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85 lines
2.4 KiB
Markdown
85 lines
2.4 KiB
Markdown
# Guzzle HTTP 客户端
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[hyperf/guzzle](https://github.com/hyperf-cloud/guzzle) 组件基于 Guzzle 进行协程处理,通过 Swoole HTTP 客户端作为协程驱动替换到 Guzzle 内,以达到 HTTP 客户端的协程化。
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## 安装
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```bash
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composer require hyperf/guzzle
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```
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## 使用
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只需要该组件内的 `Hyperf\Guzzle\CoroutineHandler` 作为处理器设置到 Guzzle 客户端内即可转为协程化运行,为了方便创建协程的 Guzzle 对象,我们提供了一个工厂类 `Hyperf\Guzzle\ClientFactory` 来便捷的创建客户端,代码示例如下:
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```php
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<?php
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use Hyperf\Guzzle\ClientFactory;
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class Foo {
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/**
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* @var \Hyperf\Guzzle\ClientFactory
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*/
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private $clientFactory;
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public function __construct(ClientFactory $clientFactory)
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{
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$this->clientFactory = $clientFactory;
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}
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public function bar()
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{
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// $options 等同于 GuzzleHttp\Client 构造函数的 $config 参数
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$options = [];
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// $client 为协程化的 GuzzleHttp\Client 对象
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$client = $this->clientFactory->create($options);
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}
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}
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```
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## 连接池
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Hyperf 除了实现了 `Hyperf\Guzzle\CoroutineHandler` 外,还基于 `Hyperf\Pool\SimplePool` 实现了 `Hyperf\Guzzle\PoolHandler`。
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### 原因
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简单来说,主机 TCP连接数 是有上限的,当我们并发大到超过这个上限值时,就导致请求无法正常建立。另外,TCP连接结束后还会有一个 TIME-WAIT 阶段,所以也无法实时释放连接。这就导致了实际并发可能远低于 TCP 上限值。所以,我们需要一个连接池来维持这个阶段,尽量减少 TIME-WAIT 造成的影响,让TCP连接进行复用。
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### 使用
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```php
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use GuzzleHttp\Client;
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use Hyperf\Utils\Coroutine;
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use GuzzleHttp\HandlerStack;
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use Hyperf\Guzzle\PoolHandler;
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use Hyperf\Guzzle\RetryMiddleware;
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function default_guzzle_handler(): HandlerStack
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{
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$handler = null;
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if (Coroutine::inCoroutine()) {
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$handler = make(PoolHandler::class, [
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'option' => [
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'max_connections' => 50,
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],
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]);
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}
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// 默认的重试Middleware
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$retry = make(RetryMiddleware::class, [
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'retries' => 1,
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'delay' => 10,
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]);
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$stack = HandlerStack::create($handler);
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$stack->push($retry->getMiddleware(), 'retry');
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return $stack;
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}
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$client = make(Client::class, [
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'config' => [
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'handler' => default_guzzle_handler(),
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],
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]);
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``` |