向向量
|
||||
const dir1 = A.clone().sub(O).normalize()
|
||||
const dir2 = B.clone().sub(O).normalize()
|
||||
//点乘.dot()计算夹角余弦值
|
||||
const cosAngle = dir1.clone().dot(dir2)
|
||||
const radianAngle = Math.acos(cosAngle) //余弦值转夹角弧度值,通过余弦值可以计算夹角范围是0~180度
|
||||
return radianAngle
|
||||
}
|
||||
/*绘制一条圆弧曲线模型Line
|
||||
5个参数含义:(圆心横坐标, 圆心纵坐标, 飞线圆弧轨迹半径, 开始角度, 结束角度)*/
|
||||
function circleLine(x, y, r, startAngle, endAngle, color) {
|
||||
const geometry = new BufferGeometry() //声明一个几何体对象Geometry
|
||||
// ArcCurve创建圆弧曲线
|
||||
const arc = new ArcCurve(x, y, r, startAngle, endAngle, false)
|
||||
//getSpacedPoints是基类Curve的方法,返回一个vector2对象作为元素组成的数组
|
||||
const points = arc.getSpacedPoints(80) //分段数50,返回51个顶点
|
||||
geometry.setFromPoints(points) // setFromPoints方法从points中提取数据改变几何体的顶点属性vertices
|
||||
const material = new LineBasicMaterial({
|
||||
color: color || 0xd18547
|
||||
}) //线条材质
|
||||
const line = new Line(geometry, material) //线条模型对象
|
||||
return line
|
||||
}
|
||||
//求三个点的外接圆圆心,p1, p2, p3表示三个点的坐标Vector3。
|
||||
function threePointCenter(p1, p2, p3) {
|
||||
const L1 = p1.lengthSq() //p1到坐标原点距离的平方
|
||||
const L2 = p2.lengthSq()
|
||||
const L3 = p3.lengthSq()
|
||||
const x1 = p1.x,
|
||||
y1 = p1.y,
|
||||
x2 = p2.x,
|
||||
y2 = p2.y,
|
||||
x3 = p3.x,
|
||||
y3 = p3.y
|
||||
const S = x1 * y2 + x2 * y3 + x3 * y1 - x1 * y3 - x2 * y1 - x3 * y2
|
||||
const x = (L2 * y3 + L1 * y2 + L3 * y1 - L2 * y1 - L3 * y2 - L1 * y3) / S / 2
|
||||
const y = (L3 * x2 + L2 * x1 + L1 * x3 - L1 * x2 - L2 * x3 - L3 * x1) / S / 2
|
||||
// 三点外接圆圆心坐标
|
||||
const center = new Vector3(x, y, 0)
|
||||
return center
|
||||
}
|
||||
|
||||
export { arcXOY, flyArc }
|
@ -0,0 +1,137 @@
|
||||
import {
|
||||
CatmullRomCurve3,
|
||||
DoubleSide,
|
||||
Group,
|
||||
Mesh,
|
||||
MeshBasicMaterial,
|
||||
PlaneGeometry,
|
||||
Texture,
|
||||
TubeGeometry,
|
||||
Vector3
|
||||
} from 'three'
|
||||
import { punctuation } from '../world/Earth'
|
||||
|
||||
/**
|
||||
* 经纬度坐标转球面坐标
|
||||
* @param {地球半径} R
|
||||
* @param {经度(角度值)} longitude
|
||||
* @param {维度(角度值)} latitude
|
||||
*/
|
||||
export const lon2xyz = (R: number, longitude: number, latitude: number): Vector3 => {
|
||||
let lon = (longitude * Math.PI) / 180 // 转弧度值
|
||||
const lat = (latitude * Math.PI) / 180 // 转弧度值
|
||||
lon = -lon // js坐标系z坐标轴对应经度-90度,而不是90度
|
||||
|
||||
// 经纬度坐标转球面坐标计算公式
|
||||
const x = R * Math.cos(lat) * Math.cos(lon)
|
||||
const y = R * Math.sin(lat)
|
||||
const z = R * Math.cos(lat) * Math.sin(lon)
|
||||
// 返回球面坐标
|
||||
return new Vector3(x, y, z)
|
||||
}
|
||||
|
||||
// 创建波动光圈
|
||||
export const createWaveMesh = (options: { radius: number; lon: number; lat: number; textures: any }) => {
|
||||
const geometry = new PlaneGeometry(1, 1) //默认在XOY平面上
|
||||
const texture = options.textures.aperture
|
||||
|
||||
const material = new MeshBasicMaterial({
|
||||
color: 0xe99f68,
|
||||
map: texture,
|
||||
transparent: true, //使用背景透明的png贴图,注意开启透明计算
|
||||
opacity: 1.0,
|
||||
depthWrite: false //禁止写入深度缓冲区数据
|
||||
})
|
||||
const mesh = new Mesh(geometry, material)
|
||||
// 经纬度转球面坐标
|
||||
const coord = lon2xyz(options.radius * 1.001, options.lon, options.lat)
|
||||
const size = options.radius * 0.12 //矩形平面Mesh的尺寸
|
||||
mesh.scale.set(size, size, size) //设置mesh大小
|
||||
mesh.userData['size'] = size //自顶一个属性,表示mesh静态大小
|
||||
mesh.userData['scale'] = Math.random() * 1.0 //自定义属性._s表示mesh在原始大小基础上放大倍数 光圈在原来mesh.size基础上1~2倍之间变化
|
||||
mesh.position.set(coord.x, coord.y, coord.z)
|
||||
const coordVec3 = new Vector3(coord.x, coord.y, coord.z).normalize()
|
||||
const meshNormal = new Vector3(0, 0, 1)
|
||||
mesh.quaternion.setFromUnitVectors(meshNormal, coordVec3)
|
||||
return mesh
|
||||
}
|
||||
|
||||
// 创建柱状
|
||||
export const createLightPillar = (options: {
|
||||
radius: number
|
||||
lon: number
|
||||
lat: number
|
||||
index: number
|
||||
textures: Record<string, Texture>
|
||||
punctuation: punctuation
|
||||
}) => {
|
||||
const height = options.radius * 0.3
|
||||
const geometry = new PlaneGeometry(options.radius * 0.05, height)
|
||||
geometry.rotateX(Math.PI / 2)
|
||||
geometry.translate(0, 0, height / 2)
|
||||
const material = new MeshBasicMaterial({
|
||||
map: options.textures.light_column,
|
||||
color: options.index == 0 ? options.punctuation.lightColumn.startColor : options.punctuation.lightColumn.endColor,
|
||||
transparent: true,
|
||||
side: DoubleSide,
|
||||
depthWrite: false //是否对深度缓冲区有任何的影响
|
||||
})
|
||||
const mesh = new Mesh(geometry, material)
|
||||
const group = new Group()
|
||||
// 两个光柱交叉叠加
|
||||
group.add(mesh, mesh.clone().rotateZ(Math.PI / 2)) //几何体绕x轴旋转了,所以mesh旋转轴变为z
|
||||
// 经纬度转球面坐标
|
||||
const SphereCoord = lon2xyz(options.radius, options.lon, options.lat) //SphereCoord球面坐标
|
||||
group.position.set(SphereCoord.x, SphereCoord.y, SphereCoord.z) //设置mesh位置
|
||||
const coordVec3 = new Vector3(SphereCoord.x, SphereCoord.y, SphereCoord.z).normalize()
|
||||
const meshNormal = new Vector3(0, 0, 1)
|
||||
group.quaternion.setFromUnitVectors(meshNormal, coordVec3)
|
||||
return group
|
||||
}
|
||||
|
||||
// 光柱底座矩形平面
|
||||
export const createPointMesh = (options: { radius: number; lon: number; lat: number; material: MeshBasicMaterial }) => {
|
||||
const geometry = new PlaneGeometry(1, 1) //默认在XOY平面上
|
||||
const mesh = new Mesh(geometry, options.material)
|
||||
// 经纬度转球面坐标
|
||||
const coord = lon2xyz(options.radius * 1.001, options.lon, options.lat)
|
||||
const size = options.radius * 0.05 // 矩形平面Mesh的尺寸
|
||||
mesh.scale.set(size, size, size) // 设置mesh大小
|
||||
|
||||
// 设置mesh位置
|
||||
mesh.position.set(coord.x, coord.y, coord.z)
|
||||
const coordVec3 = new Vector3(coord.x, coord.y, coord.z).normalize()
|
||||
const meshNormal = new Vector3(0, 0, 1)
|
||||
mesh.quaternion.setFromUnitVectors(meshNormal, coordVec3)
|
||||
return mesh
|
||||
}
|
||||
|
||||
// 获取点
|
||||
export const getCirclePoints = (option: any) => {
|
||||
const list = []
|
||||
for (let j = 0; j < 2 * Math.PI - 0.1; j += (2 * Math.PI) / (option.number || 100)) {
|
||||
list.push([
|
||||
parseFloat((Math.cos(j) * (option.radius || 10)).toFixed(2)),
|
||||
0,
|
||||
parseFloat((Math.sin(j) * (option.radius || 10)).toFixed(2))
|
||||
])
|
||||
}
|
||||
if (option.closed) list.push(list[0])
|
||||
return list
|
||||
}
|
||||
|
||||
// 创建线
|
||||
|
||||
/**
|
||||
* 创建动态的线
|
||||
*/
|
||||
export const createAnimateLine = (option: any) => {
|
||||
// 由多个点数组构成的曲线 通常用于道路
|
||||
const l: Array<any> = []
|
||||
option.pointList.forEach((e: Array<any>) => l.push(new Vector3(e[0], e[1], e[2])))
|
||||
const curve = new CatmullRomCurve3(l) // 曲线路径
|
||||
|
||||
// 管道体
|
||||
const tubeGeometry = new TubeGeometry(curve, option.number || 50, option.radius || 1, option.radialSegments)
|
||||
return new Mesh(tubeGeometry, option.material)
|
||||
}
|
@ -0,0 +1,4 @@
|
||||
|
||||
export interface IEvents {
|
||||
resize: () => void
|
||||
}
|
@ -0,0 +1,6 @@
|
||||
export interface IWord {
|
||||
dom: HTMLElement
|
||||
data: any
|
||||
width: number
|
||||
height: number
|
||||
}
|
@ -0,0 +1,23 @@
|
||||
uniform vec3 glowColor;
|
||||
uniform float bias;
|
||||
uniform float power;
|
||||
uniform float time;
|
||||
varying vec3 vp;
|
||||
varying vec3 vNormal;
|
||||
varying vec3 vPositionNormal;
|
||||
uniform float scale;
|
||||
// 获取纹理
|
||||
uniform sampler2D map;
|
||||
// 纹理坐标
|
||||
varying vec2 vUv;
|
||||
|
||||
void main(void){
|
||||
float a = pow( bias + scale * abs(dot(vNormal, vPositionNormal)), power );
|
||||
if(vp.y > time && vp.y < time + 20.0) {
|
||||
float t = smoothstep(0.0, 0.8, (1.0 - abs(0.5 - (vp.y - time) / 20.0)) / 3.0 );
|
||||
gl_FragColor = mix(gl_FragColor, vec4(glowColor, 1.0), t * t );
|
||||
}
|
||||
gl_FragColor = mix(gl_FragColor, vec4( glowColor, 1.0 ), a);
|
||||
float b = 0.8;
|
||||
gl_FragColor = gl_FragColor + texture2D( map, vUv );
|
||||
}
|
@ -0,0 +1,12 @@
|
||||
|
||||
varying vec2 vUv;
|
||||
varying vec3 vNormal;
|
||||
varying vec3 vp;
|
||||
varying vec3 vPositionNormal;
|
||||
void main(void){
|
||||
vUv = uv;
|
||||
vNormal = normalize( normalMatrix * normal ); // 转换到视图空间
|
||||
vp = position;
|
||||
vPositionNormal = normalize(( modelViewMatrix * vec4(position, 1.0) ).xyz);
|
||||
gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
|
||||
}
|
@ -0,0 +1,34 @@
|
||||
/**
|
||||
* 资源文件
|
||||
* 把模型和图片分开进行加载
|
||||
*/
|
||||
|
||||
interface ITextures {
|
||||
name: string
|
||||
url: string
|
||||
}
|
||||
|
||||
export interface IResources {
|
||||
textures?: ITextures[]
|
||||
}
|
||||
|
||||
const fileSuffix = ['earth', 'gradient', 'redCircle', 'label', 'aperture', 'glow', 'light_column', 'aircraft']
|
||||
const textures: ITextures[] = []
|
||||
|
||||
const modules = import.meta.globEager("../../images/earth/*");
|
||||
|
||||
for(let item in modules) {
|
||||
const n = item.split('/').pop()
|
||||
if(n) {
|
||||
textures.push({
|
||||
name: n.split('.')[0],
|
||||
url: modules[item].default
|
||||
})
|
||||
}
|
||||
}
|
||||
|
||||
const resources: IResources = {
|
||||
textures
|
||||
}
|
||||
|
||||
export { resources }
|
@ -0,0 +1,62 @@
|
||||
/**
|
||||
* 创建 threejs 四大天王
|
||||
* 场景、相机、渲染器、控制器
|
||||
*/
|
||||
|
||||
import * as THREE from 'three'
|
||||
import { OrbitControls } from 'three/examples/jsm/controls/OrbitControls'
|
||||
|
||||
export class Basic {
|
||||
public scene!: THREE.Scene
|
||||
public camera!: THREE.PerspectiveCamera
|
||||
public renderer!: THREE.WebGLRenderer
|
||||
public controls!: OrbitControls
|
||||
public dom: HTMLElement
|
||||
|
||||
constructor(dom: HTMLElement) {
|
||||
this.dom = dom
|
||||
this.initScenes()
|
||||
this.setControls()
|
||||
}
|
||||
|
||||
/**
|
||||
* 初始化场景
|
||||
*/
|
||||
initScenes() {
|
||||
this.scene = new THREE.Scene()
|
||||
|
||||
this.camera = new THREE.PerspectiveCamera(45, window.innerWidth / window.innerHeight, 1, 100000)
|
||||
this.camera.position.set(0, 30, -250)
|
||||
|
||||
this.renderer = new THREE.WebGLRenderer({
|
||||
// canvas: this.dom,
|
||||
alpha: true, // 透明
|
||||
antialias: true // 抗锯齿
|
||||
})
|
||||
this.renderer.setPixelRatio(window.devicePixelRatio) // 设置屏幕像素比
|
||||
this.renderer.setSize(window.innerWidth, window.innerHeight) // 设置渲染器宽高
|
||||
this.dom.appendChild(this.renderer.domElement) // 添加到dom中
|
||||
}
|
||||
|
||||
/**
|
||||
* 设置控制器
|
||||
*/
|
||||
setControls() {
|
||||
// 鼠标控制 相机,渲染dom
|
||||
this.controls = new OrbitControls(this.camera, this.renderer.domElement)
|
||||
|
||||
this.controls.autoRotateSpeed = 3
|
||||
// 使动画循环使用时阻尼或自转 意思是否有惯性
|
||||
this.controls.enableDamping = true
|
||||
// 动态阻尼系数 就是鼠标拖拽旋转灵敏度
|
||||
this.controls.dampingFactor = 0.05
|
||||
// 是否可以缩放
|
||||
this.controls.enableZoom = true
|
||||
// 设置相机距离原点的最远距离
|
||||
this.controls.minDistance = 100
|
||||
// 设置相机距离原点的最远距离
|
||||
this.controls.maxDistance = 300
|
||||
// 是否开启右键拖拽
|
||||
this.controls.enablePan = false
|
||||
}
|
||||
}
|
@ -0,0 +1,496 @@
|
||||
import {
|
||||
BufferAttribute,
|
||||
BufferGeometry,
|
||||
Color,
|
||||
DoubleSide,
|
||||
Group,
|
||||
Material,
|
||||
Mesh,
|
||||
MeshBasicMaterial,
|
||||
NormalBlending,
|
||||
Object3D,
|
||||
Points,
|
||||
PointsMaterial,
|
||||
ShaderMaterial,
|
||||
SphereGeometry,
|
||||
Sprite,
|
||||
SpriteMaterial,
|
||||
Texture,
|
||||
TextureLoader,
|
||||
Vector3
|
||||
} from 'three'
|
||||
|
||||
import {
|
||||
createAnimateLine,
|
||||
createLightPillar,
|
||||
createPointMesh,
|
||||
createWaveMesh,
|
||||
getCirclePoints,
|
||||
lon2xyz
|
||||
} from '../Utils/common'
|
||||
import gsap from 'gsap'
|
||||
import { flyArc } from '../Utils/arc'
|
||||
import earthVertex from '../shaders/earth/vertex.vs?raw'
|
||||
import earthFragment from '../shaders/earth/fragment.fs?raw'
|
||||
|
||||
export type punctuation = {
|
||||
circleColor: number
|
||||
lightColumn: {
|
||||
startColor: number // 起点颜色
|
||||
endColor: number // 终点颜色
|
||||
}
|
||||
}
|
||||
|
||||
type options = {
|
||||
data: {
|
||||
startArray: {
|
||||
name: string
|
||||
E: number // 经度
|
||||
N: number // 维度
|
||||
}
|
||||
endArray: {
|
||||
name: string
|
||||
E: number // 经度
|
||||
N: number // 维度
|
||||
}[]
|
||||
}[]
|
||||
dom: HTMLElement
|
||||
textures: Record<string, Texture> // 贴图
|
||||
earth: {
|
||||
radius: number // 地球半径
|
||||
rotateSpeed: number // 地球旋转速度
|
||||
isRotation: boolean // 地球组是否自转
|
||||
}
|
||||
satellite: {
|
||||
show: boolean // 是否显示卫星
|
||||
rotateSpeed: number // 旋转速度
|
||||
size: number // 卫星大小
|
||||
number: number // 一个圆环几个球
|
||||
}
|
||||
punctuation: punctuation
|
||||
flyLine: {
|
||||
color: number // 飞线的颜色
|
||||
speed: number // 飞机拖尾线速度
|
||||
flyLineColor: number // 飞行线的颜色
|
||||
}
|
||||
}
|
||||
type uniforms = {
|
||||
glowColor: { value: Color }
|
||||
scale: { type: string; value: number }
|
||||
bias: { type: string; value: number }
|
||||
power: { type: string; value: number }
|
||||
time: { type: string; value: any }
|
||||
isHover: { value: boolean }
|
||||
map: { value?: Texture }
|
||||
}
|
||||
|
||||
export default class earth {
|
||||
public group: Group
|
||||
public earthGroup: Group
|
||||
|
||||
public around!: BufferGeometry
|
||||
public aroundPoints!: Points<BufferGeometry, PointsMaterial>
|
||||
|
||||
public options: options
|
||||
public uniforms: uniforms
|
||||
public timeValue: number
|
||||
|
||||
public earth!: Mesh<SphereGeometry, ShaderMaterial>
|
||||
public punctuationMaterial!: MeshBasicMaterial
|
||||
public markupPoint: Group
|
||||
public waveMeshArr: Object3D[]
|
||||
|
||||
public circleLineList: any[]
|
||||
public circleList: any[]
|
||||
public x: number
|
||||
public n: number
|
||||
public isRotation: boolean
|
||||
public flyLineArcGroup!: Group
|
||||
|
||||
constructor(options: options) {
|
||||
this.options = options
|
||||
|
||||
this.group = new Group()
|
||||
this.group.name = 'group'
|
||||
this.group.scale.set(0, 0, 0)
|
||||
this.earthGroup = new Group()
|
||||
this.group.add(this.earthGroup)
|
||||
this.earthGroup.name = 'EarthGroup'
|
||||
|
||||
// 标注点效果
|
||||
this.markupPoint = new Group()
|
||||
this.markupPoint.name = 'markupPoint'
|
||||
this.waveMeshArr = []
|
||||
|
||||
// 卫星和标签
|
||||
this.circleLineList = []
|
||||
this.circleList = []
|
||||
this.x = 0
|
||||
this.n = 0
|
||||
|
||||
// 地球自转
|
||||
this.isRotation = this.options.earth.isRotation
|
||||
|
||||
// 扫光动画 shader
|
||||
this.timeValue = 200
|
||||
|
||||
this.uniforms = {
|
||||
glowColor: {
|
||||
value: new Color(0x0cd1eb)
|
||||
},
|
||||
scale: {
|
||||
type: 'f',
|
||||
value: -1.0
|
||||
},
|
||||
bias: {
|
||||
type: 'f',
|
||||
value: 1.0
|
||||
},
|
||||
power: {
|
||||
type: 'f',
|
||||
value: 3.3
|
||||
},
|
||||
time: {
|
||||
type: 'f',
|
||||
value: this.timeValue
|
||||
},
|
||||
isHover: {
|
||||
value: false
|
||||
},
|
||||
map: {
|
||||
value: undefined
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
async init(): Promise<void> {
|
||||
return new Promise(resolve => {
|
||||
const init = async () => {
|
||||
this.createEarth() // 创建地球
|
||||
this.createEarthGlow() // 创建地球辉光
|
||||
this.createEarthAperture() // 创建地球的大气层
|
||||
await this.createMarkupPoint() // 创建柱状点位
|
||||
this.createAnimateCircle() // 创建环绕卫星
|
||||
this.createFlyLine() // 创建飞线
|
||||
this.show()
|
||||
resolve()
|
||||
}
|
||||
init()
|
||||
})
|
||||
}
|
||||
|
||||
createEarth() {
|
||||
const earth_geometry = new SphereGeometry(this.options.earth.radius, 50, 50)
|
||||
const earth_border = new SphereGeometry(this.options.earth.radius + 10, 60, 60)
|
||||
|
||||
const pointMaterial = new PointsMaterial({
|
||||
color: 0x81ffff, //设置颜色,默认 0xFFFFFF
|
||||
transparent: true,
|
||||
sizeAttenuation: true,
|
||||
opacity: 0.1,
|
||||
vertexColors: false, //定义材料是否使用顶点颜色,默认false ---如果该选项设置为true,则color属性失效
|
||||
size: 0.2 //定义粒子的大小。默认为1.0
|
||||
})
|
||||
const points = new Points(earth_border, pointMaterial) //将模型添加到场景
|
||||
|
||||
this.earthGroup.add(points)
|
||||
|
||||
this.uniforms.map.value = this.options.textures.earth
|
||||
|
||||
const earth_material = new ShaderMaterial({
|
||||
// wireframe:true, // 显示模型线条
|
||||
uniforms: this.uniforms as any,
|
||||
vertexShader: earthVertex,
|
||||
fragmentShader: earthFragment
|
||||
})
|
||||
|
||||
earth_material.needsUpdate = true
|
||||
this.earth = new Mesh(earth_geometry, earth_material)
|
||||
this.earth.name = 'earth'
|
||||
this.earthGroup.add(this.earth)
|
||||
}
|
||||
|
||||
createEarthGlow() {
|
||||
const R = this.options.earth.radius //地球半径
|
||||
|
||||
// TextureLoader创建一个纹理加载器对象,可以加载图片作为纹理贴图
|
||||
const texture = this.options.textures.glow // 加载纹理贴图
|
||||
|
||||
// 创建精灵材质对象SpriteMaterial
|
||||
const spriteMaterial = new SpriteMaterial({
|
||||
map: texture, // 设置精灵纹理贴图
|
||||
color: 0x4390d1,
|
||||
transparent: true, //开启透明
|
||||
opacity: 0.7, // 可以通过透明度整体调节光圈
|
||||
depthWrite: false //禁止写入深度缓冲区数据
|
||||
})
|
||||
|
||||
// 创建表示地球光圈的精灵模型
|
||||
const sprite = new Sprite(spriteMaterial)
|
||||
sprite.scale.set(R * 3.0, R * 3.0, 1) //适当缩放精灵
|
||||
this.earthGroup.add(sprite)
|
||||
}
|
||||
|
||||
createEarthAperture() {
|
||||
const vertexShader = [
|
||||
'varying vec3 vVertexWorldPosition;',
|
||||
'varying vec3 vVertexNormal;',
|
||||
'varying vec4 vFragColor;',
|
||||
'void main(){',
|
||||
' vVertexNormal = normalize(normalMatrix * normal);', //将法线转换到视图坐标系中
|
||||
' vVertexWorldPosition = (modelMatrix * vec4(position, 1.0)).xyz;', //将顶点转换到世界坐标系中
|
||||
' // set gl_Position',
|
||||
' gl_Position = projectionMatrix * modelViewMatrix * vec4(position, 1.0);',
|
||||
'}'
|
||||
].join('\n')
|
||||
|
||||
//大气层效果
|
||||
const AeroSphere = {
|
||||
uniforms: {
|
||||
coeficient: {
|
||||
type: 'f',
|
||||
value: 1.0
|
||||
},
|
||||
power: {
|
||||
type: 'f',
|
||||
value: 3
|
||||
},
|
||||
glowColor: {
|
||||
type: 'c',
|
||||
value: new Color(0x4390d1)
|
||||
}
|
||||
},
|
||||
vertexShader: vertexShader,
|
||||
fragmentShader: [
|
||||
'uniform vec3 glowColor;',
|
||||
'uniform float coeficient;',
|
||||
'uniform float power;',
|
||||
|
||||
'varying vec3 vVertexNormal;',
|
||||
'varying vec3 vVertexWorldPosition;',
|
||||
|
||||
'varying vec4 vFragColor;',
|
||||
|
||||
'void main(){',
|
||||
' vec3 worldCameraToVertex = vVertexWorldPosition - cameraPosition;', //世界坐标系中从相机位置到顶点位置的距离
|
||||
' vec3 viewCameraToVertex = (viewMatrix * vec4(worldCameraToVertex, 0.0)).xyz;', //视图坐标系中从相机位置到顶点位置的距离
|
||||
' viewCameraToVertex= normalize(viewCameraToVertex);', //规一化
|
||||
' float intensity = pow(coeficient + dot(vVertexNormal, viewCameraToVertex), power);',
|
||||
' gl_FragColor = vec4(glowColor, intensity);',
|
||||
'}'
|
||||
].join('\n')
|
||||
}
|
||||
//球体 辉光 大气层
|
||||
const material1 = new ShaderMaterial({
|
||||
uniforms: AeroSphere.uniforms,
|
||||
vertexShader: AeroSphere.vertexShader,
|
||||
fragmentShader: AeroSphere.fragmentShader,
|
||||
blending: NormalBlending,
|
||||
transparent: true,
|
||||
depthWrite: false
|
||||
})
|
||||
const sphere = new SphereGeometry(this.options.earth.radius + 0, 50, 50)
|
||||
const mesh = new Mesh(sphere, material1)
|
||||
this.earthGroup.add(mesh)
|
||||
}
|
||||
|
||||
async createMarkupPoint() {
|
||||
await Promise.all(
|
||||
this.options.data.map(async item => {
|
||||
const radius = this.options.earth.radius
|
||||
const lon = item.startArray.E //经度
|
||||
const lat = item.startArray.N //纬度
|
||||
|
||||
this.punctuationMaterial = new MeshBasicMaterial({
|
||||
color: this.options.punctuation.circleColor,
|
||||
map: this.options.textures.label,
|
||||
transparent: true, //使用背景透明的png贴图,注意开启透明计算
|
||||
depthWrite: false //禁止写入深度缓冲区数据
|
||||
})
|
||||
|
||||
const mesh = createPointMesh({ radius, lon, lat, material: this.punctuationMaterial }) //光柱底座矩形平面
|
||||
this.markupPoint.add(mesh)
|
||||
const LightPillar = createLightPillar({
|
||||
radius: this.options.earth.radius,
|
||||
lon,
|
||||
lat,
|
||||
index: 0,
|
||||
textures: this.options.textures,
|
||||
punctuation: this.options.punctuation
|
||||
}) //光柱
|
||||
this.markupPoint.add(LightPillar)
|
||||
const WaveMesh = createWaveMesh({ radius, lon, lat, textures: this.options.textures }) //波动光圈
|
||||
this.markupPoint.add(WaveMesh)
|
||||
this.waveMeshArr.push(WaveMesh)
|
||||
|
||||
await Promise.all(
|
||||
item.endArray.map(obj => {
|
||||
const lon = obj.E //经度
|
||||
const lat = obj.N //纬度
|
||||
const mesh = createPointMesh({ radius, lon, lat, material: this.punctuationMaterial }) //光柱底座矩形平面
|
||||
this.markupPoint.add(mesh)
|
||||
const LightPillar = createLightPillar({
|
||||
radius: this.options.earth.radius,
|
||||
lon,
|
||||
lat,
|
||||
index: 1,
|
||||
textures: this.options.textures,
|
||||
punctuation: this.options.punctuation
|
||||
}) //光柱
|
||||
this.markupPoint.add(LightPillar)
|
||||
const WaveMesh = createWaveMesh({ radius, lon, lat, textures: this.options.textures }) //波动光圈
|
||||
this.markupPoint.add(WaveMesh)
|
||||
this.waveMeshArr.push(WaveMesh)
|
||||
})
|
||||
)
|
||||
this.earthGroup.add(this.markupPoint)
|
||||
})
|
||||
)
|
||||
}
|
||||
|
||||
createAnimateCircle() {
|
||||
// 创建 圆环 点
|
||||
const list = getCirclePoints({
|
||||
radius: this.options.earth.radius + 15,
|
||||
number: 150, //切割数
|
||||
closed: true // 闭合
|
||||
})
|
||||
const mat = new MeshBasicMaterial({
|
||||
color: '#0c3172',
|
||||
transparent: true,
|
||||
opacity: 0.4,
|
||||
side: DoubleSide
|
||||
})
|
||||
const line = createAnimateLine({
|
||||
pointList: list,
|
||||
material: mat,
|
||||
number: 100,
|
||||
radius: 0.1
|
||||
})
|
||||
this.earthGroup.add(line)
|
||||
|
||||
// 在clone两条线出来
|
||||
const l2 = line.clone()
|
||||
l2.scale.set(1.2, 1.2, 1.2)
|
||||
l2.rotateZ(Math.PI / 6)
|
||||
this.earthGroup.add(l2)
|
||||
|
||||
const l3 = line.clone()
|
||||
l3.scale.set(0.8, 0.8, 0.8)
|
||||
l3.rotateZ(-Math.PI / 6)
|
||||
this.earthGroup.add(l3)
|
||||
|
||||
/**
|
||||
* 旋转的球
|
||||
*/
|
||||
const ball = new Mesh(
|
||||
new SphereGeometry(this.options.satellite.size, 32, 32),
|
||||
new MeshBasicMaterial({
|
||||
color: '#e0b187' // 745F4D
|
||||
})
|
||||
)
|
||||
|
||||
const ball2 = new Mesh(
|
||||
new SphereGeometry(this.options.satellite.size, 32, 32),
|
||||
new MeshBasicMaterial({
|
||||
color: '#628fbb' // 324A62
|
||||
})
|
||||
)
|
||||
|
||||
const ball3 = new Mesh(
|
||||
new SphereGeometry(this.options.satellite.size, 32, 32),
|
||||
new MeshBasicMaterial({
|
||||
color: '#806bdf' //6D5AC4
|
||||
})
|
||||
)
|
||||
|
||||
this.circleLineList.push(line, l2, l3)
|
||||
ball.name = ball2.name = ball3.name = '卫星'
|
||||
|
||||
for (let i = 0; i < this.options.satellite.number; i++) {
|
||||
const ball01 = ball.clone()
|
||||
// 一根线上总共有几个球,根据数量平均分布一下
|
||||
const num = Math.floor(list.length / this.options.satellite.number)
|
||||
ball01.position.set(list[num * (i + 1)][0] * 1, list[num * (i + 1)][1] * 1, list[num * (i + 1)][2] * 1)
|
||||
line.add(ball01)
|
||||
|
||||
const ball02 = ball2.clone()
|
||||
const num02 = Math.floor(list.length / this.options.satellite.number)
|
||||
ball02.position.set(list[num02 * (i + 1)][0] * 1, list[num02 * (i + 1)][1] * 1, list[num02 * (i + 1)][2] * 1)
|
||||
l2.add(ball02)
|
||||
|
||||
const ball03 = ball2.clone()
|
||||
const num03 = Math.floor(list.length / this.options.satellite.number)
|
||||
ball03.position.set(list[num03 * (i + 1)][0] * 1, list[num03 * (i + 1)][1] * 1, list[num03 * (i + 1)][2] * 1)
|
||||
l3.add(ball03)
|
||||
}
|
||||
}
|
||||
|
||||
createFlyLine() {
|
||||
this.flyLineArcGroup = new Group()
|
||||
this.flyLineArcGroup.userData['flyLineArray'] = []
|
||||
this.earthGroup.add(this.flyLineArcGroup)
|
||||
this.options.data.forEach(cities => {
|
||||
cities.endArray.forEach(item => {
|
||||
// 调用函数flyArc绘制球面上任意两点之间飞线圆弧轨迹
|
||||
const arcline = flyArc(
|
||||
this.options.earth.radius,
|
||||
cities.startArray.E,
|
||||
cities.startArray.N,
|
||||
item.E,
|
||||
item.N,
|
||||
this.options.flyLine
|
||||
)
|
||||
|
||||
this.flyLineArcGroup.add(arcline) // 飞线插入flyArcGroup中
|
||||
this.flyLineArcGroup.userData['flyLineArray'].push(arcline.userData['flyLine'])
|
||||
})
|
||||
})
|
||||
}
|
||||
|
||||
show() {
|
||||
gsap.to(this.group.scale, {
|
||||
x: 1,
|
||||
y: 1,
|
||||
z: 1,
|
||||
duration: 2,
|
||||
ease: 'Quadratic'
|
||||
})
|
||||
}
|
||||
|
||||
render() {
|
||||
this.flyLineArcGroup?.userData['flyLineArray']?.forEach((fly: any) => {
|
||||
fly.rotation.z += this.options.flyLine.speed // 调节飞线速度
|
||||
if (fly.rotation.z >= fly.flyEndAngle) fly.rotation.z = 0
|
||||
})
|
||||
|
||||
if (this.isRotation) {
|
||||
this.earthGroup.rotation.y += this.options.earth.rotateSpeed
|
||||
}
|
||||
|
||||
this.circleLineList.forEach(e => {
|
||||
e.rotateY(this.options.satellite.rotateSpeed)
|
||||
})
|
||||
|
||||
this.uniforms.time.value =
|
||||
this.uniforms.time.value < -this.timeValue ? this.timeValue : this.uniforms.time.value - 1
|
||||
|
||||
if (this.waveMeshArr.length) {
|
||||
this.waveMeshArr.forEach((mesh: any) => {
|
||||
mesh.userData['scale'] += 0.007
|
||||
mesh.scale.set(
|
||||
mesh.userData['size'] * mesh.userData['scale'],
|
||||
mesh.userData['size'] * mesh.userData['scale'],
|
||||
mesh.userData['size'] * mesh.userData['scale']
|
||||
)
|
||||
if (mesh.userData['scale'] <= 1.5) {
|
||||
(mesh.material as Material).opacity = (mesh.userData['scale'] - 1) * 2 //2等于1/(1.5-1.0),保证透明度在0~1之间变化
|
||||
} else if (mesh.userData['scale'] > 1.5 && mesh.userData['scale'] <= 2) {
|
||||
(mesh.material as Material).opacity = 1 - (mesh.userData['scale'] - 1.5) * 2 //2等于1/(2.0-1.5) mesh缩放2倍对应0 缩放1.5被对应1
|
||||
} else {
|
||||
mesh.userData['scale'] = 1
|
||||
}
|
||||
})
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,54 @@
|
||||
/**
|
||||
* 资源管理和加载
|
||||
*/
|
||||
import { LoadingManager, Texture, TextureLoader } from 'three'
|
||||
import { loadingStart, loadingFinish, loadingError } from '@/utils'
|
||||
import { resources } from './Assets'
|
||||
export class Resources {
|
||||
private manager!: LoadingManager
|
||||
private callback: () => void
|
||||
private textureLoader!: InstanceType<typeof TextureLoader>
|
||||
public textures: Record<string, Texture>
|
||||
constructor(callback: () => void) {
|
||||
this.callback = callback // 资源加载完成的回调
|
||||
this.textures = {} // 贴图对象
|
||||
this.setLoadingManager()
|
||||
this.loadResources()
|
||||
}
|
||||
|
||||
/**
|
||||
* 管理加载状态
|
||||
*/
|
||||
private setLoadingManager() {
|
||||
this.manager = new LoadingManager()
|
||||
// 开始加载
|
||||
this.manager.onStart = () => {
|
||||
loadingStart()
|
||||
}
|
||||
// 加载完成
|
||||
this.manager.onLoad = () => {
|
||||
this.callback()
|
||||
}
|
||||
// 正在进行中
|
||||
this.manager.onProgress = url => {
|
||||
loadingFinish()
|
||||
}
|
||||
|
||||
this.manager.onError = url => {
|
||||
loadingError()
|
||||
window['$message'].error('数据加载失败,请刷新重试!')
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* 加载资源
|
||||
*/
|
||||
private loadResources(): void {
|
||||
this.textureLoader = new TextureLoader(this.manager)
|
||||
resources.textures?.forEach(item => {
|
||||
this.textureLoader.load(item.url, t => {
|
||||
this.textures[item.name] = t
|
||||
})
|
||||
})
|
||||
}
|
||||
}
|
@ -0,0 +1,104 @@
|
||||
import { MeshBasicMaterial, PerspectiveCamera, Scene, ShaderMaterial, WebGLRenderer } from 'three'
|
||||
import { OrbitControls } from 'three/examples/jsm/controls/OrbitControls'
|
||||
// interfaces
|
||||
import { IWord } from '../interfaces/IWord'
|
||||
import { Basic } from './Basic'
|
||||
import { Resources } from './Resources'
|
||||
// earth
|
||||
import Earth from './Earth'
|
||||
|
||||
export default class World {
|
||||
public basic: Basic
|
||||
public scene: Scene
|
||||
public camera: PerspectiveCamera
|
||||
public renderer: WebGLRenderer
|
||||
public controls: OrbitControls
|
||||
public material!: ShaderMaterial | MeshBasicMaterial
|
||||
public resources: Resources
|
||||
public option: IWord
|
||||
public earth!: Earth
|
||||
|
||||
constructor(option: IWord) {
|
||||
/**
|
||||
* 加载资源
|
||||
*/
|
||||
this.option = option
|
||||
this.basic = new Basic(option.dom)
|
||||
this.scene = this.basic.scene
|
||||
this.renderer = this.basic.renderer
|
||||
this.controls = this.basic.controls
|
||||
this.camera = this.basic.camera
|
||||
this.updateSize()
|
||||
this.resources = new Resources(async () => {
|
||||
await this.createEarth()
|
||||
// 开始渲染
|
||||
this.render()
|
||||
})
|
||||
}
|
||||
|
||||
async createEarth(data?: any) {
|
||||
// 资源加载完成,开始制作地球,注释在new Earth()类型里面
|
||||
this.earth = new Earth({
|
||||
data: data || this.option.data,
|
||||
dom: this.option.dom,
|
||||
textures: this.resources.textures,
|
||||
earth: {
|
||||
radius: 50,
|
||||
rotateSpeed: 0.002,
|
||||
isRotation: true
|
||||
},
|
||||
satellite: {
|
||||
show: true,
|
||||
rotateSpeed: -0.01,
|
||||
size: 1,
|
||||
number: 2
|
||||
},
|
||||
punctuation: {
|
||||
circleColor: 0x3892ff,
|
||||
lightColumn: {
|
||||
startColor: 0xe4007f, // 起点颜色
|
||||
endColor: 0xffffff // 终点颜色
|
||||
}
|
||||
},
|
||||
flyLine: {
|
||||
color: 0xf3ae76, // 飞线的颜色
|
||||
flyLineColor: 0xff7714, // 飞行线的颜色
|
||||
speed: 0.004 // 拖尾飞线的速度
|
||||
}
|
||||
})
|
||||
|
||||
this.scene.add(this.earth.group)
|
||||
await this.earth.init()
|
||||
}
|
||||
|
||||
/**
|
||||
* 渲染函数
|
||||
*/
|
||||
public render() {
|
||||
requestAnimationFrame(this.render.bind(this))
|
||||
this.renderer.render(this.scene, this.camera)
|
||||
this.controls && this.controls.update()
|
||||
this.earth && this.earth.render()
|
||||
}
|
||||
|
||||
// 更新
|
||||
public updateSize(width?: number, height?: number) {
|
||||
let w = width || this.option.width
|
||||
let h = height || this.option.height
|
||||
// 取小值
|
||||
if (w < h) h = w
|
||||
else w = h
|
||||
|
||||
this.renderer.setSize(w, h)
|
||||
this.camera.aspect = w / h
|
||||
this.camera.updateProjectionMatrix()
|
||||
}
|
||||
|
||||
// 数据更新重新渲染
|
||||
public updateData(data?: any) {
|
||||
if(!this.earth.group) return
|
||||
// 先删除旧的
|
||||
this.scene.remove(this.earth.group)
|
||||
this.createEarth(data)
|
||||
}
|
||||
}
|
@ -0,0 +1,17 @@
|
||||
import { PublicConfigClass } from '@/packages/public'
|
||||
import { CreateComponentType } from '@/packages/index.d'
|
||||
import { chartInitConfig } from '@/settings/designSetting'
|
||||
import { ThreeEarth01Config } from './index'
|
||||
import dataJson from './data.json'
|
||||
import cloneDeep from 'lodash/cloneDeep'
|
||||
|
||||
export const option = {
|
||||
dataset: dataJson
|
||||
}
|
||||
|
||||
export default class Config extends PublicConfigClass implements CreateComponentType {
|
||||
public key = ThreeEarth01Config.key
|
||||
public attr = { ...chartInitConfig, w: 800, h: 800, zIndex: -1 }
|
||||
public chartConfig = cloneDeep(ThreeEarth01Config)
|
||||
public option = cloneDeep(option)
|
||||
}
|
@ -0,0 +1,14 @@
|
||||
<template></template>
|
||||
|
||||
<script setup lang="ts">
|
||||
import { PropType } from 'vue'
|
||||
import { CollapseItem, SettingItemBox, SettingItem } from '@/components/Pages/ChartItemSetting'
|
||||
import { option } from './config'
|
||||
|
||||
const props = defineProps({
|
||||
optionData: {
|
||||
type: Object as PropType<typeof option>,
|
||||
required: true
|
||||
}
|
||||
})
|
||||
</script>
|
@ -0,0 +1,84 @@
|
||||
[
|
||||
{
|
||||
"startArray": {
|
||||
"name": "杭州",
|
||||
"N": 30.246026,
|
||||
"E": 120.210792
|
||||
},
|
||||
"endArray": [
|
||||
{
|
||||
"name": "曼谷",
|
||||
"N": 22,
|
||||
"E": 100.49074172973633
|
||||
},
|
||||
{
|
||||
"name": "澳大利亚",
|
||||
"N": -23.68477416688374,
|
||||
"E": 133.857421875
|
||||
},
|
||||
|
||||
{
|
||||
"name": "新疆维吾尔自治区",
|
||||
"N": 41.748,
|
||||
"E": 84.9023
|
||||
},
|
||||
|
||||
{
|
||||
"name": "德黑兰",
|
||||
"N": 35,
|
||||
"E": 51
|
||||
},
|
||||
{
|
||||
"name": "德黑兰",
|
||||
"N": 35,
|
||||
"E": 51
|
||||
},
|
||||
{
|
||||
"name": "美国",
|
||||
"N": 34.125447565116126,
|
||||
"E": 241.7431640625
|
||||
},
|
||||
{
|
||||
"name": "英国",
|
||||
"N": 51.508742458803326,
|
||||
"E": 359.82421875
|
||||
},
|
||||
{
|
||||
"name": "巴西",
|
||||
"N": -9.96885060854611,
|
||||
"E": 668.1445312499999
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"startArray": {
|
||||
"name": "北京",
|
||||
"N": 39.89491,
|
||||
"E": 116.322056
|
||||
},
|
||||
"endArray": [
|
||||
{
|
||||
"name": "西藏",
|
||||
"N": 29.660361,
|
||||
"E": 91.132212
|
||||
},
|
||||
{
|
||||
"name": "广西",
|
||||
"N": 22.830824,
|
||||
"E": 108.30616
|
||||
},
|
||||
|
||||
{
|
||||
"name": "江西",
|
||||
"N": 28.676493,
|
||||
"E": 115.892151
|
||||
},
|
||||
|
||||
{
|
||||
"name": "贵阳",
|
||||
"N": 26.647661,
|
||||
"E": 106.630153
|
||||
}
|
||||
]
|
||||
}
|
||||
]
|
After Width: | Height: | Size: 3.6 KiB |
After Width: | Height: | Size: 13 KiB |
After Width: | Height: | Size: 566 KiB |
After Width: | Height: | Size: 29 KiB |
After Width: | Height: | Size: 5.5 KiB |
After Width: | Height: | Size: 504 KiB |
After Width: | Height: | Size: 13 KiB |
After Width: | Height: | Size: 4.6 KiB |
After Width: | Height: | Size: 42 KiB |
@ -0,0 +1,15 @@
|
||||
import image from '@/assets/images/chart/decorates/threeEarth01.png'
|
||||
import { ConfigType, PackagesCategoryEnum, ChartFrameEnum } from '@/packages/index.d'
|
||||
import { ChatCategoryEnum, ChatCategoryEnumName } from '../../index.d'
|
||||
|
||||
export const ThreeEarth01Config: ConfigType = {
|
||||
key: 'ThreeEarth01',
|
||||
chartKey: 'VThreeEarth01',
|
||||
conKey: 'VCThreeEarth01',
|
||||
title: '时钟',
|
||||
category: ChatCategoryEnum.THREE,
|
||||
categoryName: ChatCategoryEnumName.THREE,
|
||||
package: PackagesCategoryEnum.DECORATES,
|
||||
chartFrame: ChartFrameEnum.STATIC,
|
||||
image
|
||||
}
|
@ -0,0 +1,74 @@
|
||||
<template>
|
||||
<div ref="chartRef"></div>
|
||||
</template>
|
||||
|
||||
<script setup lang="ts">
|
||||
import { onMounted, PropType, ref, toRefs, watch } from 'vue'
|
||||
import { CreateComponentType } from '@/packages/index.d'
|
||||
import { useChartDataFetch } from '@/hooks'
|
||||
import { useChartEditStore } from '@/store/modules/chartEditStore/chartEditStore'
|
||||
import { option } from './config'
|
||||
import World from './code/world/Word'
|
||||
import throttle from 'lodash/throttle'
|
||||
|
||||
const props = defineProps({
|
||||
chartConfig: {
|
||||
type: Object as PropType<CreateComponentType & typeof option>,
|
||||
required: true
|
||||
}
|
||||
})
|
||||
|
||||
const chartRef = ref<HTMLElement>()
|
||||
const { w, h } = toRefs(props.chartConfig.attr)
|
||||
let threeClassInstance: World
|
||||
|
||||
// 初始化
|
||||
const init = () => {
|
||||
const dom: HTMLElement | undefined = chartRef.value
|
||||
if (dom) {
|
||||
threeClassInstance = new World({
|
||||
dom: dom,
|
||||
data: props.chartConfig.option.dataset,
|
||||
width: w.value,
|
||||
height: h.value
|
||||
})
|
||||
}
|
||||
}
|
||||
|
||||
const updateData = (data: any) => {
|
||||
try {
|
||||
threeClassInstance.updateData(data)
|
||||
} catch (error) {
|
||||
console.log(error)
|
||||
}
|
||||
}
|
||||
|
||||
// 改变大小
|
||||
watch(
|
||||
() => [w.value, h.value],
|
||||
throttle(([newWidth], [newHeight]) => {
|
||||
threeClassInstance.updateSize(newWidth, newHeight)
|
||||
}, 100)
|
||||
)
|
||||
|
||||
watch(
|
||||
() => props.chartConfig.option.dataset,
|
||||
(newData: any) => {
|
||||
updateData(newData)
|
||||
},
|
||||
{
|
||||
deep: false
|
||||
}
|
||||
)
|
||||
|
||||
// DOM 渲染之后进行初始化
|
||||
onMounted(() => {
|
||||
try {
|
||||
init()
|
||||
} catch (error) {
|
||||
console.log(error)
|
||||
}
|
||||
})
|
||||
|
||||
useChartDataFetch(props.chartConfig, useChartEditStore, updateData)
|
||||
</script>
|
3
src/packages/components/Decorates/Three/index.ts
Normal file
@ -0,0 +1,3 @@
|
||||
import { ThreeEarth01Config } from './ThreeEarth01/index'
|
||||
|
||||
export default [ThreeEarth01Config]
|
2
src/packages/components/Decorates/index.d.ts
vendored
@ -1,11 +1,13 @@
|
||||
export enum ChatCategoryEnum {
|
||||
BORDER = 'Borders',
|
||||
DECORATE = 'Decorates',
|
||||
THREE = 'Three',
|
||||
MORE = 'Mores'
|
||||
}
|
||||
|
||||
export enum ChatCategoryEnumName {
|
||||
BORDER = '边框',
|
||||
DECORATE = '装饰',
|
||||
THREE = '三维',
|
||||
MORE = '更多'
|
||||
}
|
@ -1,5 +1,6 @@
|
||||
import Borders from './Borders'
|
||||
import Decorates from './Decorates'
|
||||
import Three from './Three'
|
||||
import Mores from './Mores'
|
||||
|
||||
export const DecorateList = [...Borders, ...Decorates, ...Mores]
|
||||
export const DecorateList = [...Borders, ...Decorates, ...Three, ...Mores]
|
||||
|
@ -76,7 +76,8 @@ import {
|
||||
scatterBasicUrl,
|
||||
mapUrl,
|
||||
wordCloudUrl,
|
||||
treemapUrl
|
||||
treemapUrl,
|
||||
threeEarth01Url
|
||||
} from '@/api/mock'
|
||||
|
||||
const { HelpOutlineIcon } = icon.ionicons5
|
||||
@ -127,6 +128,9 @@ const apiList = [
|
||||
{
|
||||
value: `【树图】${treemapUrl}`
|
||||
},
|
||||
{
|
||||
value: `【三维地球】${threeEarth01Url}`
|
||||
},
|
||||
]
|
||||
</script>
|
||||
|
||||
|